Fri, 13 Apr 2018 13:03:51 -0400 |
nemo |
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
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Fri, 13 Apr 2018 00:17:30 +0200 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
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Thu, 12 Apr 2018 16:56:06 +0200 |
Wuzzy |
Use QDir::Files to read ammo schemes
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Thu, 12 Apr 2018 14:52:47 +0200 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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Thu, 12 Apr 2018 00:40:10 +0200 |
Wuzzy |
Update changelog
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Wed, 11 Apr 2018 17:59:59 -0400 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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Sun, 08 Apr 2018 00:52:22 +0200 |
sheepluva |
cleanup whitespaces, add braces to for loops
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Sun, 08 Apr 2018 00:26:33 +0200 |
alfadur |
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
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Sat, 07 Apr 2018 23:38:19 +0200 |
sheepluva |
Quick Game: ignore hidden themes
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Sat, 07 Apr 2018 22:16:36 +0200 |
sheepluva |
Fix segfault on game halt (if no logfile)
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Fri, 06 Apr 2018 12:34:23 -0400 |
nemo |
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
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