Tue, 27 Aug 2013 01:25:46 +0300 |
Periklis Ntanasis |
less variables used to save the checkpoints - potential breakage xD
spacecampaign
|
changeset |
files
|
Sun, 27 Oct 2013 00:39:06 +0400 |
unc0rr |
Oops, looked in the deprecated file
|
changeset |
files
|
Mon, 26 Aug 2013 06:23:19 +0300 |
Periklis Ntanasis |
fix typo in cosmos
spacecampaign
|
changeset |
files
|
Sat, 26 Oct 2013 13:58:49 -0400 |
nemo |
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
|
changeset |
files
|
Mon, 26 Aug 2013 06:13:36 +0300 |
Periklis Ntanasis |
save main missions' status
spacecampaign
|
changeset |
files
|
Thu, 24 Oct 2013 21:18:22 -0400 |
nemo |
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
|
changeset |
files
|
Mon, 26 Aug 2013 02:08:11 +0300 |
Periklis Ntanasis |
more chanllenge details in ice02
spacecampaign
|
changeset |
files
|
Thu, 24 Oct 2013 14:02:26 -0400 |
nemo |
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
|
changeset |
files
|
Sat, 24 Aug 2013 06:36:02 +0300 |
Periklis Ntanasis |
strings checked, all ok except ice02 that will be probably changed
spacecampaign
|
changeset |
files
|
Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
|
changeset |
files
|
Sat, 24 Aug 2013 04:14:33 +0300 |
Periklis Ntanasis |
added death planet in cosmos without the order restriction yet
spacecampaign
|
changeset |
files
|
Wed, 23 Oct 2013 12:46:29 -0400 |
nemo |
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
|
changeset |
files
|
Fri, 23 Aug 2013 23:46:10 +0300 |
Periklis Ntanasis |
added death01 in cosmos
spacecampaign
|
changeset |
files
|
Wed, 23 Oct 2013 04:35:23 +0200 |
koda |
add /history command from chat
|
changeset |
files
|
Fri, 23 Aug 2013 03:43:53 +0300 |
Periklis Ntanasis |
description and image
spacecampaign
|
changeset |
files
|
Mon, 21 Oct 2013 12:38:24 -0400 |
nemo |
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
|
changeset |
files
|
Thu, 22 Aug 2013 23:46:34 +0300 |
Periklis Ntanasis |
dialogs
spacecampaign
|
changeset |
files
|
Sun, 20 Oct 2013 20:10:09 -0400 |
nemo |
avoid infinite loop
|
changeset |
files
|
Thu, 22 Aug 2013 20:56:18 +0300 |
Periklis Ntanasis |
second human hog for dialogs
spacecampaign
|
changeset |
files
|
Sun, 20 Oct 2013 18:25:58 -0400 |
nemo |
make landspray build across too
|
changeset |
files
|
Thu, 22 Aug 2013 19:57:07 +0300 |
Periklis Ntanasis |
win event
spacecampaign
|
changeset |
files
|
Sat, 19 Oct 2013 23:44:40 -0400 |
nemo |
call bounce sound less often
|
changeset |
files
|
Thu, 22 Aug 2013 03:21:30 +0300 |
Periklis Ntanasis |
event in case hero dies
spacecampaign
|
changeset |
files
|
Sat, 19 Oct 2013 16:10:57 -0400 |
nemo |
Prevent attacking yourself w/ plane from crashing
|
changeset |
files
|
Thu, 22 Aug 2013 03:06:30 +0300 |
Periklis Ntanasis |
forgotten file and death planet map and some logic
spacecampaign
|
changeset |
files
|
Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
|
changeset |
files
|
Wed, 21 Aug 2013 03:37:36 +0300 |
Periklis Ntanasis |
description and image
spacecampaign
|
changeset |
files
|
Sat, 19 Oct 2013 00:42:24 +0400 |
unc0rr |
uhm... a feature
|
changeset |
files
|
Wed, 21 Aug 2013 03:15:29 +0300 |
Periklis Ntanasis |
removed debug prints
spacecampaign
|
changeset |
files
|
Fri, 18 Oct 2013 16:05:31 +0400 |
unc0rr |
Some tweaks to ellipse code to produce less points
|
changeset |
files
|
Wed, 21 Aug 2013 02:06:31 +0300 |
Periklis Ntanasis |
checkpoint system seems complete
spacecampaign
|
changeset |
files
|
Fri, 18 Oct 2013 15:26:43 +0400 |
unc0rr |
Draw rectangles and ellipses!
|
changeset |
files
|
Tue, 20 Aug 2013 06:07:58 +0300 |
Periklis Ntanasis |
fixed weapon type typo
spacecampaign
|
changeset |
files
|
Tue, 15 Oct 2013 23:07:22 +0400 |
unc0rr |
Allow user to enter password for the room he joins
|
changeset |
files
|
Tue, 20 Aug 2013 05:54:24 +0300 |
Periklis Ntanasis |
check point fixes
spacecampaign
|
changeset |
files
|
Tue, 15 Oct 2013 22:38:32 +0400 |
unc0rr |
Fix issue 662
|
changeset |
files
|
Tue, 20 Aug 2013 04:46:38 +0300 |
Periklis Ntanasis |
added custom lua split
spacecampaign
|
changeset |
files
|
Tue, 15 Oct 2013 11:35:46 +0200 |
koda |
min->max
|
changeset |
files
|
Mon, 19 Aug 2013 21:12:53 +0300 |
Periklis Ntanasis |
position saving functions
spacecampaign
|
changeset |
files
|
Tue, 15 Oct 2013 01:15:39 +0200 |
koda |
Fix bug 656 by using the right resolution values
|
changeset |
files
|
Sat, 17 Aug 2013 04:39:17 +0300 |
Periklis Ntanasis |
custom stats
spacecampaign
|
changeset |
files
|
Mon, 14 Oct 2013 23:57:31 +0400 |
unc0rr |
- Frontend finally learns how to create passworded room
|
changeset |
files
|
Sat, 17 Aug 2013 04:10:39 +0300 |
Periklis Ntanasis |
game against red team seems ok
spacecampaign
|
changeset |
files
|
Mon, 14 Oct 2013 00:33:10 -0400 |
nemo |
don't kill rope if not extended
|
changeset |
files
|
Sat, 17 Aug 2013 01:51:20 +0300 |
Periklis Ntanasis |
scenario of escape seems ok
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 23:23:43 +0200 |
koda |
sigh
|
changeset |
files
|
Fri, 16 Aug 2013 21:56:06 +0300 |
Periklis Ntanasis |
this seems to work fine for the escape scenario
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 23:04:56 +0200 |
koda |
and wrap the last variable so that the regex will never fail
|
changeset |
files
|
Fri, 16 Aug 2013 04:56:06 +0300 |
Periklis Ntanasis |
many dialogs and events
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 14:40:14 -0400 |
nemo |
merge last rev
|
changeset |
files
|
Thu, 15 Aug 2013 05:37:31 +0300 |
Periklis Ntanasis |
more dialogs
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 22:31:51 +0400 |
unc0rr |
Unbreak access to Data dir in profile broken in r8b48c27201af
|
changeset |
files
|
Sun, 13 Oct 2013 14:21:35 -0400 |
nemo |
fix driver logging
|
changeset |
files
|
Thu, 15 Aug 2013 05:19:46 +0300 |
Periklis Ntanasis |
first dialogs
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 21:53:42 +0400 |
unc0rr |
Send +i status of all players to logged-in users
|
changeset |
files
|
Wed, 14 Aug 2013 23:47:54 +0300 |
Periklis Ntanasis |
fruit planet part 2
spacecampaign
|
changeset |
files
|
Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
|
changeset |
files
|
Tue, 13 Aug 2013 00:02:53 +0300 |
Periklis Ntanasis |
small fix and image/description
spacecampaign
|
changeset |
files
|
Fri, 11 Oct 2013 13:06:04 -0400 |
nemo |
disable side borders if bounce or wrap
|
changeset |
files
|
Mon, 12 Aug 2013 22:29:28 +0300 |
Periklis Ntanasis |
changes regarding the difficulty and AI demo brake error
spacecampaign
|
changeset |
files
|
Fri, 11 Oct 2013 10:42:50 -0400 |
nemo |
tiny tweak to silly mode
|
changeset |
files
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
changeset |
files
|
Sun, 11 Aug 2013 22:28:58 +0300 |
Periklis Ntanasis |
stats in case of win
spacecampaign
|
changeset |
files
|
Fri, 11 Oct 2013 00:07:23 +0200 |
koda |
fail early when an incompatible qt version is found
|
changeset |
files
|
Sat, 10 Aug 2013 22:57:27 +0300 |
Periklis Ntanasis |
custom stats in case of lose
spacecampaign
|
changeset |
files
|
Fri, 11 Oct 2013 00:04:36 +0200 |
koda |
fail early when an incompatible cmake version is found
|
changeset |
files
|
Sat, 10 Aug 2013 22:44:51 +0300 |
Periklis Ntanasis |
bug finaly fixed
spacecampaign
|
changeset |
files
|
Thu, 10 Oct 2013 23:33:22 +0200 |
koda |
set the correct framework search path for freepascal on darwin, targetting future cmake releases
|
changeset |
files
|
Sat, 10 Aug 2013 21:08:39 +0300 |
Periklis Ntanasis |
previous fix was wrong..
spacecampaign
|
changeset |
files
|
Wed, 09 Oct 2013 01:18:34 +0200 |
koda |
add a few comments inside cmakepascalinformation
|
changeset |
files
|
Sat, 10 Aug 2013 20:44:26 +0300 |
Periklis Ntanasis |
fix bug that make precise key not responding
spacecampaign
|
changeset |
files
|
Thu, 10 Oct 2013 15:05:51 +0400 |
unc0rr |
Fill PageEditTeam containers only when it is actually required:
|
changeset |
files
|
Sat, 10 Aug 2013 20:38:20 +0300 |
Periklis Ntanasis |
change regarding the difficulty in escape
spacecampaign
|
changeset |
files
|
Wed, 09 Oct 2013 20:25:16 -0400 |
nemo |
skip kill for bounce
|
changeset |
files
|
Sat, 10 Aug 2013 04:39:47 +0300 |
Periklis Ntanasis |
added crates
spacecampaign
|
changeset |
files
|
Wed, 09 Oct 2013 20:23:06 -0400 |
nemo |
kill rope on wrap
|
changeset |
files
|
Sat, 10 Aug 2013 04:16:26 +0300 |
Periklis Ntanasis |
some fixes to the map and the events
spacecampaign
|
changeset |
files
|
Wed, 09 Oct 2013 20:16:34 -0400 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
|
changeset |
files
|
Sat, 10 Aug 2013 03:56:50 +0300 |
Periklis Ntanasis |
event for escape win
spacecampaign
|
changeset |
files
|
Tue, 08 Oct 2013 23:38:45 +0400 |
unc0rr |
Icons for 'i' and 'c' flags
|
changeset |
files
|
Sat, 10 Aug 2013 02:55:28 +0300 |
Periklis Ntanasis |
changed rounds till suden death
spacecampaign
|
changeset |
files
|
Tue, 08 Oct 2013 10:28:57 +0400 |
unc0rr |
boo, nemo, boo
|
changeset |
files
|
Sat, 10 Aug 2013 02:54:15 +0300 |
Periklis Ntanasis |
some changes in the map, hog placing etc
spacecampaign
|
changeset |
files
|
Mon, 07 Oct 2013 21:31:47 -0400 |
nemo |
make this a tiny bit less aggressive
|
changeset |
files
|
Sat, 10 Aug 2013 00:00:41 +0300 |
Periklis Ntanasis |
fixed bug that make hog not able to move
spacecampaign
|
changeset |
files
|
Mon, 07 Oct 2013 21:31:28 -0400 |
nemo |
Issue #581
|
changeset |
files
|
Fri, 09 Aug 2013 23:30:33 +0300 |
Periklis Ntanasis |
events
spacecampaign
|
changeset |
files
|
Mon, 07 Oct 2013 23:36:40 +0400 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
|
changeset |
files
|
Fri, 09 Aug 2013 19:48:23 +0300 |
Periklis Ntanasis |
hide hogs and spawn them per waves
spacecampaign
|
changeset |
files
|
Mon, 07 Oct 2013 22:22:49 +0400 |
unc0rr |
Scroll chat widget to bottom on show and resize events
|
changeset |
files
|
Thu, 08 Aug 2013 22:17:02 +0300 |
Periklis Ntanasis |
added newly created hogs
spacecampaign
|
changeset |
files
|
Fri, 04 Oct 2013 18:41:06 +0400 |
unc0rr |
Fix this for me
|
changeset |
files
|
Thu, 08 Aug 2013 18:24:40 +0300 |
Periklis Ntanasis |
fix bugs and some changes regarting the difficulty in desert02
spacecampaign
|
changeset |
files
|
Thu, 03 Oct 2013 14:47:33 -0400 |
nemo |
add world edges to config
|
changeset |
files
|
Thu, 08 Aug 2013 04:33:45 +0300 |
Periklis Ntanasis |
dialogs, events for hero death and side choice
spacecampaign
|
changeset |
files
|
Thu, 03 Oct 2013 12:22:12 -0400 |
nemo |
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
|
changeset |
files
|
Wed, 07 Aug 2013 23:28:24 +0300 |
Periklis Ntanasis |
forgot to commit the new files :/
spacecampaign
|
changeset |
files
|
Thu, 03 Oct 2013 12:10:30 -0400 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
|
changeset |
files
|
Wed, 07 Aug 2013 23:27:40 +0300 |
Periklis Ntanasis |
fruit planet main mission first commit
spacecampaign
|
changeset |
files
|
Mon, 30 Sep 2013 22:46:48 +0400 |
unc0rr |
Modify Racer script so it could work with special points
|
changeset |
files
|
Wed, 07 Aug 2013 04:06:52 +0300 |
Periklis Ntanasis |
removing the Mission prefix from the campaign front end page
spacecampaign
|
changeset |
files
|
Mon, 30 Sep 2013 13:43:55 -0400 |
nemo |
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
|
changeset |
files
|
Wed, 07 Aug 2013 00:31:28 +0300 |
Periklis Ntanasis |
forgot to commit the description :/
spacecampaign
|
changeset |
files
|
Mon, 30 Sep 2013 12:37:44 -0400 |
nemo |
move border back a bit from left/right bounds, bee tweak
|
changeset |
files
|
Wed, 07 Aug 2013 00:27:26 +0300 |
Periklis Ntanasis |
desert02 image and description
spacecampaign
|
changeset |
files
|
Sun, 29 Sep 2013 19:03:15 -0400 |
nemo |
Make a few more gears honour world edge checks
|
changeset |
files
|
Wed, 07 Aug 2013 00:02:58 +0300 |
Periklis Ntanasis |
fix bug, not triggered event
spacecampaign
|
changeset |
files
|
Mon, 30 Sep 2013 00:21:28 +0400 |
unc0rr |
merge
|
changeset |
files
|
Tue, 06 Aug 2013 23:34:24 +0300 |
Periklis Ntanasis |
stats and minor corrections, difficulty adjustment
spacecampaign
|
changeset |
files
|
Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
|
changeset |
files
|
Mon, 30 Sep 2013 00:20:58 +0400 |
unc0rr |
Incomplete implementation of 'special points' in drawn maps (crashes engine)
|
changeset |
files
|
Mon, 05 Aug 2013 20:02:16 +0300 |
Periklis Ntanasis |
seems ok, stats to be added
spacecampaign
|
changeset |
files
|
Fri, 27 Sep 2013 21:52:21 -0400 |
nemo |
was a bit hard to read
|
changeset |
files
|
Mon, 05 Aug 2013 19:49:43 +0300 |
Periklis Ntanasis |
event for win
spacecampaign
|
changeset |
files
|
Fri, 27 Sep 2013 12:58:21 +0400 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
|
changeset |
files
|
Mon, 05 Aug 2013 19:45:55 +0300 |
Periklis Ntanasis |
desert sidwquest map and basic script
spacecampaign
|
changeset |
files
|
Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
|
changeset |
files
|
Mon, 05 Aug 2013 17:07:27 +0300 |
Periklis Ntanasis |
added image and description for ice02
spacecampaign
|
changeset |
files
|
Sat, 21 Sep 2013 23:54:57 +0400 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
|
changeset |
files
|
Mon, 05 Aug 2013 16:44:56 +0300 |
Periklis Ntanasis |
stats in case of win
spacecampaign
|
changeset |
files
|
Sat, 21 Sep 2013 22:32:01 +0400 |
unc0rr |
Hash finding and checking tool
|
changeset |
files
|
Sat, 03 Aug 2013 04:02:43 +0300 |
Periklis Ntanasis |
dialogs and events for hero lose
spacecampaign
|
changeset |
files
|
Fri, 13 Sep 2013 21:55:53 +0400 |
unc0rr |
Skip some LandPixels manipulations in stats-only mode
|
changeset |
files
|
Sat, 03 Aug 2013 03:16:40 +0300 |
Periklis Ntanasis |
making it a little bit more difficult
spacecampaign
|
changeset |
files
|
Wed, 11 Sep 2013 17:58:57 -0400 |
Oimat |
French translation updates + bug #703
|
changeset |
files
|
Sat, 03 Aug 2013 03:13:10 +0300 |
Periklis Ntanasis |
finally most of the mission mechanics seems ok
spacecampaign
|
changeset |
files
|
Tue, 10 Sep 2013 00:51:11 +0200 |
koda |
update README and COPYING
|
changeset |
files
|
Fri, 02 Aug 2013 22:19:36 +0300 |
Periklis Ntanasis |
added iceplanet sidequest map and stub lua
spacecampaign
|
changeset |
files
|
Mon, 09 Sep 2013 00:33:35 +0400 |
unc0rr |
Fix bug 703
|
changeset |
files
|
Fri, 02 Aug 2013 02:03:08 +0300 |
Periklis Ntanasis |
more destructible terrain and remove teleport(debug)
spacecampaign
|
changeset |
files
|
Tue, 03 Sep 2013 18:07:17 -0400 |
nemo |
This probably fixes bug #700. untested.
|
changeset |
files
|
Fri, 02 Aug 2013 01:55:38 +0300 |
Periklis Ntanasis |
added image and description for desert01
spacecampaign
|
changeset |
files
|
Tue, 03 Sep 2013 22:48:26 +0400 |
unc0rr |
Fix official server build
|
changeset |
files
|
Fri, 02 Aug 2013 00:17:06 +0300 |
Periklis Ntanasis |
changing when some crates are spawned
spacecampaign
|
changeset |
files
|
Tue, 03 Sep 2013 22:35:57 +0400 |
unc0rr |
/watch works in testing environment
|
changeset |
files
|
Fri, 02 Aug 2013 00:01:27 +0300 |
Periklis Ntanasis |
minor fixes
spacecampaign
|
changeset |
files
|
Tue, 03 Sep 2013 00:05:38 +0400 |
unc0rr |
Start support of achievement replay query:
|
changeset |
files
|
Thu, 01 Aug 2013 23:54:45 +0300 |
Periklis Ntanasis |
stats on case of win
spacecampaign
|
changeset |
files
|
Thu, 29 Aug 2013 12:12:19 +0400 |
unc0rr |
Fix checker ready status mess
|
changeset |
files
|
Thu, 01 Aug 2013 23:43:43 +0300 |
Periklis Ntanasis |
checkpoint 5
spacecampaign
|
changeset |
files
|
Thu, 29 Aug 2013 12:02:16 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 01 Aug 2013 23:16:00 +0300 |
Periklis Ntanasis |
win conditionals
spacecampaign
|
changeset |
files
|
Thu, 29 Aug 2013 11:48:02 +0400 |
unc0rr |
Unbreak server
|
changeset |
files
|
Thu, 29 Aug 2013 12:01:19 +0400 |
unc0rr |
Unbreak server
|
changeset |
files
|
Thu, 01 Aug 2013 20:17:37 +0300 |
Periklis Ntanasis |
3rd battle event handler
spacecampaign
|
changeset |
files
|
Thu, 29 Aug 2013 10:06:19 +0400 |
unc0rr |
Fix build
|
changeset |
files
|
Thu, 01 Aug 2013 19:50:01 +0300 |
Periklis Ntanasis |
code cleanup
spacecampaign
|
changeset |
files
|
Wed, 28 Aug 2013 23:44:27 +0400 |
unc0rr |
'c' flag for contributors
|
changeset |
files
|
Thu, 01 Aug 2013 19:39:11 +0300 |
Periklis Ntanasis |
more checkpoints
spacecampaign
|
changeset |
files
|
Wed, 28 Aug 2013 23:11:05 +0400 |
unc0rr |
Push demo to idle checker on game finish
|
changeset |
files
|
Thu, 01 Aug 2013 19:17:34 +0300 |
Periklis Ntanasis |
check point 2B
spacecampaign
|
changeset |
files
|
Tue, 27 Aug 2013 17:22:07 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 01 Aug 2013 17:55:37 +0300 |
Periklis Ntanasis |
second battle A
spacecampaign
|
changeset |
files
|
Tue, 27 Aug 2013 14:12:16 +0200 |
koda |
libavinteraction: fix typo and and compiling with modern libav
|
changeset |
files
|
Thu, 01 Aug 2013 16:34:18 +0300 |
Periklis Ntanasis |
first checkpoint with saved ammo left :)
spacecampaign
|
changeset |
files
|
Sun, 25 Aug 2013 22:32:06 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Thu, 01 Aug 2013 01:47:30 +0300 |
Periklis Ntanasis |
first battle event handlers, hero starting ammo and hero death event handlers
spacecampaign
|
changeset |
files
|
Sun, 25 Aug 2013 21:43:47 +0400 |
unc0rr |
Extract time from file name, assuming it is stored in 'replay' folder
|
changeset |
files
|
Wed, 31 Jul 2013 23:08:08 +0300 |
Periklis Ntanasis |
hooray! more crates and mines
spacecampaign
|
changeset |
files
|
Sun, 25 Aug 2013 00:03:00 +0400 |
unc0rr |
Send less garbage to the server
|
changeset |
files
|
Wed, 31 Jul 2013 22:52:35 +0300 |
Periklis Ntanasis |
first dialog added, maybe reconsider the seconds the bubbles are displayed later
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 10:07:34 +0400 |
unc0rr |
Fix 'non-exhaustive pattern' crash
|
changeset |
files
|
Wed, 31 Jul 2013 21:51:40 +0300 |
Periklis Ntanasis |
mines added
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 13:33:34 +0200 |
koda |
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
|
changeset |
files
|
Wed, 31 Jul 2013 21:34:53 +0300 |
Periklis Ntanasis |
added health crate
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 12:24:31 +0200 |
koda |
make sure that linker flags are picked by the pascal rule
|
changeset |
files
|
Wed, 31 Jul 2013 21:32:26 +0300 |
Periklis Ntanasis |
added weapon crates
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 12:00:40 +0200 |
koda |
fix shared library loading by using the right variable
|
changeset |
files
|
Wed, 31 Jul 2013 20:46:47 +0300 |
Periklis Ntanasis |
strange,indexed conversion in Gimp made white areas invisible in game
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 01:13:58 +0200 |
koda |
this should prevent duplication of CMAKE_Pascal_FLAGS
|
changeset |
files
|
Wed, 31 Jul 2013 20:18:58 +0300 |
Periklis Ntanasis |
oops, hogs placing corrections
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 01:37:20 +0400 |
unc0rr |
Fix script flaw in detection of best team when sending achievement info
|
changeset |
files
|
Wed, 31 Jul 2013 20:14:41 +0300 |
Periklis Ntanasis |
added hedgehogs in desert01
spacecampaign
|
changeset |
files
|
Sat, 24 Aug 2013 00:13:15 +0400 |
unc0rr |
Store TrophyRace records in database
|
changeset |
files
|
Wed, 31 Jul 2013 18:32:28 +0300 |
Periklis Ntanasis |
finally, desert's main mission mao seems complete
spacecampaign
|
changeset |
files
|
Fri, 23 Aug 2013 16:02:08 +0400 |
unc0rr |
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
|
changeset |
files
|
Wed, 31 Jul 2013 02:29:57 +0300 |
Periklis Ntanasis |
ice planet main quest image and description
spacecampaign
|
changeset |
files
|
Tue, 20 Aug 2013 14:40:27 +0400 |
unc0rr |
Fix indentation
|
changeset |
files
|
Wed, 31 Jul 2013 01:40:19 +0300 |
Periklis Ntanasis |
desert planet main mission addition - hwp will be added when fully finished
spacecampaign
|
changeset |
files
|
Sun, 18 Aug 2013 17:52:32 +0400 |
unc0rr |
Fixes to checker
|
changeset |
files
|
Tue, 30 Jul 2013 17:32:45 +0300 |
Periklis Ntanasis |
ice01 custom stats for defeat
spacecampaign
|
changeset |
files
|
Sun, 18 Aug 2013 17:29:17 +0400 |
unc0rr |
- Some fixes to official server build
|
changeset |
files
|
Tue, 30 Jul 2013 16:40:43 +0300 |
Periklis Ntanasis |
added dialog at hero win
spacecampaign
|
changeset |
files
|
Sat, 17 Aug 2013 23:38:53 +0400 |
unc0rr |
Pass achievements info to extdbinterface
|
changeset |
files
|
Tue, 30 Jul 2013 15:30:22 +0300 |
Periklis Ntanasis |
increase health by 5 everytime hero spawn on checkpoint3
spacecampaign
|
changeset |
files
|
Tue, 06 Aug 2013 00:26:07 +0400 |
unc0rr |
Declare achievements in console statistics output
|
changeset |
files
|
Tue, 30 Jul 2013 15:00:13 +0300 |
Periklis Ntanasis |
frozen hogs bug seems fixed
spacecampaign
|
changeset |
files
|
Sat, 17 Aug 2013 14:10:09 -0400 |
Wohlstand |
Russian localisation of default voice
|
changeset |
files
|
Tue, 30 Jul 2013 13:52:53 +0300 |
Periklis Ntanasis |
event for game win
spacecampaign
|
changeset |
files
|
Fri, 16 Aug 2013 14:15:00 +0400 |
unc0rr |
Take care of some warnings from issue 688
|
changeset |
files
|
Tue, 30 Jul 2013 13:19:15 +0300 |
Periklis Ntanasis |
cleaning up debug prints
spacecampaign
|
changeset |
files
|
Fri, 16 Aug 2013 13:43:08 +0400 |
unc0rr |
Preserve weapon settings in AddAmmo. Fixes issue 450.
