Tue, 03 May 2016 13:20:35 -0400 koda Enable GL2 travis builds
Tue, 03 May 2016 20:18:25 +0300 unc0rr ansistring, not Ansistring
Tue, 03 May 2016 19:06:09 +0200 sheepluva small code cleanup/comment
Tue, 03 May 2016 19:17:30 +0300 unc0rr I heard we switched to physfs
Tue, 03 May 2016 19:08:27 +0300 unc0rr TryDo is deprecated
Tue, 03 May 2016 01:07:26 -0400 frd Add pre/post js stub files and expand the emscripten options
Tue, 03 May 2016 00:55:46 -0400 frd Set medium floating precision to shaders
Tue, 03 May 2016 00:51:33 -0400 koda Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400 koda Work around missing gl functions from emscripten headers
Mon, 02 May 2016 23:03:42 -0400 koda Avoid using an undeclared variable
Mon, 02 May 2016 22:52:21 -0400 koda Set pas2c switches more cleanly
Tue, 03 May 2016 01:13:41 +0200 antonc27 - Pass also userPath to LoadLocaleWrapper
Tue, 03 May 2016 01:09:36 +0200 antonc27 - More ugly ifdefs for the ifdef god
Tue, 03 May 2016 00:59:38 +0200 antonc27 [BUG 66] - Create '/Logs' folder if not exists
Sun, 01 May 2016 21:09:45 +0200 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
Sun, 01 May 2016 15:58:19 +0200 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
Sun, 01 May 2016 14:32:47 +0200 sheepluva add button to randomize theme only
Sun, 01 May 2016 12:36:59 +0200 sheepluva changelog
Sun, 01 May 2016 02:47:51 +0200 sheepluva update changelog
Sat, 30 Apr 2016 21:06:46 +0200 sheepluva update changelog
Sat, 30 Apr 2016 20:55:02 +0200 sheepluva update changelog
Sat, 30 Apr 2016 00:13:11 +0200 sheepluva indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 sheepluva koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 sheepluva koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 sheepluva more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 sheepluva add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 sheepluva merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Thu, 28 Apr 2016 17:38:30 +0200 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 koda Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 koda Minor changes to the travis file
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Wed, 27 Apr 2016 13:01:38 +0200 sheepluva fallback to stdout if no writable logfile available
Wed, 27 Apr 2016 11:41:32 +0200 sheepluva update Changelog
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