Wed, 06 Nov 2013 09:26:14 -0500 |
nemo |
fix f10 default if no team binds
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Wed, 06 Nov 2013 00:59:33 +0400 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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Tue, 05 Nov 2013 11:04:26 +0400 |
unc0rr |
Fix broken chat
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Mon, 04 Nov 2013 22:41:55 -0500 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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Sun, 03 Nov 2013 22:53:37 +0100 |
koda |
merge
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Sun, 03 Nov 2013 22:53:16 +0100 |
koda |
enable -fPIC on UNIX only
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Mon, 04 Nov 2013 01:23:20 +0400 |
unc0rr |
Only toggle afk mode when it's not your turn
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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Sun, 03 Nov 2013 22:37:41 +0400 |
unc0rr |
Small refactor
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Sun, 03 Nov 2013 16:54:44 +0100 |
sheepluva |
unbreak png screenshots
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Sat, 02 Nov 2013 22:49:32 +0400 |
unc0rr |
Don't change crosshair look when hedgehog does high jump
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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Thu, 31 Oct 2013 21:13:07 -0400 |
nemo |
merge bday/xmas w/ main
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Thu, 31 Oct 2013 21:04:39 -0400 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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Thu, 31 Oct 2013 20:50:20 -0400 |
nemo |
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
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Thu, 31 Oct 2013 23:27:46 +0400 |
unc0rr |
Ensure checkers don't check same replay simultaneously
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Thu, 31 Oct 2013 23:27:06 +0400 |
unc0rr |
Fix 'non-exhaustive pattern' server crash
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Thu, 31 Oct 2013 10:46:52 -0400 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
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Wed, 30 Oct 2013 15:54:29 -0400 |
nemo |
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
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Wed, 30 Oct 2013 15:25:17 -0400 |
nemo |
this isn't pascal
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Wed, 30 Oct 2013 15:13:17 -0400 |
nemo |
use gameticks instead of turn timer. untested. also replaced tabs with spaces
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Wed, 30 Oct 2013 00:18:10 +0400 |
unc0rr |
- More HealthTex to clan structure
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Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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Tue, 29 Oct 2013 23:08:10 +0400 |
unc0rr |
- Cut code with bug to fix issue 713
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Mon, 28 Oct 2013 17:32:51 +0100 |
koda |
not useful check
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Mon, 28 Oct 2013 17:10:07 +0100 |
koda |
fix asm again...
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Mon, 28 Oct 2013 16:53:20 +0100 |
koda |
add possibility to compile with SDL2 automatically
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Mon, 28 Oct 2013 14:16:04 +0100 |
koda |
add FindSDL2 module from dhewm repo
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