|
changeset |
files
|
Tue, 30 Jul 2013 13:17:48 +0300 |
Periklis Ntanasis |
rounds that hogs remain frozen seems ok
spacecampaign
|
changeset |
files
|
Fri, 16 Aug 2013 12:27:41 +0400 |
unc0rr |
Take care of issue #146
|
changeset |
files
|
Mon, 29 Jul 2013 23:25:08 +0300 |
Periklis Ntanasis |
3rd checkpoint, event to stop game when Thanta is dead
spacecampaign
|
changeset |
files
|
Tue, 13 Aug 2013 16:12:54 +0400 |
unc0rr |
gfShoppaBorder
|
changeset |
files
|
Sun, 28 Jul 2013 17:16:35 +0300 |
Periklis Ntanasis |
map changes to let hog climb, checkpoint one after icegun,starting dialog
spacecampaign
|
changeset |
files
|
Tue, 13 Aug 2013 00:12:11 -0400 |
nemo |
I'm guessing this takes care of issue #689
|
changeset |
files
|
Sat, 27 Jul 2013 20:58:18 +0300 |
Periklis Ntanasis |
added mines to the ice planet01
spacecampaign
|
changeset |
files
|
Fri, 02 Aug 2013 00:06:44 +0200 |
koda |
remove stray debug message
|
changeset |
files
|
Sat, 27 Jul 2013 17:23:26 +0300 |
Periklis Ntanasis |
merge with default
spacecampaign
|
changeset |
files
|
Thu, 01 Aug 2013 23:52:54 +0400 |
unc0rr |
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
|
changeset |
files
|
Sat, 27 Jul 2013 04:20:49 +0200 |
koda |
remove many unneeded ifdefs from uTouch
|
changeset |
files
|
Sat, 27 Jul 2013 04:19:14 +0200 |
koda |
update the touch interface to the new SDL2 API
|
changeset |
files
|
Sat, 27 Jul 2013 01:06:47 +0200 |
koda |
update physlayer and sdl bindings to the new rwops interface
|
changeset |
files
|
Fri, 26 Jul 2013 23:02:25 +0200 |
koda |
remove old and unused getScreenDPI code
|
changeset |
files
|
Fri, 26 Jul 2013 00:37:56 +0200 |
vittorio giovara |
merge Italian translation updates
|
changeset |
files
|
Fri, 26 Jul 2013 00:09:51 +0200 |
koda |
remove a binary file from android assets
|
changeset |
files
|
Thu, 25 Jul 2013 23:52:07 +0200 |
koda |
patching files is so SDL1.3, we're SDL2 nowadays
|
changeset |
files
|
Thu, 25 Jul 2013 23:29:37 +0200 |
koda |
strip out libopenalbridge too
|
changeset |
files
|
Thu, 25 Jul 2013 23:20:06 +0200 |
koda |
strip out our copy of libfreetype
|
changeset |
files
|
Thu, 25 Jul 2013 23:16:06 +0200 |
koda |
strip out our copy of libtremor
|
changeset |
files
|
Tue, 23 Jul 2013 14:01:23 -0700 |
Vittorio |
Merge pull request #1 from urbels/patch-1
|
changeset |
files
|
Tue, 23 Jul 2013 16:18:21 +0300 |
Edža |
fixed urls - added new version links
|
changeset |
files
|
Mon, 22 Jul 2013 21:43:53 +0200 |
koda |
removing anonymous heads from default
|
changeset |
files
|
Mon, 22 Jul 2013 19:01:28 +0200 |
sheepluva |
fixing cLocale being empty
|
changeset |
files
|
Mon, 22 Jul 2013 18:16:01 +0200 |
RodolfoRG |
pt_BR translation updates
|
changeset |
files
|
Fri, 19 Jul 2013 12:55:32 +0200 |
Marco Bresciani |
Couple of typos.
|
changeset |
files
|
Mon, 22 Jul 2013 18:05:16 +0200 |
RodolfoRG |
pt_BR translation updates
|
changeset |
files
|
Wed, 17 Jul 2013 17:38:29 +0200 |
Marco Bresciani |
Translation for Hedgewars Mobile!
|
changeset |
files
|
Fri, 19 Jul 2013 22:55:07 -0400 |
nemo |
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
|
changeset |
files
|
Fri, 12 Jul 2013 12:49:06 +0200 |
Marco Bresciani |
Some more Italian. You know: Italians do it better! ;)
|
changeset |
files
|
Thu, 18 Jul 2013 17:55:52 -0400 |
nemo |
typo fix
|
changeset |
files
|
Fri, 12 Jul 2013 12:04:07 +0200 |
Marco Bresciani |
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
|
changeset |
files
|
Sun, 14 Jul 2013 20:57:30 +0200 |
volkan |
Updated Turkish localization
|
changeset |
files
|
Tue, 16 Jul 2013 11:14:27 +0200 |
koda |
fromAscii is deprecated in qt5
|
changeset |
files
|
Thu, 18 Jul 2013 16:58:28 -0400 |
nemo |
oups. accidentally dropped health check
|
changeset |
files
|
Fri, 12 Jul 2013 11:57:31 +0200 |
Marco Bresciani |
Many modifications (these files seems written by a non Italian):
|
changeset |
files
|
Sun, 14 Jul 2013 20:56:54 +0200 |
volkan |
updated Turkish translation
|
changeset |
files
|
Tue, 16 Jul 2013 11:14:03 +0200 |
koda |
enable -fPIC on C, CXX and Pascal targets
|
changeset |
files
|
Fri, 12 Jul 2013 11:17:32 +0200 |
Marco Bresciani |
Sorry, wife asked me to remove her name...
|
changeset |
files
|
Fri, 12 Jul 2013 08:21:25 +0200 |
koda |
typo in var name
|
changeset |
files
|
Wed, 10 Jul 2013 23:50:31 +0200 |
koda |
always set internet-enabled on the dmg
|
changeset |
files
|
Wed, 10 Jul 2013 23:12:32 +0200 |
koda |
FPFLAGS are now not needed
|
changeset |
files
|
Wed, 10 Jul 2013 23:10:59 +0200 |
koda |
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
|
changeset |
files
|
Tue, 09 Jul 2013 04:53:25 +0200 |
koda |
automate dmg creation (woo)
|
changeset |
files
|
Fri, 19 Jul 2013 04:51:08 +0300 |
Periklis Ntanasis |
more changes, events and bots fighting - also map drawing corrections
spacecampaign
|
changeset |
files
|
Tue, 09 Jul 2013 04:23:48 +0200 |
koda |
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
|
changeset |
files
|
Thu, 18 Jul 2013 23:37:01 +0300 |
Periklis Ntanasis |
ice planet mission wip
spacecampaign
|
changeset |
files
|
Tue, 09 Jul 2013 04:16:21 +0200 |
koda |
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
|
changeset |
files
|
Wed, 17 Jul 2013 05:12:00 +0300 |
Periklis Ntanasis |
changes about displaying the ice planet mission
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 12:17:03 +0200 |
koda |
just set these flags directly
|
changeset |
files
|
Wed, 17 Jul 2013 04:30:47 +0300 |
Periklis Ntanasis |
ice planet map draft
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 12:10:55 +0200 |
koda |
some work on cmake_pascal files to better support flags we use, make engine compile as library again
|
changeset |
files
|
Wed, 17 Jul 2013 04:13:53 +0300 |
Periklis Ntanasis |
smaller cosmos map
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 09:54:38 +0200 |
koda |
sopath() for linux too
|
changeset |
files
|
Wed, 17 Jul 2013 04:05:54 +0300 |
Periklis Ntanasis |
smaller moon map and check if hero health is set
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 09:53:25 +0200 |
koda |
fufufufu (cont'd)
|
changeset |
files
|
Fri, 12 Jul 2013 12:00:30 +0300 |
Periklis Ntanasis |
custom stats in moon mission
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 09:45:37 +0200 |
koda |
sdl2 update and typos
|
changeset |
files
|
Thu, 11 Jul 2013 16:22:36 +0300 |
Periklis Ntanasis |
added image and description for the moon mission
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 01:50:00 +0200 |
koda |
use linked version for sdl and sdl_mixer too for consistency, comment some things
|
changeset |
files
|
Thu, 11 Jul 2013 15:34:28 +0300 |
Periklis Ntanasis |
I think hog weapons and health is ok like that
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 01:40:20 +0200 |
koda |
the same for sdl_image and sdl_ttf
|
changeset |
files
|
Thu, 11 Jul 2013 04:57:01 +0300 |
Periklis Ntanasis |
more events in cosmos about GameEnd
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 01:34:40 +0200 |
koda |
dynamically load sdl_net information so we don't have to link it
|
changeset |
files
|
Thu, 11 Jul 2013 04:00:11 +0300 |
Periklis Ntanasis |
added saved hero health between missions
spacecampaign
|
changeset |
files
|
Mon, 08 Jul 2013 00:55:37 +0200 |
koda |
fufufufu
|
changeset |
files
|
Thu, 11 Jul 2013 02:05:59 +0300 |
Periklis Ntanasis |
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
|
changeset |
files
|
Sun, 07 Jul 2013 18:32:23 +0200 |
koda |
use the right macro for linux ram reporting
|
changeset |
files
|
Tue, 09 Jul 2013 22:53:28 +0300 |
Periklis Ntanasis |
event to endgame when minions killed
spacecampaign
|
changeset |
files
|
Sun, 07 Jul 2013 18:23:10 +0200 |
koda |
show sdl_mixer version in info page
|
changeset |
files
|
Tue, 09 Jul 2013 22:24:29 +0300 |
Periklis Ntanasis |
game ends when professor dies
spacecampaign
|
changeset |
files
|
Sun, 07 Jul 2013 14:45:08 +0200 |
koda |
allow to send chat messages with numpad enter key too (regression?)
|
changeset |
files
|
Tue, 09 Jul 2013 19:54:26 +0300 |
Periklis Ntanasis |
moar event handlers and fixes
spacecampaign
|
changeset |
files
|
Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
|
changeset |
files
|
Tue, 09 Jul 2013 18:37:36 +0300 |
Periklis Ntanasis |
more moon code, most things work ok
spacecampaign
|
changeset |
files
|
Thu, 04 Jul 2013 11:58:40 +0200 |
koda |
as-needed only at release time
|
changeset |
files
|
Sat, 06 Jul 2013 06:53:28 +0300 |
Periklis Ntanasis |
more progress on the moon main mission
spacecampaign
|
changeset |
files
|
Wed, 03 Jul 2013 17:35:17 +0200 |
koda |
tcc compatibility
|
changeset |
files
|
Fri, 05 Jul 2013 04:32:39 +0300 |
Periklis Ntanasis |
progress on the main moon mission
spacecampaign
|
changeset |
files
|
Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
|
changeset |
files
|
Thu, 04 Jul 2013 01:36:49 +0300 |
Periklis Ntanasis |
moon01 stab and finally moon01 map
spacecampaign
|
changeset |
files
|
Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
|
changeset |
files
|
Mon, 01 Jul 2013 23:23:22 +0300 |
Periklis Ntanasis |
merge and changed also spacecampaign name
spacecampaign
|
changeset |
files
|
Mon, 01 Jul 2013 22:49:28 +0200 |
koda |
tell ya what, let's just disable these tests on some platform for now
|
changeset |
files
|
Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
|
changeset |
files
|
Sun, 30 Jun 2013 21:37:29 -0400 |
nemo |
bug #668 + reorder conditions for kick slightly, to call the math last
|
changeset |
files
|
Sat, 29 Jun 2013 23:58:37 +0400 |
unc0rr |
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
|
changeset |
files
|
Sat, 29 Jun 2013 00:18:17 +0400 |
unc0rr |
Fix "registered only" option
|
changeset |
files
|
Sat, 29 Jun 2013 16:05:17 +0200 |
koda |
minor dep order change
|
changeset |
files
|
Sat, 29 Jun 2013 02:42:15 +0200 |
koda |
break uDebug and uCommand depedency loop by putting stuff in uIO
|
changeset |
files
|
Sat, 29 Jun 2013 01:56:16 +0200 |
koda |
uvariables comes before uutils
|
changeset |
files
|
Sat, 29 Jun 2013 01:26:05 +0200 |
koda |
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
|
changeset |
files
|
Sat, 29 Jun 2013 00:44:23 +0200 |
koda |
disable stack protection on bsd too (untested)
|
changeset |
files
|
Sat, 29 Jun 2013 00:28:47 +0200 |
koda |
this is internal now
|
changeset |
files
|
Mon, 01 Jul 2013 22:28:42 +0300 |
Periklis Ntanasis |
forgotten image
spacecampaign
|
changeset |
files
|
Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
|
changeset |
files
|
Mon, 01 Jul 2013 18:03:06 +0300 |
Periklis Ntanasis |
added deafult image if not one available in campaign
spacecampaign
|
changeset |
files
|
Fri, 28 Jun 2013 10:25:42 +0400 |
unc0rr |
You better test build before committing even trivial patches
|
changeset |
files
|
Fri, 28 Jun 2013 22:38:08 +0300 |
Periklis Ntanasis |
y! code clean up :)
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
|
changeset |
files
|
Fri, 28 Jun 2013 22:06:57 +0300 |
Periklis Ntanasis |
this seems to work ok, but I have to clean up the code
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 15:51:20 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Fri, 28 Jun 2013 20:14:32 +0300 |
Periklis Ntanasis |
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 15:48:30 +0400 |
unc0rr |
oops, forgot this file
|
changeset |
files
|
Fri, 28 Jun 2013 19:55:16 +0300 |
Periklis Ntanasis |
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
changeset |
files
|
Fri, 28 Jun 2013 19:32:11 +0300 |
Periklis Ntanasis |
images works, but not description/title displayed first time page is opened
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
changeset |
files
|
Fri, 11 Oct 2013 11:55:31 +0200 |
koda |
force clang dependency when NOPASCAL is set
webgl
|
changeset |
files
|
Fri, 28 Jun 2013 19:05:41 +0300 |
Periklis Ntanasis |
cleanup, descriptions work, images no
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 14:06:33 +0400 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
|
changeset |
files
|
Mon, 24 Jun 2013 10:51:43 +0200 |
koda |
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
webgl
|
changeset |
files
|
Fri, 28 Jun 2013 18:55:01 +0300 |
Periklis Ntanasis |
this seems to works, still wip
spacecampaign
|
changeset |
files
|
Wed, 26 Jun 2013 21:40:10 -0400 |
nemo |
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
|
changeset |
files
|
Wed, 03 Jul 2013 17:35:17 +0200 |
koda |
tcc compatibility
webgl
|
changeset |
files
|
Fri, 28 Jun 2013 15:45:11 +0300 |
Periklis Ntanasis |
more on campaign page - wip
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 12:18:35 +0200 |
koda |
restore the GLUT check
|
changeset |
files
|
Wed, 19 Jun 2013 00:26:13 +0200 |
koda |
this hid CFLAGS
webgl
|
changeset |
files
|
Fri, 28 Jun 2013 02:38:56 +0300 |
Periklis Ntanasis |
changes in campaign page - not tested wip
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 12:09:24 +0200 |
koda |
move some osx only configuration code
|
changeset |
files
|
Wed, 19 Jun 2013 00:07:31 +0200 |
koda |
frontend compiles
webgl
|
changeset |
files
|
Wed, 26 Jun 2013 22:44:33 +0300 |
Periklis Ntanasis |
added a stub moon main quest
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 12:02:40 +0200 |
koda |
use add_flag_append more, correctly set a few flags
|
changeset |
files
|
Wed, 19 Jun 2013 00:52:39 +0400 |
unc0rr |
merge
webgl
|
changeset |
files
|
Wed, 26 Jun 2013 22:23:08 +0300 |
Periklis Ntanasis |
added landing event handlers for cosmos.lua
spacecampaign
|
changeset |
files
|
Thu, 27 Jun 2013 11:38:14 +0200 |
koda |
rework compiler flags section a little, drop already enabled flags, add -Wextra
|
changeset |
files
|
Wed, 19 Jun 2013 00:52:21 +0400 |
unc0rr |
engine links
webgl
|
changeset |
files
|
Tue, 25 Jun 2013 05:17:03 +0300 |
Periklis Ntanasis |
reverting 2 files I accidentally changed
spacecampaign
|
changeset |
files
|
Wed, 19 Jun 2013 00:26:13 +0200 |
koda |
this hid CFLAGS
|
changeset |
files
|
Wed, 26 Jun 2013 21:40:10 -0400 |
nemo |
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
|
changeset |
files
|
Wed, 19 Jun 2013 00:19:33 +0400 |
unc0rr |
Reduce number of link errors
webgl
|
changeset |
files
|
Tue, 18 Jun 2013 22:39:57 +0200 |
koda |
compile hwengine first, so that all other files are compiled too and don't call pas2c again
webgl
|
changeset |
files
|
Tue, 25 Jun 2013 05:10:13 +0300 |
Periklis Ntanasis |
first commit, added cosmos(menu) map and lua script with some functionality
spacecampaign
|
changeset |
files
|
Mon, 24 Jun 2013 22:11:07 -0400 |
nemo |
I should have specified locals
|
changeset |
files
|
Tue, 18 Jun 2013 22:10:51 +0200 |
koda |
set one rule per file, only compiles a minimum number of files when one pascal file is modified
webgl
|
changeset |
files
|
Mon, 24 Jun 2013 10:51:43 +0200 |
koda |
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
|
changeset |
files
|
Tue, 18 Jun 2013 22:10:06 +0200 |
koda |
rtl always static
webgl
|
changeset |
files
|
Mon, 24 Jun 2013 09:31:14 +0200 |
koda |
oops, fix setting linker flags for haskell executables
|
changeset |
files
|
Tue, 18 Jun 2013 19:33:10 +0200 |
koda |
also these two files are dependency (they are not in the list because they are special pas2c files)
webgl
|
changeset |
files
|
Sun, 23 Jun 2013 22:31:12 -0400 |
nemo |
need to switch to frozen after deleteCI
|
changeset |
files
|
Tue, 18 Jun 2013 19:19:35 +0200 |
koda |
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
webgl
|
changeset |
files
|
Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
|
changeset |
files
|
Tue, 18 Jun 2013 18:39:12 +0200 |
koda |
BOM, pas2c only support ASCII
webgl
|
changeset |
files
|
Sun, 23 Jun 2013 13:35:26 -0400 |
nemo |
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
|
changeset |
files
|
Tue, 18 Jun 2013 10:03:11 +0200 |
koda |
new FindClang.cmake
webgl
|
changeset |
files
|
Fri, 21 Jun 2013 12:26:55 -0400 |
nemo |
removed redundant band, added touch of consistency w/ everywhere else
|
changeset |
files
|
Tue, 18 Jun 2013 09:48:10 +0200 |
koda |
fix a few loose ends here
webgl
|
changeset |
files
|
Thu, 20 Jun 2013 11:15:50 +0400 |
unc0rr |
First select group of templates, then pick template from selected group
|
changeset |
files
|
Mon, 17 Jun 2013 23:24:18 +0200 |
koda |
add dummy typinfo header
webgl
|
changeset |
files
|
Thu, 20 Jun 2013 10:10:05 +0400 |
unc0rr |
Fix engine build when png lib isn't available
|
changeset |
files
|
Mon, 17 Jun 2013 23:21:53 +0200 |
unC0Rr |
uscript rendering
webgl
|
changeset |
files
|
Thu, 20 Jun 2013 00:28:44 +0400 |
unc0rr |
Silly me
|
changeset |
files
|
Mon, 17 Jun 2013 23:18:39 +0200 |
koda |
little cleanup after so many merges
webgl
|
changeset |
files
|
Wed, 19 Jun 2013 17:40:50 +0300 |
Periklis Ntanasis |
added campaign descriptions in CMakeList
|
changeset |
files
|
Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
|
changeset |
files
|
Mon, 17 Jun 2013 17:45:18 +0200 |
koda |
issue 672, frontend less spammy
|
changeset |
files
|
Mon, 17 Jun 2013 17:40:01 +0200 |
koda |
This commit changes many aspect of our cmake build system
|
changeset |
files
|
Fri, 14 Jun 2013 15:58:58 +0200 |
koda |
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
|
changeset |
files
|
Fri, 14 Jun 2013 15:47:55 +0200 |
koda |
there is no need of escaping after all...
|
changeset |
files
|
Fri, 14 Jun 2013 01:24:41 +0200 |
koda |
this should fix rpath problem
|
changeset |
files
|
Fri, 14 Jun 2013 01:11:22 +0200 |
koda |
oops, forgot to set the path after all
|
changeset |
files
|
Fri, 14 Jun 2013 01:09:39 +0200 |
koda |
less spam
|
changeset |
files
|
Fri, 14 Jun 2013 01:06:49 +0200 |
koda |
remove two unused cmake files
|
changeset |
files
|
Fri, 14 Jun 2013 01:01:18 +0200 |
koda |
this should resolve a few issues on clean builds
|
changeset |
files
|
Thu, 13 Jun 2013 22:55:33 +0200 |
koda |
oops, use right macro name
|
changeset |
files
|
Thu, 13 Jun 2013 22:50:18 +0200 |
koda |
use target name instead of the resulting library, use more macros around
|
changeset |
files
|
Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
|
changeset |
files
|
Thu, 13 Jun 2013 22:04:22 +0200 |
koda |
actually tests are there to be tested, just skip the variable assignment on windows
|
changeset |
files
|
Thu, 13 Jun 2013 22:01:41 +0200 |
koda |
Backed out changeset c4289023ddae
|
changeset |
files
|
Thu, 13 Jun 2013 17:01:26 +0200 |
koda |
don't run the broken windows test at all on windows
|
changeset |
files
|
Thu, 13 Jun 2013 15:37:52 +0200 |
koda |
gather up the linker flags in a macro
|
changeset |
files
|
Thu, 13 Jun 2013 14:44:28 +0200 |
koda |
bring windows fixes from main repo
|
changeset |
files
|
Wed, 12 Jun 2013 19:30:44 +0200 |
koda |
another code typo
|
changeset |
files
|
Wed, 12 Jun 2013 19:30:11 +0200 |
koda |
apply linker flags to all relevant targets
|
changeset |
files
|
Wed, 12 Jun 2013 19:27:17 +0200 |
koda |
explicitly set the origin linker flag so that $ORIGIN is used correctly
|
changeset |
files
|
Wed, 12 Jun 2013 18:48:34 +0200 |
koda |
add a possible lua include path
|
changeset |
files
|
Wed, 12 Jun 2013 16:44:53 +0200 |
koda |
less cached cmake output
|
changeset |
files
|
Wed, 12 Jun 2013 16:43:24 +0200 |
koda |
code typos
|
changeset |
files
|
Wed, 12 Jun 2013 12:18:03 +0200 |
koda |
use QT_DEBUG which is always added
|
changeset |
files
|
Wed, 12 Jun 2013 12:03:04 +0200 |
koda |
respect C and CXX flags
|
changeset |
files
|
Wed, 12 Jun 2013 11:27:00 +0200 |
koda |
freepascal on windows only supports shared libraries
|
changeset |
files
|
Wed, 12 Jun 2013 11:18:20 +0200 |
koda |
nitpick
|
changeset |
files
|
Wed, 12 Jun 2013 11:17:54 +0200 |
koda |
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
|
changeset |
files
|
Wed, 12 Jun 2013 09:49:46 +0200 |
koda |
oops, haskell uses gcc to link, correctly pass flags
|
changeset |
files
|
Wed, 12 Jun 2013 01:30:16 +0200 |
koda |
since shared libs are now our friends, let's optimise them
|
changeset |
files
|
Wed, 12 Jun 2013 01:26:42 +0200 |
koda |
aaaaand let's not forget about lua, which has also a slightly revised build process
|
changeset |
files
|
Wed, 12 Jun 2013 01:04:30 +0200 |
koda |
drop the '_'
|
changeset |
files
|
Wed, 12 Jun 2013 01:02:33 +0200 |
koda |
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
|
changeset |
files
|
Wed, 12 Jun 2013 01:00:47 +0200 |
koda |
also physlayer can be comiled as static or shared now
|
changeset |
files
|
Mon, 17 Jun 2013 22:54:17 +0200 |
koda |
redid FindGLEW in the right way (tm)
webgl
|
changeset |
files
|
Wed, 12 Jun 2013 00:07:19 +0200 |
koda |
love cmake when it works
|
changeset |
files
|
Mon, 17 Jun 2013 17:07:27 +0200 |
unC0Rr |
pas2c import
webgl
|
changeset |
files
|
Tue, 11 Jun 2013 19:17:52 +0200 |
koda |
setup RPATH, bump cmake
|
changeset |
files
|
Mon, 17 Jun 2013 16:56:58 +0200 |
koda |
update with default
webgl
|
changeset |
files
|
Tue, 11 Jun 2013 18:35:28 +0200 |
koda |
these check are now useless
|
changeset |
files
|
Mon, 17 Jun 2013 10:48:50 -0400 |
nemo |
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
|
changeset |
files
|
Tue, 11 Jun 2013 18:31:49 +0200 |
koda |
I hate you, I hate you with all my heart...
