2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
2015-12-06 unc0rr Send team removal message to net qmlfrontend
2015-12-06 unc0rr Load full team config from file qmlfrontend
2015-12-06 unc0rr - Send team to net qmlfrontend
2015-12-05 unc0rr - Hedgehogs number display qmlfrontend
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-12-02 unc0rr Fix LEFT command handling qmlfrontend
2015-12-02 unc0rr Accept scheme from net qmlfrontend
2015-12-02 unC0Rr Fix build for windows + other small fixes qmlfrontend
2015-12-01 unc0rr Rename uFLData to uFLThemes qmlfrontend
2015-12-01 unc0rr Accept ammo scheme from network qmlfrontend
2015-12-01 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
2015-11-30 unc0rr Prevent crashing from empty PART reason qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-27 unc0rr Handle some CFG parameters qmlfrontend
2015-11-26 unc0rr Update seed, theme and script from net in UI qmlfrontend
2015-11-25 unc0rr Some game config methods and signals qmlfrontend
2015-11-25 unc0rr UI knowns local player nickname qmlfrontend
2015-11-24 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
2015-11-24 unC0Rr Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
2015-11-24 unc0rr - Add the rest of protocol commands qmlfrontend
2015-11-22 unc0rr Small ui rework qmlfrontend
2015-11-22 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
2015-11-21 unc0rr - Some refactoring qmlfrontend
2015-11-21 unc0rr - Warnings/errors message box qmlfrontend
2015-11-21 unc0rr Handle ROOM UPD qmlfrontend
2015-11-21 unc0rr Fix wrong jump qmlfrontend
2015-11-21 unc0rr Small fixes qmlfrontend
2015-11-20 unc0rr - Handle ROOM DEL qmlfrontend
2015-11-20 unc0rr Handle ROOMS and ROOM ADD protocol commands qmlfrontend
2015-11-20 unc0rr Fix losing commands qmlfrontend
2015-11-19 unc0rr Can send chat messages now qmlfrontend
2015-11-19 unc0rr Lobby page with chat widget(readonly) qmlfrontend
2015-11-19 unc0rr Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-18 unc0rr Implement processing net commands in the main thread qmlfrontend
2015-11-18 nemo Add a few more lua things to the changelog
2015-11-17 antonc27 Merge from iOS branch
2015-11-17 Vittorio Giovara travis: Enable OSX tests
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-17 antonc27 Merge ios-revival
2015-11-16 sheepluva merge Wuzzy's saucer training
2015-11-14 Wuzzy Add Basic Flying Saucer Training
2015-11-16 yuenfu a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-16 koda cmake: Remove core-lint flag for haskell
2015-11-16 koda avwrapper: Explicitly check for macro existence
2015-11-16 koda hwc: Do not rename main on OSX
2015-11-16 koda pas2c: Add cabal file
2015-11-16 koda pas2c: Tentatively fix the build
2015-11-16 koda hwc: Drop unneed OSX library
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard
2015-11-15 koda Removed tag 0.9.22-RC
2015-11-15 koda Removed tag fab746a3597e
2015-11-15 koda travis: Re-add libglew dependency
2015-11-15 koda cmake: Drop image and mixer init and quit check
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 unc0rr - Reduce tau value, as suggested in gecko2 paper
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15 antonc27 Merge ios-revival
2015-11-15 antonc27 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
2015-11-15 antonc27 Closed branch ios-rus-localization ios-rus-localization
2015-11-15 sheepluva this should fix travis build
2015-11-15 koda about: Update SDL2 names and drop old version check
2015-11-15 sheepluva merge sdl2transition changes
2015-11-15 sheepluva closing sdl2transition branch, because it will be merged sdl2transition
2015-11-14 unc0rr Rating updater, alpha version
2015-11-14 unc0rr Some WIP
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-14 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
2015-11-14 koda cmake: Adjust linker lines with sdl2 names sdl2transition
2015-11-14 koda libphysfs: Update sdl library name sdl2transition
2015-11-14 koda SDLh: Remove linking from file sdl2transition
2015-11-14 koda libphyslayer: Support SDL2 only sdl2transition
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-13 sheepluva clean up uChat sdl2transition
2015-11-13 sheepluva don't use types for custom value enums in pascal, use consts instead sdl2transition
2015-11-13 sheepluva revert my pas2c modification sdl2transition
2015-11-11 sheepluva update travis dependencies sdl2transition
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-11 sheepluva fix pas2c enum type parsing sdl2transition
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva use SDL2 to copy to clipboard sdl2transition
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop FindSDL1or2 cmake module sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-13 unc0rr Finish formula implementation
2015-11-12 unc0rr Start work on rating calculator
2015-11-12 koda README.md: Add a travis badge
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-11 unc0rr Oops, zero multiplier
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26
2015-11-10 Vittorio Giovara videorec: Drop a commented out option
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases
2015-11-10 Vittorio Giovara videorec: Fully set frame properties
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty
2015-11-11 unC0Rr map #17 digest
2015-11-10 unc0rr Airmines were added
2015-11-10 Vittorio Giovara multiline cmake directories
2015-11-10 Vittorio Giovara travis: Trim down the number of tests
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
2015-11-09 hwmirror merge
2015-11-09 Vittorio Giovara Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-04-26 Milo Mordaunt Remove quotes when checking Haskell Modules to adopt new CMake
2015-11-09 unc0rr Pass correct script name for scripts with spaces in name
2015-11-09 hwmirror Merge with github pull requests
2015-11-09 hwmirror Merge from github
2015-10-06 sheepluva Merge pull request #36 from LocutusOfBorg/italian
2015-10-06 Gianfranco Costamagna Update italian tips
2015-10-05 Gianfranco Costamagna Translate italian missions
2015-10-01 sheepluva Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01 Gianfranco Costamagna Add metadata for license (From Fedora)
2015-10-01 Gianfranco Costamagna Add multiarch location to library (From Fedora)
2015-11-09 unc0rr Oops, fix the fix
2015-11-09 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
2015-11-09 antonc27 Merge from default ios-revival
2015-11-09 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
2015-11-09 antonc27 - Re-style forward jump button for mobile ios-revival
2015-11-09 antonc27 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
2015-11-08 sheepluva update changelog
2015-11-08 unc0rr Fix replay sanity check
2015-11-07 unc0rr Store some more details on game config in the database
2015-11-07 sheepluva fix google code links in readme
2015-11-07 Vittorio Giovara Add markdown extension to README so github can render it more nicely
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07 koda videorec: Drop setting x264 preset
2015-11-07 sheepluva merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-06 antonc27 - Small corrections for rus localization of stats messages ios-revival
2015-11-06 antonc27 - 'iOS Deployment Target' bump to 8.0 ios-revival
2015-11-06 antonc27 - Merge from default ios-revival
2015-11-06 antonc27 - Restored Turkish localization ios-revival
2015-11-05 antonc27 - Support screen refactoring: ios-revival
2015-11-05 antonc27 - Appirater: ios-revival
2015-11-05 antonc27 - Update rus localization for 'About' screen ios-revival
2015-11-05 antonc27 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
2015-11-05 antonc27 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05 antonc27 - Rus localization for following multiplayer missions: ios-revival
2015-11-05 antonc27 - 'ClimbHome' map deprecated as it crashes ios-revival
2015-11-05 antonc27 - 'Cheese' map not blacklisted anymore ios-revival
2015-11-05 antonc27 - Rus localization for following game styles: ios-revival
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function 0.9.22
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats 0.9.22
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility 0.9.22
2015-11-04 koda Enable cmake policy 26 0.9.22
2015-11-04 antonc27 - Disabled non-adapted for mobile game styles ios-revival
2015-11-04 antonc27 - Added 'World Edge' flag for Scheme Settings ios-revival
2015-11-04 antonc27 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
2015-11-04 antonc27 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
2015-11-04 antonc27 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
2015-11-04 antonc27 - GCC_THUMB_SUPPORT removed ios-revival
2015-11-04 antonc27 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-04 sheepluva bump version too
2015-11-03 sheepluva closing 0.9.21 branch 0.9.21
2015-11-03 sheepluva merge changelog changes of 0.9.22 into default
2015-11-03 sheepluva add HedgeEditor to changelog 0.9.22
2015-11-03 antonc27 - Added 'Air Mines' flag for Scheme Settings ios-revival
2015-11-03 sheepluva tweak changelog 0.9.22
2015-11-03 antonc27 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
2015-11-03 sheepluva bump protocol number
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-11-03 sheepluva 0.9.22 branch 0.9.22
2015-11-03 unc0rr Workaround mysql-simple library stupiness regarding executeMany
2015-11-03 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
2015-11-03 antonc27 - Better place for removeObserver: calls ios-revival
2015-11-03 antonc27 - Stub for disabling game styles on mobile ios-revival
2015-11-03 koda Always install before making dmg
2015-11-02 koda Fix compiling engine with OSX frameworks
2015-11-02 koda Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-02 unc0rr Let's try to store games info necessary for ratings
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-11-01 nemo Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01 unc0rr Update versions information
2015-11-01 unc0rr This is .22 release revision
2015-10-31 unc0rr inc(HEDGEWARS_PROTO_VER)
2015-10-31 antonc27 - Finally added rus localization for all User Missions ios-revival
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-10-30 antonc27 - Set iPad version to require fullscreen ios-revival
2015-10-30 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
2015-10-30 nemo refocus camera on roping hog. totally untested.
2015-10-30 antonc27 - Rus localization for Target Practices ios-revival
2015-10-30 antonc27 - Rus localization for Speed Shoppa Challenges ios-revival
2015-10-29 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
2015-10-29 antonc27 - Better handling of cell's tag in SingleTeamViewController ios-revival
2015-10-29 antonc27 - Refactoring of SavedViewController: ios-revival
2015-10-29 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
2015-10-28 nemo few more missing nil checks in crate spawn
2015-10-28 antonc27 - Fix for crash while deleting >=2 saved games ios-revival
2015-10-28 sheepluva Removed tag Nice one
2015-10-27 sheepluva Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-27 sheepluva somebody was so nice to mention me in credits, but misspelled my last name ios-revival
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27 antonc27 - Rus localization for portal mission ios-revival
2015-10-25 antonc27 - Rus localization update for Basic Trainings in ru.lua ios-revival
2015-10-25 sheepluva changelog update
2015-10-25 antonc27 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
2015-10-24 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
2015-10-24 antonc27 - Fix for sending to engine non-english characters ios-revival
2015-10-24 antonc27 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
2015-10-24 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
2015-10-23 antonc27 - Rus translation for Mutant game style ios-revival
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
2015-10-22 antonc27 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
2015-10-22 antonc27 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
2015-10-22 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
2015-10-22 antonc27 - Rus localization updated for iOS front-end ios-revival
2015-10-22 antonc27 - Some strings localizations for Settings ios-revival
2015-10-22 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
2015-10-22 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
2015-10-22 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
2015-10-21 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
2015-10-21 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
2015-10-21 antonc27 - Workaround for team's name with spaces in StatsPage ios-revival
2015-10-21 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-21 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-20 antonc27 - Refactoring of Missions screen: ios-revival
2015-10-20 antonc27 - Retrieving language ID moved to HWUtils ios-revival
2015-10-19 antonc27 - Small adjust for cell selection color of Missions screen ios-revival
2015-10-19 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
2015-10-17 antonc27 - Better way of creating/using doneButton in Settings ios-revival
2015-10-16 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
2015-10-16 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
2015-10-16 antonc27 - Fix for autorotation of table view of StatsPageVC ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-10-14 antonc27 - Fix for wrong path of restored game ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-10-14 antonc27 - Button's restyling for RestoreViewController ios-revival
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-10-07 sheepluva TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-10-05 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
2015-10-05 sheepluva preselect baseball bat in Knockball and Basketball
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-10-03 nemo Add nil check in fake crate spawn for if crate fails to spawn
2015-09-27 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
2015-09-27 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
2015-09-26 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-26 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-23 sheepluva fp complained about this line being too long
2015-09-20 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
2015-09-20 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
2015-09-20 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
2015-09-19 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
2015-09-19 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-18 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
2015-09-18 antonc27 - Added functionality to select one hat for all hogs at team settings ios-revival
2015-09-18 antonc27 - Fix for consequent selection of same hat for all hogs in settings ios-revival
2015-09-17 antonc27 - Refactoring of MainMenuViewController ios-revival
2015-09-17 sheepluva speed up TrophyRace deaths
2015-09-17 sheepluva add TODO
2015-09-16 nemo remove racist trydo 😝
2015-09-15 antonc27 - Possibility to send log file by email from app ios-revival
2015-09-15 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
2015-09-14 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-13 nemo aaand make sure the commented out line matches
2015-09-13 nemo Add damage to gear values to mess with
2015-09-13 nemo Oups. 6, not 12 - was testing
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-12 wuzzy german translation update (incl. string reordering - blame sheepluva)
2015-09-12 wuzzy german translation updates
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
2015-09-12 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-12 antonc27 Merge ios-revival
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-11 sheepluva exclude uMatrix from pas2c build
2015-09-11 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-09-09 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
2015-09-06 antonc27 - Fixes for cropped background image on iPhone ios-revival
2015-09-06 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
2015-09-05 antonc27 - Added required icons ios-revival
2015-09-05 antonc27 - arm64 added as valid arch ios-revival
2015-08-27 antonc27 - Version bump to 2.0 ios-revival
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-27 antonc27 - 'safeScale' now always 1.0 ios-revival
2015-08-27 antonc27 - Load fonts on init if not 'mobile' ios-revival
2015-08-17 antonc27 - Property for port in MapPreviewButtonView ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-16 antonc27 - Fix for 'hold for delete' for cells in teams table ios-revival
2015-08-15 antonc27 Merge with ios-rus-localization ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-15 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
2015-08-15 antonc27 - Localization for SingleSchemeViewController fixed ios-rus-localization
2015-08-15 antonc27 - Russian Scheme.strings localized ios-rus-localization
2015-08-15 antonc27 - Russian Localizable.strings localized ios-rus-localization
2015-08-15 antonc27 - Fix for localization of detail labels at AboutViewController ios-rus-localization
2015-08-15 antonc27 - Russian About.strings localized ios-rus-localization
2015-08-15 antonc27 - Rus localization started ios-rus-localization
2015-08-15 antonc27 - Russian localization files added ios-revival
2015-08-14 antonc27 - Small fix for debug view frame ios-revival
2015-08-14 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for show/hide helpPage animations ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-14 antonc27 - Fix for loading missions descriptions ios-revival
2015-08-14 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
2015-08-14 antonc27 - RestoreViewController functionality uncommented ios-revival
2015-08-14 Anton Malmygin - Interscreen transitions fixed ios-revival
2015-08-13 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
2015-08-13 antonc27 - Fix for main view orientation problems ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-12 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
2015-08-11 antonc27 - VALID_ARCHS reduced for all projects ios-revival
2015-08-10 antonc27 - VALID_ARCHS changed ios-revival
2015-08-10 antonc27 - Small warning fix ios-revival
2015-08-10 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
2015-08-10 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
2015-08-10 antonc27 - Some weird staff with bounds commented here ios-revival
2015-08-10 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
2015-08-10 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
2015-08-09 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
2015-08-09 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
2015-08-09 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
2015-08-08 antonc27 - Fix for new name of SDL 2 libraries ios-revival
2015-08-08 antonc27 - Fix for launching with SDL ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-08-08 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-08-08 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
2015-08-08 antonc27 - Small reorg of project ios-revival
2015-08-08 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
2015-08-08 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
2015-08-08 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
2015-08-08 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
2015-08-08 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-08-08 antonc27 - Missed pascal source files added to project ios-revival
2015-08-08 antonc27 - Turkish localization removed from Xcode project ios-revival
2015-08-08 antonc27 - fpc updated to 3.1.1 ios-revival
2015-08-08 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
2015-08-08 antonc27 - VALID_ARCHS updated for main project ios-revival
2015-08-08 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
2015-08-08 antonc27 - .hgignore file updated for Xcode related files ios-revival
2015-09-10 sheepluva small code cleanup
2015-09-08 unc0rr more work qmlfrontend
2015-09-05 unc0rr Generate handlers for lists qmlfrontend
2015-09-04 nemo fix a couple of typos
2015-09-03 unc0rr Generate handlers accepting parameters dummies qmlfrontend
2015-09-03 Wuzzy Updated shoppa tournament winners
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-03 Wuzzy tip changes, mostly new strategy suggestions
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-02 nemo Trying to get these scripts to behave properly, still WIP though.
