2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
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changeset |
files
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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changeset |
files
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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changeset |
files
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2010-07-10 |
koda |
merge
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changeset |
files
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2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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changeset |
files
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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changeset |
files
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2010-07-10 |
nemo |
Updated Island theme.
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changeset |
files
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2010-07-10 |
koda |
fix land check fo' real
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changeset |
files
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2010-07-08 |
koda |
fix land check
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changeset |
files
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2010-07-08 |
koda |
fix static land loading on desktop
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changeset |
files
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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changeset |
files
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2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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changeset |
files
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2010-07-07 |
koda |
the game now respects the orientation of the frontend
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changeset |
files
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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changeset |
files
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2010-07-06 |
koda |
icons \o/
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changeset |
files
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2010-07-05 |
koda |
button to open ammomenu
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changeset |
files
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2010-07-03 |
koda |
graphics applied and fixes here and there
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changeset |
files
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2010-07-03 |
Tiy |
add other lobby graphics
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changeset |
files
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2010-07-03 |
koda |
initial support for customizing weaponset
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changeset |
files
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2010-07-03 |
koda |
szczur updated locale
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changeset |
files
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2010-07-03 |
koda |
partially apply new graphics to code
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changeset |
files
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2010-07-03 |
Tiy |
new graphics for ipad frontend
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changeset |
files
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2010-07-03 |
koda |
a couple of fixes i missed previously
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changeset |
files
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2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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changeset |
files
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2010-07-03 |
koda |
further code cleanup and less redundancy
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changeset |
files
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2010-07-03 |
nemo |
merge
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changeset |
files
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2010-07-03 |
koda |
make runtime quality check for iDevices
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changeset |
files
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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changeset |
files
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2010-07-02 |
koda |
interpret parameters before initializing everything
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changeset |
files
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2010-07-02 |
koda |
small cleanup
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changeset |
files
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2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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changeset |
files
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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changeset |
files
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2010-07-01 |
nemo |
Initialise to 0
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changeset |
files
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2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
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changeset |
files
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2010-07-01 |
HSR |
New music for City theme
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changeset |
files
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2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
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changeset |
files
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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changeset |
files
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2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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changeset |
files
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2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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changeset |
files
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2010-07-01 |
nemo |
merge (I'll get it next time)
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changeset |
files
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2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
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changeset |
files
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2010-06-30 |
koda |
tiy new overlay graphics
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changeset |
files
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2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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changeset |
files
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2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
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changeset |
files
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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changeset |
files
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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changeset |
files
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2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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changeset |
files
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2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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changeset |
files
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2010-06-29 |
sheepluva |
bee:
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changeset |
files
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2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
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changeset |
files
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2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
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changeset |
files
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2010-06-29 |
sheepluva |
rope: another, small optimization
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changeset |
files
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2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
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changeset |
files
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2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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changeset |
files
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2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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changeset |
files
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2010-06-29 |
sheepluva |
rope: another small optimization
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changeset |
files
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2010-06-29 |
sheepluva |
rope: tiny optimisation
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changeset |
files
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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changeset |
files
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2010-06-28 |
unc0rr |
merge
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changeset |
files
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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changeset |
files
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