Thu, 23 Jul 2015 19:51:14 +0300 |
unc0rr |
Don't allow too big messages from clients
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Tue, 21 Jul 2015 23:51:58 +0300 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Tue, 21 Jul 2015 08:28:48 -0400 |
nemo |
disable land dump when using blurry land setting.
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Sun, 19 Jul 2015 13:19:20 +0200 |
sheepluva |
some visual tweaks to art theme. sue. me.
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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Thu, 16 Jul 2015 22:16:35 +0200 |
sheepluva |
change theme used by sniper training, for performance reasons
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Thu, 16 Jul 2015 21:50:59 +0200 |
sheepluva |
remove 2 training missions as suggested in issue #868
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Thu, 16 Jul 2015 08:39:35 -0400 |
nemo |
CRLF purge
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Wed, 15 Jul 2015 00:27:12 +0200 |
sheepluva |
small german string fix
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Tue, 14 Jul 2015 20:06:07 +0900 |
mikade |
ups, remove random testing vars
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Tue, 14 Jul 2015 20:01:15 +0900 |
mikade |
tentative/lazy fixes for unC0Rr's evil
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Tue, 14 Jul 2015 03:45:27 +0200 |
sheepluva |
update german translation
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Tue, 14 Jul 2015 02:01:58 +0200 |
sheepluva |
merge
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Tue, 14 Jul 2015 01:56:47 +0200 |
wuzzy |
update for "that sinking feeling"
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Mon, 13 Jul 2015 23:30:12 +0200 |
sheepluva |
fix some typos
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Mon, 13 Jul 2015 22:10:01 +0200 |
wuzzy |
german lua strings translation
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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Sun, 12 Jul 2015 23:15:39 +0200 |
sheepluva |
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
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