2015-09-02 sheepluva fix internal function name
2015-09-02 wuzzy make tunnels script use MapFeatureSize
2015-09-02 sheepluva some more tweaks
2015-09-02 sheepluva make diagonal maze use map feature size
2015-09-02 sheepluva also expose MapFeatureSize in onPreviewInit
2015-09-02 sheepluva Lua API: expose MapFeatureSize during init
2015-09-02 sheepluva fix on-code documentation of EraseSprite
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-30 unc0rr Restore player clan on rejoin (issue 934, not tested)
2015-08-30 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
2015-08-27 unc0rr Check for CMD message a bit further down the control flow
2015-08-27 unC0Rr Don't accept any password from players banned on the website
2015-08-17 nemo add missing state binds in lua
2015-08-17 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-15 unc0rr Some fixes qmlfrontend
2015-08-09 Wuzzy Update English weapon descriptions
2015-08-14 unC0Rr Break it even more during refactoring qmlfrontend
2015-08-12 unC0Rr Generate parameters structures qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-10 sheepluva update copyright year in manpage
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva comment tweaks
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-07 nemo Fix weapon name - bug #967
2015-08-06 mikade HedgeEditor (bring on the bug reports, wahey!)
2015-08-05 nemo oops. melon pieces need friction and elasticity to bounce right.
2015-08-03 mikade May He Improve Our Graphics Forevermore
2015-08-03 mikade Add Wuzzy's SpeedShoppa challenges.
2015-07-31 unc0rr Make RESTART_SERVER invokable
2015-07-31 unc0rr Use helper function instead of ton of copypasta
2015-07-30 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-30 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-27 Wuzzy Block bouncing on the anti-portal surfaces
2015-07-23 unc0rr Don't allow too big messages from clients
2015-07-21 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21 nemo disable land dump when using blurry land setting.
2015-07-19 sheepluva some visual tweaks to art theme. sue. me.
2015-07-19 sheepluva add some chat message colors
2015-07-19 sheepluva fix timebox sprite
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-17 sheepluva unpause game when finishing game
2015-07-16 sheepluva change theme used by sniper training, for performance reasons
2015-07-16 sheepluva remove 2 training missions as suggested in issue #868
2015-07-16 nemo CRLF purge
2015-07-14 sheepluva small german string fix
2015-07-14 mikade ups, remove random testing vars
2015-07-14 mikade tentative/lazy fixes for unC0Rr's evil
2015-07-14 sheepluva update german translation
2015-07-14 sheepluva merge
2015-07-13 wuzzy update for "that sinking feeling"
2015-07-13 sheepluva fix some typos
2015-07-13 wuzzy german lua strings translation
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-12 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12 sheepluva small changelog update
2015-07-11 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11 sheepluva please avoid # in filenames
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-07-07 nemo merge
2015-07-04 wuzzy german translation update
2015-07-07 nemo update hl for .22 airmines
2015-07-04 sheepluva fix Rubberduck grave
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2015-06-16 nemo bit friendlier if the uVariables values get changed
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-11 sheepluva hog number display: no blinking
2015-06-10 unc0rr Time is stored in bytestring now
2015-06-10 unc0rr Buggy executeMany?
2015-06-08 nemo ambiguous
2015-06-07 sheepluva mention hoggywood and cake in the changelog
2015-06-06 sheepluva fix flower grave
2015-06-06 sheepluva fix statue grave
2015-06-06 sheepluva fix chat lines losing color information on texture reload
2015-06-04 unc0rr More ifdefs \o/ (fix build even more)
2015-06-03 unc0rr Lazy fix for server build
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-03 koda Update .hgignore file
2015-06-03 koda merge, mah friend, long time no see
2015-06-03 mikade - some new mission icons
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-02 koda Fix building hedgewars-server
2015-06-02 koda Allow skipping the bundle step after install on OSX
2015-06-02 koda Make sure that the png library name is always defined
2015-06-02 koda Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02 koda Fix retina rendering on OSX
2015-06-01 koda Fix building on OSX when autoupdate is disabled
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-27 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27 mikade - reorder waypoint preview
2015-05-27 mikade - preview generation for rubbers, air-mines, crates, barrels
2015-05-26 unC0Rr merge
2015-05-26 sheepluva merge git head and hg head
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-25 nemo call setScript update if scheme changes, due to scriptparams
2015-05-25 sheepluva merge
2015-05-25 nemo Also preview waypoints
2015-05-25 sheepluva some changelog additions, not complete yet
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25 sheepluva Merge pull request #34 from CaF2/master
2015-05-25 nemo prevent damage colouring of indestructible terrain
2015-05-25 caf2 Changed to continental supplies from the DLC, because its better :P
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-07-21 unc0rr Put types into a separate file qmlfrontend
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-05-20 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
2015-05-21 mikade - (Finally) automatically load points for all current TechRacer maps
2015-05-17 unc0rr merge default qmlfrontend
2015-05-16 mikade your guess is as good as mine
2015-05-16 mikade Add two new maps, improve an old one
2015-05-14 mikade extensive changes
2015-05-13 mikade hopefully fix some placements
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-05-12 mikade migrate maps, new map, minor fixes
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-05-09 mikade Added param for rounds in techracer.
2015-05-08 sheepluva reduce volume a bit more. also fix engine hint
2015-05-08 nemo 50% volume on music to make sheepluva happy
2015-05-07 sheepluva add simple build instructions
2015-05-07 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-17 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
2015-05-07 mikade fml
2015-05-16 unc0rr Some more work on flib network qmlfrontend
2015-05-07 mikade oops
2015-05-15 unc0rr Parse net commands, answer to pings qmlfrontend
2015-05-07 mikade one more map, extra param
2015-05-13 unc0rr Mockup of protocol parser qmlfrontend
2015-05-05 sheepluva merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-10 unc0rr Fix jumpts table, build array of handlers (wip) qmlfrontend
2015-05-04 sheepluva chat: simplify some code and fix bugs I noticed during testing
2015-05-09 unc0rr Produce some useful code qmlfrontend
2015-05-04 unc0rr Less code - less bugs (fix pas2c build)
2015-05-04 sheepluva Merge pull request #32 from gunchleoc/master
2015-05-04 unc0rr merge default qmlfrontend
2015-04-30 sheepluva chat: further tweaks and cleanups
2015-04-30 sheepluva different implementation for utf-8 char detection/handling
2015-04-30 sheepluva chat: generate utf8 info e.g. for pasted contents
2015-05-02 mikade fix techracer map 3
2015-05-01 unc0rr - ?Fix? nemo's attempt in r959219241c67
2015-05-01 unc0rr merge
2015-05-01 mikade ups, forgot we need to make TechRacer aware of airmines
2015-05-01 mikade new test for lols
2015-04-18 gunchleoc New gd translation of main ts file.
2015-04-29 unc0rr Catch exceptions in accept() call
2015-04-27 vittorio giovara Do not set rpath when binaries are installed in the standard search path
2015-04-11 unc0rr Add ceil() function to fpcrtl of pas2c
2015-04-11 unc0rr Silly fixes for silly pas2c
2015-05-04 unc0rr Try another approach, WIP qmlfrontend
2015-04-10 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-29 unc0rr Rendering some code qmlfrontend
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-28 unc0rr Some more work on network client implementation qmlfrontend
2015-04-10 nemo tweak erase
2015-04-28 unc0rr Will use own tree type qmlfrontend
2015-04-09 nemo also erase
2015-04-25 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
2015-04-08 nemo fix copypasta typo, failure to bump offset of lf params
2015-04-22 unc0rr Some futher work on flib net client part qmlfrontend
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-16 unc0rr Start network support: only setting up a connection for now qmlfrontend
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-14 unC0Rr Racer challenge map #17 qmlfrontend
2015-04-05 mikade fix error in Nobody Laugh
2015-04-11 unc0rr Make ammo scheme work qmlfrontend
2015-04-03 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-11 unc0rr Oops, forgot this file qmlfrontend
2015-04-03 nemo give melon pieces a radius. is why they weren't bouncing.
2015-04-08 unc0rr Ammo schemes list, almost works qmlfrontend
2015-04-03 nemo Make FP tunnel 2px wider.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-04-01 unc0rr racer challenge map #16
2015-04-01 unC0Rr Fix off-by-1 error
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-03-31 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31 unc0rr "/force" command for server admin to force voting result
2015-03-31 unc0rr Send notice when accepting vote
2015-03-31 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-03-24 sheepluva still messing with rendering
2015-03-24 unc0rr Hints for bottom feeder, which were somehow lost
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-23 sheepluva show correct default if current team is local team
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-20 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-19 sheepluva don't modify collision data when applying visual edge smoothing
2015-03-18 sheepluva fallback to first color in colors array if there is no valid color specified
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18 unc0rr Also update wind indicator on lag when joining midgame
2015-03-18 sheepluva changed/fixed alpha blending in copyToXYFromRect
2015-03-18 unc0rr Only allow one instance of vgtSmoothWindbar also
2015-03-17 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-16 unC0Rr Script parameter to adjust winning score for Mutant
2015-03-16 nemo team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15 nemo merge ☹
2015-03-13 unC0Rr Racer challenge map #15
2015-03-08 sheepluva and ofc fix pas2c build
2015-03-08 sheepluva render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-03-06 sheepluva copy&paste (wip), currently using only a local clipboard
2015-03-15 nemo Allow rope tinting
2015-03-03 unc0rr amNothing is fine to use in any type of race too
2015-03-01 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01 sheepluva quick word deletion while holding ctrl (qt style)
2015-03-01 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01 sheepluva whoops, pas2c did not notice this missing ;
2015-03-01 sheepluva since fonts can be loaded in late, update cursor position before first chat display
2015-03-01 sheepluva make team key play well with new cursor
2015-03-01 sheepluva add newline after warning
2015-03-01 sheepluva make sure cursor drawing position does not get messed up by screen resize
2015-03-01 sheepluva teach pas2c how to insert() shortstrings
2015-03-01 sheepluva pas2c does not like setlength called with a shortstring apparently
2015-03-01 sheepluva selections
2015-02-28 sheepluva fix chat input history not restoring utf8-related info
2015-02-28 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-26 unC0Rr Racer challenge map #14
2015-02-18 unC0Rr Racer challenge #13
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17 nemo avoid airmines too when spawning
2015-02-17 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 nemo make mines submersible
2015-02-16 nemo oops, forgot this annoying thing
2015-02-15 nemo 0s mine time
2015-02-15 nemo make air mines respawn on climbhome
2015-02-16 unc0rr Introducing cbAmmo qmlfrontend
2015-02-15 nemo hook up to frontend
2015-02-08 unc0rr Fix schemes loading qmlfrontend
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-07 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-02-07 unc0rr merge
2015-02-07 unc0rr Fix pas2c?