|
changeset |
files
|
Sun, 16 Jun 2013 15:45:19 +0400 |
unc0rr |
'i' flag for in-room status
|
changeset |
files
|
Tue, 11 Jun 2013 10:45:34 +0200 |
koda |
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
|
changeset |
files
|
Wed, 12 Jun 2013 19:15:51 +0200 |
koda |
fix launching on windows
|
changeset |
files
|
Mon, 10 Jun 2013 16:46:58 +0200 |
koda |
move paths setup in separate cmake module
|
changeset |
files
|
Wed, 12 Jun 2013 04:58:27 +0300 |
Periklis Ntanasis |
merge my campaign page changes with default
|
changeset |
files
|
Mon, 10 Jun 2013 16:37:21 +0200 |
koda |
backout r1bed4aee19e0 and r3883b5dc600c
|
changeset |
files
|
Tue, 11 Jun 2013 11:48:36 +0200 |
koda |
moar cpack ignore
|
changeset |
files
|
Tue, 11 Jun 2013 02:42:52 +0200 |
koda |
merge (could have grafted)
|
changeset |
files
|
Tue, 11 Jun 2013 02:39:45 +0200 |
koda |
osx, link also foundation to physfs
|
changeset |
files
|
Wed, 12 Jun 2013 04:53:04 +0300 |
Periklis Ntanasis |
added images and corrected bug that didn't show correct description at some occasions
|
changeset |
files
|
Tue, 11 Jun 2013 00:01:32 +0200 |
koda |
libssp (required by stack-protector) is not available on 10.4
|
changeset |
files
|
Mon, 27 May 2013 21:39:52 +0300 |
Periklis Ntanasis |
issue 562, image and description for the campaign page
|
changeset |
files
|
Tue, 11 Jun 2013 01:40:55 +0300 |
Periklis Ntanasis |
added missing image
|
changeset |
files
|
Tue, 11 Jun 2013 00:05:07 +0300 |
Periklis Ntanasis |
changed variable and function name
|
changeset |
files
|
Mon, 10 Jun 2013 23:50:36 +0300 |
Periklis Ntanasis |
removing sendstats(uScript) from luaAPI
|
changeset |
files
|
Mon, 10 Jun 2013 15:18:03 +0300 |
Periklis Ntanasis |
created a new sendstat type for changing the kills label
|
changeset |
files
|
Sun, 09 Jun 2013 01:18:58 +0300 |
Periklis Ntanasis |
fix non changing graph title and sendstat health
|
changeset |
files
|
Sat, 08 Jun 2013 23:54:44 +0300 |
Periklis Ntanasis |
correct health statsend for lua scritps
|
changeset |
files
|
Sat, 08 Jun 2013 23:24:52 +0300 |
Periklis Ntanasis |
added option to change stats graph title
|
changeset |
files
|
Thu, 06 Jun 2013 03:52:32 +0300 |
Periklis Ntanasis |
made lua scripts able to turn off automatic game stats
|
changeset |
files
|
Thu, 06 Jun 2013 03:35:59 +0300 |
Periklis Ntanasis |
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
|
changeset |
files
|
Tue, 04 Jun 2013 00:10:48 +0300 |
Periklis Ntanasis |
added custom stats message
|
changeset |
files
|
Mon, 03 Jun 2013 23:18:24 +0300 |
Periklis Ntanasis |
added sendstat and sendstats support for lua scripts
|
changeset |
files
|
Mon, 10 Jun 2013 21:20:14 +0400 |
unc0rr |
More verbose initialization
|
changeset |
files
|
Mon, 10 Jun 2013 11:05:10 +0200 |
koda |
visibility unsupported on windows
|
changeset |
files
|
Sun, 16 Jun 2013 00:46:11 +0400 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
|
changeset |
files
|
Mon, 10 Jun 2013 10:59:49 +0200 |
koda |
protect all types with -fstack-protector-all
|
changeset |
files
|
Sat, 15 Jun 2013 23:45:53 +0400 |
unc0rr |
- Fix 'and not' without parentheses
webgl
|
changeset |
files
|
Mon, 10 Jun 2013 10:47:59 +0200 |
koda |
stack-protector flag needs to be passed to the linker as well
|
changeset |
files
|
Sat, 15 Jun 2013 23:44:37 +0400 |
unc0rr |
Allow building with modern 'base' package
webgl
|
changeset |
files
|
Thu, 06 Jun 2013 15:55:10 +0200 |
koda |
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
|
changeset |
files
|
Sun, 09 Jun 2013 12:28:11 +0200 |
koda |
lua warning with clang
webgl
|
changeset |
files
|
Sun, 09 Jun 2013 22:24:41 +0400 |
unc0rr |
These could be handy
|
changeset |
files
|
Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
|
changeset |
files
|
Sun, 09 Jun 2013 12:20:19 +0200 |
koda |
set linker flags where appropriate
|
changeset |
files
|
Sun, 09 Jun 2013 11:41:04 +0200 |
koda |
this was getting annoying, don't error out on warnings physfs
|
changeset |
files
|
Fri, 07 Jun 2013 22:12:15 -0400 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
|
changeset |
files
|
Sat, 08 Jun 2013 02:21:31 +0200 |
koda |
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
|
changeset |
files
|
Sat, 08 Jun 2013 02:16:38 +0200 |
koda |
add fstack-protector and fvisibility=hidden to cmake tests
|
changeset |
files
|
Sat, 08 Jun 2013 02:03:02 +0200 |
koda |
also apply linker flags to haskell programs
|
changeset |
files
|
Sat, 08 Jun 2013 01:56:23 +0200 |
koda |
add relro linker tests (issue 663)
|
changeset |
files
|
Sat, 08 Jun 2013 01:52:32 +0200 |
koda |
move compiler checks in a separate cmake module
|
changeset |
files
|
Sat, 08 Jun 2013 01:31:53 +0200 |
koda |
simplify cmake message syntax a little bit
|
changeset |
files
|
Sat, 08 Jun 2013 01:22:46 +0200 |
koda |
move platform specific and revision info code into separate cmake modules
|
changeset |
files
|
Fri, 07 Jun 2013 21:15:11 +0200 |
sheepluva |
update changelog
|
changeset |
files
|
Fri, 07 Jun 2013 14:44:34 -0400 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
|
changeset |
files
|
Fri, 07 Jun 2013 17:37:01 +0200 |
sheepluva |
add note about mudball causing no direct damage to changelog
|
changeset |
files
|
Thu, 26 Dec 2013 16:50:02 +0100 |
koda |
close branch
0.9.19
|
changeset |
files
|
Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
|
changeset |
files
|
Fri, 13 Sep 2013 21:55:53 +0400 |
unc0rr |
Skip some LandPixels manipulations in stats-only mode
0.9.19
|
changeset |
files
|
Fri, 07 Jun 2013 12:51:09 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Sat, 24 Aug 2013 01:37:20 +0400 |
unc0rr |
Fix script flaw in detection of best team when sending achievement info
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 13:01:25 -0400 |
nemo |
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
|
changeset |
files
|
Sat, 24 Aug 2013 01:22:45 +0400 |
unc0rr |
Fix build
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 12:47:33 -0400 |
nemo |
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
|
changeset |
files
|
Sat, 24 Aug 2013 00:13:15 +0400 |
unc0rr |
Store TrophyRace records in database
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
|
changeset |
files
|
Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
|
changeset |
files
|
Tue, 06 Aug 2013 00:26:07 +0400 |
unc0rr |
Declare achievements in console statistics output
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 15:42:00 +0200 |
sheepluva |
fix last remaining warning in frontend
|
changeset |
files
|
Tue, 04 Jun 2013 23:48:44 +0200 |
koda |
actually everything is CLANG'd
webgl
|
changeset |
files
|
Tue, 11 Jun 2013 11:48:36 +0200 |
koda |
moar cpack ignore
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 15:27:00 +0200 |
sheepluva |
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
|
changeset |
files
|
Tue, 04 Jun 2013 23:48:24 +0200 |
koda |
move sdlmain_osx aside in its own folder so its include path is not contaminated
webgl
|
changeset |
files
|
Tue, 11 Jun 2013 09:46:18 +0200 |
koda |
sigh, this follows r63bf1f4f40f8
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 14:00:29 +0200 |
sheepluva |
good-bye QAspectRatioLayout
|
changeset |
files
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
changeset |
files
|
Tue, 11 Jun 2013 02:46:59 +0200 |
koda |
backout a few commits that desyncronized translations and broke physfs on 32 bit
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 22:08:17 +0200 |
koda |
merge 0.9.19 in default
|
changeset |
files
|
Fri, 07 Jun 2013 16:35:48 +0200 |
sheepluva |
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 21:59:01 +0200 |
koda |
trying to appease almighty unC0Rr
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 21:58:15 +0200 |
koda |
sheepluva asked, one less gci task to do
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 17:20:23 +0200 |
koda |
sigh (qm files should not be in package_source either)
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 16:23:45 +0200 |
master_ex |
fix mission 6 hiding cyborg (issue 622)
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 16:08:36 +0200 |
koda |
this file is unused
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 15:51:14 +0200 |
inu |
portoguese update
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 15:51:06 +0200 |
koda |
apply raptor's fix on unix only
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 15:41:40 +0200 |
hasufell |
two german sentences
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 15:40:25 +0200 |
koda |
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 15:39:01 +0200 |
koda |
more make package_source, moc and sh files
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 11:47:07 +0200 |
sheepluva |
adding some event-strings to german translation. most of these were suggested by Topf
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 23:25:15 +0200 |
c_korn |
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 23:23:46 +0200 |
koda |
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 23:21:29 +0200 |
raptor |
fix static physfs linking on 32 bit archs
0.9.19
|
changeset |
files
|
Thu, 06 Jun 2013 00:28:30 +0400 |
unc0rr |
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
|
changeset |
files
|
Mon, 03 Jun 2013 23:09:06 +0200 |
sheepluva |
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
0.9.19
|
changeset |
files
|
Wed, 05 Jun 2013 00:26:22 +0400 |
unc0rr |
Less confusion to translators
|
changeset |
files
|
Tue, 04 Jun 2013 00:20:06 +0400 |
unc0rr |
Merge default to 0.9.19
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 23:58:42 +0400 |
unc0rr |
Proper parameters handling of chat commands
|
changeset |
files
|
Mon, 03 Jun 2013 16:25:30 +0200 |
koda |
wow binary logic ftw
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 23:59:55 -0400 |
nemo |
blowtorch defrosts too
|
changeset |
files
|
Mon, 03 Jun 2013 16:15:17 +0200 |
koda |
deleted .h in pascal engine
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 15:39:54 +0200 |
sphrix |
change portal mission name and update French translation (issue 569)
0.9.19
|
changeset |
files
|
Tue, 04 Jun 2013 00:15:03 +0400 |
unc0rr |
Fix issue 652 and fix issue 645
|
changeset |
files
|
Mon, 03 Jun 2013 13:47:35 +0200 |
sheepluva |
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
0.9.19
|
changeset |
files
|
Mon, 03 Jun 2013 10:05:44 +0200 |
koda |
merge default with .19
|
changeset |
files
|
Mon, 03 Jun 2013 10:04:01 +0200 |
koda |
Added tag 0.9.19-release for changeset 1617149e01a4
0.9.19
|
changeset |
files
|
Sun, 02 Jun 2013 22:43:59 +0200 |
sheepluva |
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 14:52:30 -0400 |
nemo |
oups
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 14:51:08 -0400 |
nemo |
Merge 0.9.19
|
changeset |
files
|
Fri, 31 May 2013 14:47:07 -0400 |
nemo |
fix locale load
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 16:49:11 +0200 |
koda |
don't pack .hi files, frontlib and other stuff
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 15:41:41 +0200 |
koda |
change cpack configuration file name so that it's not excluded by 'make package_source'
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 15:21:56 +0200 |
koda |
mystery of the ending prefix
0.9.19
|
changeset |
files
|
Fri, 31 May 2013 00:12:11 +0400 |
unc0rr |
merge with tip
0.9.19 0.9.19-release
|
changeset |
files
|
Thu, 30 May 2013 21:08:13 +0900 |
mikade |
Fix broken x/y values on Dangerous Ducklings
|
changeset |
files
|
Thu, 30 May 2013 20:29:55 +0900 |
mikade |
Add Frenzy (Hysteria) style/gameplay script and cfg
|
changeset |
files
|
Fri, 31 May 2013 00:10:59 +0400 |
unc0rr |
++protocol_number;
0.9.19
|
changeset |
files
|
Thu, 30 May 2013 20:09:57 +0900 |
mikade |
As per request, add ice-gun (untested!)
|
changeset |
files
|
Wed, 29 May 2013 17:56:07 -0400 |
nemo |
merge with tip
0.9.19
|
changeset |
files
|
Thu, 30 May 2013 19:34:39 +0900 |
mikade |
Add how to play description to Mutant
|
changeset |
files
|
Wed, 29 May 2013 17:47:54 -0400 |
nemo |
Since this keeps coming up. Sync engine and frontend wheel handling, again.
|
changeset |
files
|
Wed, 29 May 2013 22:52:37 +0400 |
unc0rr |
merge
0.9.19
|
changeset |
files
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
changeset |
files
|
Wed, 29 May 2013 13:03:23 -0400 |
szczur |
polish translation update
|
changeset |
files
|
Wed, 29 May 2013 12:21:49 -0400 |
sphrix |
grammar
|
changeset |
files
|
Wed, 29 May 2013 07:45:00 -0400 |
nemo |
Waddaya think. Add it for iced up water and mines/cases/explosives
|
changeset |
files
|
Wed, 29 May 2013 06:51:12 -0400 |
nemo |
cancel on slide
|
changeset |
files
|
Wed, 29 May 2013 10:51:21 +0200 |
koda |
two little changelog entries
|
changeset |
files
|
Wed, 29 May 2013 10:48:36 +0200 |
koda |
.hgignore update
|
changeset |
files
|
Wed, 29 May 2013 10:43:40 +0200 |
koda |
add hog freeze sound
|
changeset |
files
|
Tue, 28 May 2013 21:30:02 -0400 |
nemo |
add ice beam sound
|
changeset |
files
|
Tue, 28 May 2013 14:09:19 -0400 |
nemo |
frozen hog impact. koda says he'll add the beam
|
changeset |
files
|
Tue, 28 May 2013 13:58:01 -0400 |
nemo |
*hate*
|
changeset |
files
|
Tue, 28 May 2013 16:07:22 +0200 |
koda |
windows build script, get the temp variable from environment, avoiding potential permission problems
|
changeset |
files
|
Tue, 28 May 2013 15:38:28 +0200 |
koda |
on Windows link libgcc statically to reduce the number of dlls
|
changeset |
files
|
Tue, 28 May 2013 13:57:11 -0400 |
nemo |
< 256 is "thawing"
|
changeset |
files
|
Mon, 27 May 2013 21:34:03 -0400 |
nemo |
fix mispositioned map.png
|
changeset |
files
|
Mon, 27 May 2013 23:46:27 +0200 |
koda |
add 'random' dependency to server .cabal file (please test)
|
changeset |
files
|
Mon, 27 May 2013 16:56:44 -0400 |
nemo |
don't resurrect frozen
|
changeset |
files
|
Tue, 28 May 2013 00:01:58 +0400 |
unc0rr |
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
|
changeset |
files
|
Mon, 27 May 2013 23:54:52 +0400 |
unc0rr |
Fix room admin rights delegation by server admin when he isn't room admin
|
changeset |
files
|
Mon, 27 May 2013 23:24:35 +0400 |
unc0rr |
'@' for server admin status, '+' for room admins
|
changeset |
files
|
Mon, 27 May 2013 23:20:39 +0400 |
unc0rr |
Remove admin rights from old admin when he delegates room ownership
|
changeset |
files
|
Mon, 27 May 2013 14:41:48 -0400 |
nemo |
should unfreeze on your turn
|
changeset |
files
|
Mon, 27 May 2013 11:33:25 -0400 |
nemo |
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
|
changeset |
files
|
Mon, 27 May 2013 10:47:59 -0400 |
nemo |
Default to random guest username in all places net/nick is fetched. Fixes issue #588
|
changeset |
files
|
Mon, 27 May 2013 10:52:30 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Fri, 24 May 2013 15:07:21 -0400 |
nemo |
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
|
changeset |
files
|
Fri, 24 May 2013 12:56:58 -0400 |
nemo |
Fix config save problems, bug #510
|
changeset |
files
|
Fri, 24 May 2013 10:34:22 -0400 |
nemo |
Add a mask, tweak changelog a bit
|
changeset |
files
|
Thu, 23 May 2013 23:37:59 -0400 |
nemo |
few more changes
|
changeset |
files
|
Thu, 23 May 2013 23:02:16 -0400 |
tiyuri |
Final starbound
|
changeset |
files
|
Fri, 24 May 2013 01:45:03 +0200 |
koda |
perhaps unneeded, but...
|
changeset |
files
|
Fri, 24 May 2013 00:55:33 +0200 |
koda |
lupdate
|
changeset |
files
|
Fri, 24 May 2013 01:12:41 +0400 |
unc0rr |
Store suffix of .qm files instead of locale name
|
changeset |
files
|
Thu, 23 May 2013 09:33:36 -0400 |
nemo |
Remove repetition. This map doesn't need to be so wide.
|
changeset |
files
|
Wed, 22 May 2013 22:46:49 -0400 |
nemo |
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
|
changeset |
files
|
Wed, 22 May 2013 09:46:42 -0400 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
|
changeset |
files
|
Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
|
changeset |
files
|
Tue, 21 May 2013 23:17:28 -0400 |
nemo |
fix dud mine explosion
|
changeset |
files
|
Tue, 21 May 2013 23:00:20 -0400 |
tiyuri |
Add shrooms map
|
changeset |
files
|
Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
|
changeset |
files
|
Tue, 21 May 2013 23:49:24 +0200 |
koda |
further limit asm
|
changeset |
files
|
Tue, 21 May 2013 21:28:42 +0300 |
Periklis Ntanasis |
place better the current replay button
|
changeset |
files
|
Tue, 21 May 2013 23:15:44 +0200 |
koda |
tip to highlight the new /rnd command
|
changeset |
files
|
Wed, 22 May 2013 00:50:15 +0400 |
unc0rr |
merge
|
changeset |
files
|
Tue, 21 May 2013 16:14:36 -0400 |
nemo |
ಠ_ಠ
|
changeset |
files
|
Wed, 22 May 2013 00:49:37 +0400 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
|
changeset |
files
|
Wed, 22 May 2013 00:12:15 +0400 |
unc0rr |
Allow messages containing word separators in server's additional console commands
|
changeset |
files
|
Tue, 21 May 2013 23:54:28 +0400 |
unc0rr |
Fix issue 570 (GoBack() slot connected twice)
|
changeset |
files
|
Tue, 21 May 2013 23:48:00 +0400 |
unc0rr |
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
|
changeset |
files
|
Tue, 21 May 2013 23:31:39 +0400 |
unc0rr |
Rooms list/chat splitter from issue 612
|
changeset |
files
|
Tue, 21 May 2013 22:09:21 +0400 |
unc0rr |
Update ru localization
|
changeset |
files
|
Tue, 21 May 2013 21:40:22 +0400 |
unc0rr |
Fix issue with last hog's part of team health bar
|
changeset |
files
|
Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
|
changeset |
files
|
Tue, 21 May 2013 21:22:32 +0400 |
unc0rr |
Use old method of locale detection, fallback to new one in case of problems
|
changeset |
files
|
Tue, 21 May 2013 16:13:32 -0400 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
|
changeset |
files
|
Tue, 21 May 2013 11:32:42 -0400 |
nemo |
less pixelated tentacles
|
changeset |
files
|
Tue, 21 May 2013 01:09:50 -0400 |
nemo |
yes. forgot this one too
|
changeset |
files
|
Tue, 21 May 2013 00:58:29 -0400 |
nemo |
add haunty mask, fix tentacle mask
|
changeset |
files
|
Mon, 20 May 2013 22:11:15 -0400 |
tiyuri |
Tentacles map. Fix cmakes for the others
|
changeset |
files
|
Mon, 20 May 2013 18:33:38 -0400 |
nemo |
Mass rename to group the StarBound derived maps together.
|
changeset |
files
|
Mon, 20 May 2013 18:33:18 -0400 |
tiyuri |
Oaks map
|
changeset |
files
|
Mon, 20 May 2013 17:14:08 -0400 |
tiyuri |
Haunty map
|
changeset |
files
|
Mon, 20 May 2013 07:45:16 -0400 |
nemo |
maybe a little edging will help?
|
changeset |
files
|
Sun, 19 May 2013 22:06:24 -0400 |
tiyuri |
Grassy map
|
changeset |
files
|
Sun, 19 May 2013 16:52:57 -0400 |
nemo |
forgot to crush
|
changeset |
files
|
Sun, 19 May 2013 16:33:08 -0400 |
tiyuri |
Bones map
|
changeset |
files
|
Sun, 19 May 2013 16:04:50 -0400 |
tiyuri |
Crystal map
|
changeset |
files
|
Sat, 18 May 2013 23:19:49 +0200 |
sheepluva |
update rope icon and icegun icon
|
changeset |
files
|
Sat, 18 May 2013 22:42:05 +0200 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
changeset |
files
|
Fri, 17 May 2013 22:25:56 +0200 |
sheepluva |
tweak freezer icon a little more
|
changeset |
files
|
Fri, 17 May 2013 22:01:23 +0200 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
|
changeset |
files
|
Fri, 17 May 2013 23:38:46 +0400 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
|
changeset |
files
|
Fri, 17 May 2013 00:08:05 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 16 May 2013 20:05:43 +0200 |
sheepluva |
lupdate
|
changeset |
files
|
Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
changeset |
files
|
Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
|
changeset |
files
|
Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
changeset |
files
|
Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
Thu, 16 May 2013 17:33:25 +0200 |
ChipHome |
updated italian translation
|
changeset |
files
|
Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
|
changeset |
files
|
Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
|
changeset |
files
|
Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
|
changeset |
files
|
Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
|
changeset |
files
|
Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
|
changeset |
files
|
Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
|
changeset |
files
|
Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
|
changeset |
files
|
Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
Mon, 13 May 2013 23:31:03 +0200 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
Mon, 13 May 2013 22:53:20 +0200 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
Fri, 03 May 2013 07:09:04 +0300 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
Mon, 13 May 2013 14:10:51 -0400 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
|
changeset |
files
|
Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
Sat, 11 May 2013 23:23:17 -0400 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
Sat, 11 May 2013 21:19:44 -0400 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|
Sat, 11 May 2013 21:14:25 -0400 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
|
changeset |
files
|
Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
|
changeset |
files
|
Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
|
changeset |
files
|
Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
|
changeset |
files
|
Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
Tue, 07 May 2013 16:00:34 -0400 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
Tue, 07 May 2013 15:59:05 -0400 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
|
changeset |
files
|
Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 04 May 2013 21:56:04 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
|
changeset |
files
|
Sat, 04 May 2013 14:46:29 -0400 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
Sat, 04 May 2013 13:58:18 -0400 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
Sat, 04 May 2013 08:16:50 -0400 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
Fri, 03 May 2013 23:46:15 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 03 May 2013 22:18:23 -0400 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
Fri, 03 May 2013 21:38:16 -0400 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
Fri, 03 May 2013 07:52:57 -0400 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
Thu, 02 May 2013 23:46:48 +0400 |
unc0rr |
merge :P
|
changeset |
files
|
Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
|
Thu, 02 May 2013 21:56:24 +0400 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
Thu, 02 May 2013 13:09:12 -0400 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
Wed, 01 May 2013 04:05:10 +0300 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
Wed, 01 May 2013 01:27:35 +0300 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
Tue, 30 Apr 2013 21:06:05 -0400 |
nemo |
this is fairer
|
changeset |
files
|
Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
|
changeset |
files
|
Sat, 27 Apr 2013 17:02:26 -0400 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
|
Sat, 27 Apr 2013 16:56:50 -0400 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
|
Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
|
Wed, 24 Apr 2013 10:38:28 -0400 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
Wed, 24 Apr 2013 10:34:52 -0400 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
Sun, 21 Apr 2013 17:38:17 -0400 |
nemo |
yep. I did forget to put this back
|
changeset |
files
|
Sun, 21 Apr 2013 16:39:36 -0400 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
|
Sun, 21 Apr 2013 01:38:52 +0200 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
Sun, 21 Apr 2013 01:36:08 +0200 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
Sun, 21 Apr 2013 01:35:30 +0200 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:48:33 +0200 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:39:37 +0200 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:39:01 +0200 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
|
Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 19:03:57 -0400 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
Fri, 19 Apr 2013 16:30:39 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 19 Apr 2013 22:20:49 +0200 |
volkan |
turkish translation updates
|
changeset |
files
|
Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
|
Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
|
Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
Mon, 15 Apr 2013 22:26:30 +0200 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
Mon, 15 Apr 2013 23:26:48 +0400 |
unc0rr |
Fix issue 603
|
changeset |
files
|
Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
Mon, 15 Apr 2013 00:04:13 +0400 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
Sun, 14 Apr 2013 15:09:24 +0400 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
Sat, 13 Apr 2013 20:13:52 +0200 |
koda |
added two security flags to windows linking
|
changeset |
files
|
Fri, 12 Apr 2013 12:44:14 -0400 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
|
Thu, 11 Apr 2013 23:20:56 +0400 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
Sat, 20 Apr 2013 02:17:53 +0200 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
Wed, 17 Apr 2013 14:57:56 +0200 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:52:38 +0200 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
Tue, 16 Apr 2013 19:53:52 +0200 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:59:40 +0400 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
Tue, 16 Apr 2013 17:31:39 +0200 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
Tue, 16 Apr 2013 12:24:13 +0200 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
Tue, 16 Apr 2013 12:00:06 +0200 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 00:13:26 +0400 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
Mon, 15 Apr 2013 19:53:35 +0200 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
Mon, 08 Apr 2013 23:34:12 +0400 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
Mon, 15 Apr 2013 19:25:19 +0200 |
Matisumi |
french translations
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 19:43:18 -0400 |
dag10 |
Merge.
|
changeset |
files
|
Mon, 15 Apr 2013 18:27:35 +0200 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 22:53:40 +0200 |
sheepluva |
merge
|
changeset |
files
|
Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
|
Mon, 15 Apr 2013 17:48:14 +0200 |
Randy |
fixed slash for fruit theme
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
|
Sun, 14 Apr 2013 21:51:53 +0200 |
Matisumi |
engine translation update, french
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 02:11:02 +0200 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
|
changeset |
files
|
Sun, 14 Apr 2013 12:25:24 +0200 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:19:47 +0200 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
|
Sun, 14 Apr 2013 12:11:02 +0200 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:11:49 +0200 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:02:28 +0200 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
Fri, 05 Apr 2013 22:57:31 +0200 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
Thu, 11 Apr 2013 18:39:17 +0200 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
Thu, 13 Jun 2013 22:50:33 +0200 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:46:48 +0200 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
Fri, 12 Apr 2013 21:41:55 +0200 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:47:30 +0200 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:40:44 +0200 |
koda |
little feedback rewording
|
changeset |
files
|
Sun, 07 Apr 2013 23:46:50 +0200 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:47 +0200 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
Sun, 07 Apr 2013 17:35:57 +0200 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:00 +0200 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
Fri, 15 Mar 2013 17:06:23 +0100 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
|
Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 18:03:15 +0100 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 15:54:34 -0400 |
Randi |
add shading
|
changeset |
files
|
Thu, 04 Apr 2013 18:47:09 +0200 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
Thu, 04 Apr 2013 16:12:26 +0400 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 02:06:54 +0100 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
Thu, 04 Apr 2013 02:07:06 +0200 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:43:34 +0100 |
koda |
add and use the integrated version check
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 14:35:46 +0200 |
koda |
forgot these from raa2ffd427f6a
|
changeset |
files
|
Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
|
changeset |
files
|
Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:13:45 +0100 |
koda |
set directories to be included externally, in the project file
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 10:44:03 +0300 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
|
changeset |
files
|
Wed, 03 Apr 2013 00:17:21 +0400 |
unc0rr |
No more hwengine.desktop here
webgl
|
changeset |
files
|
Sun, 24 Mar 2013 11:11:39 +0100 |
koda |
gather all libs in a single list
cmake_pascal
|
changeset |
files
|
Wed, 03 Apr 2013 22:05:11 -0400 |
Randi |
Fruit theme
|
changeset |
files
|
Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
|
changeset |
files
|
Sun, 24 Mar 2013 10:54:16 +0100 |
koda |
remove old code
cmake_pascal
|
changeset |
files
|
Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
changeset |
files
|
Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
changeset |
files
|
Sun, 24 Mar 2013 10:48:37 +0100 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
|
changeset |
files
|
Tue, 02 Apr 2013 23:43:39 +0400 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
|
changeset |
files
|
Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
|
changeset |
files
|
Fri, 22 Mar 2013 10:43:43 +0100 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
|
changeset |
files
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
changeset |
files
|
Tue, 02 Apr 2013 23:02:06 +0200 |
koda |
fix osx build
|
changeset |
files
|
Fri, 22 Mar 2013 10:40:48 +0100 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
|
changeset |
files
|
Mon, 01 Apr 2013 23:26:41 +0400 |
unc0rr |
Think this is what was meant by koda
|
changeset |
files
|
Fri, 22 Mar 2013 10:34:50 +0100 |
koda |
disable static libraries with fpc
cmake_pascal
|
changeset |
files
|
Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
|
changeset |
files
|
Fri, 22 Mar 2013 10:33:35 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Sun, 31 Mar 2013 15:45:24 -0400 |
volkan |
updated turkish frontend translation
|
changeset |
files
|
Thu, 21 Mar 2013 15:03:30 +0100 |
koda |
drop processor flags
cmake_pascal
|
changeset |
files
|
Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
|
changeset |
files
|
Thu, 21 Mar 2013 14:38:58 +0100 |
koda |
add support for creating shared pascal libraries
cmake_pascal
|
changeset |
files
|
Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
|
changeset |
files
|
Wed, 20 Mar 2013 18:31:13 +0100 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 23:58:03 +0100 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
|
changeset |
files
|
Tue, 19 Mar 2013 18:32:22 +0100 |
koda |
below this i cannot break the loop
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 10:54:12 -0400 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
|
changeset |
files
|
Tue, 19 Mar 2013 18:32:03 +0100 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 14:47:01 +0100 |
sheepluva |
merge
|
changeset |
files
|
Tue, 19 Mar 2013 18:02:06 +0100 |
koda |
minor and partial casing commit
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 08:10:44 -0400 |
nemo |
*sigh* this shouldn'tve been removed in first place.
