Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
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Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
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Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
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Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
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Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
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Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
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Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
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Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
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Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
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Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
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