2015-02-06 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-06 unC0Rr One more medium template
2015-02-01 nemo fix typo
2015-02-01 nemo I guess the params shouldn't be all or nothing.
2015-02-01 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-25 nemo Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-19 nemo inherit mines time div 4
2015-01-19 sheepluva feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-18 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 unc0rr Fix here too
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 sheepluva oops. I committed hat fix to .21 branch
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-17 sheepluva merge
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16 sheepluva Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-14 unC0Rr Oops, misspelled protocol command
2015-01-13 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-12 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12 nemo move TGear Hedgehog based on how uStats is using it
2015-01-15 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
2015-01-06 sheepluva merge git head
2015-01-06 sheepluva Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06 Gianfranco Costamagna Unify _P flags
2015-01-06 unc0rr Fix handling of perlin mapgen
2014-11-29 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2015-01-06 unc0rr - Send maze_size command in other mapgen modes too
2015-01-05 Gianfranco Costamagna Rename test to test_normal, to comply with policy CMP0037
2015-07-09 nemo Fix build w/o S3D and video recording. untested. 0.9.21
2015-01-05 unc0rr merge
2015-06-04 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
2015-01-05 unc0rr merge
2015-06-03 unc0rr Lazy fix for server build 0.9.21
2015-01-05 sheepluva Merge pull request #27 from LocutusOfBorg/fix-build2
2015-06-03 koda Update .hgignore file 0.9.21
2015-01-05 sheepluva Merge pull request #28 from LocutusOfBorg/lua-fix
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
2015-01-05 sheepluva Merge pull request #26 from LocutusOfBorg/fix-build
2015-06-02 koda Fix building hedgewars-server 0.9.21 0.9.21-release
2015-01-05 sheepluva Merge pull request #25 from LocutusOfBorg/translation
2015-01-05 unc0rr Support _S and _P in initialization expressions
2015-06-02 koda Allow skipping the bundle step after install on OSX 0.9.21
2015-01-05 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05 unc0rr Eh, faulty check
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
2015-01-04 unc0rr Random gravity values interval should include maxgravity
2015-02-02 unc0rr Scheme parsing qmlfrontend
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.21
2015-01-04 unc0rr Include feature_size to demos for checker
2015-01-29 unc0rr [flib] yay, some work on schemes qmlfrontend
2015-01-17 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
2015-01-03 unc0rr Oops
2015-01-24 unc0rr CMake script for qmlFrontend qmlfrontend
2015-01-06 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
2015-01-03 unc0rr Not compatible anymore
2015-01-03 unc0rr merge default qmlfrontend
2015-01-06 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
2015-01-02 unc0rr Fix home path
2015-01-04 nemo premature optimisation bit me again. 0.9.21
2015-01-02 unc0rr Fix crash in case of critical image missing
2015-01-04 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
2015-01-02 unc0rr checker.ini to avoid hardcoded paths
2015-01-03 nemo oops 0.9.21
2015-01-02 unc0rr Generate config for 'world edge' and 'script param' scheme options
2015-01-03 nemo Tired of not knowing which rooms I can't join 0.9.21
2015-01-01 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-03 nemo use copyToXY instead to improve legibility 0.9.21
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-02 unc0rr Fix crash in case of critical image missing 0.9.21
2014-12-30 unc0rr Uhm... this seems to count as a workaround, not tested though
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2015-01-01 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
2014-12-30 unc0rr Server-side workaround for frontend's script parameter bug in .21
2014-12-30 nemo this should probably work 0.9.21
2014-12-30 unc0rr Merge fixes from .21 branch
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-29 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2015-01-05 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
2014-12-30 Gianfranco Costamagna Fix arm* build failures
2014-12-30 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
2014-12-27 nemo Was not a good idea in the first place IMO
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-12-25 nemo fix amRubber frame positioning fail (probably)
2014-12-24 unc0rr 0.9.21 branch 0.9.21
2014-12-24 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 nemo cleaned up amRubber.png
2014-12-24 krdrt5367 polish update for rubber
2014-12-24 nemo fix for issue #894
2014-12-24 nemo bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 nemo This resolves issue #890 and issue #886
2014-12-24 nemo forgot zopfli
2014-12-24 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 nemo merge
2014-12-24 vittorio giovara add wuzzy to credits
2014-12-24 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Gianfranco Costamagna Add my address to IT translation
2014-12-24 nemo should fix perlin gen on 32 bit
2014-12-23 nemo merge
2014-12-22 unc0rr Hide "optimize" button
2014-12-21 sheepluva german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 wuzzy Issue 875: Fix faulty translation in German
2014-12-22 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 nemo this bugs me every time I look at it
2014-12-19 sheepluva hat fix
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-17 sheepluva change speechfix implementation (no "continue" anymore
2014-12-17 sheepluva grmlgrml
2014-12-17 sheepluva change string types of speech bubbles fix to work with pas2c
2014-12-17 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 sheepluva cleanup speech bubble code a little. this fixes issue 719
2014-12-17 sheepluva ClimbHome mission preview by wuzzy
2014-12-17 sheepluva update changelog
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 wuzzy Issue 867: Update German mission strings
2014-12-15 sheepluva small code tweak
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 mikade Some fixes and (really lazy) fixes
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-14 mikade make use of onGearWaterSkip
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 sheepluva lua API event: onGearWaterSkip
2014-12-14 sheepluva remove links from doxygen project number as doxygen escapes them now
2014-12-13 unc0rr Some ru l10n updates
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Gianfranco Costamagna Use notice and skip join on irc
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 nemo fix copypasta
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 mikade Wuzzy's changes to stats for some of the training missions.
2014-12-11 sheepluva cont.
2014-12-11 sheepluva wrap explosions!
2014-12-11 sheepluva wrap sinegun
2014-12-11 wuzzy Issue 848: Minor translation update for German (misc files)
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 sheepluva remove redundant check
2014-12-10 sheepluva merge FreeTexture into FreeAndNilTexture
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo init timer to 0
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 nemo pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 mikade Add another (test) map
2014-12-05 sheepluva some translation tweaks
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva oops, didn't mean to commit that
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-12-03 sheepluva fix some things I messed up with the drawing functions
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 sheepluva update changelog
2014-12-03 unc0rr Script combobox.wiki qmlfrontend
2014-12-02 sheepluva move functionality of Draw.lua into engine
2014-12-03 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
2014-12-02 sheepluva make tests use Draw.lua for now too
2014-12-02 unc0rr Some more progress at custom combobox qmlfrontend
2014-12-02 nemo forgot this one.
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo Sheepluva thought this was worth adding.
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-12-01 sheepluva update land texture /after/ smoothing
2014-12-01 sheepluva fix despeckle
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-12-01 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 unC0Rr oops
2014-12-01 mikade some friendly updates to TechRacer
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-30 nemo *sigh*
2014-11-30 nemo stricter skip
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 nemo Should prevent desync hopefully. Thanks unc0rr
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30 nemo oh right, forgot sheepluva had fixed ice
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 sheepluva some moar mergin'
2014-11-29 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 nemo Mix up the quick game terrain a bit.
2014-11-29 sheepluva mergeception
2014-11-29 nemo merge
2014-11-29 sheepluva merge
2014-11-28 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-29 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Gianfranco Costamagna Excluding .git directory from the source tarball creation
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 sheepluva Merge pull request #20 from LocutusOfBorg/tests
2014-11-29 sheepluva some more fixing
2014-11-28 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 sheepluva fix some pas2c related issues
2014-11-26 Gianfranco Costamagna Verbose tests
2014-11-29 nemo fix invulnerability check for shotgun
2014-11-25 Gianfranco Costamagna Add testsuite
2014-11-28 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 Janne Uusitupa finnish translation fixes
2014-11-27 mikade Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 sheepluva move fixed test case out of 'todo'
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-11-24 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-24 sheepluva merge
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-24 Janne Uusitupa finnish translation update
2014-11-23 sheepluva small cleanup
2014-11-23 sheepluva Lua API:
2014-11-23 sheepluva add translation for "New Account" and strip trailing whitespaces
2014-11-23 Janne Uusitupa finnish translation update
2014-11-23 sheepluva update german translation
2014-11-23 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 sheepluva don't flash frontend on hilight - while in-game
2014-11-23 sheepluva fix pas2c(?)
2014-11-23 sheepluva remove unimplemented ban action from user context menu
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 sheepluva crate hat. partly based on Hadashi's draft
2014-11-22 sheepluva changelog
2014-11-22 Vatten desync fix for Continental Supplies
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 sheepluva tomato hat
2014-11-21 sheepluva password flag was the wrong way around
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 Wohlstand policegirl hat
2014-11-19 nemo add feature size slider to disable list
2014-11-19 sheepluva tweaking changelog
2014-11-21 unc0rr Attempt on a custom combobox qmlfrontend
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-18 unc0rr getScriptsList implementation qmlfrontend
2014-11-19 sheepluva update changelog a little
2014-11-18 unc0rr merge default qmlfrontend
2014-11-18 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva some gravity script fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 sheepluva fix health crate collision
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-11-15 nemo per template dab vals
2014-11-15 nemo oups
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-15 unc0rr Model file for coverity checks
2014-11-15 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 unc0rr Fix use of uninitialized variable
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-12 mikade oops
2014-11-11 nemo lfObjMask is only used when flood filling
2014-11-11 nemo flip slider for perlin
2014-11-11 unc0rr Fix some stuff from coverity
2014-11-11 sheepluva check for new Qt req in cmake files
2014-11-11 Safa automatic RTL based on locale
2014-11-11 sheepluva raise/fix build reqs
2014-11-11 sheepluva fix one of my translation related brainfarts
2014-11-10 unc0rr You can't just exit function which is supposed to do copy
2014-11-10 nemo strip styling for the slider, since it won't be put over the button
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo hookup perlin
2014-11-09 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 nemo merge...
2014-11-08 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08 Gianfranco Costamagna Update italian translation
2014-11-08 Gianfranco Costamagna Remove obsolete translations
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08 nemo Forgot the mission description.
2014-11-08 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-07 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-03 nemo swap off/on
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-02-07 Gianfranco Costamagna Added two copyrights on gameServer
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Gianfranco Costamagna Update italian translation
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-01-24 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
2014-11-09 unc0rr Scripts list module qmlfrontend
2014-10-30 wuzzy Updates to german translation
2014-11-03 unc0rr Theme can be changed qmlfrontend
2014-10-30 nemo Add Auto Camera messages to localisation
2014-11-03 unc0rr Allow using right button or wheel to change team color qmlfrontend
2014-10-28 nemo Remove loc() called with a variable.
2014-11-02 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
2014-10-28 nemo Update Qt strings too
2014-11-01 unc0rr - Store index of color instead of its value qmlfrontend
2014-10-28 nemo Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-27 mikade Add Construction Mode (probably needs testing / fixing)
2014-10-30 unc0rr Perform some checks on team add qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 unc0rr Load and show local teams list qmlfrontend
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 unc0rr - Implement getTeamsList (not tested) qmlfrontend
2014-10-20 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 unc0rr Filter out garbage from themes list qmlfrontend
2014-10-20 sheepluva find and add lua tests automagically
2014-09-30 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-10-09 unc0rr some unfinished stuff
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-10-02 sheepluva another small rendering tweak/fix
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 unc0rr Some refactoring qmlfrontend
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-10-02 sheepluva fix mapgen of other scripts too
2014-09-25 unc0rr - Pages qmlfrontend
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-09-21 unc0rr flib: qmlfrontend
2014-10-01 sheepluva some more splash code tweaking/fixing
2014-09-20 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
2014-10-01 sheepluva tweak splash position
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-10-01 nemo
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-09-27 nemo climb home training/multiplayer
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-09-09 sheepluva update manpage
2014-09-16 unc0rr Some more of ignoration qmlfrontend
2014-09-08 sheepluva mention the hwplay:// thing in --help
2014-09-16 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
2014-09-08 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-09-07 nemo update with new winners
2014-09-11 unc0rr Let's get it started qmlfrontend
2014-08-25 unc0rr - Revert try to add local team on rejoin
2014-08-24 unc0rr This should make frontend aware of your own teams in game on rejoin
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-22 unc0rr Fix issue 813
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-08-15 sheepluva comment out some debug output code
2014-08-15 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 unc0rr Apply new distortion on maze gen
2014-08-13 unc0rr Smooth perlin's outline
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-08-13 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 sheepluva tweak test
2014-08-13 sheepluva add test I used for bisecting
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva speed up tests
2014-06-16 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva tweak engine segfault capabilities
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-06-15 sheepluva fix videorec build
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva enforce style on message boxes some more
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-13 sheepluva fix pas2c build for real this time...