|
changeset |
files
|
Tue, 19 Mar 2013 17:15:23 +0100 |
koda |
move a few checks so that add_defintions doesn't interfere
cmake_pascal
|
changeset |
files
|
Fri, 29 Mar 2013 08:03:17 -0400 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
|
changeset |
files
|
Tue, 19 Mar 2013 17:14:10 +0100 |
koda |
move avwraper compilation in its own folder
cmake_pascal
|
changeset |
files
|
Thu, 28 Mar 2013 18:34:53 +0200 |
Urbertar |
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
|
changeset |
files
|
Tue, 19 Mar 2013 16:47:53 +0100 |
koda |
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
|
changeset |
files
|
Thu, 28 Mar 2013 18:34:30 +0200 |
Urbertar |
Fix compilation error. Remove default value of ShowMessage title param
|
changeset |
files
|
Thu, 28 Mar 2013 17:41:40 +0100 |
sheepluva |
fix build
|
changeset |
files
|
Tue, 19 Mar 2013 16:40:35 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:20:34 +0100 |
koda |
minor refactor of MessageDialog
|
changeset |
files
|
Tue, 19 Mar 2013 16:34:31 +0100 |
koda |
move sdlmain compilation in its own folder
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:12:19 +0100 |
koda |
define NETGAME_DEFAULT_SERVER
|
changeset |
files
|
Tue, 19 Mar 2013 16:28:26 +0100 |
koda |
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 14:12:05 +0100 |
koda |
unused
|
changeset |
files
|
Tue, 19 Mar 2013 16:18:40 +0100 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 12:56:07 +0100 |
koda |
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
|
changeset |
files
|
Tue, 19 Mar 2013 14:14:40 +0100 |
koda |
wow windows works too with minor changes
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 12:20:22 +0100 |
koda |
application bar blinks when someone pings you (issue 492)
|
changeset |
files
|
Tue, 19 Mar 2013 13:39:38 +0100 |
koda |
config time pascal flags interpretation
cmake_pascal
|
changeset |
files
|
Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
changeset |
files
|
Tue, 19 Mar 2013 13:36:10 +0100 |
koda |
oops
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 22:39:22 +0200 |
Urbertar |
Change AI behavior for drill rocket
|
changeset |
files
|
Tue, 26 Mar 2013 18:52:42 +0100 |
sheepluva |
merge
|
changeset |
files
|
Thu, 04 Apr 2013 14:01:54 +0400 |
unc0rr |
Fix shortcut which is created by NSIS
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:58:46 +0100 |
koda |
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:34:29 +0100 |
koda |
when no url is specified, default to official gameserver (issue 350)
|
changeset |
files
|
Sat, 23 Mar 2013 18:43:24 +0100 |
koda |
lupdate
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:55:10 +0100 |
koda |
move one flag
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 01:20:06 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
|
changeset |
files
|
Sat, 23 Mar 2013 18:42:23 +0100 |
koda |
add wiki link for the scheme handling
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:43:45 +0100 |
koda |
apply the new macro to C flags too
cmake_pascal
|
changeset |
files
|
Sat, 23 Mar 2013 21:03:27 +0200 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
|
changeset |
files
|
Sat, 23 Mar 2013 18:26:02 +0100 |
inu |
pt translation update
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:39:05 +0100 |
koda |
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
|
changeset |
files
|
Sat, 23 Mar 2013 21:32:14 +0400 |
unc0rr |
Also check length
|
changeset |
files
|
Sat, 23 Mar 2013 18:21:13 +0100 |
koda |
initial changelog update
0.9.19
|
changeset |
files
|
Tue, 19 Mar 2013 10:35:10 +0100 |
koda |
internal handling of some osx-only pascal flags
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
|
changeset |
files
|
Fri, 22 Mar 2013 22:42:41 +0100 |
sheepluva |
add fort section to credits file
|
changeset |
files
|
Tue, 19 Mar 2013 10:34:46 +0100 |
koda |
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
|
changeset |
files
|
Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
changeset |
files
|
Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
|
changeset |
files
|
Tue, 19 Mar 2013 09:53:12 +0100 |
koda |
utility macros for adding compiler flags
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 14:54:20 +0100 |
sheepluva |
changing fort name to better reflect its contents
|
changeset |
files
|
Tue, 19 Mar 2013 01:28:25 +0100 |
koda |
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 14:34:11 +0100 |
koda |
adding jaree to credits
|
changeset |
files
|
Thu, 21 Mar 2013 10:26:43 +0100 |
sheepluva |
make https links work properly
|
changeset |
files
|
Tue, 19 Mar 2013 00:30:48 +0100 |
koda |
typo
cmake_pascal
|
changeset |
files
|
Fri, 22 Mar 2013 11:08:42 +0100 |
koda |
scheme association for linux (although it stops during connection)
|
changeset |
files
|
Thu, 21 Mar 2013 10:08:30 +0100 |
sheepluva |
fix/hack so that (own) messages sent in frontend are also visible in the game chat
|
changeset |
files
|
Tue, 19 Mar 2013 00:30:30 +0100 |
koda |
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
|
changeset |
files
|
Thu, 21 Mar 2013 15:01:27 +0100 |
sheepluva |
don't poison the dead, it's not cool.
|
changeset |
files
|
Thu, 21 Mar 2013 09:27:35 +0100 |
sheepluva |
fix player info
|
changeset |
files
|
Mon, 18 Mar 2013 20:10:27 +0100 |
koda |
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
|
changeset |
files
|
Thu, 21 Mar 2013 11:51:13 +0100 |
sheepluva |
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
|
changeset |
files
|
Wed, 20 Mar 2013 23:18:46 +0100 |
sheepluva |
add lobby chat features to room chat
|
changeset |
files
|
Mon, 18 Mar 2013 16:38:46 +0100 |
koda |
better support for cmake directory and fpc output paths
cmake_pascal
|
changeset |
files
|
Wed, 20 Mar 2013 09:13:05 +0400 |
unc0rr |
Add space for better visual performance
|
changeset |
files
|
Mon, 18 Mar 2013 12:30:09 +0100 |
koda |
move paths setup inside cmake_lang files
cmake_pascal
|
changeset |
files
|
Tue, 19 Mar 2013 22:47:22 -0400 |
Randi |
Eiffel Tower fort
|
changeset |
files
|
Mon, 18 Mar 2013 10:06:07 +0100 |
koda |
this should make cmake-pascal stuff work on linux too
cmake_pascal
|
changeset |
files
|
Tue, 19 Mar 2013 22:19:28 +0100 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
|
changeset |
files
|
Mon, 18 Mar 2013 02:07:58 +0100 |
koda |
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
|
changeset |
files
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
changeset |
files
|
Mon, 18 Mar 2013 00:58:13 +0100 |
koda |
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
|
changeset |
files
|
Sun, 17 Mar 2013 22:02:57 +0100 |
koda |
add one button to improve sharing of hwplay:// schemes
|
changeset |
files
|
Sun, 17 Mar 2013 20:50:02 +0100 |
koda |
help text for pagenetserver
|
changeset |
files
|
Sun, 17 Mar 2013 20:43:33 +0100 |
koda |
do not host server on well-known ports
|
changeset |
files
|
Sun, 17 Mar 2013 19:57:52 +0100 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
|
changeset |
files
|
Sun, 17 Mar 2013 18:42:28 +0100 |
koda |
ingore moar keys
|
changeset |
files
|
Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
|
changeset |
files
|
Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
|
changeset |
files
|
Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
|
changeset |
files
|
Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
|
changeset |
files
|
Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
|
changeset |
files
|
Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
|
changeset |
files
|
Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
|
changeset |
files
|
Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
|
changeset |
files
|
Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
|
changeset |
files
|
Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
|
changeset |
files
|
Sat, 16 Mar 2013 23:29:50 +0100 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
|
changeset |
files
|
Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
|
changeset |
files
|
Fri, 15 Mar 2013 11:55:41 -0400 |
nemo |
oups
|
changeset |
files
|
Fri, 15 Mar 2013 11:12:42 +0100 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
|
changeset |
files
|
Wed, 13 Mar 2013 21:02:26 -0400 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
|
changeset |
files
|
Tue, 12 Mar 2013 22:35:57 -0400 |
nemo |
Call steps on focus instead. fix typo
|
changeset |
files
|
Tue, 12 Mar 2013 22:20:42 -0400 |
nemo |
Experiment in undisabling the brick theme flake
|
changeset |
files
|
Tue, 12 Mar 2013 22:13:38 -0400 |
nemo |
Crashed here last game
|
changeset |
files
|
Tue, 12 Mar 2013 22:41:26 +0100 |
koda |
better message, as suggested by inu
|
changeset |
files
|
Tue, 12 Mar 2013 22:38:49 +0100 |
koda |
return after ram size on win
|
changeset |
files
|
Tue, 12 Mar 2013 23:45:26 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Tue, 12 Mar 2013 19:25:05 +0100 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
|
changeset |
files
|
Tue, 12 Mar 2013 17:18:55 +0100 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
|
changeset |
files
|
Tue, 12 Mar 2013 02:30:36 +0100 |
inu |
No more std::string in feedbackdialog.cpp
|
changeset |
files
|
Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
|
changeset |
files
|
Mon, 11 Mar 2013 12:21:37 -0400 |
nemo |
grrrr
|
changeset |
files
|
Sun, 10 Mar 2013 19:43:31 +0100 |
koda |
fix bug 552 - reset network button state after use
|
changeset |
files
|
Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
|
changeset |
files
|
Sun, 10 Mar 2013 15:44:03 +0100 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
|
changeset |
files
|
Sun, 10 Mar 2013 11:29:00 +0100 |
koda |
oops forgot to move header
|
changeset |
files
|
Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
|
changeset |
files
|
Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
|
changeset |
files
|
Sat, 09 Mar 2013 22:52:17 -0500 |
nemo |
unbreak build
|
changeset |
files
|
Sun, 10 Mar 2013 02:41:27 +0100 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
|
changeset |
files
|
Sun, 10 Mar 2013 02:32:25 +0100 |
koda |
cleanup file loading, this codepath can be used to load url schemes
|
changeset |
files
|
Sun, 10 Mar 2013 01:27:48 +0100 |
koda |
fix loading files on osx too, the cause was different than other systems
|
changeset |
files
|
Sun, 10 Mar 2013 01:02:15 +0100 |
koda |
move signal handler in hwapplication
|
changeset |
files
|
Sun, 10 Mar 2013 00:40:00 +0100 |
koda |
alignment
|
changeset |
files
|
Sat, 09 Mar 2013 19:23:00 +0100 |
koda |
introducing the bestest flag of all
|
changeset |
files
|
Sat, 09 Mar 2013 21:40:02 +0400 |
unc0rr |
- Put compiled units into more appropriate dir
|
changeset |
files
|
Sat, 09 Mar 2013 01:22:45 +0100 |
koda |
forgot to update lib names here
|
changeset |
files
|
Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
|
changeset |
files
|
Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
|
changeset |
files
|
Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
|
changeset |
files
|
Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
|
changeset |
files
|
Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
|
changeset |
files
|
Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
|
changeset |
files
|
Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
|
changeset |
files
|
Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
|
changeset |
files
|
Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
|
changeset |
files
|
Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
|
changeset |
files
|
Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
|
changeset |
files
|
Fri, 08 Mar 2013 08:07:30 -0500 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
|
changeset |
files
|
Fri, 08 Mar 2013 00:36:10 +0400 |
unc0rr |
Unbreak build without stl compatibility
|
changeset |
files
|
Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 07 Mar 2013 11:55:00 +0100 |
koda |
even more wrapping with find_package_or_disable_msg
|
changeset |
files
|
Thu, 07 Mar 2013 10:16:21 +0100 |
koda |
update option list
|
changeset |
files
|
Thu, 07 Mar 2013 10:14:12 +0100 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
|
changeset |
files
|
Thu, 07 Mar 2013 10:11:07 +0100 |
koda |
link png library in code on osx
|
changeset |
files
|
Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
|
changeset |
files
|
Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
|
changeset |
files
|
Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
|
changeset |
files
|
Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
|
changeset |
files
|
Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
|
changeset |
files
|
Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
|
changeset |
files
|
Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
|
changeset |
files
|
Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
|
changeset |
files
|
Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
|
changeset |
files
|
Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
|
changeset |
files
|
Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
|
changeset |
files
|
Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
|
changeset |
files
|
Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
|
changeset |
files
|
Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
|
changeset |
files
|
Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
|
changeset |
files
|
Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
|
changeset |
files
|
Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
|
changeset |
files
|
Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
|
changeset |
files
|
Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
|
changeset |
files
|
Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
|
changeset |
files
|
Wed, 06 Mar 2013 03:11:15 +0100 |
koda |
replace sdl mixer/image version checking with something more robust
|
changeset |
files
|
Wed, 06 Mar 2013 02:52:17 +0100 |
koda |
rewritten FindOggVorbis.cmake
|
changeset |
files
|
Wed, 06 Mar 2013 01:28:21 +0100 |
koda |
fail if sparkle not found consciously
|
changeset |
files
|
Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
|
changeset |
files
|
Wed, 06 Mar 2013 01:24:59 +0100 |
koda |
rework FindSparkle.cmake
|
changeset |
files
|
Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
|
changeset |
files
|
Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
|
changeset |
files
|
Tue, 05 Mar 2013 09:11:28 +0100 |
koda |
escape return and be more friendly with translations
|
changeset |
files
|
Mon, 04 Mar 2013 23:33:33 +0100 |
koda |
add link to GPLv2 notice in about page
|
changeset |
files
|
Mon, 04 Mar 2013 23:27:15 +0100 |
koda |
uniform revision info in about page
|
changeset |
files
|
Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
|
changeset |
files
|
Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
|
changeset |
files
|
Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
|
changeset |
files
|
Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
|
changeset |
files
|
Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
|
changeset |
files
|
Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
|
changeset |
files
|
Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
|
changeset |
files
|
Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
|
changeset |
files
|
Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
|
changeset |
files
|
Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
|
changeset |
files
|
Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
|
changeset |
files
|
Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
|
changeset |
files
|
Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
|
changeset |
files
|
Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
|
changeset |
files
|
Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
|
changeset |
files
|
Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
|
changeset |
files
|
Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
|
changeset |
files
|
Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
|
changeset |
files
|
Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
|
changeset |
files
|
Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
|
changeset |
files
|
Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
|
changeset |
files
|
Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
|
changeset |
files
|
Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
|
changeset |
files
|
Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
|
changeset |
files
|
Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
|
changeset |
files
|
Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
|
changeset |
files
|
Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
|
changeset |
files
|
Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
|
changeset |
files
|
Fri, 01 Mar 2013 17:22:09 -0500 |
dag10 |
Possibly fixed issue 533.
|
changeset |
files
|
Fri, 01 Mar 2013 16:58:00 -0500 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
|
changeset |
files
|
Fri, 01 Mar 2013 16:12:25 -0500 |
nemo |
my turn to do a neglected merge for someone else
|
changeset |
files
|
Sat, 02 Mar 2013 00:16:37 +0400 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
|
changeset |
files
|
Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
|
changeset |
files
|
Fri, 01 Mar 2013 10:38:49 -0500 |
Vatten |
avoid floating point desync, other script tweaks
|
changeset |
files
|
Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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changeset |
files
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Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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changeset |
files
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
|
changeset |
files
|
Fri, 01 Mar 2013 00:58:37 +0100 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
|
Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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changeset |
files
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Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
|
changeset |
files
|
Thu, 28 Feb 2013 23:05:07 +0100 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
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changeset |
files
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Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
|
changeset |
files
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Thu, 28 Feb 2013 22:59:22 +0100 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
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changeset |
files
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Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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changeset |
files
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Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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changeset |
files
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Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
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changeset |
files
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Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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changeset |
files
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Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
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changeset |
files
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Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
|
changeset |
files
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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changeset |
files
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Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
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changeset |
files
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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changeset |
files
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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changeset |
files
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Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
|
changeset |
files
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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changeset |
files
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Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
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changeset |
files
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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changeset |
files
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Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
|
changeset |
files
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
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Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
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changeset |
files
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Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
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changeset |
files
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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changeset |
files
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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changeset |
files
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Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
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changeset |
files
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Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
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changeset |
files
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Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
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changeset |
files
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Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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changeset |
files
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Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
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changeset |
files
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Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
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changeset |
files
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Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
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changeset |
files
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Mon, 25 Feb 2013 20:45:13 -0500 |
nemo |
forgot this loop
icegun
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changeset |
files
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Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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changeset |
files
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Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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changeset |
files
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Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
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changeset |
files
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Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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changeset |
files
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Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
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changeset |
files
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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changeset |
files
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Sun, 24 Feb 2013 14:14:09 -0500 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
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changeset |
files
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Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
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changeset |
files
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Sun, 24 Feb 2013 14:13:27 -0500 |
nemo |
add some missing wrapping.
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changeset |
files
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Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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changeset |
files
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Sat, 23 Feb 2013 23:23:02 +0400 |
unc0rr |
Fix issue 537 (empty team created on startup)
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changeset |
files
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Mon, 25 Feb 2013 09:50:56 +0100 |
koda |
savesurf
icegun
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changeset |
files
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Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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changeset |
files
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Sat, 23 Feb 2013 23:01:50 -0500 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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changeset |
files
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Mon, 25 Feb 2013 00:00:39 -0500 |
nemo |
too aggressive?
icegun
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changeset |
files
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Fri, 22 Feb 2013 21:44:00 -0500 |
nemo |
prevent drilling into hogs w/ drill rocket
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changeset |
files
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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changeset |
files
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Fri, 22 Feb 2013 19:24:59 -0500 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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changeset |
files
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Wed, 27 Feb 2013 16:14:24 +0100 |
koda |
close thei branch
physfslayer
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changeset |
files
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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changeset |
files
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Fri, 22 Feb 2013 23:59:52 +0400 |
unc0rr |
Support 'registered only' room flag in frontend
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changeset |
files
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Mon, 25 Feb 2013 19:48:35 +0100 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
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changeset |
files
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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changeset |
files
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Fri, 22 Feb 2013 14:42:57 -0500 |
nemo |
oops. forgot this one.
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changeset |
files
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Mon, 25 Feb 2013 10:03:35 +0100 |
koda |
moar docs update
physfslayer
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changeset |
files
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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changeset |
files
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Fri, 22 Feb 2013 14:33:21 -0500 |
nemo |
Allow switching away from any weapon when during multishoot.
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changeset |
files
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Mon, 25 Feb 2013 00:24:09 +0100 |
koda |
upd doc
physfslayer
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changeset |
files
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Sat, 23 Feb 2013 19:33:26 +0200 |
Urbertar |
Add frozen land texture
icegun
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changeset |
files
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Fri, 22 Feb 2013 23:24:20 +0400 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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changeset |
files
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Mon, 25 Feb 2013 00:20:09 +0100 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
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changeset |
files
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Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
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changeset |
files
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Fri, 22 Feb 2013 23:21:13 +0400 |
unc0rr |
Global notice with /global command. Can now warn users when doing server restart.
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changeset |
files
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Sun, 24 Feb 2013 23:11:30 +0100 |
koda |
documentation
physfslayer
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changeset |
files
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Fri, 22 Feb 2013 11:35:54 +0400 |
unc0rr |
Oh, and # too to prevent occasional game hang when N is followed by #
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changeset |
files
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Sun, 24 Feb 2013 23:11:00 +0100 |
koda |
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
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changeset |
files
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Fri, 22 Feb 2013 11:33:30 +0400 |
unc0rr |
Flush buffer on N command
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changeset |
files
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Sun, 24 Feb 2013 19:24:14 +0100 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 22:43:00 +0400 |
unc0rr |
Try to prevent hedgehogs number in team desync
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changeset |
files
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 22:31:03 +0400 |
unc0rr |
Merge
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changeset |
files
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Sat, 23 Feb 2013 18:49:45 +0100 |
koda |
blindly updated Android build files for new physfs
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 11:13:00 +0400 |
unc0rr |
Merge
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changeset |
files
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 11:12:42 +0400 |
unc0rr |
Merge
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changeset |
files
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Thu, 21 Feb 2013 22:20:43 +0400 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
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changeset |
files
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Fri, 22 Feb 2013 10:12:17 +0100 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
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changeset |
files
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Wed, 20 Feb 2013 16:13:08 +0100 |
Marco Bresciani |
Updating Italian translation. In progress, as usual.
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changeset |
files
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Thu, 21 Feb 2013 01:37:04 +0400 |
unc0rr |
Unbreak build
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changeset |
files
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Fri, 22 Feb 2013 09:53:09 +0100 |
koda |
workaround static physfs static linking on linux
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 01:35:14 +0400 |
unc0rr |
We need this to fix hedgehog numbers desync (workarounded in previous revision)
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changeset |
files
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Fri, 22 Feb 2013 06:39:16 +0100 |
koda |
and now compile and link properly
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 01:27:21 +0400 |
unc0rr |
Fix stupid mistake which made checker desync almost always
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changeset |
files
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Fri, 22 Feb 2013 06:38:46 +0100 |
koda |
update cmake files to use the two libraries independently
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 01:26:38 +0400 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
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changeset |
files
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Fri, 22 Feb 2013 05:43:56 +0100 |
koda |
split extras and src
physfslayer
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changeset |
files
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Thu, 21 Feb 2013 00:15:11 +0400 |
unc0rr |
Forbit guest checkers
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changeset |
files
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Fri, 22 Feb 2013 05:15:48 +0100 |
koda |
use standard library prefix
physfslayer
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changeset |
files
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Wed, 20 Feb 2013 23:57:01 +0400 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
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changeset |
files
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Fri, 22 Feb 2013 05:05:32 +0100 |
koda |
reopen and update branch
physfslayer
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changeset |
files
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Wed, 20 Feb 2013 22:54:16 +0400 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
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changeset |
files
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Wed, 20 Feb 2013 01:55:23 +0100 |
koda |
fix compiling on osx when you have multiple linkers installed
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changeset |
files
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Tue, 19 Feb 2013 22:03:33 +0400 |
unc0rr |
Some fixes
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changeset |
files
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Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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changeset |
files
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Mon, 18 Feb 2013 23:04:38 +0400 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
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changeset |
files
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Mon, 18 Feb 2013 22:47:42 +0400 |
unc0rr |
Clear player's clan info on room join
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changeset |
files
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Mon, 18 Feb 2013 22:21:31 +0400 |
unc0rr |
Disallow kicking the opponent in duel
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changeset |
files
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Mon, 18 Feb 2013 00:22:16 +0100 |
Medo |
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
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changeset |
files
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Mon, 18 Feb 2013 00:31:16 +0400 |
unc0rr |
Catch exceptions when moving files
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changeset |
files
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Mon, 18 Feb 2013 00:28:09 +0400 |
unc0rr |
No NFData instance for ByteString when ghc >= 7.6
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changeset |
files
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Mon, 18 Feb 2013 00:22:13 +0400 |
unc0rr |
Sort checked files into dirs
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changeset |
files
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Sun, 17 Feb 2013 00:25:53 +0400 |
unc0rr |
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
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changeset |
files
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Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
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changeset |
files
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Fri, 15 Feb 2013 00:12:19 +0400 |
unc0rr |
- Fix check for void message
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changeset |
files
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Thu, 14 Feb 2013 00:32:13 +0400 |
unc0rr |
Fix build
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changeset |
files
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Wed, 13 Feb 2013 23:00:57 +0400 |
unc0rr |
Ehm... probably this will improve situation with desyncs
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changeset |
files
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Wed, 13 Feb 2013 22:59:41 +0400 |
unc0rr |
Pass hogs names and hats
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changeset |
files
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Wed, 13 Feb 2013 21:13:15 +0400 |
unc0rr |
Fix order of messages
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changeset |
files
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Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
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changeset |
files
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Tue, 29 Jan 2013 16:18:36 +0100 |
Marco Bresciani |
Some more Italian translation... still in progress.
|
changeset |
files
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Tue, 12 Feb 2013 23:47:41 +0400 |
unc0rr |
- Add forgotten ammo definitions
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changeset |
files
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Mon, 11 Feb 2013 10:20:07 +0400 |
unc0rr |
Bring back full log strings for commands, just a bit sanitized
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changeset |
files
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Mon, 11 Feb 2013 00:19:15 +0400 |
unc0rr |
Hack checker to run engine with record file received (uses hardcoded paths)
|
changeset |
files
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Mon, 11 Feb 2013 00:14:05 +0400 |
unc0rr |
Prevent 'black team color' error
|
changeset |
files
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Sun, 10 Feb 2013 22:58:16 +0400 |
unc0rr |
Oops, forgot path
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changeset |
files
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Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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changeset |
files
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Sun, 10 Feb 2013 09:22:29 -0500 |
nemo |
oops. more specific ammo tests. maybe could use a few more properties
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changeset |
files
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Sat, 09 Feb 2013 20:28:05 -0500 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
|
changeset |
files
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Sat, 09 Feb 2013 19:14:58 -0500 |
dag10 |
Credit links now yellow instead of blue.
|
changeset |
files
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Sat, 09 Feb 2013 19:11:32 -0500 |
nemo |
Remove Structure from localisation
|
changeset |
files
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Sat, 09 Feb 2013 18:58:19 -0500 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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changeset |
files
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Sat, 09 Feb 2013 18:32:51 -0500 |
dag10 |
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
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changeset |
files
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Sun, 10 Feb 2013 01:54:24 +0400 |
unc0rr |
Fine, merge :-\
|
changeset |
files
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Sun, 10 Feb 2013 01:52:13 +0400 |
unc0rr |
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
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changeset |
files
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Sun, 10 Feb 2013 01:45:25 +0400 |
unc0rr |
Fix the checker after some testing
|
changeset |
files
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Sun, 10 Feb 2013 01:27:32 +0400 |
unc0rr |
New checker of engine messages which is aware of glued together messages
|
changeset |
files
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Sat, 09 Feb 2013 00:11:14 +0400 |
unc0rr |
Also convert teams to complete game config.
|
changeset |
files
|
Fri, 08 Feb 2013 23:38:14 +0400 |
unc0rr |
Fix official server build
|
changeset |
files
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Fri, 08 Feb 2013 00:27:07 +0400 |
unc0rr |
- Handle mapgen-specific parameters
|
changeset |
files
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Thu, 07 Feb 2013 00:07:32 +0400 |
unc0rr |
Converter from game parameters to engine commands, not finished yet
|
changeset |
files
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Mon, 04 Feb 2013 00:13:55 +0400 |
unc0rr |
Some work on loading replay and interaction with checker
|
changeset |
files
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Sat, 02 Feb 2013 22:57:05 +0400 |
unc0rr |
/quit <msg> and /part <msg>
|
changeset |
files
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Sat, 02 Feb 2013 20:16:12 +0400 |
unc0rr |
Don't confirm hogs number to room admin when no constraint hit
|
changeset |
files
|
Sat, 02 Feb 2013 00:47:34 +0400 |
unc0rr |
Fix server crasher
|
changeset |
files
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Sat, 09 Feb 2013 15:26:10 -0500 |
dag10 |
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
|
changeset |
files
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Sat, 02 Feb 2013 00:33:27 +0400 |
unc0rr |
Start work on the checker. Not it could connect to the server and... crash it.
|
changeset |
files
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Fri, 08 Feb 2013 21:22:11 -0500 |
nemo |
this should not be exposed
|
changeset |
files
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Fri, 08 Feb 2013 15:33:43 +0400 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
|
changeset |
files
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Tue, 05 Feb 2013 17:28:12 -0500 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
|
changeset |
files
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Sat, 02 Feb 2013 14:33:35 +0100 |
Medo |
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
|
changeset |
files
|
Sat, 02 Feb 2013 14:22:57 +0100 |
Medo |
Merge
|
changeset |
files
|
Fri, 01 Feb 2013 20:15:22 -0500 |
nemo |
trying to prevent sticking. PS. code is hard to read when drunk.
|
changeset |
files
|
Fri, 01 Feb 2013 18:07:43 -0500 |
dag10 |
Made map preview a random/edit button again.
