Mon, 28 Apr 2014 19:01:08 +0400 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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Fri, 25 Apr 2014 23:17:49 +0400 |
unc0rr |
Fix typo leading to crashes
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Fri, 25 Apr 2014 16:52:04 +0400 |
unc0rr |
Add race type detection
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Fri, 25 Apr 2014 14:22:59 +0400 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
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Wed, 16 Apr 2014 11:18:39 +0400 |
unc0rr |
Fix new generator on 32 bit arch
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Tue, 15 Apr 2014 22:36:44 +0400 |
unc0rr |
No more occasional long straight edges
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Mon, 28 Apr 2014 16:49:29 -0400 |
tomasstraupis |
Spelling corrections
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Tue, 15 Apr 2014 21:46:08 +0400 |
unc0rr |
Optimize out path closing point for one point paths
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Mon, 14 Apr 2014 13:46:46 +0400 |
unc0rr |
Racer challenge map #7
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Fri, 04 Apr 2014 12:32:15 +0400 |
unc0rr |
Official racer challenge map #6
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Sat, 29 Mar 2014 14:02:05 -0400 |
nemo |
merge
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Sat, 29 Mar 2014 13:57:46 -0400 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
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Fri, 28 Mar 2014 23:04:23 +0400 |
unc0rr |
Send updated info on map switched by voting
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Fri, 28 Mar 2014 21:20:25 +0400 |
unc0rr |
Fix condition
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Fri, 28 Mar 2014 11:02:06 +0400 |
unc0rr |
Fix build
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Thu, 27 Mar 2014 23:25:31 +0400 |
unc0rr |
- Fix applying vote result
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Mon, 24 Mar 2014 21:32:24 +0400 |
unc0rr |
Fix script
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Mon, 24 Mar 2014 16:51:39 +0400 |
unc0rr |
Racer challenge #5
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Sun, 23 Mar 2014 23:35:33 +0400 |
unc0rr |
Some fixes to voting + small refactoring
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Thu, 20 Mar 2014 22:14:30 +0400 |
unc0rr |
Better detection
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Thu, 20 Mar 2014 13:12:05 -0400 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
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Thu, 20 Mar 2014 17:14:25 +0400 |
unc0rr |
Fix warnings
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Thu, 20 Mar 2014 17:04:49 +0400 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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