Wed, 15 Oct 2008 17:00:35 +0000 unc0rr Small rope optimization
Wed, 15 Oct 2008 16:59:11 +0000 unc0rr Fix doubling chat message
Wed, 15 Oct 2008 16:54:05 +0000 unc0rr Fix conditions to disconnect
Wed, 15 Oct 2008 16:25:34 +0000 unc0rr Fix chat messages in saves and demos
Wed, 15 Oct 2008 15:59:19 +0000 unc0rr Oops... fix introduced bug
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Wed, 15 Oct 2008 11:54:06 +0000 unc0rr Further improve disconnects handling
Wed, 15 Oct 2008 11:50:16 +0000 unc0rr Various small insignificant improvements everywhere
Tue, 14 Oct 2008 14:35:52 +0000 unc0rr - Perform lupdate-qt4 && lrelease-qt4
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Mon, 13 Oct 2008 18:37:59 +0000 unc0rr - Reverse the order of client list
Mon, 13 Oct 2008 14:52:29 +0000 unc0rr - Add forgotten PirateFlag map to list of installed maps
Mon, 13 Oct 2008 14:51:31 +0000 unc0rr - Remove deprecated stuff
Mon, 13 Oct 2008 14:44:15 +0000 unc0rr - Set focus to dead hedgehog
Mon, 13 Oct 2008 12:58:44 +0000 unc0rr Make messages be more debug-friendly
Sun, 12 Oct 2008 17:04:07 +0000 unc0rr Server erases teams list after round finish, so everything should be okay now
Sun, 12 Oct 2008 16:45:13 +0000 unc0rr Clients send roundfinished message to server when the round is over
Sun, 12 Oct 2008 16:31:23 +0000 unc0rr Fix water rising too fast
Fri, 10 Oct 2008 13:19:05 +0000 unc0rr Rename function
Fri, 10 Oct 2008 13:18:45 +0000 unc0rr Allow --port=PORT command-line parameter to specify the port to listen on
Thu, 09 Oct 2008 21:00:42 +0000 unc0rr Flush CONNECTED message, so client hasn't to wait for it on connect
Thu, 09 Oct 2008 20:36:53 +0000 unc0rr Fix the bug
Thu, 09 Oct 2008 17:28:22 +0000 unc0rr Stub to run network game
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