Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
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Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
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Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
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Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
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Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
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Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
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Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
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Tue, 22 Mar 2011 19:27:14 +0300 |
unc0rr |
Fix straight lines drawing issues
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Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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