Sat, 16 Dec 2017 22:58:28 +0100 |
unc0rr |
Improve this code a bit more
|
changeset |
files
|
Wed, 06 Dec 2017 23:46:17 +0100 |
unc0rr |
Quick dirty fix for building
|
changeset |
files
|
Tue, 05 Dec 2017 11:36:29 -0500 |
nemo |
bump proto
|
changeset |
files
|
Tue, 05 Dec 2017 11:35:04 -0500 |
nemo |
0.9.23 branch
0.9.23
|
changeset |
files
|
Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
|
changeset |
files
|
Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
|
changeset |
files
|
Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
|
changeset |
files
|
Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
|
changeset |
files
|
Sat, 25 Nov 2017 11:28:44 -0500 |
nemo |
At the very least we should match the gameserver length which seems to be 40, not 60
|
changeset |
files
|
Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
|
changeset |
files
|
Sat, 25 Nov 2017 09:39:52 -0500 |
nemo |
init priority and scale
|
changeset |
files
|
Thu, 23 Nov 2017 16:02:29 -0500 |
nemo |
hate SDL blit...
|
changeset |
files
|