2014-06-13 sheepluva I misscounted
2014-06-13 sheepluva fix some pas2c related overloading issue
2014-06-13 sheepluva whoops, pas2c I owe you
2014-06-13 sheepluva state file name and line number in lua error messages
2014-06-13 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 sheepluva lua api: SetNextWeapon()
2014-06-12 sheepluva lua api: DismissTeam(teamname)
2014-06-12 sheepluva lua api: SetWeapon(ammoType)
2014-06-12 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 sheepluva more of the same
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 sheepluva further WIP (better error messages)
2014-06-12 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 sheepluva expose lfIndestructable, lfIce and lfBounce
2014-06-12 unc0rr Fix pas2c build
2014-06-12 sheepluva make enums crash-safe. and other fixes
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 sheepluva tiny lua documentation fix
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 unc0rr Fallback to old heuristic if not pit position
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 unc0rr Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva superminor tweaks
2014-06-10 sheepluva <koda> wut, chats as commit mesages?
2014-06-10 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10 sheepluva figure out visible land tiles in advance
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-06-07 sheepluva fix cabal build (on linux)
2014-06-07 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-05 unc0rr Some further work on map optimizer
2014-06-04 sheepluva tweak untint a little (especially in connection with GrayScale)
2014-06-03 nemo theme configurable sudden death music. untested
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-28 unc0rr Fix some of issues found by coverity
2014-05-23 unc0rr Official racer challenge map #8
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 unc0rr Fix some pas2c engine warnings
2014-05-14 unc0rr Count number of pixels changed during draw
2014-05-14 unc0rr Small optimization (no need to draw last point of the path)
2014-05-13 unc0rr Oops, should stop coding at night
2014-05-13 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 sheepluva rolling back the rest
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 unc0rr sekret feature (test commit)
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-04-30 unc0rr Drawn maps optimizer - first steps:
2014-04-30 unc0rr Fix crashers in rc plane code
2014-04-29 unc0rr Merge
2014-04-28 sheepluva don't search for lua 5.1 anymore
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 unc0rr Fix typo leading to crashes
2014-04-25 unc0rr Add race type detection
2014-04-25 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-16 unc0rr Fix new generator on 32 bit arch
2014-04-15 unc0rr No more occasional long straight edges
2014-04-28 tomasstraupis Spelling corrections
2014-04-15 unc0rr Optimize out path closing point for one point paths
2014-04-14 unc0rr Racer challenge map #7
2014-04-04 unc0rr Official racer challenge map #6
2014-03-29 nemo merge
2014-03-29 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 unc0rr Send updated info on map switched by voting
2014-03-28 unc0rr Fix condition
2014-03-28 unc0rr Fix build
2014-03-27 unc0rr - Fix applying vote result
2014-03-24 unc0rr Fix script
2014-03-24 unc0rr Racer challenge #5
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-20 unc0rr Better detection
2014-03-20 nemo hm. I think I forgot to commit this when adding speech bubble change
2014-03-20 unc0rr Fix warnings
2014-03-20 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-19 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-19 unc0rr Process segments from last to first point too
2014-03-19 unc0rr Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 unc0rr Fix div by zero error in new generator
2014-03-18 unc0rr Greedy approach: divide while it divides
2014-03-18 unc0rr No self intersections, except for weirdness between first and last point
2014-03-17 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 unc0rr Some progress on new generator
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-14 unc0rr Fix perlin gen on 32 bit arch
2014-03-13 unc0rr - Room save/load into/from file
2014-03-13 unc0rr Allow to save and delete room config in room
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 nemo this is fine right?
2014-03-10 unc0rr Tweaks and tweaks
2014-03-10 unc0rr - Rework FillLand
2014-03-10 nemo as suggested, precompute to avoid use of double
2014-03-08 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 unc0rr Some optimizations
2014-03-08 unc0rr Strip Z axis from calculations
2014-03-08 unc0rr Setup leftX, rightX and topY
2014-03-07 unc0rr Some tweaks to perlin generator
2014-03-07 unc0rr Add randomness
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 unc0rr Racer challenge map #4
2014-03-05 unc0rr merge
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Make it build as library
2014-03-01 nemo Only draw border for solid land
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 unc0rr merge
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-03-01 unc0rr Fix "don't know how to make hwengine.pas" error
2014-03-01 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 nemo pass --prefix to previews too
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-27 unc0rr Oops, remove debug stuff which hid the feature
2014-02-26 unc0rr Add alpha channel to preview
2014-02-26 unc0rr Move preview rendering into HWMap
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 sheepluva fix molotov sprite too
2014-02-23 sheepluva tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23 nemo merge
2014-02-23 sheepluva change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23 sheepluva minor comments fix
2014-02-23 nemo add preview init to tunnels too
2014-02-23 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23 nemo use data not text, so DLC doesn't get an *
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-21 unc0rr Official challenge map #3 by 1937barcelona
2014-02-19 unc0rr Don't rewrite server ini file too often
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-19 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-17 unc0rr Fix issue 780 (copy-paste fail)
2014-02-16 unc0rr Fix setting lc_endluatest result
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-16 unc0rr Fix build
2014-02-14 unc0rr What about exact value?
2014-02-14 unc0rr In stats-only mode:
2014-02-13 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13 unc0rr NULL PChar is okay
2014-02-13 nemo pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-12 unc0rr Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-12 unc0rr Fix binds loading
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-11 unc0rr Small fix which makes pas2c engine successfully replay demos
2014-02-10 unc0rr - Pas2C: make use of 'external' function decorator
2014-02-10 unc0rr Implement needed rtl functions
2014-02-09 unc0rr It compiles \o/
2014-02-09 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09 sheepluva fix misleading indentation
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 unc0rr Implement a bit of astring
2014-02-07 unc0rr Pas2C recognizes ansistrings
2014-02-07 unc0rr Fix build with old base package
2014-02-07 sheepluva disallow sinegun to penetrate solid land
2014-02-06 sheepluva fix potential buffer overflow
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06 unc0rr Merge
2014-02-06 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-06 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 unc0rr Drop support for other string types than string255
2014-02-06 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 unc0rr CMake checks for haskell modules needed
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva whoops, lost a space
2014-02-04 sheepluva fix a relevant warning I caused by accident
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04 sheepluva yo dawg, I herd you like PChar...
2014-02-04 sheepluva remove obsolete type conversions that messed with pas2c
2014-02-04 sheepluva fix some string related pas2c issues
2014-02-04 sheepluva use uConsts rather than including config.inc more than once
2014-02-04 sheepluva add travis dependencies
2014-02-03 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03 unc0rr - Cut actions array instead of performing full copy, when it is possible
2014-02-03 unc0rr Tiny optimization
2014-02-02 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01 unc0rr Actually do some actions when flood detected
2014-01-31 unc0rr Define some boundaries to detect events
2014-01-31 unc0rr More work on flood detector
2014-01-31 unc0rr Fix build
2014-01-30 unc0rr Official racer challenge #2
2014-01-29 unc0rr - Start work on flood detector
2014-01-29 nemo aaaand remove switch
2014-01-29 nemo tweaks
2014-01-28 unc0rr Implement kick voting
2014-01-28 unc0rr This should help server bypass malformed replays
2014-01-28 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28 unc0rr AI always activates invulnerability and extra damage if it has them
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Implement 'voted' function
2014-01-27 unc0rr Even more love to pas2c
2014-01-26 unc0rr Fix times
2014-01-26 unc0rr Some love to pas2c
2014-01-26 unc0rr ADMIN_ACCESS is deprecated long ago
2014-01-25 unc0rr Mutual authentication: server side
2014-01-25 unc0rr Filter confusables to some limits
2014-01-25 unc0rr Mutual authentication: client side
2014-01-24 unc0rr Now convert to xml rules
2014-01-24 koda freaking space
2014-01-24 koda add glew and ghc-zlib dependencies for travis tests
2014-01-24 koda ghc ooops
2014-01-24 koda add AppData file
2014-01-24 koda use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24 unc0rr Must not code at late night (fix sanity check)
2014-01-24 unc0rr - Add SCHEME which is needed in room config
2014-01-23 unc0rr Some basic sanity tests for replay files
2014-01-23 unc0rr confusables.txt to insert query converter
2014-01-23 unc0rr Handle chars and not bytes for usernames :-p
2014-01-23 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23 unc0rr Use zlibFormat
2014-01-22 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22 unc0rr - Implement /callvote
2014-01-22 unc0rr - Allow delegation to specific person in fixed room
2014-01-22 unc0rr Don't delegate special room to another player when owner quits
2014-01-22 unc0rr More robust implementation of decompression
2014-01-22 Wohlstand Small update of my voice-pack Default_ru
2014-01-22 sheepluva actual fix
2014-01-22 sheepluva fix server not building
2014-01-22 unc0rr Show which file has failed
2014-01-22 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22 unc0rr Oops, forgot this
2014-01-22 sheepluva test tweak/fix
2014-01-21 koda more scripts found by sheepluva
2014-01-21 koda little gameServer cleanup
2014-01-21 koda restore revinfo
2014-01-21 koda readd r3be36d2fdca6
2014-01-21 koda ok really restore tests
2014-01-21 koda restore tests
2014-01-21 koda restore gameServer changes
2014-01-21 koda merge
2014-01-21 unc0rr Halfplement voting
2014-01-21 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21 unc0rr Fix server producing unreplayable records
2014-01-21 sheepluva use new API for changing GameFlags
2014-01-21 sheepluva luaAPI:
2014-01-21 unc0rr Fix detection of mapgen
2014-01-21 unc0rr Merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21 sheepluva test for GetGravity and SetGravity
2014-01-20 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
2014-01-20 sheepluva drill rocket test
2014-01-20 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-19 sheepluva fix despeckle mutilating blurry land
2014-01-19 unc0rr - Make Racer report achievements
2014-01-19 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-21 koda add travis tests for the two new cmake options
2014-01-19 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 koda fixwhitespace and dos2unix
2014-01-19 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-21 koda partial merge of the webgl branch
2014-01-18 Wohlstand Fix checker logon process
2014-01-18 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 koda drop redundancies for lua and physfs
2014-01-17 koda fix linking physfs after a run of cmake
2014-01-17 koda happy 10000th commit
2014-01-17 unC0Rr fix build on travis
2014-01-17 koda use bundled physfs on win and osx
2014-01-17 koda fix some travis BUILD_ARGS and add a new one
2014-01-17 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17 sheepluva position "finger"/pointer over current hog above tags
2014-01-17 sheepluva style tweaks
2014-01-17 sheepluva update copyright to 2014
2014-01-16 sheepluva move room state filter
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-16 unc0rr In special rooms game starts when all players are ready
2014-01-16 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-15 sheepluva add compatibility for physicsfs 2.0
2014-01-15 unc0rr oops, fix build
2014-01-15 unc0rr Also define default value of THEME
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 sheepluva fix seteffect documentation, lua wiki misled me there
2014-01-19 unc0rr ifdef for now webgl
2014-01-14 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-09 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
2014-01-13 nemo Free cached ammo menu tex on quit.
