Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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files
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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