Sat, 17 Mar 2012 14:13:16 -0400 | nemo | Adding leftX/rightX/topY to simplify determining bounds based on map playing area. | changeset | files |
Sat, 17 Mar 2012 14:02:11 -0400 | nemo | I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle? | changeset | files |
Sat, 17 Mar 2012 13:16:50 -0400 | nemo | orient kamikaze correctly when going through portals | changeset | files |
Wed, 14 Mar 2012 23:58:56 -0400 | nemo | oh yeah, dY... | changeset | files |