2014-01-09 unc0rr '-d' option to pas2c webgl
2014-01-13 unc0rr Parse " and \ escaping in binds
2014-01-08 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
2014-01-13 sheepluva fix missing escape for usernick used in regexp
2014-01-08 koda cosmetics webgl
2014-01-12 unc0rr Oops, forgot 'hg add' this file
2014-01-08 koda call pas2c on hwengine only webgl
2014-01-12 unc0rr Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-08 unc0rr Oops webgl
2014-01-12 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2014-01-12 unc0rr That check was too weird and complicated
2014-01-07 unc0rr Fix these too webgl
2014-01-10 unc0rr Cake falls when loses ground
2014-01-07 unc0rr Fix two desync causes webgl
2014-01-10 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-08 koda fix a few uses of VERSION_* checks
2014-01-06 unc0rr Render chars as hex numbers webgl
2014-01-08 koda drop extra spaces from a few CMakeLists.txt files
2014-01-06 unc0rr oh those signed chars webgl
2014-01-08 koda consistent cmake checks
2014-01-05 unc0rr Fix doStepHandlers confusion webgl
2014-01-08 koda use mainstream project name
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2014-01-08 koda add other libav library versions
2014-01-05 unc0rr Prevent assertion on uninitialized variable webgl
2014-01-08 unc0rr 21 now
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-08 unc0rr Ban arch.c from source tarball
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-07 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-04 unc0rr merge default webgl
2014-01-07 Gianfranco Costamagna Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-04 unc0rr +speedup in binds config (fixes issue 749)
2014-01-04 koda enable verbosity in travis builds
2014-01-04 koda revert 58dee07f7552
2014-01-04 koda hwlibrary also depends on hwengine
2014-01-04 koda correctly set this pascal flag for future compatibility
2014-01-04 koda update copyright year (twice) for Info.plist
2014-01-04 koda set common pascal library search path once
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT
2014-01-03 koda less spam
2014-01-03 nemo I'd meant for this to match the frontend
2014-01-03 koda fix git hash reporting
2014-01-03 koda enable travis bot
2014-01-03 koda add more travis tests
2015-06-01 koda Close branch 0.9.20
2014-01-03 koda have revinfo also try to pick up git hashes
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
2014-01-03 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-07 Gianfranco Costamagna backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-04 koda revert 58dee07f7552 0.9.20
2014-01-03 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752
2014-01-04 koda hwlibrary also depends on hwengine 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-04 koda correctly set this pascal flag for future compatibility 0.9.20
2014-01-03 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03 koda unsynced remote changes...
2014-01-04 koda update copyright year (twice) for Info.plist 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03 nemo tweak
2014-01-04 koda set common pascal library search path once 0.9.20
2014-01-03 Gianfranco Costamagna Added simple travis file
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version 0.9.20
2014-01-03 koda merge cmake osx sdk changes
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
2014-01-02 unc0rr Oops, fix message
2014-01-04 nemo I'd meant for this to match the frontend 0.9.20
2014-01-02 unc0rr - Utility script for parameters handling
2014-01-04 koda fix git hash reporting 0.9.20
2014-01-01 unc0rr Only emit roomNameUpdated when it actually is changed
2014-01-04 koda have revinfo also try to pick up git hashes 0.9.20
2014-01-01 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
2014-01-04 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
2014-01-01 unc0rr Special script parameter variable in game scheme
2014-01-04 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752 0.9.20
2014-01-01 unc0rr Try to keep old weapon sets (not tested at all)
2014-01-04 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
2014-01-01 unc0rr Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2013-12-31 unc0rr This is the way I like it: 0.9.20
2014-01-01 nemo tip is no longer .20 compatible
2013-12-30 unc0rr Some fixes 0.9.20
2013-12-31 unc0rr This is the way I like it:
2013-12-30 unc0rr Not a thing which is needed in release tarball 0.9.20
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
2013-12-31 koda Added tag 0.9.20-release for changeset af0520a6bf00
2014-01-03 koda remove one spurious WARNING tag from cmake message 0.9.20
2013-12-31 koda merge from .20 again
2014-01-03 koda improve OSX SDK selection when build and deploy target don't match 0.9.20
2013-12-30 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
2013-12-30 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
2013-12-30 unc0rr Some fixes
2013-12-30 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
2013-12-30 unc0rr Not a thing which is needed in release tarball
2013-12-30 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
2013-12-30 nemo merge from .20
2013-12-29 koda merge
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf.
2013-12-29 unc0rr A bit of formatting
2013-12-29 unc0rr Be friendly with pas2c
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment
2013-12-28 nemo Delete Application
2013-12-28 nemo also make drill much much less likely to explode on shallow angles
2013-12-28 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27 nemo add the source image so it doesn't get misplaced again
2013-12-29 koda merge further changes from 0.9.20
2013-12-30 nemo I don't trust fpc with -O3 0.9.20
2013-12-26 unc0rr Store protocol number in database for replays
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
2013-12-26 unc0rr Heh, hardcoded paths :D
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment 0.9.20
2013-12-26 unc0rr Oops, meant Land
2013-12-28 nemo Delete Application 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable
2013-12-28 koda include paths before platform, move config code around 0.9.20
2013-12-26 koda merge a few changes from 0.9.20
2013-12-28 koda drop 10.4 support, needed after introduction of @rpath 0.9.20
2013-12-26 koda Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-28 koda correctly handle @rpath 0.9.20
2013-12-26 Vittorio Giovara Merge pull request #5 from AMDmi3/freebsd
2013-12-26 unc0rr merge 0.9.20
2013-12-25 nemo give cake a tiny initial push so it does something useful in zerog
2013-12-25 unc0rr Prevent div by zero
2013-12-26 koda skip writing the full destination name 0.9.20
2013-12-24 nemo merge w/ 0.9.20
2013-12-26 koda copy the png library 0.9.20
2013-12-24 nemo forgot this one too 0.9.20
2013-12-24 nemo pick up trunk changes (AI, encoding) 0.9.20
2013-12-24 nemo I hate windows. This probably fixes text.
2013-12-24 unc0rr merge from default 0.9.20
2013-12-24 nemo quick sanity change for AI + zerog
2013-12-24 unc0rr Bump up protocol number 0.9.20
2013-12-24 nemo few more changes
2013-12-24 unc0rr this is really annoying
2013-12-24 nemo 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24 unc0rr Allow skip in move
2013-12-24 unc0rr merge
2013-12-24 unc0rr Make server aware of new versions
2013-12-24 unc0rr Rework of No Gravity script:
2013-12-24 nemo Remove some wtfism that was breaking localisation
2013-12-24 nemo Recover old tips from .ts files. This addresses bug #740
2013-12-24 nemo Pick random tip from the tip file each time front page is viewed.
2013-12-24 nemo Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-23 Periklis Ntanasis typos correction
2013-12-23 nemo svg
2013-12-23 unc0rr 'Open packages directory' button on dlc page
2013-12-23 nemo merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23 nemo Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23 wuzzy update german
2013-12-23 nemo more advbounce flagging
2013-12-23 nemo make punch usable with no gravity lua
2013-12-23 Periklis Ntanasis code formatting/consistency
2013-12-23 Periklis Ntanasis oops, remove debug message
2013-12-23 Periklis Ntanasis check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-22 nemo stricter check of dY and collision
2013-12-22 unc0rr Move to No_Gravity and add .cfg
2013-12-22 nemo Default to ...
2013-12-22 nemo allow poison clouds to flag active using tmpflag
2013-12-22 unc0rr No gravity mode
2013-12-22 unc0rr - Fix typo in frontend debug output
2013-12-22 nemo Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22 wuzzy add a preliminary description
2013-12-21 nemo redraw ownertex to fix tinting issue
2013-12-21 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-21 Periklis Ntanasis changing math functions that may cause desyncs
2013-12-20 unC0Rr Fix warnings
2013-12-20 unc0rr Some updates to ru localization
2013-12-18 nemo christmas eve too (matches frontend)
2013-12-18 nemo merge since this was committed prior to the hat addition
2013-12-18 Vatten Updated continental to the latest
2013-12-18 nemo New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18 unc0rr merge
2013-12-18 Periklis Ntanasis desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-25 Dmitry Marakasov Move physfs includes before all others
2013-12-17 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-25 Dmitry Marakasov Fix off-by-one in physfs
2013-12-16 unc0rr merge default here sdl2transition
2013-12-15 nemo remove state from check, just to see if this was why we just desynced
2013-12-14 nemo state too "why not"
2013-12-14 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-13 unc0rr merge
2013-12-13 nemo lupdate-qt4
2013-12-13 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-13 unc0rr Display team owner in teams widget (addresses issue 174)
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-13 unc0rr merge
2013-12-13 cairo add SetHogTeamName
2013-12-12 unc0rr - /greeting command for room greeting message
2013-12-12 unc0rr - Remove obsolete protocol message
2013-12-12 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12 nemo reduce # of freezers to 1
2013-12-13 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-12 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-11 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-10 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10 nemo oups. accidentally commented out both lines
2013-12-10 unc0rr Better diagnostic message when failing to load theme.cfg
2013-12-10 nemo can't use parsecommand since it does sendipc
2013-12-10 nemo fix for fail to place using ammo
2013-12-10 nemo match girder on this one.
2013-12-10 nemo clear hat if load fails
2013-12-10 cairo set holiday hats for nohat hogs
2013-12-10 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-09 unc0rr Don't send empty theme in config
2013-12-09 unc0rr - Restrict game config changes in special rooms
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 nemo Add missing gstCollision bug #725
2013-12-08 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08 sheepluva string/typo fixes
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 nemo use a variable that allows negative values instead.
2013-12-08 sheepluva disallow speech bubbles to go offscreen
2013-12-08 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-06 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06 sheepluva some more campaign string tweaks
2013-12-06 sheepluva string tweaks and whitespace fixes
2013-12-06 sheepluva german translation updates
2013-12-06 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06 Periklis Ntanasis fix buggy win conditions and stats in death01
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-04 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 sheepluva fix misspelled variable name (cosmetic change)
2013-12-04 nemo make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-04 nemo sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-04 Periklis Ntanasis adjusting the wind in fruit02
2013-12-03 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-03 unc0rr Load themes lazily
2013-12-03 unc0rr Be lazy in loading maps list
2013-12-03 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03 sheepluva make source files objects depend on their predecessors in list
2013-12-03 Periklis Ntanasis fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-02 sheepluva make lazy loading of map preview a little bit less of a hack
2013-12-02 unc0rr Load hats into the model lazily
2013-12-02 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02 sheepluva add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02 Periklis Ntanasis fixed moving npc and flying in forbidden area in ice01
2013-12-02 Periklis Ntanasis fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-01 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 unc0rr Fix erroneous message in console debug
2013-11-30 unc0rr Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30 sheepluva fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30 sheepluva small cleanup etc
2013-11-30 sheepluva don't show 'follow' entry for players that are in lobby
2013-11-30 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 sheepluva update credits
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 nemo *grumble grumble*
2013-11-24 unc0rr Forbid /delegate to room admin
2013-11-25 nemo fix tag toggling. I think...
2013-11-24 nemo another broken element
2013-11-24 nemo fix translation xml
2013-12-14 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
2013-11-24 unc0rr Fix typo reported by MK
2013-12-05 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
2013-11-22 nemo gear deletion called inappropriately.
2013-12-05 koda use clang on mavericks sdl2transition
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 koda fix linking on osx by hardcoding the default library output path sdl2transition
2013-11-18 Wuzzy german translation update
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-17 unc0rr - Column for script in rooms list
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-15 Mailaender Fix .desktop conformance warnings
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-13 almikes bug #695 add left tex to stop repeating sun
2013-11-12 Periklis Ntanasis added campaigns_el.txt
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-13 nemo Delete now toggles hiding team area
2013-11-11 Periklis Ntanasis typo correction
2013-11-08 unc0rr Use scancodes. Most bindings work now. sdl2transition
2013-11-12 unc0rr Handle absence of "SCRIPT" in replay
2013-11-11 Periklis Ntanasis missions_el added
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-09 nemo merge
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-08 nemo just an experiment. make these offset 2 as well on X
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-11-08 nemo fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 unc0rr Fix chat yet again
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-06 nemo fix f10 default if no team binds
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-05 unc0rr Fix broken chat
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 koda merge
2013-11-03 koda enable -fPIC on UNIX only
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Only toggle afk mode when it's not your turn
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 unc0rr Small refactor
2013-11-03 sheepluva unbreak png screenshots
2013-11-02 unc0rr Don't change crosshair look when hedgehog does high jump
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01 nemo merge bday/xmas w/ main
2013-11-01 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-11-01 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31 unc0rr Ensure checkers don't check same replay simultaneously
2013-10-31 unc0rr Fix 'non-exhaustive pattern' server crash
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-30 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30 nemo this isn't pascal
2013-10-30 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-29 unc0rr - Cut code with bug to fix issue 713
2013-10-28 koda not useful check
2013-10-28 koda fix asm again...