|
changeset |
files
|
Fri, 01 Feb 2013 08:47:07 -0500 |
nemo |
forgot this one
|
changeset |
files
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Thu, 31 Jan 2013 02:14:56 +0100 |
Medo |
Fix Hedgeroid argc/argv parameter passing to the engine
|
changeset |
files
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Thu, 31 Jan 2013 22:13:30 -0500 |
nemo |
check datadir instead
|
changeset |
files
|
Thu, 31 Jan 2013 02:14:04 +0100 |
Medo |
Move libjnidispatch to jni/ and copy it to libs/ on build
|
changeset |
files
|
Thu, 31 Jan 2013 21:28:08 -0500 |
nemo |
this might possibly appease the shoppa players
|
changeset |
files
|
Wed, 30 Jan 2013 00:56:28 +0100 |
Medo |
Fix physfs compilation for android (still getting runtime link errors though)
|
changeset |
files
|
Tue, 29 Jan 2013 13:45:31 -0500 |
nemo |
fix EndGame call. w/o a proper exit, demos weren't being saved
|
changeset |
files
|
Tue, 29 Jan 2013 17:28:47 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Tue, 29 Jan 2013 01:41:41 -0500 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
|
changeset |
files
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Tue, 29 Jan 2013 10:10:23 +0400 |
unc0rr |
Merge
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changeset |
files
|
Tue, 29 Jan 2013 01:41:41 -0500 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
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changeset |
files
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Mon, 28 Jan 2013 15:54:40 -0500 |
nemo |
issue #518
|
changeset |
files
|
Tue, 29 Jan 2013 00:03:56 +0400 |
unc0rr |
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
|
changeset |
files
|
Sun, 27 Jan 2013 20:17:30 -0500 |
dag10 |
Reorganized layout and appearance of rooms list page.
|
changeset |
files
|
Mon, 28 Jan 2013 00:50:00 +0400 |
unc0rr |
Also rooms per version stats
|
changeset |
files
|
Sun, 27 Jan 2013 21:46:25 +0400 |
unc0rr |
Allow navigating backwards chat widget log while new lines are being added
|
changeset |
files
|
Wed, 20 Feb 2013 02:21:58 +0100 |
koda |
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
|
changeset |
files
|
Sun, 27 Jan 2013 02:09:02 +0100 |
koda |
shut a few frontend warnings out
|
changeset |
files
|
Wed, 20 Feb 2013 02:21:14 +0100 |
koda |
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
|
changeset |
files
|
Sun, 27 Jan 2013 01:20:50 +0100 |
koda |
shorten the library label a little bit
|
changeset |
files
|
Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
|
changeset |
files
|
Sun, 27 Jan 2013 00:44:31 +0100 |
koda |
credits where credit is due
|
changeset |
files
|
Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
|
changeset |
files
|
Sun, 27 Jan 2013 00:01:26 +0100 |
koda |
remove trailing whitespaces from share too
|
changeset |
files
|
Sun, 27 Jan 2013 00:00:33 +0100 |
koda |
whitespaces and tabs again
|
changeset |
files
|
Sat, 26 Jan 2013 23:57:37 +0100 |
koda |
some whitespaces from ios files
|
changeset |
files
|
Sat, 26 Jan 2013 23:56:10 +0100 |
koda |
complete tabs and trailing whitespace formatting on frontend
|
changeset |
files
|
Sat, 26 Jan 2013 22:59:48 +0400 |
unc0rr |
Not needed anymore
|
changeset |
files
|
Sat, 26 Jan 2013 22:57:03 +0400 |
unc0rr |
Don't resend "team quit" message when client closes engine, then quits room:
|
changeset |
files
|
Sat, 26 Jan 2013 19:28:37 +0100 |
koda |
uConsole on a diet
|
changeset |
files
|
Fri, 25 Jan 2013 22:33:26 +0400 |
unc0rr |
- Also pass unknown cmds to the server when in room
|
changeset |
files
|
Fri, 25 Jan 2013 14:19:55 +0100 |
sheepluva |
small cleanup
|
changeset |
files
|
Fri, 25 Jan 2013 13:59:27 +0100 |
sheepluva |
big indentation/whitespaces cleanup
|
changeset |
files
|
Fri, 25 Jan 2013 13:29:20 +0400 |
unc0rr |
Some fixes
|
changeset |
files
|
Fri, 25 Jan 2013 12:54:24 +0100 |
sheepluva |
small cleanup, fix ancient warning (the "itPlay" one)
|
changeset |
files
|
Fri, 25 Jan 2013 12:59:06 +0400 |
unc0rr |
Fix finding player's another clan
|
changeset |
files
|
Wed, 23 Jan 2013 16:35:26 -0500 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
|
changeset |
files
|
Wed, 23 Jan 2013 23:57:47 +0400 |
unc0rr |
Oops, got too excited
|
changeset |
files
|
Wed, 23 Jan 2013 23:54:01 +0400 |
unc0rr |
Fix crashers
|
changeset |
files
|
Wed, 23 Jan 2013 04:48:04 +0100 |
koda |
ios, show fps when debugging
|
changeset |
files
|
Wed, 23 Jan 2013 04:42:18 +0100 |
koda |
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
|
changeset |
files
|
Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
changeset |
files
|
Mon, 21 Jan 2013 21:52:49 -0500 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
|
changeset |
files
|
Tue, 22 Jan 2013 00:33:37 +0400 |
unc0rr |
Fix official server build
|
changeset |
files
|
Tue, 22 Jan 2013 00:24:44 +0400 |
unc0rr |
Okay, let's try not trust even room admin on this
|
changeset |
files
|
Tue, 22 Jan 2013 00:04:09 +0400 |
unc0rr |
Make number of hedgehogs restriction actually work in network game
|
changeset |
files
|
Mon, 21 Jan 2013 14:14:56 -0500 |
dag10 |
Removed constant repainting of bgwidget on every frame.
|
changeset |
files
|
Mon, 21 Jan 2013 14:07:39 -0500 |
dag10 |
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
|
changeset |
files
|
Mon, 21 Jan 2013 13:04:57 -0500 |
dag10 |
Force-starting a game now only works for client versions >43
|
changeset |
files
|
Mon, 21 Jan 2013 12:22:33 +0400 |
unc0rr |
Learn to properly localize strings with numbers pleeeeaaaase
|
changeset |
files
|
Mon, 21 Jan 2013 02:21:04 -0500 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
|
changeset |
files
|
Mon, 21 Jan 2013 00:30:18 -0500 |
dag10 |
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
|
changeset |
files
|
Sun, 20 Jan 2013 20:42:20 -0500 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
|
changeset |
files
|
Sun, 20 Jan 2013 18:54:18 -0500 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
|
changeset |
files
|
Sun, 20 Jan 2013 23:05:31 +0100 |
koda |
lupdate -pro project_files/hedgewars.pro -no-obsolete
|
changeset |
files
|
Sun, 20 Jan 2013 23:03:27 +0100 |
koda |
reuse the same words with tr() and .arg() in bandialog
|
changeset |
files
|
Sun, 20 Jan 2013 22:51:26 +0100 |
koda |
fix out of source build
|
changeset |
files
|
Mon, 21 Jan 2013 00:07:26 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Sat, 19 Jan 2013 20:01:01 -0500 |
dag10 |
Centered desc label. (Fixes issue 461)
|
changeset |
files
|
Sat, 19 Jan 2013 18:48:21 -0500 |
dag10 |
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
|
changeset |
files
|
Sat, 19 Jan 2013 17:46:06 -0500 |
dag10 |
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
|
changeset |
files
|
Sat, 19 Jan 2013 17:33:10 -0500 |
dag10 |
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
|
changeset |
files
|
Sat, 19 Jan 2013 14:11:06 -0500 |
dag10 |
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
|
changeset |
files
|
Sat, 19 Jan 2013 21:51:41 +0400 |
unc0rr |
- Allow server admins to use DELEGATE even when not room owner
|
changeset |
files
|
Sat, 19 Jan 2013 00:55:51 +0400 |
unc0rr |
Some ignoring
|
changeset |
files
|
Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
|
changeset |
files
|
Fri, 18 Jan 2013 11:47:23 +0100 |
koda |
improve tips (issue 472)
|
changeset |
files
|
Fri, 18 Jan 2013 11:32:02 +0100 |
lowdread |
pt_BR.txt update
|
changeset |
files
|
Fri, 18 Jan 2013 11:30:09 +0100 |
inu |
pt_PT update
|
changeset |
files
|
Fri, 18 Jan 2013 00:41:26 +0400 |
unc0rr |
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
|
changeset |
files
|
Thu, 17 Jan 2013 23:17:39 +0400 |
unc0rr |
- Pass unknown chat commands to server
|
changeset |
files
|
Thu, 17 Jan 2013 18:12:30 +0100 |
sheepluva |
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
|
changeset |
files
|
Thu, 17 Jan 2013 11:16:03 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Wed, 16 Jan 2013 18:34:43 -0500 |
dag10 |
Can now change theme for static and mission maps.
|
changeset |
files
|
Tue, 15 Jan 2013 12:20:19 +0400 |
unc0rr |
No
|
changeset |
files
|
Tue, 15 Jan 2013 00:52:29 -0500 |
dag10 |
Fixes build.
|
changeset |
files
|
Mon, 14 Jan 2013 22:09:07 -0500 |
dag10 |
Added "what we use" section to "about" page. From GCI.
|
changeset |
files
|
Mon, 14 Jan 2013 16:04:05 -0500 |
dag10 |
Fixed feedback submission by correcting Content-Type.
|
changeset |
files
|
Mon, 14 Jan 2013 15:26:00 -0500 |
dag10 |
Fixed disabled QSpinBox border color.
|
changeset |
files
|
Mon, 14 Jan 2013 14:10:37 -0500 |
dag10 |
Organized options into more relavant tabs.
|
changeset |
files
|
Mon, 14 Jan 2013 21:37:04 +0400 |
unc0rr |
- Fix another ton of bugs and misbehavior
|
changeset |
files
|
Mon, 14 Jan 2013 21:17:42 +0400 |
dag10 |
Convert feedback page to dialog (+some fixes from unC0Rr)
|
changeset |
files
|
Mon, 14 Jan 2013 13:28:03 +0100 |
dag10 |
GCI2012: Abstract Page Load
|
changeset |
files
|
Mon, 14 Jan 2013 13:19:47 +0100 |
dag10 |
GCI2012: Abstract Hedgewars Dialogs
|
changeset |
files
|
Mon, 14 Jan 2013 12:45:01 +0100 |
dag10 |
GCI2012: No More Hovering
|
changeset |
files
|
Mon, 14 Jan 2013 12:35:01 +0100 |
koda |
move platform code around, based off a gci task by dag10
|
changeset |
files
|
Mon, 14 Jan 2013 12:07:51 +0100 |
koda |
GCI2012: Subscribe for Network
|
changeset |
files
|
Mon, 14 Jan 2013 11:52:19 +0100 |
koda |
keep engine target name consistent across platforms
|
changeset |
files
|
Mon, 14 Jan 2013 11:28:19 +0100 |
koda |
provide a nice mission description, feel free to improve
|
changeset |
files
|
Mon, 14 Jan 2013 11:19:59 +0100 |
dag10 |
GCI2012: Improve Game Configuration Widget
|
changeset |
files
|
Mon, 14 Jan 2013 12:07:06 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Sun, 13 Jan 2013 11:14:50 +0400 |
unc0rr |
Fix build
|
changeset |
files
|
Sun, 13 Jan 2013 10:46:01 +0400 |
dag10 |
Hat selection reworked
|
changeset |
files
|
Sat, 12 Jan 2013 18:37:10 -0500 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
|
changeset |
files
|
Sun, 13 Jan 2013 01:02:08 +0400 |
unc0rr |
Logon procedure for checkers, introduce invisible clients
|
changeset |
files
|
Sat, 12 Jan 2013 01:18:50 +0400 |
unc0rr |
- Start work on checker
|
changeset |
files
|
Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
|
changeset |
files
|
Thu, 10 Jan 2013 22:54:55 +0400 |
unc0rr |
Throw away stupid Data.Seq
|
changeset |
files
|
Wed, 09 Jan 2013 10:16:10 +0400 |
unc0rr |
Fix build
|
changeset |
files
|
Tue, 08 Jan 2013 21:29:37 +0200 |
vitiv |
Merged default
|
changeset |
files
|
Tue, 08 Jan 2013 00:40:20 +0400 |
martin_bede |
lua API functions to enable or disable game flags
|
changeset |
files
|
Mon, 07 Jan 2013 08:35:29 -0500 |
nemo |
correct rope tip
|
changeset |
files
|
Tue, 08 Jan 2013 21:27:35 +0200 |
vitiv |
Added "New account" button when connectiong to the official server
|
changeset |
files
|
Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
|
changeset |
files
|
Fri, 04 Jan 2013 19:42:49 +0400 |
unc0rr |
- Unbreak build with .pro file
|
changeset |
files
|
Wed, 02 Jan 2013 18:32:19 +0100 |
martin_bede |
Tips are now loaded from an xml file.
|
changeset |
files
|
Thu, 03 Jan 2013 10:43:40 +0100 |
koda |
simplified physfs cmake
|
changeset |
files
|
Thu, 03 Jan 2013 19:57:17 +0100 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
|
changeset |
files
|
Fri, 04 Jan 2013 03:13:21 +0100 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
|
changeset |
files
|
Fri, 04 Jan 2013 02:58:19 +0100 |
koda |
GCI2012: Resolution Freedom
|
changeset |
files
|
Thu, 03 Jan 2013 17:14:14 +0200 |
vitiv |
Tweaked the resolution option layout.
|
changeset |
files
|
Wed, 02 Jan 2013 23:13:14 +0100 |
martin_bede |
GCI2012: Unix Qt Signals
|
changeset |
files
|
Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
|
changeset |
files
|
Wed, 02 Jan 2013 12:39:50 +0100 |
koda |
simplify entering/leaving pages debug
|
changeset |
files
|
Thu, 03 Jan 2013 15:58:23 +0200 |
vitiv |
Changed resolution labels on options page.
|
changeset |
files
|
Wed, 02 Jan 2013 10:11:42 +0100 |
koda |
also have uTouch follow the new NewTurn policy
|
changeset |
files
|
Mon, 31 Dec 2012 12:12:23 +0200 |
vitiv |
merged changes
|
changeset |
files
|
Tue, 01 Jan 2013 14:21:51 -0500 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
|
changeset |
files
|
Sun, 30 Dec 2012 03:00:51 +0100 |
koda |
don't discard older cmake_c_flags
|
changeset |
files
|
Sun, 30 Dec 2012 02:43:24 +0100 |
Willie Zhu |
GCI2012: CMake List Append
|
changeset |
files
|
Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
|
changeset |
files
|
Sun, 30 Dec 2012 16:04:28 +0200 |
vitiv |
Preserve windowed resolution after manual resize
|
changeset |
files
|
Fri, 28 Dec 2012 23:54:42 +0100 |
koda |
ok, enable the splashscreen for win only
|
changeset |
files
|
Sat, 29 Dec 2012 14:40:20 +0200 |
vitiv |
Added Support for variable windowed resolution.
|
changeset |
files
|
Fri, 28 Dec 2012 11:00:12 +0100 |
koda |
restore compatibility with cmake 2.6
|
changeset |
files
|
Thu, 27 Dec 2012 18:16:50 +0100 |
koda |
NSIS workaround no longer necessary
|
changeset |
files
|
Wed, 02 Jan 2013 11:11:49 +0100 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 17:08:58 +0100 |
koda |
disable splash on linux
|
changeset |
files
|
Sun, 30 Dec 2012 09:48:52 -0500 |
Michael Hartman |
Small GL message
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 17:01:02 +0100 |
koda |
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
|
changeset |
files
|
Sun, 30 Dec 2012 09:24:30 -0500 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 15:56:02 +0100 |
koda |
oops, forgot that data absolute path only applies to linux
|
changeset |
files
|
Sun, 30 Dec 2012 09:23:30 -0500 |
Michael Hartman |
Added shaders and -GL2 option
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 15:32:48 +0100 |
koda |
move DATA_INSTALL_DIR to the configurable options section
|
changeset |
files
|
Tue, 25 Dec 2012 05:15:49 +0100 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 13:24:57 +0100 |
koda |
typo when using DATA_INSTALL_DIR
|
changeset |
files
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
changeset |
files
|
Thu, 27 Dec 2012 12:31:23 +0400 |
unc0rr |
Fix build
|
changeset |
files
|
Tue, 25 Dec 2012 02:30:00 +0100 |
dag10 |
GCI2012: Feedback Redo
|
changeset |
files
|
Tue, 25 Dec 2012 01:13:07 +0100 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
|
changeset |
files
|
Mon, 24 Dec 2012 12:52:14 -0500 |
nemo |
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
|
changeset |
files
|
Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
|
changeset |
files
|
Mon, 24 Dec 2012 16:23:55 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 24 Dec 2012 15:41:45 +0100 |
koda |
get executable directory at runtime rather than configure time
|
changeset |
files
|
Mon, 24 Dec 2012 03:00:18 +0100 |
koda |
adjust rpath on osx too for libengine
|
changeset |
files
|
Mon, 24 Dec 2012 09:56:29 -0500 |
nemo |
fix sky
|
changeset |
files
|
Sat, 22 Dec 2012 21:43:39 -0500 |
nemo |
Shoppa tournament 2012 winners
|
changeset |
files
|
Sat, 22 Dec 2012 21:04:47 -0500 |
nemo |
trophyrace with names removed
|
changeset |
files
|
Thu, 20 Dec 2012 23:54:41 +0100 |
dag10 |
GCI2012: Beautify Network Page
|
changeset |
files
|
Thu, 20 Dec 2012 23:14:54 +0100 |
koda |
remove the CROSSAPPLE option until a better solution is found
|
changeset |
files
|
Thu, 20 Dec 2012 23:12:18 +0100 |
koda |
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
|
changeset |
files
|
Wed, 19 Dec 2012 19:33:49 +0100 |
koda |
edit rpath manually, allowing frontend+libengine to run on linux too
|
changeset |
files
|
Wed, 19 Dec 2012 19:28:13 +0100 |
koda |
can change library name and compile it on windows again
|
changeset |
files
|
Wed, 19 Dec 2012 18:23:29 +0100 |
koda |
remove FPFLAGS and GHFLAGS from cache every time
|
changeset |
files
|
Wed, 19 Dec 2012 18:17:23 +0100 |
koda |
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
|
changeset |
files
|
Tue, 18 Dec 2012 12:04:17 +0100 |
koda |
can use engine as library on windows too
|
changeset |
files
|
Tue, 18 Dec 2012 03:07:45 +0100 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
|
changeset |
files
|
Mon, 17 Dec 2012 00:43:52 +0100 |
koda |
bye bye cBits
|
changeset |
files
|
Mon, 17 Dec 2012 00:34:49 +0100 |
koda |
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
|
changeset |
files
|
Mon, 17 Dec 2012 00:18:18 +0100 |
RowanD |
GCI2012: Optional Second Argument
|
changeset |
files
|
Tue, 18 Dec 2012 20:48:37 +0400 |
unc0rr |
Use physfs here too
flibqtfrontend
|
changeset |
files
|
Sun, 16 Dec 2012 18:50:00 +0100 |
sheepluva |
add hwengine.desktop to hgignore
|
changeset |
files
|
Sun, 16 Dec 2012 12:25:13 +0400 |
unc0rr |
Merge from default
flibqtfrontend
|
changeset |
files
|
Sun, 16 Dec 2012 12:16:21 +0400 |
unc0rr |
Pass ROUND_FINISHED to engine so it could stop syncing
|
changeset |
files
|
Sun, 16 Dec 2012 01:25:11 +0100 |
RowanD |
improve engine cmd line parsing and its documentation
|
changeset |
files
|
Sat, 15 Dec 2012 23:00:07 +0100 |
Ondrej Skopek |
Documented an unclear method call
|
changeset |
files
|
Sat, 15 Dec 2012 22:42:21 +0100 |
Ondrej Skopek |
Reloads PAGE_SETUP values after clearing passwordhash
|
changeset |
files
|
Fri, 14 Dec 2012 21:09:07 +0100 |
Ondrej Skopek |
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
|
changeset |
files
|
Fri, 14 Dec 2012 18:57:31 +0100 |
Ondrej Skopek |
Merge from parent
|
changeset |
files
|
Fri, 14 Dec 2012 18:49:25 +0100 |
Ondrej Skopek |
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
|
changeset |
files
|
Thu, 13 Dec 2012 20:34:44 +0100 |
Ondrej Skopek |
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
|
changeset |
files
|
Wed, 12 Dec 2012 16:17:32 +0100 |
Ondrej Skopek |
fixed minor problem with saving hash
|
changeset |
files
|
Wed, 12 Dec 2012 15:57:01 +0100 |
Ondrej Skopek |
Removed whitespaces, refactored hash setting getting and clearing
|
changeset |
files
|
Tue, 11 Dec 2012 15:45:20 +0100 |
Ondrej Skopek |
Removed commented-out unused code
|
changeset |
files
|
Fri, 14 Dec 2012 09:58:26 -0500 |
nemo |
*sigh*
|
changeset |
files
|
Mon, 10 Dec 2012 22:09:54 +0100 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
|
changeset |
files
|
Fri, 14 Dec 2012 09:53:17 -0500 |
nemo |
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
|
changeset |
files
|
Mon, 10 Dec 2012 10:32:51 -0500 |
nemo |
uint32_t -> quint32
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changeset |
files
|
Mon, 10 Dec 2012 10:21:56 +0100 |
koda |
Fix linux build broken in ra1577759bf62 (probably)
|
changeset |
files
|
Mon, 10 Dec 2012 12:06:02 +0400 |
unc0rr |
Fix non-osx build broken in ra874d00df4a4. Dudes... :(
|
changeset |
files
|
Mon, 10 Dec 2012 11:45:21 +0400 |
unc0rr |
Fix windows build broken in raf97cdbb7713
|
changeset |
files
|
Mon, 10 Dec 2012 03:59:00 +0100 |
koda |
cmake set variable and typo
|
changeset |
files
|
Mon, 10 Dec 2012 03:07:25 +0100 |
Drew Gottlieb |
GCI2012: Autoupdate Button in Settings
|
changeset |
files
|
Sun, 09 Dec 2012 18:00:01 +0100 |
koda |
cmake verbosity/documentation/cleanup/formatting
|
changeset |
files
|
Sun, 16 Dec 2012 12:05:32 +0400 |
unc0rr |
Implement some more callbacks
flibqtfrontend
|
changeset |
files
|
Sun, 09 Dec 2012 16:13:06 +0100 |
koda |
partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
|
changeset |
files
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Fri, 14 Dec 2012 00:12:00 +0400 |
unc0rr |
Delete poller when game is over
flibqtfrontend
|
changeset |
files
|
Sun, 09 Dec 2012 16:00:06 +0100 |
koda |
less linking needed, raise minimum_osx_version when videorec is enabled
|
changeset |
files
|
Sat, 08 Dec 2012 22:53:23 +0400 |
unc0rr |
Merge with default
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 20:49:43 -0500 |
Drew Gottlieb |
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
|
changeset |
files
|
Sat, 08 Dec 2012 22:43:03 +0400 |
unc0rr |
Some fixes
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 20:23:13 +0400 |
unc0rr |
Unbreak build
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 20:23:13 +0400 |
unc0rr |
Unbreak build
|
changeset |
files
|
Sat, 08 Dec 2012 15:38:16 +0100 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 15:38:16 +0100 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
|
changeset |
files
|
Sat, 08 Dec 2012 15:35:03 +0100 |
koda |
strip available ram entry, add notice for entering email
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 15:35:03 +0100 |
koda |
strip available ram entry, add notice for entering email
|
changeset |
files
|
Sat, 08 Dec 2012 15:06:30 +0100 |
Drew Gottlieb |
GCI2012: Google Issue Login
flibqtfrontend
|
changeset |
files
|
Sat, 08 Dec 2012 15:06:30 +0100 |
Drew Gottlieb |
GCI2012: Google Issue Login
|
changeset |
files
|
Fri, 07 Dec 2012 16:03:53 -0500 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
flibqtfrontend
|
changeset |
files
|
Fri, 07 Dec 2012 16:03:53 -0500 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
|
changeset |
files
|
Fri, 07 Dec 2012 11:05:17 -0500 |
Marco Bresciani |
updated frontend translation
flibqtfrontend
|
changeset |
files
|
Fri, 07 Dec 2012 11:05:17 -0500 |
Marco Bresciani |
updated frontend translation
|
changeset |
files
|
Thu, 06 Dec 2012 11:14:21 +0100 |
sheepluva |
fix some comments and add basic doxygen file
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 11:14:21 +0100 |
sheepluva |
fix some comments and add basic doxygen file
|
changeset |
files
|
Tue, 04 Dec 2012 09:24:10 +0100 |
Mrowqa |
GCI2012: Corrected headers for generate documentation (doxygen)
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 09:24:10 +0100 |
Mrowqa |
GCI2012: Corrected headers for generate documentation (doxygen)
|
changeset |
files
|
Thu, 06 Dec 2012 10:01:01 +0100 |
sheepluva |
fix build on linux for me ( the uint32_t releated breakage )
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 10:01:01 +0100 |
sheepluva |
fix build on linux for me ( the uint32_t releated breakage )
|
changeset |
files
|
Thu, 06 Dec 2012 01:54:34 +0100 |
koda |
GCI2012: Refactor Authors Page
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 01:54:34 +0100 |
koda |
GCI2012: Refactor Authors Page
|
changeset |
files
|
Thu, 06 Dec 2012 00:44:27 +0100 |
koda |
tinker around the info delivery...
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:52:50 +0100 |
koda |
GCI2012: Sound Option, Hear Only Music
|
changeset |
files
|
Wed, 05 Dec 2012 23:54:47 +0100 |
Martin Bede |
GCI2012: Embed System Info
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:44:27 +0100 |
koda |
tinker around the info delivery...
|
changeset |
files
|
Tue, 04 Dec 2012 17:57:18 -0500 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
flibqtfrontend
|
changeset |
files
|
Wed, 05 Dec 2012 23:54:47 +0100 |
Martin Bede |
GCI2012: Embed System Info
|
changeset |
files
|
Wed, 05 Dec 2012 17:25:48 -0500 |
Mitchell Kember |
Merge
|
changeset |
files
|
Tue, 04 Dec 2012 16:53:47 -0500 |
Mitchell Kember |
Cleaned up frontend options a bit and added a couple WhatsThis messages.
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:38:12 +0400 |
unc0rr |
Command to delegate room to other player
|
changeset |
files
|
Tue, 04 Dec 2012 16:37:02 -0500 |
Mitchell Kember |
Removed redundant "enable"s on checkboxes and variable names.
