Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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changeset |
files
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
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changeset |
files
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Mon, 21 May 2012 16:46:24 -0400 |
nemo |
checksum
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changeset |
files
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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changeset |
files
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Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
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changeset |
files
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Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
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changeset |
files
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Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
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changeset |
files
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Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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changeset |
files
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Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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changeset |
files
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Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
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changeset |
files
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Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
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changeset |
files
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Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
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changeset |
files
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Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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changeset |
files
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
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changeset |
files
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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changeset |
files
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Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
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changeset |
files
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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changeset |
files
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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changeset |
files
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Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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changeset |
files
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Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
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changeset |
files
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Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
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changeset |
files
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Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
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changeset |
files
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Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
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changeset |
files
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
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changeset |
files
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Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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changeset |
files
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Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
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changeset |
files
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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changeset |
files
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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changeset |
files
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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changeset |
files
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Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
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changeset |
files
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Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
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changeset |
files
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Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
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changeset |
files
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Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
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changeset |
files
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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changeset |
files
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Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
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changeset |
files
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Sat, 12 May 2012 16:45:06 -0400 |
nemo |
unc0rr's magic macro
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changeset |
files
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Sun, 13 May 2012 00:40:01 +0400 |
unc0rr |
oops, wrong type
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changeset |
files
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
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changeset |
files
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
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changeset |
files
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Sat, 12 May 2012 22:44:39 +0400 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
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changeset |
files
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Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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changeset |
files
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Sat, 12 May 2012 00:25:49 +0400 |
unc0rr |
Add missing identifiers
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changeset |
files
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Fri, 11 May 2012 16:09:11 -0400 |
nemo |
Fix casing and type for gl
|
changeset |
files
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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changeset |
files
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Fri, 11 May 2012 23:34:35 +0400 |
unc0rr |
Recognize length on arrays as a separate function
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changeset |
files
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
|
changeset |
files
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Fri, 11 May 2012 23:03:28 +0400 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
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changeset |
files
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Fri, 11 May 2012 22:54:19 +0400 |
unc0rr |
Define NOCONSOLE for pas2c
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changeset |
files
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Fri, 11 May 2012 22:50:52 +0400 |
unc0rr |
uCommandHandlers now compiles
|
changeset |
files
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Fri, 11 May 2012 22:35:09 +0400 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
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changeset |
files
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Fri, 11 May 2012 22:17:39 +0400 |
unc0rr |
Recognize (hwFloat op int) expressions
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changeset |
files
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Fri, 11 May 2012 22:09:34 +0400 |
unc0rr |
Convert "unit.function()" properly
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changeset |
files
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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changeset |
files
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
|
changeset |
files
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Fri, 11 May 2012 19:33:21 +0400 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
|
changeset |
files
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
|
changeset |
files
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Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
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changeset |
files
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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changeset |
files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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changeset |
files
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
changeset |
files
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Fri, 11 May 2012 01:01:29 +0400 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
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changeset |
files
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Fri, 11 May 2012 00:36:32 +0400 |
unc0rr |
Declare Param* functions
|
changeset |
files
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
|
changeset |
files
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Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
|
changeset |
files
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Thu, 10 May 2012 23:51:05 +0400 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
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changeset |
files
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Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
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changeset |
files
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Thu, 10 May 2012 13:45:47 +0400 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
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changeset |
files
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Thu, 10 May 2012 13:41:18 +0400 |
unc0rr |
Handle function type differently
|
changeset |
files
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Thu, 10 May 2012 13:16:31 +0400 |
unc0rr |
Some more definitions and slight fixes
|
changeset |
files
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Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
changeset |
files
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Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
|
changeset |
files
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Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
|
changeset |
files
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Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
|
changeset |
files
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Tue, 08 May 2012 00:17:02 +0400 |
unc0rr |
Prepend unit name to function identifiers
|
changeset |
files
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Mon, 07 May 2012 23:48:24 +0400 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
|
changeset |
files
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Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
|
changeset |
files
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Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
|
changeset |
files
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Mon, 07 May 2012 10:51:32 +0200 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
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changeset |
files
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
changeset |
files
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
|
changeset |
files
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
changeset |
files
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
|
changeset |
files
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Sat, 05 May 2012 16:53:46 +0100 |
koda |
fix more breakage
|
changeset |
files
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Sat, 05 May 2012 16:41:14 +0200 |
Xeli |
removed the default argument in uWorld
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changeset |
files
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Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
|
changeset |
files
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
|
changeset |
files
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Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
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changeset |
files
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Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
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changeset |
files
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Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
changeset |
files
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Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
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changeset |
files
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Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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changeset |
files
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Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
|
changeset |
files
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Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
changeset |
files
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Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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changeset |
files
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Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
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changeset |
files
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Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
|
changeset |
files
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
changeset |
files
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Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
|
changeset |
files
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Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
changeset |
files
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
changeset |
files
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Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
|
changeset |
files
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Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
|
changeset |
files
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Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
|
changeset |
files
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Wed, 02 May 2012 21:45:55 +0200 |
sheepluva |
tweak how the header customization is stored in the settings file
|
changeset |
files
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Wed, 02 May 2012 22:51:42 +0400 |
unc0rr |
Render float consts into defines
|
changeset |
files
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Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
changeset |
files
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Wed, 02 May 2012 19:36:23 +0200 |
sheepluva |
allow F5 magic to refresh demos/saves list too
|
changeset |
files
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
|
changeset |
files
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Wed, 02 May 2012 14:41:21 +0100 |
koda |
wut?