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-28 koda add FindSDL2 module from dhewm repo
2013-10-28 koda merge spacecampaign
2013-11-03 koda close branch spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-22 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
2013-09-22 Periklis Ntanasis typo spacecampaign
2013-09-22 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-09-18 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
2013-09-18 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
2013-09-18 Periklis Ntanasis remove unnecessary comments spacecampaign
2013-09-18 Periklis Ntanasis dialog changes spacecampaign
2013-09-18 Periklis Ntanasis added event for meteorite mission spacecampaign
2013-09-17 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
2013-09-17 Periklis Ntanasis changes in cosmos map spacecampaign
2013-09-17 Periklis Ntanasis custom stats and win/lose events spacecampaign
2013-09-17 Periklis Ntanasis image and description spacecampaign
2013-09-16 Periklis Ntanasis final mission map and most logic spacecampaign
2013-09-16 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
2013-09-16 Periklis Ntanasis add bonuses spacecampaign
2013-09-16 Periklis Ntanasis hats spacecampaign
2013-09-15 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
2013-09-15 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
2013-09-14 Periklis Ntanasis add skip to hero spacecampaign
2013-09-14 Periklis Ntanasis making death01 easier and less luck dependent to win spacecampaign
2013-09-13 Periklis Ntanasis fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
2013-09-13 Periklis Ntanasis end game when skip in last dialog spacecampaign
2013-09-13 Periklis Ntanasis fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis should fix deadlock checkpoint reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fixed lua error reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fix check for event - guard attack spacecampaign
2013-09-12 Periklis Ntanasis give player only one rope spacecampaign
2013-09-12 Periklis Ntanasis fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
2013-09-12 Periklis Ntanasis fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
2013-09-12 Periklis Ntanasis image and description spacecampaign
2013-09-12 Periklis Ntanasis added custom stats spacecampaign
2013-09-12 Periklis Ntanasis cleanup - removed debug prints spacecampaign
2013-09-11 Periklis Ntanasis many corrections spacecampaign
2013-09-11 Periklis Ntanasis moon side mission map and most of the logic spacecampaign
2013-09-06 Periklis Ntanasis win stats spacecampaign
2013-09-06 Periklis Ntanasis image and description spacecampaign
2013-09-06 Periklis Ntanasis added captions with rules and objectives spacecampaign
2013-09-06 Periklis Ntanasis I think it's better map to be destroyable spacecampaign
2013-09-06 Periklis Ntanasis mission mechanioncs seems ok spacecampaign
2013-09-04 Periklis Ntanasis part of desert03 side mission - map not finished yet, will be commited later spacecampaign
2013-09-03 Periklis Ntanasis image and description spacecampaign
2013-09-03 Periklis Ntanasis changed some left amDynamite to amMortar spacecampaign
2013-09-03 Periklis Ntanasis dialogs with objectives added spacecampaign
2013-09-03 Periklis Ntanasis added death planet side mission spacecampaign
2013-09-02 Periklis Ntanasis fix check if deleted gear is hog spacecampaign
2013-09-02 Periklis Ntanasis change hog names spacecampaign
2013-08-30 Periklis Ntanasis image, description and hats spacecampaign
2013-08-30 Periklis Ntanasis add custom stats spacecampaign
2013-08-29 Periklis Ntanasis added challenge objectives spacecampaign
2013-08-29 Periklis Ntanasis deleted debug prints spacecampaign
2013-08-29 Periklis Ntanasis fixed the time adding in new hero turn spacecampaign
2013-08-29 Periklis Ntanasis changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
2013-08-29 Periklis Ntanasis a bug fix spacecampaign
2013-08-29 Periklis Ntanasis fixed bug that caused enemy hogs not to play spacecampaign
2013-08-29 Periklis Ntanasis fruit side mission map and some logic spacecampaign
2013-08-27 Periklis Ntanasis cosmos corrections spacecampaign
2013-08-27 Periklis Ntanasis minor string correction spacecampaign
2013-08-27 Periklis Ntanasis fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
2013-08-26 Periklis Ntanasis stats in case player hasn't/can't reach a new destination spacecampaign
2013-08-26 Periklis Ntanasis fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
2013-08-26 Periklis Ntanasis add stats to cosmos spacecampaign
2013-10-28 nemo not sure why this nil check is in here
2013-08-26 Periklis Ntanasis less variables used to save the checkpoints - potential breakage xD spacecampaign
2013-10-26 unc0rr Oops, looked in the deprecated file
2013-08-26 Periklis Ntanasis fix typo in cosmos spacecampaign
2013-10-26 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-08-26 Periklis Ntanasis save main missions' status spacecampaign
2013-10-25 nemo I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-08-25 Periklis Ntanasis more chanllenge details in ice02 spacecampaign
2013-10-24 nemo revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-08-24 Periklis Ntanasis strings checked, all ok except ice02 that will be probably changed spacecampaign
2013-10-23 unc0rr Oh, dudes :(
2013-08-24 Periklis Ntanasis added death planet in cosmos without the order restriction yet spacecampaign
2013-10-23 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-08-23 Periklis Ntanasis added death01 in cosmos spacecampaign
2013-10-23 koda add /history command from chat
2013-08-23 Periklis Ntanasis description and image spacecampaign
2013-10-21 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-08-22 Periklis Ntanasis dialogs spacecampaign
2013-10-21 nemo avoid infinite loop
2013-08-22 Periklis Ntanasis second human hog for dialogs spacecampaign
2013-10-20 nemo make landspray build across too
2013-08-22 Periklis Ntanasis win event spacecampaign
2013-10-20 nemo call bounce sound less often
2013-08-22 Periklis Ntanasis event in case hero dies spacecampaign
2013-10-19 nemo Prevent attacking yourself w/ plane from crashing
2013-08-22 Periklis Ntanasis forgotten file and death planet map and some logic spacecampaign
2013-10-19 nemo differentiate borders a bit
2013-08-21 Periklis Ntanasis description and image spacecampaign
2013-10-18 unc0rr uhm... a feature
2013-08-21 Periklis Ntanasis removed debug prints spacecampaign
2013-10-18 unc0rr Some tweaks to ellipse code to produce less points
2013-08-20 Periklis Ntanasis checkpoint system seems complete spacecampaign
2013-10-18 unc0rr Draw rectangles and ellipses!
2013-08-20 Periklis Ntanasis fixed weapon type typo spacecampaign
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-08-20 Periklis Ntanasis check point fixes spacecampaign
2013-10-15 unc0rr Fix issue 662
2013-08-20 Periklis Ntanasis added custom lua split spacecampaign
2013-10-15 koda min->max
2013-08-19 Periklis Ntanasis position saving functions spacecampaign
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-08-17 Periklis Ntanasis custom stats spacecampaign
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-08-17 Periklis Ntanasis game against red team seems ok spacecampaign
2013-10-14 nemo don't kill rope if not extended
2013-08-16 Periklis Ntanasis scenario of escape seems ok spacecampaign
2013-10-13 koda sigh
2013-08-16 Periklis Ntanasis this seems to work fine for the escape scenario spacecampaign
2013-10-13 koda and wrap the last variable so that the regex will never fail
2013-08-16 Periklis Ntanasis many dialogs and events spacecampaign
2013-10-13 nemo merge last rev
2013-08-15 Periklis Ntanasis more dialogs spacecampaign
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13 nemo fix driver logging
2013-08-15 Periklis Ntanasis first dialogs spacecampaign
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-08-14 Periklis Ntanasis fruit planet part 2 spacecampaign
2013-10-13 nemo make wrapping nicer when there's collision
2013-08-12 Periklis Ntanasis small fix and image/description spacecampaign
2013-10-11 nemo disable side borders if bounce or wrap
2013-08-12 Periklis Ntanasis changes regarding the difficulty and AI demo brake error spacecampaign
2013-10-11 nemo tiny tweak to silly mode
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-11 Periklis Ntanasis stats in case of win spacecampaign
2013-10-10 koda fail early when an incompatible qt version is found
2013-08-10 Periklis Ntanasis custom stats in case of lose spacecampaign
2013-10-10 koda fail early when an incompatible cmake version is found
2013-08-10 Periklis Ntanasis bug finaly fixed spacecampaign
2013-10-10 koda set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-08-10 Periklis Ntanasis previous fix was wrong.. spacecampaign
2013-10-08 koda add a few comments inside cmakepascalinformation
2013-08-10 Periklis Ntanasis fix bug that make precise key not responding spacecampaign
2013-10-10 unc0rr Fill PageEditTeam containers only when it is actually required:
2013-08-10 Periklis Ntanasis change regarding the difficulty in escape spacecampaign
2013-10-10 nemo skip kill for bounce
2013-08-10 Periklis Ntanasis added crates spacecampaign
2013-10-10 nemo kill rope on wrap
2013-08-10 Periklis Ntanasis some fixes to the map and the events spacecampaign
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-08-10 Periklis Ntanasis event for escape win spacecampaign
2013-10-08 unc0rr Icons for 'i' and 'c' flags
2013-08-09 Periklis Ntanasis changed rounds till suden death spacecampaign
2013-10-08 unc0rr boo, nemo, boo
2013-08-09 Periklis Ntanasis some changes in the map, hog placing etc spacecampaign
2013-10-08 nemo make this a tiny bit less aggressive
2013-08-09 Periklis Ntanasis fixed bug that make hog not able to move spacecampaign
2013-10-08 nemo Issue #581
2013-08-09 Periklis Ntanasis events spacecampaign
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-08-09 Periklis Ntanasis hide hogs and spawn them per waves spacecampaign
2013-10-07 unc0rr Scroll chat widget to bottom on show and resize events
2013-08-08 Periklis Ntanasis added newly created hogs spacecampaign
2013-10-04 unc0rr Fix this for me
2013-08-08 Periklis Ntanasis fix bugs and some changes regarting the difficulty in desert02 spacecampaign
2013-10-03 nemo add world edges to config
2013-08-08 Periklis Ntanasis dialogs, events for hero death and side choice spacecampaign
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-08-07 Periklis Ntanasis forgot to commit the new files :/ spacecampaign
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-08-07 Periklis Ntanasis fruit planet main mission first commit spacecampaign
2013-09-30 unc0rr Modify Racer script so it could work with special points
2013-08-07 Periklis Ntanasis removing the Mission prefix from the campaign front end page spacecampaign
2013-09-30 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-08-06 Periklis Ntanasis forgot to commit the description :/ spacecampaign
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-08-06 Periklis Ntanasis desert02 image and description spacecampaign
2013-09-29 nemo Make a few more gears honour world edge checks
2013-08-06 Periklis Ntanasis fix bug, not triggered event spacecampaign
2013-09-29 unc0rr merge
2013-08-06 Periklis Ntanasis stats and minor corrections, difficulty adjustment spacecampaign
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29 unc0rr Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-08-05 Periklis Ntanasis seems ok, stats to be added spacecampaign
2013-09-28 nemo was a bit hard to read
2013-08-05 Periklis Ntanasis event for win spacecampaign
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-08-05 Periklis Ntanasis desert sidwquest map and basic script spacecampaign
2013-09-26 unc0rr - Load default binds from settings.ini
2013-08-05 Periklis Ntanasis added image and description for ice02 spacecampaign
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-08-05 Periklis Ntanasis stats in case of win spacecampaign
2013-09-21 unc0rr Hash finding and checking tool
2013-08-03 Periklis Ntanasis dialogs and events for hero lose spacecampaign
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode
2013-08-03 Periklis Ntanasis making it a little bit more difficult spacecampaign
2013-09-11 Oimat French translation updates + bug #703
2013-08-03 Periklis Ntanasis finally most of the mission mechanics seems ok spacecampaign
2013-09-09 koda update README and COPYING
2013-08-02 Periklis Ntanasis added iceplanet sidequest map and stub lua spacecampaign
2013-09-08 unc0rr Fix bug 703
2013-08-01 Periklis Ntanasis more destructible terrain and remove teleport(debug) spacecampaign
2013-09-03 nemo This probably fixes bug #700. untested.
