Fri, 05 Feb 2010 00:43:56 +0000 |
koda |
touchinput works, invisible buttons added and initial support for chat
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files
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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files
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Thu, 04 Feb 2010 22:30:42 +0000 |
smxx |
Frontend:
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files
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Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
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files
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Thu, 04 Feb 2010 20:49:59 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 04 Feb 2010 20:49:23 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 04 Feb 2010 20:47:39 +0000 |
smxx |
Graphics:
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changeset |
files
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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files
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Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
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files
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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files
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Thu, 04 Feb 2010 14:35:31 +0000 |
smxx |
Engine:
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files
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Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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files
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Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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changeset |
files
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Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
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files
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Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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files
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Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
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files
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Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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files
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
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files
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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files
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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files
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