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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2012-06-02
nemo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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2012-06-01
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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2012-05-31
mikade
merge
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2012-06-02
Medo
Demo recording for the frontend library
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2012-05-31
nemo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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files
2012-05-31
Medo
Moved frontlib into project_files
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2012-05-31
unc0rr
merge
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2012-05-31
Medo
Further work on the frontend library, restructuring, ...
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2012-05-31
unc0rr
merge
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2012-05-31
mikade
Add a GetTag method so that SetTag doesn't feel lonely.
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2012-05-30
Medo
Started work on the frontend networking library
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2012-05-31
unc0rr
Improve TestWhip
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2012-05-30
sheepluva
minor tweaks for options page; should improve readability at small window size... a bit...
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2012-05-29
Medo
Removed dead/deprecated code and comments
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2012-05-31
unc0rr
pas2c stuff
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2012-05-30
unc0rr
This should make drawn maps rendering even more faster
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2012-05-29
Medo
Merge
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2012-05-30
unc0rr
merge
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2012-05-30
unc0rr
Render drawn maps 10-500 times faster
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2012-05-29
unc0rr
Oops, forgot to set 'erasing' flag on decoding
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2012-05-28
unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
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2012-05-28
nemo
Remove a couple more timers, should mean alpha matches old pulse time now
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2012-05-28
nemo
also change specialists
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2012-05-28
nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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