Tue, 13 Sep 2011 00:13:01 -0400 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 nemo oops
Mon, 12 Sep 2011 19:30:18 -0400 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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