Thu, 02 Jan 2014 23:52:34 -0500 nemo hey, if unc0rr can screw with gravity...
Sat, 04 Jan 2014 02:18:57 +0100 koda explicitly set linker library path for pascal when deploying an older version 0.9.20
Fri, 03 Jan 2014 01:41:32 +0100 koda merge cmake osx sdk changes
Sat, 04 Jan 2014 02:18:57 +0100 koda allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
Fri, 03 Jan 2014 00:46:23 +0400 unc0rr Oops, fix message
Sat, 04 Jan 2014 02:18:57 +0100 nemo I'd meant for this to match the frontend 0.9.20
Fri, 03 Jan 2014 00:37:48 +0400 unc0rr - Utility script for parameters handling
Sat, 04 Jan 2014 02:18:57 +0100 koda fix git hash reporting 0.9.20
Wed, 01 Jan 2014 23:41:49 +0400 unc0rr Only emit roomNameUpdated when it actually is changed
Sat, 04 Jan 2014 02:18:57 +0100 koda have revinfo also try to pick up git hashes 0.9.20
Wed, 01 Jan 2014 23:28:24 +0400 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752 0.9.20
Wed, 01 Jan 2014 13:42:38 +0400 unc0rr Try to keep old weapon sets (not tested at all)
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
Wed, 01 Jan 2014 13:22:46 +0400 unc0rr Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
Wed, 01 Jan 2014 00:45:28 +0400 unc0rr This is the way I like it: 0.9.20
Wed, 01 Jan 2014 00:18:10 -0500 nemo tip is no longer .20 compatible
Tue, 31 Dec 2013 00:53:29 +0400 unc0rr Some fixes 0.9.20
Wed, 01 Jan 2014 00:45:28 +0400 unc0rr This is the way I like it:
Tue, 31 Dec 2013 00:17:58 +0400 unc0rr Not a thing which is needed in release tarball 0.9.20
Mon, 30 Dec 2013 23:28:47 -0500 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
Mon, 30 Dec 2013 23:28:47 -0500 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
Tue, 31 Dec 2013 04:56:16 +0100 koda Added tag 0.9.20-release for changeset af0520a6bf00
Fri, 03 Jan 2014 01:40:50 +0100 koda remove one spurious WARNING tag from cmake message 0.9.20
Tue, 31 Dec 2013 01:33:49 +0100 koda merge from .20 again
Fri, 03 Jan 2014 01:40:23 +0100 koda improve OSX SDK selection when build and deploy target don't match 0.9.20
Tue, 31 Dec 2013 00:32:55 +0100 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
Mon, 30 Dec 2013 18:29:23 -0500 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 +3000 tip