2013-08-01 Periklis Ntanasis added image and description for desert01 spacecampaign
2013-09-03 unc0rr Fix official server build
2013-08-01 Periklis Ntanasis changing when some crates are spawned spacecampaign
2013-09-03 unc0rr /watch works in testing environment
2013-08-01 Periklis Ntanasis minor fixes spacecampaign
2013-09-02 unc0rr Start support of achievement replay query:
2013-08-01 Periklis Ntanasis stats on case of win spacecampaign
2013-08-29 unc0rr Fix checker ready status mess
2013-08-01 Periklis Ntanasis checkpoint 5 spacecampaign
2013-08-29 unc0rr Merge
2013-08-01 Periklis Ntanasis win conditionals spacecampaign
2013-08-29 unc0rr Unbreak server
2013-08-29 unc0rr Unbreak server
2013-08-01 Periklis Ntanasis 3rd battle event handler spacecampaign
2013-08-29 unc0rr Fix build
2013-08-01 Periklis Ntanasis code cleanup spacecampaign
2013-08-28 unc0rr 'c' flag for contributors
2013-08-01 Periklis Ntanasis more checkpoints spacecampaign
2013-08-28 unc0rr Push demo to idle checker on game finish
2013-08-01 Periklis Ntanasis check point 2B spacecampaign
2013-08-27 unc0rr Merge
2013-08-01 Periklis Ntanasis second battle A spacecampaign
2013-08-27 koda libavinteraction: fix typo and and compiling with modern libav
2013-08-01 Periklis Ntanasis first checkpoint with saved ammo left :) spacecampaign
2013-08-25 unc0rr Oops
2013-07-31 Periklis Ntanasis first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
2013-08-25 unc0rr Extract time from file name, assuming it is stored in 'replay' folder
2013-07-31 Periklis Ntanasis hooray! more crates and mines spacecampaign
2013-08-24 unc0rr Send less garbage to the server
2013-07-31 Periklis Ntanasis first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
2013-08-24 unc0rr Fix 'non-exhaustive pattern' crash
2013-07-31 Periklis Ntanasis mines added spacecampaign
2013-08-24 koda avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-07-31 Periklis Ntanasis added health crate spacecampaign
2013-08-24 koda make sure that linker flags are picked by the pascal rule
2013-07-31 Periklis Ntanasis added weapon crates spacecampaign
2013-08-24 koda fix shared library loading by using the right variable
2013-07-31 Periklis Ntanasis strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
2013-08-23 koda this should prevent duplication of CMAKE_Pascal_FLAGS
2013-07-31 Periklis Ntanasis oops, hogs placing corrections spacecampaign
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info
2013-07-31 Periklis Ntanasis added hedgehogs in desert01 spacecampaign
2013-08-23 unc0rr Store TrophyRace records in database
2013-07-31 Periklis Ntanasis finally, desert's main mission mao seems complete spacecampaign
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-07-30 Periklis Ntanasis ice planet main quest image and description spacecampaign
2013-08-20 unc0rr Fix indentation
2013-07-30 Periklis Ntanasis desert planet main mission addition - hwp will be added when fully finished spacecampaign
2013-08-18 unc0rr Fixes to checker
2013-07-30 Periklis Ntanasis ice01 custom stats for defeat spacecampaign
2013-08-18 unc0rr - Some fixes to official server build
2013-07-30 Periklis Ntanasis added dialog at hero win spacecampaign
2013-08-17 unc0rr Pass achievements info to extdbinterface
2013-07-30 Periklis Ntanasis increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
2013-08-05 unc0rr Declare achievements in console statistics output
2013-07-30 Periklis Ntanasis frozen hogs bug seems fixed spacecampaign
2013-08-17 Wohlstand Russian localisation of default voice
2013-07-30 Periklis Ntanasis event for game win spacecampaign
2013-08-16 unc0rr Take care of some warnings from issue 688
2013-07-30 Periklis Ntanasis cleaning up debug prints spacecampaign
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-07-30 Periklis Ntanasis rounds that hogs remain frozen seems ok spacecampaign
2013-08-16 unc0rr Take care of issue #146
2013-07-29 Periklis Ntanasis 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
2013-08-13 unc0rr gfShoppaBorder
2013-07-28 Periklis Ntanasis map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-27 Periklis Ntanasis added mines to the ice planet01 spacecampaign
2013-08-01 koda remove stray debug message
2013-07-27 Periklis Ntanasis merge with default spacecampaign
2013-08-01 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-07-27 koda remove many unneeded ifdefs from uTouch
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-26 koda update physlayer and sdl bindings to the new rwops interface
2013-07-26 koda remove old and unused getScreenDPI code
2013-07-25 vittorio giovara merge Italian translation updates
2013-07-25 koda remove a binary file from android assets
2013-07-25 koda patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25 koda strip out libopenalbridge too
2013-07-25 koda strip out our copy of libfreetype
2013-07-25 koda strip out our copy of libtremor
2013-07-23 Vittorio Merge pull request #1 from urbels/patch-1
2013-07-23 Edža fixed urls - added new version links
2013-07-22 koda removing anonymous heads from default
2013-07-22 sheepluva fixing cLocale being empty
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-19 Marco Bresciani Couple of typos.
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-17 Marco Bresciani Translation for Hedgewars Mobile!
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-12 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
2013-07-18 nemo typo fix
2013-07-12 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-14 volkan Updated Turkish localization
2013-07-16 koda fromAscii is deprecated in qt5
2013-07-18 nemo oups. accidentally dropped health check
2013-07-12 Marco Bresciani Many modifications (these files seems written by a non Italian):
2013-07-14 volkan updated Turkish translation
2013-07-16 koda enable -fPIC on C, CXX and Pascal targets
2013-07-12 Marco Bresciani Sorry, wife asked me to remove her name...
2013-07-12 koda typo in var name
2013-07-10 koda always set internet-enabled on the dmg
2013-07-10 koda FPFLAGS are now not needed
2013-07-10 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-09 koda automate dmg creation (woo)
2013-07-19 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
2013-07-09 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-18 Periklis Ntanasis ice planet mission wip spacecampaign
2013-07-09 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-17 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
2013-07-08 koda just set these flags directly
2013-07-17 Periklis Ntanasis ice planet map draft spacecampaign
2013-07-08 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-17 Periklis Ntanasis smaller cosmos map spacecampaign
2013-07-08 koda sopath() for linux too
2013-07-17 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
2013-07-08 koda fufufufu (cont'd)
2013-07-12 Periklis Ntanasis custom stats in moon mission spacecampaign
2013-07-08 koda sdl2 update and typos
2013-07-11 Periklis Ntanasis added image and description for the moon mission spacecampaign
2013-07-07 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-11 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
2013-07-07 koda the same for sdl_image and sdl_ttf
2013-07-11 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
2013-07-07 koda dynamically load sdl_net information so we don't have to link it
2013-07-11 Periklis Ntanasis added saved hero health between missions spacecampaign
2013-07-07 koda fufufufu
2013-07-10 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
2013-07-07 koda use the right macro for linux ram reporting
2013-07-09 Periklis Ntanasis event to endgame when minions killed spacecampaign
2013-07-07 koda show sdl_mixer version in info page
2013-07-09 Periklis Ntanasis game ends when professor dies spacecampaign
2013-07-07 koda allow to send chat messages with numpad enter key too (regression?)
2013-07-09 Periklis Ntanasis moar event handlers and fixes spacecampaign
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-09 Periklis Ntanasis more moon code, most things work ok spacecampaign
2013-07-04 koda as-needed only at release time
2013-07-06 Periklis Ntanasis more progress on the moon main mission spacecampaign
2013-07-03 koda tcc compatibility
2013-07-05 Periklis Ntanasis progress on the main moon mission spacecampaign
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
2013-07-02 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-01 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
2013-07-01 koda tell ya what, let's just disable these tests on some platform for now
2013-07-01 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-28 unc0rr Fix "registered only" option
2013-06-29 koda minor dep order change
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 koda uvariables comes before uutils
2013-06-28 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-28 koda disable stack protection on bsd too (untested)
2013-06-28 koda this is internal now
2013-07-01 Periklis Ntanasis forgotten image spacecampaign
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-07-01 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
2013-06-28 unc0rr You better test build before committing even trivial patches
2013-06-28 Periklis Ntanasis y! code clean up :) spacecampaign
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-28 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
2013-06-27 unc0rr Merge
2013-06-28 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
2013-06-27 unc0rr oops, forgot this file
2013-06-28 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-28 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-10-11 koda force clang dependency when NOPASCAL is set webgl
2013-06-28 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
2013-06-28 Periklis Ntanasis this seems to works, still wip spacecampaign
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-07-03 koda tcc compatibility webgl
2013-06-28 Periklis Ntanasis more on campaign page - wip spacecampaign
2013-06-27 koda restore the GLUT check
2013-06-18 koda this hid CFLAGS webgl
2013-06-27 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
2013-06-27 koda move some osx only configuration code
2013-06-18 koda frontend compiles webgl
2013-06-26 Periklis Ntanasis added a stub moon main quest spacecampaign
2013-06-27 koda use add_flag_append more, correctly set a few flags
2013-06-18 unc0rr merge webgl
2013-06-26 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
2013-06-27 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-18 unc0rr engine links webgl
2013-06-25 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
2013-06-18 koda this hid CFLAGS
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-18 unc0rr Reduce number of link errors webgl
2013-06-18 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
2013-06-25 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
2013-06-25 nemo I should have specified locals
2013-06-18 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-18 koda rtl always static webgl
2013-06-24 koda oops, fix setting linker flags for haskell executables
2013-06-18 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
2013-06-24 nemo need to switch to frozen after deleteCI
2013-06-18 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
2013-06-23 nemo Configuration for tag display default
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-23 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-18 koda new FindClang.cmake webgl
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 koda fix a few loose ends here webgl
2013-06-20 unc0rr First select group of templates, then pick template from selected group
2013-06-17 koda add dummy typinfo header webgl
2013-06-20 unc0rr Fix engine build when png lib isn't available
2013-06-17 unC0Rr uscript rendering webgl
2013-06-19 unc0rr Silly me
2013-06-17 koda little cleanup after so many merges webgl
2013-06-19 Periklis Ntanasis added campaign descriptions in CMakeList
2013-06-17 koda really update with default webgl
2013-06-17 koda issue 672, frontend less spammy
2013-06-17 koda This commit changes many aspect of our cmake build system
2013-06-14 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14 koda there is no need of escaping after all...
2013-06-13 koda this should fix rpath problem
2013-06-13 koda oops, forgot to set the path after all
2013-06-13 koda less spam
2013-06-13 koda remove two unused cmake files
2013-06-13 koda this should resolve a few issues on clean builds
2013-06-13 koda oops, use right macro name
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-13 koda merge cmake_pascal branch in default
2013-06-13 koda actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13 koda Backed out changeset c4289023ddae
2013-06-13 koda don't run the broken windows test at all on windows
2013-06-13 koda gather up the linker flags in a macro
2013-06-13 koda bring windows fixes from main repo
2013-06-12 koda another code typo
2013-06-12 koda apply linker flags to all relevant targets
2013-06-12 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12 koda add a possible lua include path
2013-06-12 koda less cached cmake output
2013-06-12 koda code typos
2013-06-12 koda use QT_DEBUG which is always added
2013-06-12 koda respect C and CXX flags
2013-06-12 koda freepascal on windows only supports shared libraries
2013-06-12 koda nitpick
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12 koda oops, haskell uses gcc to link, correctly pass flags
2013-06-11 koda since shared libs are now our friends, let's optimise them
2013-06-11 koda aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-11 koda drop the '_'
2013-06-11 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-11 koda also physlayer can be comiled as static or shared now
2013-06-17 koda redid FindGLEW in the right way (tm) webgl
2013-06-11 koda love cmake when it works
2013-06-17 unC0Rr pas2c import webgl
2013-06-11 koda setup RPATH, bump cmake
2013-06-17 koda update with default webgl
2013-06-11 koda these check are now useless
2013-06-17 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-11 koda I hate you, I hate you with all my heart...
2013-06-16 unc0rr 'i' flag for in-room status
2013-06-11 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-12 koda fix launching on windows
2013-06-10 koda move paths setup in separate cmake module
2013-06-12 Periklis Ntanasis merge my campaign page changes with default
2013-06-10 koda backout r1bed4aee19e0 and r3883b5dc600c
2013-06-11 koda moar cpack ignore
2013-06-11 koda merge (could have grafted)
2013-06-11 koda osx, link also foundation to physfs
2013-06-12 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
2013-06-10 koda libssp (required by stack-protector) is not available on 10.4
2013-05-27 Periklis Ntanasis issue 562, image and description for the campaign page
2013-06-10 Periklis Ntanasis added missing image
2013-06-10 Periklis Ntanasis changed variable and function name
2013-06-10 Periklis Ntanasis removing sendstats(uScript) from luaAPI
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-06-10 unc0rr More verbose initialization
2013-06-10 koda visibility unsupported on windows
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-10 koda protect all types with -fstack-protector-all
2013-06-15 unc0rr - Fix 'and not' without parentheses webgl
2013-06-10 koda stack-protector flag needs to be passed to the linker as well
2013-06-15 unc0rr Allow building with modern 'base' package webgl
2013-06-06 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-09 koda lua warning with clang webgl
2013-06-09 unc0rr These could be handy
2013-06-09 koda update with default webgl
2013-06-09 koda set linker flags where appropriate
2013-06-09 koda this was getting annoying, don't error out on warnings physfs
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-08 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08 koda add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08 koda also apply linker flags to haskell programs
2013-06-07 koda add relro linker tests (issue 663)
2013-06-07 koda move compiler checks in a separate cmake module
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-07 koda move platform specific and revision info code into separate cmake modules
2013-06-07 sheepluva update changelog
2013-06-07 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07 sheepluva add note about mudball causing no direct damage to changelog
2013-12-26 koda close branch 0.9.19
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
2013-06-07 unc0rr Merge
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
2013-06-05 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-08-23 unc0rr Fix build 0.9.19
2013-06-05 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-05 sheepluva fix last remaining warning in frontend
2013-06-04 koda actually everything is CLANG'd webgl
2013-06-11 koda moar cpack ignore 0.9.19
2013-06-05 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-11 koda sigh, this follows r63bf1f4f40f8 0.9.19
2013-06-05 sheepluva good-bye QAspectRatioLayout
2013-06-04 koda update branch webgl
2013-06-11 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
2013-06-04 koda merge 0.9.19 in default
2013-06-07 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
2013-06-04 koda trying to appease almighty unC0Rr 0.9.19
2013-06-04 koda sheepluva asked, one less gci task to do 0.9.19
2013-06-04 koda sigh (qm files should not be in package_source either) 0.9.19
2013-06-04 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
2013-06-04 koda this file is unused 0.9.19
2013-06-04 inu portoguese update 0.9.19
2013-06-04 koda apply raptor's fix on unix only 0.9.19
2013-06-04 hasufell two german sentences 0.9.19
2013-06-04 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
2013-06-04 koda more make package_source, moc and sh files 0.9.19
2013-06-04 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
2013-06-03 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
2013-06-03 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
2013-06-03 raptor fix static physfs linking on 32 bit archs 0.9.19
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-03 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
2013-06-04 unc0rr Less confusion to translators
2013-06-03 unc0rr Merge default to 0.9.19 0.9.19
2013-06-04 unc0rr Proper parameters handling of chat commands
2013-06-03 koda wow binary logic ftw 0.9.19
2013-06-04 nemo blowtorch defrosts too
2013-06-03 koda deleted .h in pascal engine 0.9.19
2013-06-03 sphrix change portal mission name and update French translation (issue 569) 0.9.19
2013-06-03 unc0rr Fix issue 652 and fix issue 645
2013-06-03 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
2013-06-03 koda merge default with .19
2013-06-03 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
2013-06-02 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
2013-05-31 nemo oups 0.9.19
2013-05-31 nemo Merge 0.9.19
2013-05-31 nemo fix locale load 0.9.19
2013-05-31 koda don't pack .hi files, frontlib and other stuff 0.9.19
2013-05-31 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
2013-05-31 koda mystery of the ending prefix 0.9.19
2013-05-30 unc0rr merge with tip 0.9.19 0.9.19-release
2013-05-30 mikade Fix broken x/y values on Dangerous Ducklings
2013-05-30 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-05-30 mikade As per request, add ice-gun (untested!)