|
changeset |
files
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Wed, 02 May 2012 14:35:54 +0100 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
|
changeset |
files
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Wed, 02 May 2012 15:33:34 +0200 |
sheepluva |
rooms list
|
changeset |
files
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Wed, 02 May 2012 14:30:22 +0200 |
sheepluva |
roomslist: reimplement filters
|
changeset |
files
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Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
|
changeset |
files
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Wed, 02 May 2012 13:00:10 +0200 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
changeset |
files
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Wed, 02 May 2012 12:24:44 +0200 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
changeset |
files
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Wed, 02 May 2012 11:28:38 +0200 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
|
changeset |
files
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Wed, 02 May 2012 10:57:36 +0200 |
sheepluva |
sort by room state by default
|
changeset |
files
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Wed, 02 May 2012 10:47:21 +0200 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
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Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
|
changeset |
files
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Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
|
changeset |
files
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Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
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Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
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Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
|
changeset |
files
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Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
|
changeset |
files
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Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
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Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
|
changeset |
files
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Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
|
changeset |
files
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Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
|
changeset |
files
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Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
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Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
|
changeset |
files
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Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
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Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
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Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
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Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
|
changeset |
files
|
Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
|
changeset |
files
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
changeset |
files
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
changeset |
files
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
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Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
changeset |
files
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
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Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
|
changeset |
files
|
Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
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Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
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Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
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Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
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Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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files
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Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
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files
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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files
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Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
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files
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Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
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files
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Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
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files
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Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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files
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Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
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files
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Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
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files
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Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
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files
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Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
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files
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Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
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files
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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files
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Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
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files
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
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files
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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files
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Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
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files
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Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
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files
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Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
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files
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Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
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files
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Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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files
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Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
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files
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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files
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Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
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files
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Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
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files
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Mon, 23 Apr 2012 04:05:18 +0200 |
koda |
ios minor warning and optimisation for team color
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files
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Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
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files
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Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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files
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Sun, 22 Apr 2012 18:38:34 +0200 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
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files
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Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
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files
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Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
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files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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files
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Sun, 22 Apr 2012 03:59:24 +0200 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
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files
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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files
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Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
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files
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Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
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files
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Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
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files
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Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
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Sat, 21 Apr 2012 18:02:44 +0200 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
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files
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Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
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files
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Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
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files
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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files
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Fri, 20 Apr 2012 23:03:20 +0400 |
unc0rr |
Fix parsing of exit() call without parameters
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files
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Fri, 20 Apr 2012 22:56:56 +0400 |
unc0rr |
Move all strings into constants to make them of string255 type
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files
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Fri, 20 Apr 2012 22:03:35 +0400 |
unc0rr |
Many small improvements to pas2c
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files
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Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
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files
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Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
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files
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Thu, 19 Apr 2012 18:15:03 +0200 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
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files
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Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
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files
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Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
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files
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Sat, 14 Apr 2012 23:36:57 +0400 |
unc0rr |
More string types
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files
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Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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files
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Sat, 14 Apr 2012 22:40:23 +0400 |
unc0rr |
Render some builtin functions
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files
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Sat, 14 Apr 2012 22:24:09 +0400 |
unc0rr |
Render unions
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files
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Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
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files
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Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
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files
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Fri, 13 Apr 2012 00:08:46 +0400 |
unc0rr |
Support string constants
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files
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Thu, 12 Apr 2012 23:10:35 +0400 |
Stepan777 |
Oops, forgot file
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files
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Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
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files
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Wed, 11 Apr 2012 22:47:21 +0400 |
unc0rr |
Support operators declarations
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files
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Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
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files
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Wed, 11 Apr 2012 01:04:58 +0400 |
unc0rr |
Improve rendering of function types, arrays, and more
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files
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Mon, 09 Apr 2012 23:20:42 +0200 |
koda |
vob* variables need to be reset
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files
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Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
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files
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Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
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files
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
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files
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Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
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files
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Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
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files
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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files
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Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
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files
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Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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files
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Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
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files
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Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
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files
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