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Tue, 22 Jun 2010 22:40:49 +0400
unc0rr
Restore test for already used nick
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Tue, 22 Jun 2010 23:08:57 -0400
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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