2013-05-29 nemo merge with tip 0.9.19
2013-05-30 mikade Add how to play description to Mutant
2013-05-29 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 unc0rr merge 0.9.19
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 szczur polish translation update
2013-05-29 sphrix grammar
2013-05-29 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29 nemo cancel on slide
2013-05-29 koda two little changelog entries
2013-05-29 koda .hgignore update
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-28 nemo *hate*
2013-05-28 koda windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28 koda on Windows link libgcc statically to reduce the number of dlls
2013-05-28 nemo < 256 is "thawing"
2013-05-28 nemo fix mispositioned map.png
2013-05-27 koda add 'random' dependency to server .cabal file (please test)
2013-05-27 nemo don't resurrect frozen
2013-05-27 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 unc0rr '@' for server admin status, '+' for room admins
2013-05-27 unc0rr Remove admin rights from old admin when he delegates room ownership
2013-05-27 nemo should unfreeze on your turn
2013-05-27 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27 unc0rr Merge
2013-05-24 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24 nemo Fix config save problems, bug #510
2013-05-24 nemo Add a mask, tweak changelog a bit
2013-05-24 nemo few more changes
2013-05-24 tiyuri Final starbound
2013-05-23 koda perhaps unneeded, but...
2013-05-23 koda lupdate
2013-05-23 unc0rr Store suffix of .qm files instead of locale name
2013-05-23 nemo Remove repetition. This map doesn't need to be so wide.
2013-05-23 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 nemo sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo fix dud mine explosion
2013-05-22 tiyuri Add shrooms map
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 koda further limit asm
2013-05-21 Periklis Ntanasis place better the current replay button
2013-05-21 koda tip to highlight the new /rnd command
2013-05-21 unc0rr merge
2013-05-21 nemo ಠ_ಠ
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Allow messages containing word separators in server's additional console commands
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-05-21 unc0rr Update ru localization
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-21 unc0rr Use old method of locale detection, fallback to new one in case of problems
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 nemo less pixelated tentacles
2013-05-21 nemo yes. forgot this one too
2013-05-21 nemo add haunty mask, fix tentacle mask
2013-05-21 tiyuri Tentacles map. Fix cmakes for the others
2013-05-20 nemo Mass rename to group the StarBound derived maps together.
2013-05-20 tiyuri Oaks map
2013-05-20 tiyuri Haunty map
2013-05-20 nemo maybe a little edging will help?
2013-05-20 tiyuri Grassy map
2013-05-19 nemo forgot to crush
2013-05-19 tiyuri Bones map
2013-05-19 tiyuri Crystal map
2013-05-18 sheepluva update rope icon and icegun icon
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 sheepluva tweak freezer icon a little more
2013-05-17 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 unc0rr merge
2013-05-16 sheepluva lupdate
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-16 ChipHome updated italian translation
2013-05-16 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 nemo few more changelog entries
2013-05-26 nemo change to RGB
2013-05-14 nemo more stuff we thought of
2013-05-14 nemo few things I thought of
2013-05-14 nemo use bubbles underwater
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo Actually, let's use *4 since could be fired from lower down
2013-05-14 nemo more drowning fixes
2013-05-14 nemo check for gear being current ammo
2013-05-14 nemo yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13 koda fix issue 590, load nick after asking for it...
2013-05-13 koda range checking for more engine command line parameters, issue 600
2013-05-03 Periklis Ntanasis fix comparison error in Campaign mission 1
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-05-13 nemo Needs to reset net button, not toggle it.
2013-05-12 nemo use less collision space for the holes
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-12 nemo Change net button back on leaving main page.
2013-05-12 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo cases have no health
2013-05-10 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09 nemo oops
2013-05-09 nemo *sigh* freakin "with"
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-05-07 nemo Fix voice naming. Case problems.
2013-05-07 nemo remove redundant abs, and some incorrect 1+ to damage
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-07 nemo
2013-05-07 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-06 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05 nemo *sigh*
2013-05-05 nemo oops
2013-05-05 nemo pass the target
2013-05-04 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04 nemo oops
2013-05-04 nemo try to guess at barrel state. prob should flag it..
2013-05-04 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-02 unc0rr merge :P
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-05-02 nemo this should improve consistency of mortar cluster spread and snowball knocks
2013-05-01 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
2013-04-30 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
2013-05-01 nemo this is fairer
2013-04-29 unc0rr Use tr() properly
2013-04-27 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-20 koda merge 0.9.19 in dev
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-20 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
2013-04-20 koda this macro is not defined on ppc 0.9.19
2013-04-20 koda hardcode full compiler path when compiling for ppc 0.9.19
2013-04-20 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
2013-04-20 koda resolve divdi3 on ppc 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
2013-04-20 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-19 nemo merge
2013-04-19 volkan turkish translation updates
2013-04-19 unc0rr - Revert division hack nonsense
2013-04-18 unc0rr Store colors in human-readable form
2013-04-18 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-17 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-17 nemo why would we ever want to divide by 0?
2013-04-17 unc0rr hwFloat division is ~1.6 times faster now
2013-04-17 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-15 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15 unc0rr Fix issue 603
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-14 koda let's go with what nemo suggests
2013-04-14 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-14 unc0rr Check for admin role right in the sql statemenet
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13 koda added two security flags to windows linking
2013-04-12 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-11 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-20 koda CASE FOLDING!!! 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-17 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
2013-04-10 thunderstruck implementation of a restart-game button. location and appearance is not final :P
2013-04-16 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
2013-04-10 unc0rr This isn't necessary anymore
2013-04-16 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
2013-04-10 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
2013-04-16 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-16 sheepluva description tweaks 0.9.19
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-15 sheepluva fix octorama preview 0.9.19
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-15 Matisumi french translations 0.9.19
2013-04-07 dag10 Merge.
2013-04-15 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
2013-04-07 sheepluva merge
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-15 Randy fixed slash for fruit theme 0.9.19
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-14 Matisumi engine translation update, french 0.9.19
2013-04-06 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-14 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
2013-04-05 koda reintroduce the notice for restarting frontend after changing language
2013-04-14 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
2013-04-05 koda check for network for feedback dialog too
2013-04-13 mikade remove delays from "one of everything" weaponset 0.9.19
2013-04-05 koda reintroduce the notification message in case you access dlc page without internet connection
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2013-04-05 koda fix displaying the right version of windows in system info
2013-04-11 Marco Bresciani IT translation file completed. 0.9.19
2013-06-13 koda close branch cmake_pascal
2013-04-05 koda feedback, display ram size in MB
2013-04-12 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
2013-04-29 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
2013-04-05 koda little feedback rewording
2013-04-07 Randy Hats! 0.9.19
2013-04-29 koda this makes Xcode generator test pass cmake_pascal
2013-04-05 koda use SDL_Threads everywhere
2013-04-07 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-04-05 nemo drill test tweak based on watching AI play
2013-03-15 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
2013-04-04 koda remove now-unused function webgl
2013-03-26 koda cmake netiquette cmake_pascal
2013-04-04 Randi add shading
2013-04-04 koda merge with latest default branch 0.9.19
2013-04-04 unc0rr Fix pos() return type webgl
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-04-04 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-04 koda forgot these from raa2ffd427f6a
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-04-04 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 unc0rr No more hwengine.desktop here webgl
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-04-04 Randi Fruit theme
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-03-24 koda remove old code cmake_pascal
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-03-22 koda no need of ar and ranlib for pascal cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-03-22 koda finish off by replacing remaining Ada occurencies cmake_pascal
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda disable static libraries with fpc cmake_pascal
2013-04-01 unc0rr Hey, there was inc(Radius, 4)
2013-03-22 koda oops cmake_pascal
2013-03-31 volkan updated turkish frontend translation
2013-03-21 koda drop processor flags cmake_pascal
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-21 koda add support for creating shared pascal libraries cmake_pascal
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-20 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
2013-03-29 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-19 koda below this i cannot break the loop cmake_pascal
2013-03-29 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-29 sheepluva merge
2013-03-19 koda minor and partial casing commit cmake_pascal
2013-03-29 nemo *sigh* this shouldn'tve been removed in first place.
2013-03-19 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
2013-03-29 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-19 koda move avwraper compilation in its own folder cmake_pascal
2013-03-28 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-19 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
2013-03-28 Urbertar Fix compilation error. Remove default value of ShowMessage title param
2013-03-28 sheepluva fix build
2013-03-19 koda oops cmake_pascal
2013-03-27 koda minor refactor of MessageDialog
2013-03-19 koda move sdlmain compilation in its own folder cmake_pascal
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-19 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
2013-03-27 koda unused
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-27 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 koda wow windows works too with minor changes cmake_pascal
2013-03-27 koda application bar blinks when someone pings you (issue 492)
2013-03-19 koda config time pascal flags interpretation cmake_pascal
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-19 koda oops cmake_pascal
2013-03-26 Urbertar Change AI behavior for drill rocket
2013-03-26 sheepluva merge
2013-04-04 unc0rr Fix shortcut which is created by NSIS 0.9.19
2013-03-19 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
2013-03-26 koda when no url is specified, default to official gameserver (issue 350)
2013-03-23 koda lupdate 0.9.19
2013-03-19 koda move one flag cmake_pascal
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 koda add wiki link for the scheme handling 0.9.19
2013-03-19 koda apply the new macro to C flags too cmake_pascal
2013-03-23 Urbertar Remove some duplicating code from uLandGraphics.pas
2013-03-23 inu pt translation update 0.9.19
2013-03-19 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
2013-03-23 unc0rr Also check length
2013-03-23 koda initial changelog update 0.9.19
2013-03-19 koda internal handling of some osx-only pascal flags cmake_pascal
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 sheepluva add fort section to credits file
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 sheepluva remove engine warnings
2013-03-19 koda utility macros for adding compiler flags cmake_pascal
2013-03-22 sheepluva changing fort name to better reflect its contents
2013-03-19 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
2013-03-22 koda adding jaree to credits
2013-03-21 sheepluva make https links work properly
2013-03-18 koda typo cmake_pascal
2013-03-22 koda scheme association for linux (although it stops during connection)
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-21 sheepluva fix player info
2013-03-18 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
2013-03-21 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-18 koda better support for cmake directory and fpc output paths cmake_pascal
2013-03-20 unc0rr Add space for better visual performance
2013-03-18 koda move paths setup inside cmake_lang files cmake_pascal
2013-03-20 Randi Eiffel Tower fort
2013-03-18 koda this should make cmake-pascal stuff work on linux too cmake_pascal
2013-03-19 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
2013-03-17 koda add one button to improve sharing of hwplay:// schemes
2013-03-17 koda help text for pagenetserver
2013-03-17 koda do not host server on well-known ports
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 koda ingore moar keys
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-03-16 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-15 nemo oups
2013-03-15 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 nemo Call steps on focus instead. fix typo
2013-03-13 nemo Experiment in undisabling the brick theme flake
2013-03-13 nemo Crashed here last game
2013-03-12 koda better message, as suggested by inu
2013-03-12 koda return after ram size on win
2013-03-12 unc0rr Merge
2013-03-12 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 inu No more std::string in feedbackdialog.cpp
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-11 nemo grrrr
2013-03-10 koda fix bug 552 - reset network button state after use
2013-03-11 nemo this should ensure those other voices play a bit more often.
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda oops forgot to move header
2013-03-10 unc0rr Prepend, not append
2013-03-10 nemo fix highlander - needed new script load function
2013-03-10 nemo unbreak build
2013-03-10 koda hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 koda cleanup file loading, this codepath can be used to load url schemes
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-10 koda move signal handler in hwapplication
2013-03-09 koda alignment
2013-03-09 koda introducing the bestest flag of all
2013-03-09 unc0rr - Put compiled units into more appropriate dir
2013-03-09 koda forgot to update lib names here
2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
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