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:24:20 +0400 |
unc0rr |
Change room name if room admin is kicked
|
changeset |
files
|
Thu, 06 Dec 2012 00:38:12 +0400 |
unc0rr |
Command to delegate room to other player
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:14:40 +0400 |
unc0rr |
Stop syncing when recieved 'o' message
|
changeset |
files
|
Thu, 06 Dec 2012 00:24:20 +0400 |
unc0rr |
Change room name if room admin is kicked
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:08:33 +0400 |
unc0rr |
Send "ROUND_FINISHED" to room clients when server thinks so
|
changeset |
files
|
Thu, 06 Dec 2012 00:14:40 +0400 |
unc0rr |
Stop syncing when recieved 'o' message
flibqtfrontend
|
changeset |
files
|
Thu, 06 Dec 2012 00:04:23 +0400 |
unc0rr |
Better check for bans
|
changeset |
files
|
Thu, 06 Dec 2012 00:08:33 +0400 |
unc0rr |
Send "ROUND_FINISHED" to room clients when server thinks so
flibqtfrontend
|
changeset |
files
|
Wed, 05 Dec 2012 23:55:22 +0400 |
unc0rr |
Show others if spectator is in game
|
changeset |
files
|
Thu, 06 Dec 2012 00:04:23 +0400 |
unc0rr |
Better check for bans
flibqtfrontend
|
changeset |
files
|
Wed, 05 Dec 2012 23:51:04 +0400 |
unc0rr |
Show who's in game to spectators
|
changeset |
files
|
Wed, 05 Dec 2012 13:45:18 -0500 |
Mitchell Kember |
Merge
|
changeset |
files
|
Wed, 05 Dec 2012 23:55:22 +0400 |
unc0rr |
Show others if spectator is in game
flibqtfrontend
|
changeset |
files
|
Wed, 05 Dec 2012 23:25:11 +0400 |
unc0rr |
"Registered users only" room flag
|
changeset |
files
|
Tue, 04 Dec 2012 17:57:18 -0500 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
|
changeset |
files
|
Wed, 05 Dec 2012 23:51:04 +0400 |
unc0rr |
Show who's in game to spectators
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 16:53:47 -0500 |
Mitchell Kember |
Cleaned up frontend options a bit and added a couple WhatsThis messages.
|
changeset |
files
|
Wed, 05 Dec 2012 13:31:08 -0500 |
nemo |
kinda treat graves like hedgehogs for the purpose of looking up hog info
|
changeset |
files
|
Wed, 05 Dec 2012 23:25:11 +0400 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 16:37:02 -0500 |
Mitchell Kember |
Removed redundant "enable"s on checkboxes and variable names.
|
changeset |
files
|
Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
|
changeset |
files
|
Wed, 05 Dec 2012 13:31:08 -0500 |
nemo |
kinda treat graves like hedgehogs for the purpose of looking up hog info
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 10:49:52 +0100 |
koda |
backout rea7541f77944 since development of frontlib is on another branch
|
changeset |
files
|
Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 10:17:16 +0100 |
koda |
don't set stereomode when stereo is disabled
|
changeset |
files
|
Tue, 04 Dec 2012 10:17:16 +0100 |
koda |
don't set stereomode when stereo is disabled
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 03:54:42 +0100 |
O. Michael Hartman |
GCI2012: Fix Cancelling Video Uploads
|
changeset |
files
|
Tue, 04 Dec 2012 03:54:42 +0100 |
O. Michael Hartman |
GCI2012: Fix Cancelling Video Uploads
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 03:27:12 +0100 |
koda |
readd this debug line, commented out, could be useful
|
changeset |
files
|
Tue, 04 Dec 2012 03:27:12 +0100 |
koda |
readd this debug line, commented out, could be useful
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
|
changeset |
files
|
Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 01:52:42 +0100 |
koda |
third merge, yay
|
changeset |
files
|
Mon, 03 Dec 2012 17:38:31 -0500 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 01:52:14 +0100 |
koda |
second merge
|
changeset |
files
|
Tue, 04 Dec 2012 22:31:22 +0400 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
|
changeset |
files
|
Tue, 04 Dec 2012 01:51:57 +0100 |
koda |
first merge
|
changeset |
files
|
Tue, 04 Dec 2012 09:15:55 +0400 |
unc0rr |
merge from default
flibqtfrontend
|
changeset |
files
|
Mon, 03 Dec 2012 17:38:31 -0500 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
|
changeset |
files
|
Mon, 03 Dec 2012 23:54:12 +0400 |
unc0rr |
Create hedgewars.ini if not exists manually,
|
changeset |
files
|
Mon, 03 Dec 2012 18:08:19 +0100 |
Ondrej |
GCI2012: Navigation Output
|
changeset |
files
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
changeset |
files
|
Mon, 03 Dec 2012 17:49:02 +0100 |
koda |
don't allow resizing videorec widgets
|
changeset |
files
|
Mon, 03 Dec 2012 17:47:39 +0100 |
koda |
GCI2012: Move Video Preferences in Settings Tab
|
changeset |
files
|
Sun, 02 Dec 2012 23:07:36 -0500 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
Sun, 02 Dec 2012 18:45:57 -0500 |
Mitchell Kember |
Move video description text underneath thumbnail to prevent the layout from resizing.
|
changeset |
files
|
Mon, 03 Dec 2012 13:31:39 +0400 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
|
changeset |
files
|
Sun, 02 Dec 2012 18:12:50 -0500 |
Mitchell Kember |
Merged with upstream.
|
changeset |
files
|
Mon, 03 Dec 2012 12:02:32 +0400 |
unc0rr |
Unbreak build with freepascal < 2.6.0
|
changeset |
files
|
Sun, 02 Dec 2012 18:10:29 -0500 |
Mitchell Kember |
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
|
changeset |
files
|
Mon, 03 Dec 2012 01:45:59 +0100 |
koda |
caught a few more possible glitches in engine cmakefile
|
changeset |
files
|
Sun, 02 Dec 2012 17:46:02 -0500 |
Mitchell Kember |
Merged koda's fix for the hwengine bug.
|
changeset |
files
|
Mon, 03 Dec 2012 01:43:52 +0100 |
koda |
MERGE
|
changeset |
files
|
Sun, 02 Dec 2012 17:44:34 -0500 |
Mitchell Kember |
Make video recording options have fixed size and merge with spinbox->combobox change.
|
changeset |
files
|
Sun, 02 Dec 2012 22:19:13 +0400 |
unc0rr |
Fix check for file existance
|
changeset |
files
|
Sun, 02 Dec 2012 13:57:21 -0500 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
Sun, 02 Dec 2012 22:14:21 +0400 |
unc0rr |
- Disable in-room bans
|
changeset |
files
|
Sun, 02 Dec 2012 23:41:01 +0100 |
koda |
fix compiling engine (bug introduced in r33868aea694c)
|
changeset |
files
|
Sun, 02 Dec 2012 17:23:13 +0100 |
Drew Gottlieb |
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
|
changeset |
files
|
Sun, 02 Dec 2012 17:01:51 +0100 |
koda |
unify default videorec values loading/reloading, fix setting index/value from previous commit
|
changeset |
files
|
Sun, 02 Dec 2012 15:23:59 +0100 |
O. Michael Hartman |
GCI2012: Check for Non-Standard Recorder Framerate
|
changeset |
files
|
Sun, 02 Dec 2012 14:51:54 +0100 |
koda |
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
|
changeset |
files
|
Sat, 01 Dec 2012 21:32:34 -0500 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
Sat, 01 Dec 2012 19:57:57 -0500 |
nemo |
fix mask only
|
changeset |
files
|
Sun, 02 Dec 2012 00:31:35 +0100 |
Ondrej |
GCI2012: User/Pass Single Prompt
|
changeset |
files
|
Sun, 02 Dec 2012 00:02:40 +0100 |
koda |
GCI2012: Move Freepascal discovery code into a CMake module
|
changeset |
files
|
Sun, 02 Dec 2012 01:26:00 +0400 |
unc0rr |
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
|
changeset |
files
|
Sun, 02 Dec 2012 01:25:11 +0400 |
unc0rr |
Fix QSettings problems:
|
changeset |
files
|
Sat, 01 Dec 2012 22:15:25 +0400 |
unc0rr |
Some fixes
|
changeset |
files
|
Sat, 01 Dec 2012 21:19:28 +0100 |
koda |
shorten tip
|
changeset |
files
|
Fri, 30 Nov 2012 20:00:53 -0500 |
Mitchell Kember |
Google Code-in: Center help text field
|
changeset |
files
|
Sat, 01 Dec 2012 15:56:19 -0500 |
Joe Doyle (Ginto8) |
Fix more errors. It compiles!
|
changeset |
files
|
Sat, 01 Dec 2012 21:10:15 +0100 |
koda |
also this can be deleted
|
changeset |
files
|
Sat, 01 Dec 2012 15:14:34 -0500 |
Joe Doyle (Ginto8) |
Merge
|
changeset |
files
|
Fri, 30 Nov 2012 23:04:49 -0500 |
Joe Doyle (Ginto8) |
Merge
|
changeset |
files
|
Sat, 01 Dec 2012 15:14:03 -0500 |
Joe Doyle (Ginto8) |
Fix some stupid errors I caused
|
changeset |
files
|
Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
|
changeset |
files
|
Sat, 01 Dec 2012 04:36:13 +0100 |
koda |
use High() to avoid future out of bounds in uSound
|
changeset |
files
|
Fri, 30 Nov 2012 23:04:10 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
changeset |
files
|
Sat, 01 Dec 2012 16:03:38 -0600 |
Bryan Dunsmore |
Refactor Freepascal module.
|
changeset |
files
|
Fri, 30 Nov 2012 22:23:26 -0500 |
nemo |
oups
|
changeset |
files
|
Sat, 01 Dec 2012 15:40:10 -0600 |
Bryan Dunsmore |
Move noexecstack flags to Freepascal module and refactor.
|
changeset |
files
|
Sat, 01 Dec 2012 02:14:26 +0100 |
koda |
remove unneeded @2x images
|
changeset |
files
|
Fri, 30 Nov 2012 23:08:10 -0600 |
Bryan Dunsmore |
Move code for Freepascal to separate CMake module.
|
changeset |
files
|
Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
changeset |
files
|
Fri, 30 Nov 2012 22:08:06 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
changeset |
files
|
Fri, 30 Nov 2012 23:36:18 +0100 |
koda |
set window modality for new ban dialogs
|
changeset |
files
|
Sat, 01 Dec 2012 00:44:12 +0400 |
unc0rr |
Fix warning
|
changeset |
files
|
Sat, 01 Dec 2012 00:38:06 +0400 |
unc0rr |
Bans manager
|
changeset |
files
|
Sat, 01 Dec 2012 00:37:23 +0400 |
unc0rr |
- Fix UNBAN bug
|
changeset |
files
|
Fri, 30 Nov 2012 18:46:25 +0400 |
unc0rr |
Case insensitive test for banned nickname
|
changeset |
files
|
Fri, 30 Nov 2012 18:43:43 +0400 |
unc0rr |
Implement ban by nickname
|
changeset |
files
|
Fri, 30 Nov 2012 15:26:49 +0100 |
koda |
GCI2012: Too many variables
|
changeset |
files
|
Fri, 30 Nov 2012 15:00:47 +0100 |
koda |
GCI2012 - In-Game Chat Commands
|
changeset |
files
|
Sat, 01 Dec 2012 21:24:25 -0500 |
Mitchell Kember |
Google Code-in: Move video preferences in settings tab
|
changeset |
files
|
Fri, 30 Nov 2012 10:51:29 +0100 |
Rowan D |
GCI2012: Command Line Parsing
|
changeset |
files
|
Fri, 30 Nov 2012 20:00:53 -0500 |
Mitchell Kember |
Google Code-in: Center help text field
|
changeset |
files
|
Fri, 30 Nov 2012 10:15:17 +0100 |
koda |
use the correct symbol
|
changeset |
files
|
Fri, 30 Nov 2012 15:29:09 -0500 |
Mitchell Kember |
Use same macro for hiding video record button and keybinding
|
changeset |
files
|
Fri, 30 Nov 2012 07:42:28 +0100 |
m4tx |
GCI2012: Lowercase CMake functions (main files only)
|
changeset |
files
|
Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
changeset |
files
|
Thu, 29 Nov 2012 19:44:18 -0500 |
Mitchell Kember |
Google Code-in: Hide "video record" keybind option
|
changeset |
files
|
Thu, 29 Nov 2012 23:13:06 -0500 |
Joe Doyle (Ginto8) |
Remove unused global variables
|
changeset |
files
|
Thu, 29 Nov 2012 14:48:38 -0500 |
nemo |
*sigh*
|
changeset |
files
|
Fri, 30 Nov 2012 18:19:52 +0400 |
unc0rr |
merge
flibqtfrontend
|
changeset |
files
|
Thu, 29 Nov 2012 22:50:08 +0400 |
unc0rr |
A bit of refactoring
|
changeset |
files
|
Fri, 30 Nov 2012 12:12:49 +0400 |
unc0rr |
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
|
changeset |
files
|
Thu, 29 Nov 2012 14:02:28 +1300 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
|
changeset |
files
|
Fri, 30 Nov 2012 11:40:37 +0400 |
unc0rr |
Merge
flibqtfrontend
|
changeset |
files
|
Thu, 29 Nov 2012 04:57:35 +0100 |
zero579911 |
GCI: use player's name for the default team
|
changeset |
files
|
Fri, 30 Nov 2012 15:16:14 +0100 |
Medo |
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
|
changeset |
files
|
Thu, 29 Nov 2012 14:47:36 -0500 |
nemo |
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
|
changeset |
files
|
Tue, 27 Nov 2012 10:05:24 +0400 |
unc0rr |
Some fixes
flibqtfrontend
|
changeset |
files
|
Tue, 27 Nov 2012 21:21:14 +0100 |
Medo |
Added default weaponset to frontlib hwconsts
flibqtfrontend
|
changeset |
files
|
Wed, 28 Nov 2012 10:57:07 -0500 |
nemo |
merge
|
changeset |
files
|
Tue, 27 Nov 2012 00:29:41 +0400 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
|
changeset |
files
|
Wed, 28 Nov 2012 11:57:39 +0100 |
Bryan Dunsmore |
GCI2012: Empty list help text (Issue 375)
|
changeset |
files
|
Mon, 26 Nov 2012 00:28:47 +0400 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
|
changeset |
files
|
Wed, 28 Nov 2012 00:27:30 +0400 |
unc0rr |
Remove limit on hedgehogs number
|
changeset |
files
|
Mon, 26 Nov 2012 00:09:54 +0400 |
unc0rr |
Merge from default to have recent fixes
flibqtfrontend
|
changeset |
files
|
Mon, 26 Nov 2012 11:34:54 +0400 |
unc0rr |
koda, koda... could have checked your claims
|
changeset |
files
|
Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
|
changeset |
files
|
Sat, 24 Nov 2012 14:29:47 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 24 Nov 2012 18:30:59 +0100 |
koda |
add ios project to physfs
|
changeset |
files
|
Sat, 24 Nov 2012 12:32:37 +0100 |
jose1711 |
merge
|
changeset |
files
|
Sat, 24 Nov 2012 05:17:40 +0100 |
koda |
INSTALL and README updates
|
changeset |
files
|
Sat, 24 Nov 2012 01:30:46 +0100 |
koda |
physfs: no carbon depency on osx, add cdecl attributes on extra functions
|
changeset |
files
|
Fri, 23 Nov 2012 23:27:34 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 24 Nov 2012 00:28:32 +0400 |
unc0rr |
Load sounds with the help of physfsrwops library
|
changeset |
files
|
Sun, 02 Dec 2012 00:03:16 +0100 |
koda |
merge
webgl
|
changeset |
files
|
Fri, 23 Nov 2012 16:19:01 +0400 |
unc0rr |
Refactor identifiers names
|
changeset |
files
|
Sat, 01 Dec 2012 04:39:31 +0100 |
koda |
GCI2012: Check for Clang Version in CMake
webgl
|
changeset |
files
|
Sat, 01 Dec 2012 15:52:36 -0600 |
Bryan Dunsmore |
Refactor Clang module.
webgl
|
changeset |
files
|
Fri, 23 Nov 2012 16:17:06 +0400 |
unc0rr |
Implement QAbstractFileEngine::FastReadLineExtension
|
changeset |
files
|
Fri, 30 Nov 2012 21:28:40 -0600 |
Bryan Dunsmore |
Move version check of Clang to CMakeLists.
webgl
|
changeset |
files
|
Fri, 23 Nov 2012 16:16:02 +0400 |
unc0rr |
Use alternative way of checking for file end. Also refactor this code a bit.
|
changeset |
files
|
Fri, 30 Nov 2012 20:00:58 -0600 |
Bryan Dunsmore |
Move code for Clang to separate CMake module.
webgl
|
changeset |
files
|
Fri, 30 Nov 2012 20:04:15 -0600 |
Bryan Dunsmore |
Move code for Clang to separate CMake module.
webgl
|
changeset |
files
|
Fri, 23 Nov 2012 13:08:50 +0400 |
unc0rr |
Bring ansistrings back
|
changeset |
files
|
Mon, 26 Nov 2012 00:06:42 +0400 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
|
changeset |
files
|
Sat, 24 Nov 2012 04:27:31 +0100 |
koda |
ok at least pas2c now parses allnots.......
webgl
|
changeset |
files
|
Fri, 23 Nov 2012 10:43:15 +0100 |
koda |
show console on win when debugging to see frontend messages
|
changeset |
files
|
Sun, 25 Nov 2012 22:17:11 +0400 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
|
changeset |
files
|
Thu, 22 Nov 2012 10:28:07 +0100 |
koda |
update var name
webgl
|
changeset |
files
|
Thu, 22 Nov 2012 23:20:56 +0400 |
unc0rr |
Oops, sorry, libphysfs.dll
|
changeset |
files
|
Sun, 25 Nov 2012 01:13:51 +0400 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
|
changeset |
files
|
Thu, 22 Nov 2012 01:47:09 +0100 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
|
changeset |
files
|
Thu, 22 Nov 2012 15:24:10 +0400 |
unc0rr |
- Fix saving .ini files
|
changeset |
files
|
Sat, 24 Nov 2012 00:07:05 +0400 |
unc0rr |
Remove debug messages
flibqtfrontend
|
changeset |
files
|
Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
|
changeset |
files
|
Thu, 22 Nov 2012 02:15:23 +0100 |
koda |
revisit the debugfile section
|
changeset |
files
|
Thu, 22 Nov 2012 23:19:01 +0400 |
unc0rr |
Fix some frontlib bugs
flibqtfrontend
|
changeset |
files
|
Wed, 21 Nov 2012 23:34:54 +0100 |
koda |
moar cmake cleanup, use message(WARNING ...) where appropriate
|
changeset |
files
|
Thu, 22 Nov 2012 01:19:16 +0400 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
|
changeset |
files
|
Thu, 22 Nov 2012 00:56:36 +0400 |
unc0rr |
Follow IANA suggestions better
|
changeset |
files
|
Wed, 21 Nov 2012 18:34:45 +0100 |
koda |
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
|
changeset |
files
|
Wed, 21 Nov 2012 15:03:33 +0100 |
koda |
Bad unC0Rr
|
changeset |
files
|
Wed, 21 Nov 2012 17:57:05 +0400 |
unc0rr |
Bad koda!
|
changeset |
files
|
Wed, 21 Nov 2012 12:03:40 +0100 |
koda |
little cmake cleanup, search installed modules first, then our own
|
changeset |
files
|
Wed, 21 Nov 2012 11:26:30 +0100 |
koda |
how this happened?
|
changeset |
files
|
Wed, 21 Nov 2012 13:33:27 +0400 |
unc0rr |
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
|
changeset |
files
|
Wed, 21 Nov 2012 11:57:14 +0400 |
unc0rr |
Some fixes to build process
|
changeset |
files
|
Wed, 21 Nov 2012 11:14:51 +0100 |
koda |
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
|
changeset |
files
|
Wed, 21 Nov 2012 01:48:10 +0100 |
koda |
lotsa hackery to get frontend somehow link libengine...
|
changeset |
files
|
Tue, 20 Nov 2012 22:08:08 +0100 |
koda |
frontlib paths
|
changeset |
files
|
Tue, 20 Nov 2012 21:55:51 +0100 |
koda |
fix physfs on osx, now all platforms should be happy
|
changeset |
files
|
Wed, 21 Nov 2012 00:16:09 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Wed, 21 Nov 2012 00:04:09 +0400 |
unc0rr |
Start port to frontlib
|
changeset |
files
|
Tue, 20 Nov 2012 23:09:17 +0400 |
unc0rr |
Fix build
|
changeset |
files
|
Tue, 20 Nov 2012 22:29:58 +0400 |
unc0rr |
Fix SDL library name
|
changeset |
files
|
Tue, 20 Nov 2012 19:16:11 +0100 |
koda |
find lua.h ...
|
changeset |
files
|
Tue, 20 Nov 2012 18:51:42 +0100 |
koda |
thou shall not use system headers for crossplatformness
|
changeset |
files
|
Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
|
changeset |
files
|
Tue, 20 Nov 2012 17:50:17 +0100 |
koda |
use lua headers correctly
|
changeset |
files
|
Tue, 20 Nov 2012 00:47:35 +0400 |
unc0rr |
Fix typo
|
changeset |
files
|
Tue, 20 Nov 2012 00:10:12 +0400 |
unc0rr |
Okay, remove previous request only if it has same parent
|
changeset |
files
|
Mon, 19 Nov 2012 23:43:45 +0400 |
unc0rr |
- Only allow one engine instance running at the moment
|
changeset |
files
|
Mon, 19 Nov 2012 13:21:20 +0100 |
koda |
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
|
changeset |
files
|
Mon, 19 Nov 2012 17:41:09 +0400 |
unc0rr |
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
|
changeset |
files
|
Mon, 19 Nov 2012 10:38:02 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 19 Nov 2012 03:29:41 +0100 |
koda |
fix deprecation warnings for libav sources
|
changeset |
files
|
Mon, 19 Nov 2012 02:48:21 +0100 |
koda |
meh
|
changeset |
files
|
Mon, 19 Nov 2012 00:49:24 +0100 |
koda |
linking phsyfs on osx
|
changeset |
files
|
Sun, 18 Nov 2012 19:33:15 +0100 |
Xeli |
allow the engine to use physfs on android too
|
changeset |
files
|
Sun, 18 Nov 2012 23:10:26 +0400 |
unc0rr |
Merge from 0.9.18
|
changeset |
files
|
Sun, 18 Nov 2012 18:58:46 +0400 |
unc0rr |
Convert reading hedgehogs limit from map config
|
changeset |
files
|
Sun, 18 Nov 2012 18:52:58 +0400 |
unc0rr |
Download .zip too, and store them to .hwp
|
changeset |
files
|
Sat, 17 Nov 2012 20:30:32 -0500 |
nemo |
merge... need to remember to update first
|
changeset |
files
|
Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
|
changeset |
files
|
Sun, 18 Nov 2012 01:06:01 +0400 |
unc0rr |
Close this branch
physfslayer
|
changeset |
files
|
Sun, 18 Nov 2012 00:58:57 +0400 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
|
changeset |
files
|
Sat, 17 Nov 2012 20:27:49 -0500 |
nemo |
oops
|
changeset |
files
|
Wed, 14 Nov 2012 00:23:29 +0100 |
koda |
oops
webgl
|
changeset |
files
|
Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
|
changeset |
files
|
Sat, 17 Nov 2012 09:03:47 -0500 |
nemo |
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
|
changeset |
files
|
Tue, 13 Nov 2012 23:56:50 +0100 |
koda |
link main on osx
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 22:45:30 +0400 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
|
changeset |
files
|
Fri, 16 Nov 2012 06:14:18 +0100 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
|
changeset |
files
|
Tue, 13 Nov 2012 23:39:49 +0100 |
koda |
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 22:07:17 +0400 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
|
changeset |
files
|
Fri, 16 Nov 2012 05:54:01 +0100 |
koda |
mutatis mutandis
|
changeset |
files
|
Tue, 13 Nov 2012 22:24:30 +0100 |
koda |
some CMake cleanup
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
|
changeset |
files
|
Thu, 15 Nov 2012 22:43:44 +0100 |
Xeli |
up android target api (but this commit is actually just to test buildbot: desync
|
changeset |
files
|
Tue, 13 Nov 2012 13:57:29 -0500 |
nemo |
fix build
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 00:15:30 +0400 |
unc0rr |
Keeping bruteforce
physfslayer
|
changeset |
files
|
Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
|
changeset |
files
|
Sun, 11 Nov 2012 22:29:58 +0100 |
koda |
and install it too
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 00:10:46 +0400 |
unc0rr |
Oops, didn't realize FindLua.cmake is our own module
physfslayer
|
changeset |
files
|
Thu, 15 Nov 2012 13:58:49 +0400 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
|
changeset |
files
|
Sun, 11 Nov 2012 19:11:47 +0100 |
koda |
comments and runtime list of files to convert and compile
webgl
|
changeset |
files
|
Sat, 17 Nov 2012 00:01:06 +0400 |
unc0rr |
Implement reader in C ffs
physfslayer
|
changeset |
files
|
Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
|
changeset |
files
|
Sun, 11 Nov 2012 17:58:36 +0100 |
koda |
finally hwengine in c links without errors
webgl
|
changeset |
files
|
Fri, 16 Nov 2012 00:46:33 +0400 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
|
changeset |
files
|
Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
|
changeset |
files
|
Sun, 11 Nov 2012 17:52:49 +0100 |
koda |
cmake linking for engine in c
webgl
|
changeset |
files
|
Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
|
changeset |
files
|
Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
|
changeset |
files
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
changeset |
files
|
Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
changeset |
files
|
Wed, 14 Nov 2012 22:08:40 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 11 Nov 2012 16:53:16 +0100 |
koda |
better clang search
webgl
|
changeset |
files
|
Wed, 14 Nov 2012 00:41:29 +0400 |
unc0rr |
- Add physfsrwops library
physfslayer
|
changeset |
files
|
Wed, 14 Nov 2012 14:31:17 +0400 |
unc0rr |
Don't accept in-room flags when not in room
|
changeset |
files
|
Sun, 11 Nov 2012 16:44:40 +0100 |
koda |
merge xymeng pas2c
webgl
|
changeset |
files
|
Tue, 13 Nov 2012 23:21:46 +0400 |
unc0rr |
merge with default
physfslayer
|
changeset |
files
|
Sun, 11 Nov 2012 15:14:18 +0100 |
koda |
merge with latest default
webgl
|
changeset |
files
|
Tue, 13 Nov 2012 13:50:04 +0400 |
unc0rr |
Some tweaks to AI
|
changeset |
files
|
Sun, 11 Nov 2012 08:45:51 -0500 |
nemo |
fix demo playback
|
changeset |
files
|
Thu, 08 Nov 2012 18:05:05 -0500 |
nemo |
couple of nots
|
changeset |
files
|
Thu, 08 Nov 2012 15:57:01 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 08 Nov 2012 17:18:49 +0400 |
unc0rr |
Various tweaks to recent AI change
|
changeset |
files
|
Thu, 08 Nov 2012 15:54:11 -0500 |
nemo |
this wasn't needed IMO
|
changeset |
files
|
Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
|
changeset |
files
|
Wed, 07 Nov 2012 21:47:00 -0500 |
nemo |
something bender asked for. allow a mask without a map
|
changeset |
files
|
Wed, 07 Nov 2012 18:46:00 -0500 |
nemo |
oups
|
changeset |
files
|
Sun, 11 Nov 2012 14:59:22 +0100 |
koda |
search for more clang names
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 15:37:02 -0500 |
nemo |
Make FindPlace more flexible on large maps.
|
changeset |
files
|
Fri, 09 Nov 2012 23:11:53 +0100 |
koda |
no globs, sources not yet generated
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 23:08:02 +0400 |
unc0rr |
merge
|
changeset |
files
|
Fri, 09 Nov 2012 22:56:34 +0100 |
koda |
correct includes and clang detection
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
|
changeset |
files
|
Wed, 07 Nov 2012 23:02:18 +0400 |
unc0rr |
More strictness on room bans
|
changeset |
files
|
Fri, 09 Nov 2012 12:29:24 -0500 |
nemo |
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 13:24:01 -0500 |
nemo |
strip BOM
|
changeset |
files
|
Fri, 09 Nov 2012 14:40:40 +0000 |
koda |
add a few cmakefiles for c engine and rtl
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 12:54:40 -0500 |
nemo |
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
|
changeset |
files
|
Fri, 09 Nov 2012 14:32:54 +0000 |
koda |
add FindGLEW.cmake module
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 13:23:18 +0400 |
unc0rr |
Try to beat AI in Mutant!
