2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-30 koda libav name refactor
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
2012-10-30 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 Vatten new script specialising in altering weapon behaviour 0.9.18
2012-10-29 koda merge from stable
2012-10-29 szczur polish language update (+ closes issue 322) 0.9.18
2012-10-29 nemo consistent line endings 0.9.18
2012-10-29 nemo consistent line endings
2012-10-29 nemo fix reserved hats from scripting 0.9.18
2012-10-29 nemo fix reserved hats from scripting
2012-10-29 Star remove cleaver gradient 0.9.18
2012-10-29 Star remove cleaver gradient
2012-10-29 koda merge trunk in 0.9.18 0.9.18
2012-10-29 koda dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 unc0rr Change messages a bit
2012-10-29 unc0rr Mutant script
2012-10-29 nemo Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29 Xeli Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 nemo darken and contrast the gray images to distinguish more easily from pink
2012-10-29 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-29 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 unc0rr boo, koda
2012-10-29 koda this commit is a no-op
2012-10-29 koda close engine shortcut, from the discussion in issue 317
2012-10-28 koda disable fps widget when recording
2012-10-28 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-28 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 koda increase framerate and bitrate (issue 427)
2012-10-28 nemo double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 unc0rr Slight update of russian translation
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28 Xeli add SDL as an dependency hedgeroid
2012-10-28 sheepluva let animation objects delete themselves after they are not being used anymore
2012-10-28 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
2012-10-28 nemo more like here
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-28 nemo Workaround for visual bug. Issue #442
2012-10-28 Xeli merge hedgeroid branch with tip hedgeroid
2012-10-28 koda add flag of the soviet union (issue 297)
2012-10-28 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 koda merge
2012-10-28 koda forgot to remove these files when reverting tremor
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-28 koda disable audio dampening on mobile
2012-10-27 szczur polish translation update (bug448)
2012-10-28 nemo issue #428 - move power to after team labels
2012-10-27 sheepluva german engine translation update
2012-10-27 sheepluva german Qt-Frontend translation update
2012-10-27 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27 sheepluva these files had the executable flag/permission set
2012-10-27 nemo Issue #443 - change in syntax for effects
2012-10-27 koda minor macro cleanup
2012-10-27 ChipHome updated italian translation (#447)
2012-10-26 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-26 unc0rr Oops, fix room players list emptyness
2012-10-26 unc0rr This should cover all entries from issue 438
2012-10-26 unc0rr Fix cake splashing bug (issue 429)
2012-10-26 unc0rr No hacks! Fix issue 437
2012-10-26 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26 nemo eh. might as well toss this in for reference purposes
2012-10-26 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 nemo issue #445 spin math
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-10-26 koda 0.9.18 release branch 0.9.18
2012-10-25 nemo Restore -gv, limit points to template dimensions
2012-10-25 nemo -gv was causing broken behaviour
2012-10-25 nemo add gsoc students. also sphrix to translators
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda finally videorec on osx
2012-10-24 koda I hate Windows and it hates me...
2012-10-24 Randy add surname to credits
2012-10-24 koda support video recording on windows with automation and headers
2012-10-24 koda enable png support under win32
2012-10-24 koda hgignore and skip one config file for win32
2012-10-24 koda download SDL dlls if not present
2012-10-24 koda update SDL headers for winutils
2012-10-24 unc0rr Make explosion look depend less on fps
2012-10-24 koda fuuuuuuuuuuuu don't use stack checking
2012-10-24 nemo missing nil test
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-23 unc0rr Get rid of C-style operators
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 nemo tweak tab styling
2012-10-23 koda tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 nemo tweak tab appearance to try to appease koda
2012-10-23 koda forgot modality for this widget
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda add standard copyright header
2012-10-23 koda don't try to delete a default scheme
2012-10-23 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Track targets better in multiattack mode
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-10-22 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 nemo Someone should look this over to make sure it should stay in
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 unc0rr 0.9.17 -> 0.9.18 changelog
2012-10-21 nemo crude workaround for problem inu reported with sound button
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 unc0rr Fix include
2012-10-20 unc0rr Fix build physfslayer
2012-10-21 nemo Fix knockball
2012-10-20 unc0rr Workaround over QIcon failing to load from physfs physfslayer
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-20 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
2012-10-21 unc0rr Remove deprecated signals
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-10-20 unc0rr Many bugfixes and features to FileEngine physfslayer
2012-10-20 unc0rr Don't need this button anymore
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-18 nemo damn nots
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-10-17 nemo I like this condition for home run better
2012-10-16 unc0rr Better error handling
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-13 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-13 unc0rr Switch to vector library for arrays
2012-10-13 sheepluva small tweak. (reverse mouse wheel directions for color change)
2012-10-12 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 unc0rr UNBAN implementation
2012-10-12 sheepluva add Randy to extended credits
2012-10-11 sphrix french translation. primarily of the campaign.
2012-10-11 unc0rr Better use random number here
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr - Finish conversion to nicks model
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-10 unc0rr Restore old context menu behavior
2012-10-10 nemo no. still doesn't work right
2012-10-09 unc0rr Please pas2c
2012-10-09 unc0rr - Enable chat context menu actions
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 unc0rr Further work on moving to players list model
2012-10-06 unc0rr Simplify file loading procedure
2012-10-05 unc0rr Start moving to players list model.
2012-10-03 unc0rr No commit message
2012-10-01 unc0rr - Fix warnings and hints
2012-09-30 unc0rr Show more statuses in icons.
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 unc0rr Fix some hints
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-27 unc0rr Oops
2012-09-26 unc0rr Fix framing
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-25 koda only accept RELASE and DEBUG build type configuration
2012-09-25 koda another little tweak
2012-09-25 koda sdl_extras updated/fixed (is this file still needed?)
2012-09-24 koda forgot a few checks from rev f40c65ae3eab
2012-09-24 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 koda slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 unc0rr Make sheepluva happy
2012-09-22 unc0rr Allow using system proxy settings
2012-09-21 unc0rr - Small fix
2012-09-21 unc0rr Support for proxies (not tested)
2012-09-20 koda blindly trying to fix the android build
2012-09-20 koda nicer debug log visuals on ios
2012-09-20 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-16 Medo Hedgeroid: Updated base locale
2012-09-20 koda issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 koda updated ios project file
2012-09-16 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Medo Merge
2012-09-16 ChipHome Italian translation update
2012-09-11 ChipHome Italian engine translation update
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 unc0rr 'h' status for room admins
2012-09-09 unc0rr Reset to default colors button
2012-09-09 unc0rr - Some improvements to tr() calls
2012-09-09 unc0rr - Fix some warnings in frontend
2012-09-09 unc0rr Polish settings page a bit
2012-09-08 unc0rr More consistency in terminology
2012-09-07 sheepluva merging in campaign updates - please test
2012-09-05 belphegorr Fixed grammar/vocabulary and improved balance
(0) -3000 -1000 -224 +224 +1000 +3000 tip