Sat, 13 Dec 2014 10:05:50 -0500 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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files
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Fri, 12 Dec 2014 09:51:58 +0100 |
Gianfranco Costamagna |
Use notice and skip join on irc
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files
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Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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files
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Thu, 11 Dec 2014 22:22:40 +0100 |
sheepluva |
make camera in wrap mode a bit smarter
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files
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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files
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Thu, 11 Dec 2014 17:50:05 +0100 |
sheepluva |
fix size of PtrInt. enable tests for pas2c (all passing now)
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files
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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files
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Thu, 11 Dec 2014 07:52:51 -0500 |
nemo |
fix copypasta
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files
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Thu, 11 Dec 2014 13:35:35 +0100 |
sheepluva |
let sinegun bounce on weBounce
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files
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Thu, 11 Dec 2014 21:00:42 +0900 |
mikade |
Add (and slightly tweak) Wuzzy's Target Practice missions
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files
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Thu, 11 Dec 2014 20:38:03 +0900 |
mikade |
Wuzzy's changes to stats for some of the training missions.
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files
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Thu, 11 Dec 2014 10:33:49 +0100 |
sheepluva |
cont.
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files
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Thu, 11 Dec 2014 10:22:51 +0100 |
sheepluva |
wrap explosions!
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files
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Thu, 11 Dec 2014 09:50:31 +0100 |
sheepluva |
wrap sinegun
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files
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Thu, 11 Dec 2014 01:39:29 +0100 |
wuzzy |
Issue 848: Minor translation update for German (misc files)
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files
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Thu, 11 Dec 2014 01:24:27 +0100 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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files
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Wed, 10 Dec 2014 22:33:09 +0100 |
sheepluva |
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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files
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Wed, 10 Dec 2014 20:03:28 +0100 |
sheepluva |
remove redundant check
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files
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Wed, 10 Dec 2014 19:44:01 +0100 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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files
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Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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files
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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files
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Mon, 08 Dec 2014 21:57:06 +0100 |
sheepluva |
make sure view limits are updated at start of game
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files
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Mon, 08 Dec 2014 15:02:43 -0500 |
nemo |
skip a bunch of stuff not applicable to cleanup
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files
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Mon, 08 Dec 2014 23:00:13 +0300 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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files
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Mon, 08 Dec 2014 14:52:56 -0500 |
nemo |
HedgehogDamaged calls CurrentHedgehog
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files
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Mon, 08 Dec 2014 17:43:27 +0100 |
sheepluva |
clean up fonts
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files
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Mon, 08 Dec 2014 11:20:31 -0500 |
nemo |
sheepluva is right
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files
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Mon, 08 Dec 2014 10:55:56 -0500 |
nemo |
oh, probably need nil checks here too
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files
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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files
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Mon, 08 Dec 2014 10:24:06 -0500 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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files
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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files
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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files
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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files
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Sat, 06 Dec 2014 10:41:33 -0500 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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files
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Fri, 05 Dec 2014 15:30:34 +0100 |
sheepluva |
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
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files
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Fri, 05 Dec 2014 23:01:27 +0900 |
mikade |
Add another (test) map
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files
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Fri, 05 Dec 2014 02:39:25 +0100 |
sheepluva |
some translation tweaks
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files
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Fri, 05 Dec 2014 02:21:35 +0100 |
sheepluva |
better initial camera position
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files
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Fri, 05 Dec 2014 02:20:33 +0100 |
sheepluva |
darken wrapped world etc. some more
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files
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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files
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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files
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Thu, 04 Dec 2014 11:19:38 -0500 |
nemo |
☹
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files
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Thu, 04 Dec 2014 11:11:17 -0500 |
nemo |
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
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files
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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files
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Wed, 03 Dec 2014 18:32:37 +0100 |
sheepluva |
add warning to logs when tests terminates prematurely
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files
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Wed, 03 Dec 2014 18:22:57 +0100 |
sheepluva |
oops, didn't mean to commit that
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files
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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files
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Wed, 03 Dec 2014 17:59:31 +0100 |
sheepluva |
tweaking the lua test function thingy
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files
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Wed, 03 Dec 2014 11:32:18 -0500 |
nemo |
set globals in commandline lua
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files
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Thu, 18 Dec 2014 00:03:53 +0300 |
unc0rr |
Schemes list combobox with their names
qmlfrontend
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files
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Wed, 03 Dec 2014 17:09:04 +0100 |
sheepluva |
fix some things I messed up with the drawing functions
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files
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Sun, 07 Dec 2014 22:22:39 +0300 |
unc0rr |
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
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files
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Tue, 02 Dec 2014 23:55:20 +0100 |
sheepluva |
update changelog
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files
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Thu, 04 Dec 2014 00:34:40 +0300 |
unc0rr |
Script combobox.wiki
qmlfrontend
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files
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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files
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Wed, 03 Dec 2014 23:36:18 +0300 |
unc0rr |
Finish combobox implementation (except for visual part)
qmlfrontend
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files
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