|
changeset |
files
|
Thu, 08 Nov 2012 14:51:56 +0000 |
koda |
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
webgl
|
changeset |
files
|
Wed, 07 Nov 2012 05:18:06 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 08 Nov 2012 14:46:55 +0000 |
koda |
split WEBGL and NOPASCAL cmake options
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 20:28:15 -0500 |
nemo |
add gstMoving to avoid sticking
|
changeset |
files
|
Thu, 08 Nov 2012 23:11:40 +0100 |
koda |
better GL.h (which was needed after all)
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 23:59:58 +0400 |
unc0rr |
Don't zero TeamHealth, only show empty health bar
|
changeset |
files
|
Thu, 08 Nov 2012 23:00:22 +0100 |
koda |
add xymeng's pas2c header
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 23:33:25 +0400 |
unc0rr |
Spam log with checksums
|
changeset |
files
|
Thu, 08 Nov 2012 22:59:13 +0100 |
koda |
empty or old files
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 22:35:08 +0400 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
|
changeset |
files
|
Thu, 08 Nov 2012 21:56:19 +0100 |
koda |
well this was silly
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 11:01:18 -0500 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
|
changeset |
files
|
Wed, 07 Nov 2012 18:04:27 +0000 |
koda |
add xymeng's rtl port
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 10:52:21 -0500 |
nemo |
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
|
changeset |
files
|
Wed, 07 Nov 2012 18:02:20 +0000 |
koda |
move stuff out of engine folder
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 08:38:37 -0500 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
|
changeset |
files
|
Wed, 07 Nov 2012 16:16:03 +0000 |
koda |
verbose pas2c for parsed args
webgl
|
changeset |
files
|
Mon, 05 Nov 2012 22:20:20 -0500 |
nemo |
issue #458
|
changeset |
files
|
Wed, 07 Nov 2012 14:41:35 +0000 |
koda |
parentheses for everyone
webgl
|
changeset |
files
|
Mon, 05 Nov 2012 22:18:47 -0500 |
nemo |
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
|
changeset |
files
|
Wed, 07 Nov 2012 13:31:58 +0000 |
koda |
haskell usability on windows
webgl
|
changeset |
files
|
Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
|
changeset |
files
|
Mon, 05 Nov 2012 02:24:28 +0100 |
koda |
add CMakeFile for pas2c, add WEBGL config option
webgl
|
changeset |
files
|
Tue, 06 Nov 2012 00:28:47 +0400 |
unc0rr |
Oops, fix room info on room admin change
|
changeset |
files
|
Tue, 13 Nov 2012 23:16:21 +0400 |
unc0rr |
dos2unix hedgewars.pro
physfslayer
|
changeset |
files
|
Mon, 03 Jun 2013 10:01:33 +0200 |
koda |
close branch
0.9.18
|
changeset |
files
|
Mon, 05 Nov 2012 01:35:54 +0100 |
koda |
move pas2c files in their own directory and add a warning about argument order
webgl
|
changeset |
files
|
Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
|
changeset |
files
|
Wed, 07 Nov 2012 23:44:54 +0400 |
unc0rr |
Build physfs lib before engine
physfslayer
|
changeset |
files
|
Tue, 12 Feb 2013 00:12:27 +0400 |
unc0rr |
Replay without frontend mode
0.9.18
|
changeset |
files
|
Sun, 04 Nov 2012 06:11:39 +0100 |
koda |
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
|
changeset |
files
|
Sun, 04 Nov 2012 17:47:44 -0500 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
|
changeset |
files
|
Mon, 05 Nov 2012 23:10:54 +0400 |
unc0rr |
Fix function prototype
physfslayer
|
changeset |
files
|
Sat, 08 Dec 2012 15:38:16 +0100 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
0.9.18
|
changeset |
files
|
Sun, 04 Nov 2012 03:04:20 +0100 |
koda |
pas2c can search for inc files in alternate folders (needed for out of source builds)
webgl
|
changeset |
files
|
Sun, 04 Nov 2012 17:27:54 -0500 |
nemo |
bad koda
|
changeset |
files
|
Mon, 05 Nov 2012 23:03:32 +0400 |
unc0rr |
Start work on physfs support in engine
physfslayer
|
changeset |
files
|
Sun, 18 Nov 2012 23:09:29 +0400 |
unc0rr |
Fix crash in kamikaze
0.9.18
|
changeset |
files
|
Sun, 04 Nov 2012 02:35:17 +0100 |
koda |
pas2c can read files without changing the process directory
webgl
|
changeset |
files
|
Sun, 04 Nov 2012 17:24:14 -0500 |
nemo |
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
|
changeset |
files
|
Mon, 05 Nov 2012 23:03:01 +0400 |
unc0rr |
- Load teams via physfs
physfslayer
|
changeset |
files
|
Wed, 07 Nov 2012 05:17:07 +0100 |
koda |
advice from hasufell
0.9.18
|
changeset |
files
|
Sun, 04 Nov 2012 02:13:25 +0100 |
koda |
pas2C is slowely becoming parametric
webgl
|
changeset |
files
|
Sun, 04 Nov 2012 17:05:54 -0500 |
nemo |
oups
|
changeset |
files
|
Mon, 05 Nov 2012 00:32:41 +0400 |
unc0rr |
merge with default again
physfslayer
|
changeset |
files
|
Mon, 05 Nov 2012 17:11:28 -0500 |
nemo |
strip bad line
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 23:44:49 +0100 |
koda |
let's start to introduce bugs in haskell stuff too
webgl
|
changeset |
files
|
Sun, 04 Nov 2012 17:05:15 -0500 |
nemo |
merge .18 lua
|
changeset |
files
|
Sun, 04 Nov 2012 21:28:03 +0400 |
unc0rr |
Better place for SendUpdateOnThisRoom
|
changeset |
files
|
Sun, 04 Nov 2012 17:47:44 -0500 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 23:28:42 +0400 |
unc0rr |
Send notification about 1 player in room on room creation
|
changeset |
files
|
Sun, 04 Nov 2012 16:28:04 +0100 |
hasufell |
play nicer with system flags
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 19:16:41 +0100 |
koda |
leak
|
changeset |
files
|
Sun, 04 Nov 2012 15:45:45 +0100 |
koda |
avwrapper needs to depend on hwengine not on ENGINECLEAN
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 19:16:05 +0100 |
koda |
this version of tremor requires a nil check on close_func
|
changeset |
files
|
Sun, 04 Nov 2012 15:43:32 +0100 |
hasufell |
fix parallel compilation
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 18:01:38 +0100 |
koda |
merge from 0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 22:45:24 -0400 |
nemo |
*sigh*
0.9.18
|
changeset |
files
|
Sat, 03 Nov 2012 10:18:44 -0400 |
nemo |
more fixes
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 18:50:03 -0400 |
nemo |
Script typos
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 16:26:51 -0400 |
nemo |
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 19:12:22 -0400 |
nemo |
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 00:06:11 +0100 |
koda |
many osx sparkle fixes
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 20:59:57 +0100 |
Xeli |
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
|
changeset |
files
|
Sun, 04 Nov 2012 23:56:27 +0400 |
unc0rr |
Wee, now frontend is able to load translation file
physfslayer
|
changeset |
files
|
Fri, 02 Nov 2012 00:03:56 +0100 |
koda |
fix name
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 20:57:20 +0100 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
|
changeset |
files
|
Sat, 03 Nov 2012 00:34:35 +0400 |
unc0rr |
Merge with default
physfslayer
|
changeset |
files
|
Thu, 01 Nov 2012 21:42:06 +0100 |
koda |
merge from default
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 10:17:52 +0400 |
unc0rr |
oops, fix incorrect room owner name in ROOM UPD command again
|
changeset |
files
|
Thu, 01 Nov 2012 16:22:40 -0400 |
nemo |
Added tag 0.9.18-release for changeset 2fc02902c7cb
0.9.18
|
changeset |
files
|
Fri, 02 Nov 2012 10:07:30 +0400 |
unc0rr |
oops, fix incorrect room owner name in ROOM UPD command
|
changeset |
files
|
Thu, 01 Nov 2012 16:22:07 -0400 |
nemo |
Removed tag 0.9.18-release
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 15:54:05 -0400 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
|
changeset |
files
|
Fri, 02 Nov 2012 00:09:40 +0400 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
|
changeset |
files
|
Thu, 01 Nov 2012 13:22:52 -0400 |
nemo |
Added tag 0.9.18-release for changeset be11c26a3a0b
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 08:59:16 -0400 |
nemo |
Small fixes to b-day image. For next year I 'spose
|
changeset |
files
|
Thu, 01 Nov 2012 13:22:17 -0400 |
nemo |
Removed tag 0.9.18-release
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 06:10:50 +0100 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
|
changeset |
files
|
Thu, 01 Nov 2012 14:31:53 +0400 |
unc0rr |
Fix 0.9.18 desync:
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 04:26:36 +0100 |
koda |
merge again
|
changeset |
files
|
Thu, 01 Nov 2012 04:25:03 +0100 |
koda |
updated Info.plist
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 01:35:59 +0100 |
koda |
merge with 0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 01:35:04 +0100 |
ChipHome |
small it.txt update
0.9.18
|
changeset |
files
|
Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
|
changeset |
files
|
Thu, 01 Nov 2012 01:05:35 +0100 |
koda |
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 16:39:07 -0400 |
nemo |
!@#$
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 16:35:43 -0400 |
nemo |
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 15:54:55 -0400 |
nemo |
merge trunk w/ final 0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 15:31:18 -0400 |
nemo |
merge w/ trunk
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 15:29:16 -0400 |
nemo |
update lua loc, adjust cleaver in ammo sets
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 15:21:29 -0400 |
sphrix |
portal challenge
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 15:10:21 -0400 |
nemo |
birthday style
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 22:59:18 +0400 |
inu |
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 14:51:03 +0400 |
unc0rr |
Update ai actions tracing subsystem
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 14:50:45 +0400 |
unc0rr |
Fix white background in players list on halloween, christmas and easter
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 12:52:53 +0400 |
unc0rr |
Merge from default
0.9.18
|
changeset |
files
|
Wed, 31 Oct 2012 16:52:31 +0400 |
unc0rr |
Clear in-game flag when user joins room
|
changeset |
files
|
Tue, 30 Oct 2012 12:50:50 +0100 |
koda |
libav name refactor
|
changeset |
files
|
Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
|
changeset |
files
|
Tue, 30 Oct 2012 18:01:11 -0400 |
Vatten |
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 20:37:57 -0400 |
nemo |
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
|
changeset |
files
|
Tue, 30 Oct 2012 14:40:40 -0400 |
Vatten |
new script specialising in altering weapon behaviour
0.9.18
|
changeset |
files
|
Tue, 30 Oct 2012 00:17:23 +0100 |
koda |
merge from stable
|
changeset |
files
|
Tue, 30 Oct 2012 00:13:22 +0100 |
szczur |
polish language update (+ closes issue 322)
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
|
changeset |
files
|
Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
|
changeset |
files
|
Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
|
changeset |
files
|
Mon, 29 Oct 2012 21:46:50 +0100 |
koda |
merge trunk in 0.9.18
0.9.18
|
changeset |
files
|
Mon, 29 Oct 2012 21:49:09 +0100 |
koda |
dev version bump, for 'stable' commits please use 0.9.18 branch
|
changeset |
files
|
Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
|
changeset |
files
|
Mon, 29 Oct 2012 21:14:48 +0100 |
koda |
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
|
changeset |
files
|
Mon, 29 Oct 2012 16:23:45 -0400 |
Star |
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
|
changeset |
files
|
Tue, 30 Oct 2012 00:16:42 +0400 |
unc0rr |
Change messages a bit
|
changeset |
files
|
Tue, 30 Oct 2012 00:10:31 +0400 |
unc0rr |
Mutant script
|
changeset |
files
|
Mon, 29 Oct 2012 14:22:29 -0400 |
nemo |
Fix training script positions altered by variable land dimension change. Issue #453
|
changeset |
files
|
Mon, 29 Oct 2012 18:17:36 +0100 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
|
changeset |
files
|
Mon, 29 Oct 2012 10:39:46 -0400 |
nemo |
darken and contrast the gray images to distinguish more easily from pink
|
changeset |
files
|
Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
|
changeset |
files
|
Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
|
changeset |
files
|
Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
|
changeset |
files
|
Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
|
changeset |
files
|
Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
|
changeset |
files
|
Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
|
changeset |
files
|
Mon, 29 Oct 2012 00:36:40 +0100 |
koda |
disable fps widget when recording
|
changeset |
files
|
Mon, 29 Oct 2012 00:20:34 +0100 |
koda |
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
|
changeset |
files
|
Sun, 28 Oct 2012 23:53:38 +0100 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
|
changeset |
files
|
Sun, 28 Oct 2012 22:52:08 +0100 |
koda |
increase framerate and bitrate (issue 427)
|
changeset |
files
|
Sun, 28 Oct 2012 17:31:54 -0400 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
|
changeset |
files
|
Mon, 29 Oct 2012 00:03:42 +0400 |
unc0rr |
Slight update of russian translation
|
changeset |
files
|
Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
|
changeset |
files
|
Sun, 28 Oct 2012 15:18:26 +0100 |
Xeli |
add SDL as an dependency
hedgeroid
|
changeset |
files
|
Sun, 28 Oct 2012 20:35:08 +0100 |
sheepluva |
let animation objects delete themselves after they are not being used anymore
|
changeset |
files
|
Sun, 28 Oct 2012 15:15:39 +0100 |
Xeli |
revert tremor back to a version before koda broke it ;p
hedgeroid
|
changeset |
files
|
Sun, 28 Oct 2012 12:36:08 -0400 |
nemo |
more like here
|
changeset |
files
|
Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
|
changeset |
files
|
Sun, 28 Oct 2012 11:04:03 -0400 |
nemo |
Workaround for visual bug. Issue #442
|
changeset |
files
|
Sun, 28 Oct 2012 13:28:23 +0100 |
Xeli |
merge hedgeroid branch with tip
hedgeroid
|
changeset |
files
|
Sun, 28 Oct 2012 04:57:11 +0100 |
koda |
add flag of the soviet union (issue 297)
|
changeset |
files
|
Sun, 28 Oct 2012 04:47:30 +0100 |
koda |
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
|
changeset |
files
|
Sun, 28 Oct 2012 04:31:27 +0100 |
koda |
merge
|
changeset |
files
|
Sun, 28 Oct 2012 04:31:16 +0100 |
koda |
forgot to remove these files when reverting tremor
|
changeset |
files
|
Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
|
changeset |
files
|
Sun, 28 Oct 2012 04:00:07 +0100 |
koda |
revert r767d3c4153a1 this tremor implementation is buggy
|
changeset |
files
|
Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
|
changeset |
files
|
Sun, 28 Oct 2012 03:12:49 +0100 |
koda |
disable audio dampening on mobile
|
changeset |
files
|
Sun, 28 Oct 2012 00:16:59 +0200 |
szczur |
polish translation update (bug448)
|
changeset |
files
|
Sat, 27 Oct 2012 21:56:58 -0400 |
nemo |
issue #428 - move power to after team labels
|
changeset |
files
|
Sat, 27 Oct 2012 21:40:37 +0200 |
sheepluva |
german engine translation update
|
changeset |
files
|
Sat, 27 Oct 2012 21:24:17 +0200 |
sheepluva |
german Qt-Frontend translation update
|
changeset |
files
|
Sat, 27 Oct 2012 22:23:41 +0400 |
unc0rr |
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
|
changeset |
files
|
Sat, 27 Oct 2012 20:05:52 +0200 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
|
changeset |
files
|
Sat, 27 Oct 2012 21:39:09 +0400 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
|
changeset |
files
|
Sat, 27 Oct 2012 19:27:20 +0200 |
sheepluva |
these files had the executable flag/permission set
|
changeset |
files
|
Sat, 27 Oct 2012 11:33:38 -0400 |
nemo |
Issue #443 - change in syntax for effects
|
changeset |
files
|
Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
|
changeset |
files
|
Sat, 27 Oct 2012 14:28:52 +0200 |
ChipHome |
updated italian translation (#447)
|
changeset |
files
|
Sat, 27 Oct 2012 01:16:35 +0400 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
|
changeset |
files
|
Sat, 27 Oct 2012 00:53:23 +0400 |
unc0rr |
Oops, fix room players list emptyness
|
changeset |
files
|
Sat, 27 Oct 2012 00:39:27 +0400 |
unc0rr |
This should cover all entries from issue 438
|
changeset |
files
|
Sat, 27 Oct 2012 00:27:15 +0400 |
unc0rr |
Fix cake splashing bug (issue 429)
|
changeset |
files
|
Sat, 27 Oct 2012 00:20:31 +0400 |
unc0rr |
No hacks! Fix issue 437
|
changeset |
files
|
Fri, 26 Oct 2012 20:37:18 +0200 |
sheepluva |
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
|
changeset |
files
|
Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
|
changeset |
files
|
Fri, 26 Oct 2012 13:50:03 -0400 |
nemo |
eh. might as well toss this in for reference purposes
|
changeset |
files
|
Fri, 26 Oct 2012 13:47:16 -0400 |
nemo |
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
|
changeset |
files
|
Fri, 26 Oct 2012 19:38:25 +0200 |
sheepluva |
fix for the root cause of issue 434 (previous pages being visible in the background)
|
changeset |
files
|
Fri, 26 Oct 2012 12:42:56 -0400 |
nemo |
issue #445 spin math
|
changeset |
files
|
Fri, 26 Oct 2012 17:21:28 +0200 |
sheepluva |
disable F5 key and data refresh
|
changeset |
files
|
Fri, 26 Oct 2012 17:05:12 +0200 |
sheepluva |
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
|
changeset |
files
|
Fri, 26 Oct 2012 10:31:26 -0400 |
nemo |
missed this one when fixing regular flakes. issue #444
|
changeset |
files
|
Fri, 26 Oct 2012 14:13:09 +0100 |
koda |
0.9.18 release branch
0.9.18
|
changeset |
files
|
Thu, 25 Oct 2012 13:55:55 -0400 |
nemo |
Restore -gv, limit points to template dimensions
|
changeset |
files
|
Thu, 25 Oct 2012 13:30:08 -0400 |
nemo |
-gv was causing broken behaviour
|
changeset |
files
|
Thu, 25 Oct 2012 11:57:06 -0400 |
nemo |
add gsoc students. also sphrix to translators
|
changeset |
files
|
Thu, 25 Oct 2012 05:06:00 +0200 |
koda |
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
|
changeset |
files
|
Thu, 25 Oct 2012 01:16:13 +0200 |
koda |
finally videorec on osx
|
changeset |
files
|
Wed, 24 Oct 2012 18:44:23 +0100 |
koda |
I hate Windows and it hates me...
|
changeset |
files
|
Wed, 24 Oct 2012 17:24:04 +0200 |
Randy |
add surname to credits
|
changeset |
files
|
Wed, 24 Oct 2012 14:55:31 +0100 |
koda |
support video recording on windows with automation and headers
|
changeset |
files
|
Wed, 24 Oct 2012 13:21:18 +0100 |
koda |
enable png support under win32
|
changeset |
files
|
Wed, 24 Oct 2012 10:23:37 +0100 |
koda |
hgignore and skip one config file for win32
|
changeset |
files
|
Wed, 24 Oct 2012 10:18:42 +0100 |
koda |
download SDL dlls if not present
|
changeset |
files
|
Wed, 24 Oct 2012 10:17:38 +0100 |
koda |
update SDL headers for winutils
|
changeset |
files
|
Wed, 24 Oct 2012 12:41:46 +0400 |
unc0rr |
Make explosion look depend less on fps
|
changeset |
files
|
Wed, 24 Oct 2012 04:21:29 +0200 |
koda |
fuuuuuuuuuuuu don't use stack checking
|
changeset |
files
|
Tue, 23 Oct 2012 20:15:15 -0400 |
nemo |
missing nil test
|
changeset |
files
|
Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
|
changeset |
files
|
Wed, 24 Oct 2012 00:35:27 +0400 |
unc0rr |
Get rid of C-style operators
|
changeset |
files
|
Tue, 23 Oct 2012 12:09:15 -0400 |
nemo |
better?
|
changeset |
files
|
Tue, 23 Oct 2012 11:14:08 -0400 |
nemo |
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
|
changeset |
files
|
Tue, 23 Oct 2012 15:52:06 +0100 |
koda |
lupdate -no-obsolete project_files/hedgewars.pro
|
changeset |
files
|
Tue, 23 Oct 2012 07:34:33 -0400 |
nemo |
tweak tab styling
|
changeset |
files
|
Tue, 23 Oct 2012 12:12:28 +0100 |
koda |
tweaks to win build script, hedgewars.pro now supports win32 target
|
changeset |
files
|
Tue, 23 Oct 2012 04:06:12 -0400 |
nemo |
tweak tab appearance to try to appease koda
|
changeset |
files
|
Tue, 23 Oct 2012 07:14:28 +0200 |
koda |
forgot modality for this widget
|
changeset |
files
|
Tue, 23 Oct 2012 07:05:24 +0200 |
koda |
disable feedback button for now
|
changeset |
files
|
Tue, 23 Oct 2012 07:03:07 +0200 |
koda |
set window modality also for custom dialogs, small text changes
|
changeset |
files
|
Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
|
changeset |
files
|
Tue, 23 Oct 2012 05:21:44 +0200 |
koda |
add standard copyright header
|
changeset |
files
|
Tue, 23 Oct 2012 04:40:13 +0200 |
koda |
don't try to delete a default scheme
|
changeset |
files
|
Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
|
changeset |
files
|
Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
|
changeset |
files
|
Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
|
changeset |
files
|
Mon, 22 Oct 2012 14:39:49 +0400 |
unc0rr |
Track targets better in multiattack mode
|
changeset |
files
|
Mon, 22 Oct 2012 14:16:10 +0400 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
|
changeset |
files
|
Sun, 21 Oct 2012 22:42:50 -0400 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
|
changeset |
files
|
Sun, 21 Oct 2012 22:34:20 -0400 |
nemo |
Someone should look this over to make sure it should stay in
|
changeset |
files
|
Sun, 21 Oct 2012 21:15:10 -0400 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
|
changeset |
files
|
Sun, 21 Oct 2012 21:14:33 -0400 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
|
changeset |
files
|
Mon, 22 Oct 2012 00:44:52 +0400 |
unc0rr |
0.9.17 -> 0.9.18 changelog
|
changeset |
files
|
Sun, 21 Oct 2012 13:19:16 -0400 |
nemo |
crude workaround for problem inu reported with sound button
|
changeset |
files
|
Sun, 21 Oct 2012 12:28:05 -0400 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
|
changeset |
files
|
Sun, 21 Oct 2012 19:17:00 +0400 |
unc0rr |
Fix include
|
changeset |
files
|
Sun, 21 Oct 2012 01:28:33 +0400 |
unc0rr |
Fix build
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 10:20:48 -0400 |
nemo |
Fix knockball
|
changeset |
files
|
Sun, 21 Oct 2012 00:34:14 +0400 |
unc0rr |
Workaround over QIcon failing to load from physfs
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
|
changeset |
files
|
Sun, 21 Oct 2012 00:33:38 +0400 |
unc0rr |
Simplify DataManager as physfs partially implements its functions
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 16:38:54 +0400 |
unc0rr |
Remove deprecated signals
|
changeset |
files
|
Sun, 21 Oct 2012 00:32:32 +0400 |
unc0rr |
Oops, forgot this
physfslayer
|
changeset |
files
|
Sat, 20 Oct 2012 22:43:25 -0400 |
nemo |
fix trophyrace. also tweak it a little
|
changeset |
files
|
Sun, 21 Oct 2012 00:31:48 +0400 |
unc0rr |
Many bugfixes and features to FileEngine
physfslayer
|
changeset |
files
|
Sat, 20 Oct 2012 18:54:03 +0400 |
unc0rr |
Don't need this button anymore
|
changeset |
files
|
Sat, 20 Oct 2012 00:20:39 +0400 |
unc0rr |
Try using PhysicsFS.
physfslayer
|
changeset |
files
|
Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
|
changeset |
files
|
Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
|
changeset |
files
|
Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
|
changeset |
files
|
Wed, 17 Oct 2012 23:09:16 +0400 |
unc0rr |
- Show unready status in icon
|
changeset |
files
|
Tue, 16 Oct 2012 22:57:48 -0400 |
nemo |
I like this condition for home run better
|
changeset |
files
|
Tue, 16 Oct 2012 22:35:01 +0400 |
unc0rr |
Better error handling
|
changeset |
files
|
Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
|
changeset |
files
|
Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
|
changeset |
files
|
Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
|
changeset |
files
|
Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
|
changeset |
files
|
Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
changeset |
files
|
Mon, 15 Oct 2012 10:10:54 -0400 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
|
changeset |
files
|
Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
changeset |
files
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
changeset |
files
|
Sun, 14 Oct 2012 00:22:33 +0400 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
|
changeset |
files
|
Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
|
changeset |
files
|
Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
|
changeset |
files
|
Sat, 13 Oct 2012 13:13:15 +0200 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
|
changeset |
files
|
Sat, 13 Oct 2012 00:35:20 +0400 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
|
changeset |
files
|
Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
|
changeset |
files
|
Fri, 12 Oct 2012 11:02:43 +0200 |
sheepluva |
add Randy to extended credits
|
changeset |
files
|
Thu, 11 Oct 2012 17:21:52 -0400 |
sphrix |
french translation. primarily of the campaign.
|
changeset |
files
|
Fri, 12 Oct 2012 00:10:28 +0400 |
unc0rr |
Better use random number here
|
changeset |
files
|
Thu, 11 Oct 2012 21:17:56 +0400 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
|
changeset |
files
|
Wed, 10 Oct 2012 23:58:23 +0400 |
unc0rr |
Remove old signal-slot conenctions
|
changeset |
files
|
Wed, 10 Oct 2012 23:55:09 +0400 |
unc0rr |
- Finish conversion to nicks model
|
changeset |
files
|
Wed, 10 Oct 2012 23:30:34 +0400 |
unc0rr |
Get rid of deprecated chat widget stuff
|
changeset |
files
|
Wed, 10 Oct 2012 23:15:58 +0400 |
unc0rr |
Restore old context menu behavior
|
changeset |
files
|
Wed, 10 Oct 2012 00:14:01 -0400 |
nemo |
no. still doesn't work right
|
changeset |
files
|
Wed, 10 Oct 2012 00:40:00 +0400 |
unc0rr |
Please pas2c
|
changeset |
files
|
Wed, 10 Oct 2012 00:21:18 +0400 |
unc0rr |
- Enable chat context menu actions
|
changeset |
files
|
Wed, 10 Oct 2012 00:18:35 +0400 |
unc0rr |
Don't ask for full rooms list on part/kick
|
changeset |
files
|
Tue, 09 Oct 2012 21:08:37 +0400 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
|
changeset |
files
|
Mon, 08 Oct 2012 21:56:24 -0400 |
nemo |
no. still doesn't work right.
|
changeset |
files
|
Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
|
changeset |
files
|
Tue, 09 Oct 2012 00:38:17 +0400 |
unc0rr |
Load friends/ignored nicks from file
|
changeset |
files
|
Mon, 08 Oct 2012 23:57:17 +0400 |
unc0rr |
Room players list
|
changeset |
files
|
Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
changeset |
files
|
Sun, 07 Oct 2012 16:44:16 -0400 |
nemo |
Data for copying throwing knife to Land once it hits.
