2011-10-06 Guillaume Englert Add Cave theme
2011-10-06 koda (a lot of) ooops
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-05 unc0rr Tiny cleanup
2011-10-05 koda the retina infection keeps spreading...
2011-10-05 koda be a good memory aware citizen
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 koda infecting sheepluva's mission graphics with retina images
2011-09-30 koda a little code cleanup
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-30 koda translators missed me
2011-09-30 koda fix hats of the AI team file for ios
2011-09-30 koda fix issue 287, default cmake build type
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 sheepluva training screen localization works now
2011-09-28 sheepluva load mission caption and description from localization file (WIP)
2011-10-28 Xeli New market version hedgeroid
2011-09-28 mikade mikade making sheepluva happy again
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-27 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
2011-09-27 sheepluva stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
2011-09-27 sheepluva oops, I forgot I wanted to fix that before committing xD
2011-10-20 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-09-27 nemo this needs to actually return something
2011-10-09 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
2011-09-26 sheepluva I must not use source files as clipboard.
2011-10-09 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 Xeli How did freetype even compile with this in it? hedgeroid
2011-09-26 unc0rr - Add unique id to replay file name
2011-10-08 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-10-07 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
2011-09-25 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-25 Xeli merge hedgeroid
2011-09-25 sheepluva fix somebody's sed-oops
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-25 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 koda warnings round also for ios
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unc0rr Fix some warnings
2011-09-24 unc0rr Store replays for further analysis
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 sheepluva I wanted to move this line, not to delete it heh.
2011-09-24 sheepluva code cleanup/etc
2011-09-24 koda fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 koda close branch 0.9.16
2011-09-24 koda yeah, fix dates -.-
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-24 koda use a real button instead of a cellview in statspage
2011-10-16 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-23 koda don't rumble while synchronising a demo/save
2011-09-22 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 koda prevent screen locking while synching saves (can take some time)
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 koda using fpc 2.7.1 in ios project file
2011-09-19 sheepluva also merge 0.9.16 in to make koda happy
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 nemo return nil for position if no gear
2011-09-19 koda fix mac compilation 0.9.16
2011-09-18 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
2011-09-18 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
2011-09-18 sheepluva another fix for a popup window that had no style 0.9.16
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-17 unc0rr Include lib* into src package 0.9.16
2011-09-17 unc0rr okay, let's revert this for now 0.9.16
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 sheepluva fix style of lobby chatroom user context menu 0.9.16
2011-09-17 nemo oops, it was already added
2011-09-17 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
2011-09-17 nemo Add straight lines to changelog
2011-09-17 unc0rr Merge recent changes from default 0.9.16
2011-09-17 sheepluva update copyright year of README
2011-09-17 mikade change the changelog
2011-09-16 sheepluva update credits a bit
2011-09-16 sheepluva german translations, a lot was still missing -.-
2011-09-16 nemo typo
2011-09-25 Xeli Attempt to prevent oom after restarting too many times hedgeroid
2011-09-16 nemo merge
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo merge
2011-09-16 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
2011-09-16 inu pt update
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 Xeli merge hedgeroid
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-09-16 nemo Aaaaalllways!
2011-09-16 Marco Bresciani Italian translation
2011-09-16 sheepluva whoops, this line got lost in merging action
2011-09-16 szczur Polish translation updates
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 mikade check waterline
2011-09-15 sheepluva moar sparkles :3
2011-09-15 nemo Avoid hog repeating himself
2011-09-15 Palewolf Spanish translation
2011-09-15 sheepluva TestRectForObstacle: areas outside map borders are not passable
2011-09-15 sheepluva changeĀ²log
2011-09-15 Henek merge :(
2011-09-15 sheepluva fix back button location in post-game stats screen
2011-09-15 Henek updateing swedish translation
2011-09-15 unc0rr 0.9.16 branch 0.9.16
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-09-14 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-14 nemo Updated translation after typo fix
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 koda merge
2011-09-14 sheepluva some love for TeamHeadband.png
2011-09-14 mikade Updates to golf theme.
2011-09-14 nemo merge
2011-09-14 mikade oops, just burning through commits today.
2011-09-14 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
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