Wed, 01 Jan 2014 13:22:46 +0400 |
unc0rr |
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
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Wed, 01 Jan 2014 00:45:28 +0400 |
unc0rr |
This is the way I like it:
0.9.20
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Wed, 01 Jan 2014 00:18:10 -0500 |
nemo |
tip is no longer .20 compatible
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Tue, 31 Dec 2013 00:53:29 +0400 |
unc0rr |
Some fixes
0.9.20
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Wed, 01 Jan 2014 00:45:28 +0400 |
unc0rr |
This is the way I like it:
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Tue, 31 Dec 2013 00:17:58 +0400 |
unc0rr |
Not a thing which is needed in release tarball
0.9.20
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Mon, 30 Dec 2013 23:28:47 -0500 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
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Mon, 30 Dec 2013 23:28:47 -0500 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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Tue, 31 Dec 2013 04:56:16 +0100 |
koda |
Added tag 0.9.20-release for changeset af0520a6bf00
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Fri, 03 Jan 2014 01:40:50 +0100 |
koda |
remove one spurious WARNING tag from cmake message
0.9.20
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Tue, 31 Dec 2013 01:33:49 +0100 |
koda |
merge from .20 again
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Fri, 03 Jan 2014 01:40:23 +0100 |
koda |
improve OSX SDK selection when build and deploy target don't match
0.9.20
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Tue, 31 Dec 2013 00:32:55 +0100 |
koda |
switch every optimization from Os to O2
0.9.20 0.9.20-release
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Mon, 30 Dec 2013 18:29:23 -0500 |
nemo |
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
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Tue, 31 Dec 2013 00:53:29 +0400 |
unc0rr |
Some fixes
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Tue, 31 Dec 2013 00:19:12 +0100 |
koda |
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
0.9.20
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Tue, 31 Dec 2013 00:17:58 +0400 |
unc0rr |
Not a thing which is needed in release tarball
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Mon, 30 Dec 2013 14:56:47 -0500 |
nemo |
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
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Mon, 30 Dec 2013 13:34:24 -0500 |
nemo |
merge from .20
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Sun, 29 Dec 2013 12:37:05 +0100 |
koda |
merge
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Sun, 29 Dec 2013 15:08:52 +0400 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
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Sun, 29 Dec 2013 15:07:51 +0400 |
unc0rr |
A bit of formatting
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Sun, 29 Dec 2013 12:32:36 +0400 |
unc0rr |
Be friendly with pas2c
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Sat, 28 Dec 2013 12:35:30 -0500 |
nemo |
debian is pedantic and isn't aware this is just a dev comment
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Sat, 28 Dec 2013 11:01:28 -0500 |
nemo |
Delete Application
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Sat, 28 Dec 2013 08:18:41 -0500 |
nemo |
also make drill much much less likely to explode on shallow angles
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Fri, 27 Dec 2013 23:52:04 -0500 |
nemo |
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
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Fri, 27 Dec 2013 17:06:21 -0500 |
nemo |
add the source image so it doesn't get misplaced again
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