Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
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Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
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Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
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Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
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