Sat, 13 Nov 2010 11:33:50 +0300 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 unc0rr Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 12:35:30 -0500 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change 0.9.14
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release 0.9.14
Fri, 12 Nov 2010 12:21:40 -0500 nemo remove floating point/rounding
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:17:25 +0100 koda raised version number
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 12 Nov 2010 21:42:27 +0300 unc0rr Fix typo 0.9.14
Fri, 12 Nov 2010 15:20:54 +0100 koda yay i'm free to break things again!
Fri, 12 Nov 2010 20:42:36 +0300 unc0rr Make server listen on ipv4 interface only 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Fri, 12 Nov 2010 09:49:46 +0100 koda merge this two safe commits from trunk to release branch 0.9.14
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Thu, 11 Nov 2010 23:24:06 +0100 Henek added getrandom and addcaption to lua
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Thu, 11 Nov 2010 11:04:24 -0500 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 10:51:38 -0500 nemo er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 nemo Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Thu, 11 Nov 2010 00:38:12 +0100 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 19:43:13 +0100 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 Henek added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 nemo hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 Henek removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 unc0rr Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 unc0rr More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 unc0rr Optimized graphics by size using
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 sheepluva changelog
Mon, 08 Nov 2010 19:36:51 -0500 nemo restore circle
Tue, 09 Nov 2010 00:21:59 +0100 Henek added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 koda merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 Henek fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 TheException Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 koda merge
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 nemo fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 nemo no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 17:40:55 -0500 nemo better end of turn in infinite attack mode. NEEDS TESTING.
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