|
changeset |
files
|
Sun, 07 Oct 2012 23:59:55 +0400 |
unc0rr |
Bring back sorting
|
changeset |
files
|
Sun, 07 Oct 2012 23:33:09 +0400 |
unc0rr |
Bring icons back
|
changeset |
files
|
Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
|
changeset |
files
|
Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
|
changeset |
files
|
Sat, 06 Oct 2012 23:36:43 +0400 |
unc0rr |
Simplify file loading procedure
|
changeset |
files
|
Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
|
changeset |
files
|
Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
|
changeset |
files
|
Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
|
changeset |
files
|
Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
|
changeset |
files
|
Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
|
changeset |
files
|
Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
|
changeset |
files
|
Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
|
changeset |
files
|
Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
|
changeset |
files
|
Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
|
changeset |
files
|
Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
|
changeset |
files
|
Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
|
changeset |
files
|
Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Wed, 26 Sep 2012 11:36:41 +0400 |
unc0rr |
Fix framing
|
changeset |
files
|
Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
|
changeset |
files
|
Tue, 25 Sep 2012 02:57:03 +0200 |
koda |
only accept RELASE and DEBUG build type configuration
|
changeset |
files
|
Tue, 25 Sep 2012 02:35:21 +0200 |
koda |
another little tweak
|
changeset |
files
|
Tue, 25 Sep 2012 02:25:22 +0200 |
koda |
sdl_extras updated/fixed (is this file still needed?)
|
changeset |
files
|
Tue, 25 Sep 2012 01:27:26 +0200 |
koda |
forgot a few checks from rev f40c65ae3eab
|
changeset |
files
|
Tue, 25 Sep 2012 01:02:21 +0200 |
koda |
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
|
changeset |
files
|
Tue, 25 Sep 2012 00:35:49 +0200 |
koda |
slight tweak to lua linking (that will break everything, i'm sure)
|
changeset |
files
|
Sat, 22 Sep 2012 19:14:58 +0400 |
unc0rr |
Make sheepluva happy
|
changeset |
files
|
Sat, 22 Sep 2012 19:01:39 +0400 |
unc0rr |
Allow using system proxy settings
|
changeset |
files
|
Fri, 21 Sep 2012 23:33:34 +0400 |
unc0rr |
- Small fix
|
changeset |
files
|
Fri, 21 Sep 2012 23:29:57 +0400 |
unc0rr |
Support for proxies (not tested)
|
changeset |
files
|
Fri, 21 Sep 2012 01:29:33 +0200 |
koda |
blindly trying to fix the android build
|
changeset |
files
|
Fri, 21 Sep 2012 01:07:56 +0200 |
koda |
nicer debug log visuals on ios
|
changeset |
files
|
Fri, 21 Sep 2012 00:50:04 +0200 |
koda |
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
|
changeset |
files
|
Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
|
changeset |
files
|
Sun, 16 Sep 2012 23:52:36 +0200 |
Medo |
Hedgeroid: Updated base locale
|
changeset |
files
|
Thu, 20 Sep 2012 22:17:02 +0200 |
koda |
issue ENGINECLEAN only when fpc < 2.6
|
changeset |
files
|
Sun, 16 Sep 2012 22:41:58 +0200 |
Medo |
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
|
changeset |
files
|
Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
|
changeset |
files
|
Sun, 16 Sep 2012 22:31:34 +0200 |
Medo |
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
|
changeset |
files
|
Sun, 16 Sep 2012 23:30:55 +0400 |
unc0rr |
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
|
changeset |
files
|
Sun, 16 Sep 2012 17:42:48 +0200 |
Medo |
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
|
changeset |
files
|
Sun, 16 Sep 2012 22:55:33 +0400 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
|
changeset |
files
|
Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
|
changeset |
files
|
Sun, 16 Sep 2012 09:33:57 +0400 |
ChipHome |
Italian translation update
|
changeset |
files
|
Tue, 11 Sep 2012 22:19:23 +0400 |
ChipHome |
Italian engine translation update
|
changeset |
files
|
Sun, 09 Sep 2012 20:58:45 +0200 |
sheepluva |
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
|
changeset |
files
|
Sun, 09 Sep 2012 20:11:07 +0200 |
sheepluva |
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
|
changeset |
files
|
Sun, 09 Sep 2012 19:57:13 +0400 |
unc0rr |
'h' status for room admins
|
changeset |
files
|
Sun, 09 Sep 2012 15:37:10 +0400 |
unc0rr |
Reset to default colors button
|
changeset |
files
|
Sun, 09 Sep 2012 14:45:21 +0400 |
unc0rr |
- Some improvements to tr() calls
|
changeset |
files
|
Sun, 09 Sep 2012 13:40:02 +0400 |
unc0rr |
- Fix some warnings in frontend
|
changeset |
files
|
Sun, 09 Sep 2012 11:50:34 +0400 |
unc0rr |
Polish settings page a bit
|
changeset |
files
|
Sat, 08 Sep 2012 10:30:16 +0400 |
unc0rr |
More consistency in terminology
|
changeset |
files
|
Fri, 07 Sep 2012 12:13:38 +0200 |
sheepluva |
merging in campaign updates - please test
|
changeset |
files
|
Wed, 05 Sep 2012 16:54:13 +0300 |
belphegorr |
Fixed grammar/vocabulary and improved balance
|
changeset |
files
|
Thu, 06 Sep 2012 15:47:52 +0200 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
|
changeset |
files
|
Wed, 05 Sep 2012 12:36:47 +0200 |
sheepluva |
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
|
changeset |
files
|
Tue, 04 Sep 2012 18:40:53 -0400 |
nemo |
retain frontend effects setting exiting/leaving settings
|
changeset |
files
|
Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
|
Wed, 05 Sep 2012 02:11:51 +0400 |
unc0rr |
Stop messages without possible desync on load from save
|
changeset |
files
|
Tue, 04 Sep 2012 13:18:26 +0200 |
sheepluva |
I didn't want to do this since it seems less clean, but...
|
changeset |
files
|
Tue, 04 Sep 2012 15:18:22 +0400 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
|
changeset |
files
|
Tue, 04 Sep 2012 12:43:55 +0200 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
|
changeset |
files
|
Tue, 04 Sep 2012 12:34:00 +0200 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
|
changeset |
files
|
Tue, 04 Sep 2012 12:25:55 +0400 |
unc0rr |
More Qt-ish code, fix couple warnings.
|
changeset |
files
|
Tue, 04 Sep 2012 12:16:36 +0400 |
unc0rr |
Unset room restrictions on player/team joins when changing room admin
|
changeset |
files
|
Tue, 04 Sep 2012 11:09:23 +0400 |
unc0rr |
More precision
|
changeset |
files
|
Mon, 03 Sep 2012 14:50:26 -0400 |
nemo |
forgot to add back c96ff1a053d0
|
changeset |
files
|
Mon, 03 Sep 2012 20:46:34 +0200 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
|
changeset |
files
|
Mon, 03 Sep 2012 14:08:01 -0400 |
nemo |
Fix line endings, add missing amMine entry
|
changeset |
files
|
Mon, 03 Sep 2012 20:04:42 +0200 |
sheepluva |
teleport hack fixes:
|
changeset |
files
|
Mon, 03 Sep 2012 13:52:35 -0400 |
nemo |
adjust velocity when entering/exiting the 4x routine
|
changeset |
files
|
Mon, 03 Sep 2012 12:35:51 -0400 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
|
changeset |
files
|
Mon, 03 Sep 2012 00:00:54 -0400 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
|
changeset |
files
|
Sun, 02 Sep 2012 22:27:01 +0200 |
sheepluva |
if this doesn't work I shall cry like a lady
|
changeset |
files
|
Sun, 02 Sep 2012 22:09:06 +0200 |
sheepluva |
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
|
changeset |
files
|
Sun, 02 Sep 2012 21:55:56 +0200 |
sheepluva |
engineclean returns
|
changeset |
files
|
Sun, 02 Sep 2012 19:58:56 +0400 |
unc0rr |
Not sticky rope
|
changeset |
files
|
Sun, 02 Sep 2012 11:44:59 -0400 |
nemo |
perf tweak
|
changeset |
files
|
Sun, 02 Sep 2012 10:11:24 -0400 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
|
changeset |
files
|
Sun, 02 Sep 2012 09:23:36 -0400 |
nemo |
Correct snow fall/rotation (matching visual gear)
|
changeset |
files
|
Sun, 02 Sep 2012 09:36:06 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 01 Sep 2012 17:11:39 -0400 |
unc0rr |
Rope fix without hacks.
|
changeset |
files
|
Sat, 01 Sep 2012 15:46:22 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 01 Sep 2012 15:44:59 -0400 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
|
changeset |
files
|
Sat, 01 Sep 2012 21:36:57 +0200 |
unc0rr |
hide health bars of dead teams
|
changeset |
files
|
Sat, 01 Sep 2012 12:09:59 -0400 |
nemo |
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
|
changeset |
files
|
Sat, 01 Sep 2012 10:40:22 +0200 |
sheepluva |
fix parsing of 'if': identifiers can also contain underscores
|
changeset |
files
|
Fri, 31 Aug 2012 22:08:29 +0200 |
unc0rr |
fix parsing of 'if'
|
changeset |
files
|
Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
changeset |
files
|
Fri, 31 Aug 2012 17:52:53 +0200 |
sheepluva |
* don't build moc for campaign.h
|
changeset |
files
|
Fri, 31 Aug 2012 11:10:21 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 31 Aug 2012 15:28:03 +0200 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
|
changeset |
files
|
Fri, 31 Aug 2012 13:36:00 +0200 |
sheepluva |
min -> qMin
|
changeset |
files
|
Fri, 31 Aug 2012 12:06:48 +0200 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
|
changeset |
files
|
Fri, 31 Aug 2012 11:24:57 +0200 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
|
changeset |
files
|
Thu, 30 Aug 2012 22:13:42 -0400 |
nemo |
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
|
changeset |
files
|
Sat, 25 Aug 2012 22:55:47 +0200 |
sheepluva |
add 'a classic fairytale' campaign to cmake install
|
changeset |
files
|
Thu, 30 Aug 2012 20:42:29 +0200 |
sheepluva |
dos2unix newline fixes on 7 (video recording-)merged files
|
changeset |
files
|
Thu, 30 Aug 2012 22:41:22 +0400 |
unc0rr |
Move some options to the second page so first page doesn't look ugly on low resolution
|
changeset |
files
|
Thu, 30 Aug 2012 14:26:05 -0400 |
nemo |
neglected stuff
|
changeset |
files
|
Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
|
changeset |
files
|
Wed, 29 Aug 2012 23:12:47 -0400 |
nemo |
preliminary creeper (not yet functional)
|
changeset |
files
|
Wed, 29 Aug 2012 20:07:17 +0200 |
sheepluva |
new grave: dragonball (incl. svg) by Randy
|
changeset |
files
|
Wed, 29 Aug 2012 11:48:10 -0400 |
nemo |
tiny (probably) optimisation
|
changeset |
files
|
Wed, 29 Aug 2012 10:56:32 -0400 |
nemo |
A few more operators. Committing in case unc0rr wants to fiddle.
|
changeset |
files
|
Wed, 29 Aug 2012 09:58:23 -0400 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
|
changeset |
files
|
Wed, 29 Aug 2012 16:42:22 +0400 |
unc0rr |
Fix library installation in win32
|
changeset |
files
|
Wed, 29 Aug 2012 08:40:26 -0400 |
nemo |
disable snowball damage, by request of sheepluva
|
changeset |
files
|
Wed, 29 Aug 2012 12:48:27 +0200 |
sheepluva |
remove a redundant assignment; whitespace fixes
|
changeset |
files
|
Wed, 29 Aug 2012 11:35:38 +0400 |
unc0rr |
This should work better
|
changeset |
files
|
Tue, 28 Aug 2012 21:59:49 +0200 |
sheepluva |
fix build for me
|
changeset |
files
|
Tue, 28 Aug 2012 22:33:17 +0400 |
unc0rr |
Make ffmpeg optional for frontend
|
changeset |
files
|
Tue, 28 Aug 2012 22:32:19 +0400 |
unc0rr |
Small fix
|
changeset |
files
|
Tue, 28 Aug 2012 20:30:57 +0400 |
unc0rr |
Merge Stepik-777's video recording gsoc project
|
changeset |
files
|
Mon, 27 Aug 2012 16:52:50 -0400 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
|
changeset |
files
|
Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
|
changeset |
files
|
Mon, 27 Aug 2012 11:05:09 +0200 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
|
changeset |
files
|
Sun, 26 Aug 2012 21:07:12 -0400 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
|
changeset |
files
|
Sun, 26 Aug 2012 20:20:16 -0400 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
|
changeset |
files
|
Sun, 26 Aug 2012 10:15:28 -0400 |
nemo |
shoppa hack, take... 4?
|
changeset |
files
|
Sat, 25 Aug 2012 21:35:25 -0400 |
nemo |
another shot in the dark. still w/ no input from shoppa players
|
changeset |
files
|
Sat, 25 Aug 2012 21:14:07 -0400 |
nemo |
shoppa hack guesses. continued. let's assume there's a small Y component.
|
changeset |
files
|
Sat, 25 Aug 2012 21:05:27 -0400 |
nemo |
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
|
changeset |
files
|
Sat, 25 Aug 2012 20:54:23 -0400 |
nemo |
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
|
changeset |
files
|
Sat, 25 Aug 2012 20:15:19 -0400 |
nemo |
Hack to try and appease the shoppa players
|
changeset |
files
|
Sat, 25 Aug 2012 18:35:59 -0400 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
|
changeset |
files
|
Sat, 25 Aug 2012 18:22:15 -0400 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
|
changeset |
files
|
Sat, 25 Aug 2012 15:04:24 -0400 |
nemo |
Allow escaping from tight spots
|
changeset |
files
|
Sat, 25 Aug 2012 23:00:19 +0400 |
unc0rr |
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
|
changeset |
files
|
Sat, 25 Aug 2012 13:06:28 -0400 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
|
changeset |
files
|
Sat, 25 Aug 2012 09:17:42 -0400 |
nemo |
let's see if mikade will still accept this at least
|
changeset |
files
|
Sat, 25 Aug 2012 08:39:52 -0400 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
changeset |
files
|
Fri, 24 Aug 2012 20:43:44 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 24 Aug 2012 19:55:43 -0400 |
nemo |
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
|
changeset |
files
|
Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
|
changeset |
files
|
Fri, 24 Aug 2012 14:51:12 +0400 |
unc0rr |
An attempt to run main rope code only every 8th tick:
|
changeset |
files
|
Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
|
changeset |
files
|
Thu, 23 Aug 2012 20:43:39 -0400 |
nemo |
Fix formatting, reduce border sensitivity
|
changeset |
files
|
Thu, 23 Aug 2012 19:47:38 +0200 |
Medo |
Hedgeroid: Fixed map preview again (might be a JNA bug)
|
changeset |
files
|
Thu, 23 Aug 2012 19:45:36 -0400 |
nemo |
also needs exclusion here
|
changeset |
files
|
Thu, 23 Aug 2012 18:28:33 +0200 |
Medo |
Hedgeroid improvements:
|
changeset |
files
|
Thu, 23 Aug 2012 23:21:31 +0400 |
unc0rr |
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
|
changeset |
files
|
Wed, 22 Aug 2012 01:30:56 +0200 |
Medo |
Hedgeroid: Some code cleanup, adding a forgotten file
|
changeset |
files
|
Thu, 23 Aug 2012 23:18:06 +0400 |
unc0rr |
Slightly faster and slightly better templates #41 and #43
|
changeset |
files
|
Mon, 20 Aug 2012 21:05:57 +0200 |
Medo |
License change: With the agreement of Xeli, I changed the Hedgeroid license to
|
changeset |
files
|
Thu, 23 Aug 2012 14:16:08 -0400 |
nemo |
drawn maps have a fixed 4096x2048 area right now
|
changeset |
files
|
Mon, 20 Aug 2012 20:19:35 +0200 |
Medo |
Hedgeroid: Final sprint to the deadline
|
changeset |
files
|
Wed, 22 Aug 2012 22:10:47 -0400 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
|
changeset |
files
|
Mon, 20 Aug 2012 20:16:37 +0200 |
Medo |
frontlib: Improved documentation of netconn, unified naming of a callback
|
changeset |
files
|
Wed, 22 Aug 2012 13:03:09 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Mon, 20 Aug 2012 17:08:52 +0200 |
Medo |
engine: Don't overwrite isTerminated if it's already true
|
changeset |
files
|
Wed, 22 Aug 2012 12:35:46 -0400 |
nemo |
initModule really not needed for uRandom
|
changeset |
files
|
Sun, 19 Aug 2012 15:05:23 +0200 |
Medo |
Fix engine crashes on game end
|
changeset |
files
|
Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
|
changeset |
files
|
Sat, 18 Aug 2012 21:05:30 +0200 |
Medo |
Merge
|
changeset |
files
|
Tue, 21 Aug 2012 21:46:05 -0400 |
nemo |
extra nil check for lua hog switch
|
changeset |
files
|
Sat, 18 Aug 2012 21:04:37 +0200 |
Medo |
Hedgeroid: Don't change the template when clicking the map.
|
changeset |
files
|
Wed, 22 Aug 2012 10:27:26 +0400 |
unc0rr |
now really avoid
|
changeset |
files
|
Sat, 18 Aug 2012 18:11:47 +0200 |
Medo |
Hedgeroid: Increased assetsversion (d'oh)
|
changeset |
files
|
Tue, 21 Aug 2012 21:02:52 -0400 |
nemo |
avoid overflow on templates
|
changeset |
files
|
Sat, 18 Aug 2012 18:11:04 +0200 |
Medo |
Hedgeroid:
|
changeset |
files
|
Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
|
changeset |
files
|
Sat, 18 Aug 2012 18:08:37 +0200 |
Medo |
frontlib: Return more filled-in team objects
|
changeset |
files
|
Sun, 19 Aug 2012 22:13:41 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Tue, 21 Aug 2012 13:26:26 +0400 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
|
changeset |
files
|
Sat, 18 Aug 2012 13:45:00 +0200 |
Medo |
engine: Fixed indentation regression
|
changeset |
files
|
Sat, 18 Aug 2012 18:58:41 -0400 |
nemo |
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
|
changeset |
files
|
Sat, 18 Aug 2012 13:40:21 +0200 |
Medo |
Merge
|
changeset |
files
|
Sat, 18 Aug 2012 13:39:24 +0200 |
Medo |
Hedgeroid: Don't update the map preview just for a theme change
|
changeset |
files
|
Sat, 18 Aug 2012 15:01:27 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 18 Aug 2012 13:39:05 +0200 |
Medo |
Hedgeroid: Fixed JNA mapping of size_t
|
changeset |
files
|
Sat, 18 Aug 2012 18:48:34 +0200 |
Xeli |
fix the touchUI on android, ignore device dpi for now
|
changeset |
files
|
Sat, 18 Aug 2012 13:21:37 +0200 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
|
changeset |
files
|
Sat, 18 Aug 2012 09:29:40 -0400 |
nemo |
byte order
|
changeset |
files
|
Sat, 18 Aug 2012 01:20:29 +0200 |
Medo |
Hedgeroid: Fixed memory handling issues
|
changeset |
files
|
Sat, 18 Aug 2012 14:08:16 +0400 |
unc0rr |
Simplify code a bit
|
changeset |
files
|
Sat, 18 Aug 2012 01:12:03 +0200 |
Medo |
Hedgeroid: Fixed the restructuring-induced breakage
|
changeset |
files
|
Sat, 18 Aug 2012 13:59:45 +0400 |
unc0rr |
GoBack() here is not needed anymore
|
changeset |
files
|
Sat, 18 Aug 2012 00:48:09 +0200 |
Medo |
Merge
|
changeset |
files
|
Sat, 18 Aug 2012 02:01:50 -0400 |
nemo |
Avoid a bit of a memory spike on small maps
|
changeset |
files
|
Fri, 17 Aug 2012 10:39:23 -0400 |
nemo |
This one gets called a lot when drawing rotated sprites
|
changeset |
files
|
Fri, 17 Aug 2012 10:28:42 -0400 |
nemo |
Consistency
|
changeset |
files
|
Fri, 17 Aug 2012 07:49:54 -0400 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
|
changeset |
files
|
Thu, 16 Aug 2012 21:58:57 +0400 |
unc0rr |
Forgot this state
|
changeset |
files
|
Sun, 12 Aug 2012 23:05:15 +0400 |
Stepan777 |
minor changes in list of codecs
|
changeset |
files
|
Wed, 15 Aug 2012 16:54:49 -0400 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
changeset |
files
|
Sun, 12 Aug 2012 03:35:18 +0400 |
Stepan777 |
Insert license in avwrapper.c
|
changeset |
files
|
Wed, 15 Aug 2012 23:30:23 +0400 |
unc0rr |
Allow customization of colors in ui, store custom colors in config
|
changeset |
files
|
Sat, 11 Aug 2012 21:25:57 +0400 |
Stepan777 |
cmake scripts
|
changeset |
files
|
Wed, 15 Aug 2012 16:25:24 +0400 |
unc0rr |
Check if hedgehog is still active instead
|
changeset |
files
|
Fri, 10 Aug 2012 17:35:48 +0400 |
Stepan777 |
better cmake script
|
changeset |
files
|
Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
|
changeset |
files
|
Fri, 10 Aug 2012 17:25:22 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Mon, 13 Aug 2012 23:04:42 +0400 |
unc0rr |
Allow JOINED message in lobby
|
changeset |
files
|
Thu, 09 Aug 2012 19:52:21 +0400 |
Stepan777 |
fix FindFFMPEG
|
changeset |
files
|
Thu, 30 Aug 2012 12:47:41 -0400 |
nemo |
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
|
changeset |
files
|
Mon, 13 Aug 2012 21:07:28 +0400 |
Jie Luo |
Simplified Chinese Translation update
|
changeset |
files
|
Thu, 09 Aug 2012 03:00:24 +0400 |
Stepan777 |
improve html links + small bugfixes
|
changeset |
files
|
Thu, 30 Aug 2012 12:46:57 -0400 |
nemo |
Final checkpoint w/ campaign.
|
changeset |
files
|
Thu, 09 Aug 2012 19:35:52 +0400 |
unc0rr |
Check if 'for' cycle body is executed at least once
|
changeset |
files
|
Thu, 09 Aug 2012 01:24:38 +0400 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
|
changeset |
files
|
Sun, 26 Aug 2012 01:31:38 +0300 |
belphegorr |
All missions: switched blood needers with meatbags in dialogues
|
changeset |
files
|
Thu, 09 Aug 2012 15:32:49 +0400 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
|
changeset |
files
|
Thu, 09 Aug 2012 01:01:06 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Sun, 26 Aug 2012 01:22:55 +0300 |
belphegorr |
Mission 3: Added initial FirePunch
|
changeset |
files
|
Wed, 08 Aug 2012 20:32:27 -0400 |
nemo |
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
|
changeset |
files
|
Sun, 26 Aug 2012 01:21:59 +0300 |
belphegorr |
Mission 2: fixed ammo menu bug
|
changeset |
files
|
Wed, 08 Aug 2012 22:08:23 +0400 |
unc0rr |
Keep room till last player quits
|
changeset |
files
|
Sun, 26 Aug 2012 01:19:43 +0300 |
belphegorr |
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
|
changeset |
files
|
Wed, 08 Aug 2012 11:07:59 -0400 |
nemo |
er. more like this.
|
changeset |
files
|
Sun, 26 Aug 2012 01:18:35 +0300 |
belphegorr |
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
|
changeset |
files
|
Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
|
changeset |
files
|
Sat, 25 Aug 2012 23:25:18 +0300 |
belphegorr |
Changed a line in Mission 2 dialogue...
|
changeset |
files
|
Tue, 07 Aug 2012 13:21:15 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 25 Aug 2012 23:20:40 +0300 |
belphegorr |
Fixed crashes in mission 3 after RestoreHog
|
changeset |
files
|
Tue, 07 Aug 2012 21:18:33 +0400 |
unc0rr |
Keep inlining
|
changeset |
files
|
Wed, 22 Aug 2012 19:13:13 +0300 |
belphegorr |
Modified missions to be compatible with the merge
|
changeset |
files
|
Mon, 06 Aug 2012 23:30:58 +0400 |
unc0rr |
More mess in pas2c:
|
changeset |
files
|
Sun, 19 Aug 2012 23:26:12 +0300 |
belphegorr |
Mission 3: Modified onPrecise (added out-commented debug code)
|
changeset |
files
|
Mon, 06 Aug 2012 10:18:57 -0400 |
nemo |
revert 3188794b9d87. does not do what I'd like.
|
changeset |
files
|
Sat, 18 Aug 2012 00:47:51 +0200 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
|
changeset |
files
|
Mon, 06 Aug 2012 00:44:32 +0400 |
Stepan777 |
improve video uploading
|
changeset |
files
|
Sun, 19 Aug 2012 23:20:43 +0300 |
belphegorr |
Mission 3: reduced enemy turn time, fixed other HideHog problems
|
changeset |
files
|
Sun, 05 Aug 2012 20:18:16 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 18 Aug 2012 00:22:33 +0200 |
Medo |
frontlib: Moved mapname sending to the end of flib_netconn_send_map
|
changeset |
files
|
Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Sun, 19 Aug 2012 23:05:41 +0300 |
belphegorr |
Solved issues with HideHog in mission 2 and 3
|
changeset |
files
|
Sun, 05 Aug 2012 19:38:16 -0400 |
nemo |
no cake for youuuuu
|
changeset |
files
|
Sat, 18 Aug 2012 00:18:43 +0200 |
Medo |
engine: Added JNI-compatible function to start map generation
|
changeset |
files
|
Sun, 19 Aug 2012 22:38:20 +0300 |
belphegorr |
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
|
changeset |
files
|
Sun, 05 Aug 2012 23:03:49 +0400 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
|
changeset |
files
|
Wed, 15 Aug 2012 23:40:10 +0200 |
Medo |
frontlib:
|
changeset |
files
|
Sun, 19 Aug 2012 17:11:38 +0300 |
belphegorr |
Removed debug code.
|
changeset |
files
|
Sun, 05 Aug 2012 15:00:59 -0400 |
nemo |
Add bot level to CPU flag
|
changeset |
files
|
Sun, 12 Aug 2012 23:51:36 +0200 |
Medo |
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
|
changeset |
files
|
Sun, 19 Aug 2012 17:08:34 +0300 |
belphegorr |
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
|
changeset |
files
|
Sat, 04 Aug 2012 22:51:41 -0400 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
|
changeset |
files
|
Sun, 12 Aug 2012 23:20:34 +0200 |
Medo |
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
|
changeset |
files
|
Sun, 19 Aug 2012 12:50:34 +0300 |
belphegorr |
Fixed a typo, frontend is now working properly
|
changeset |
files
|
Sat, 04 Aug 2012 22:26:51 -0400 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
|
changeset |
files
|
Sun, 12 Aug 2012 22:46:53 +0200 |
Medo |
Removed useless cast in cmdlineClient
|
changeset |
files
|
Thu, 30 Aug 2012 12:31:54 -0400 |
nemo |
Silly add to facilitate transplant
|
changeset |
files
|
Sat, 04 Aug 2012 21:49:24 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 12 Aug 2012 22:46:23 +0200 |
Medo |
Hedgeroid:
|
changeset |
files
|
Sun, 19 Aug 2012 12:31:04 +0300 |
belphegorr |
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
|
changeset |
files
|
Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
|
changeset |
files
|
Sun, 12 Aug 2012 22:37:57 +0200 |
Medo |
frontlib improvements:
|
changeset |
files
|
Sun, 19 Aug 2012 03:10:57 +0300 |
belphegorr |
Forgot to add mission 10
|
changeset |
files
|
Sat, 04 Aug 2012 21:08:46 -0400 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
|
changeset |
files
|
Sun, 12 Aug 2012 22:21:09 +0200 |
Medo |
frontlib: Added functions to query important constants from the library
|
changeset |
files
|
Sun, 19 Aug 2012 02:51:05 +0300 |
belphegorr |
Added a story ending mission/cut-scene
|
changeset |
files
|
Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
|
changeset |
files
|
Mon, 06 Aug 2012 22:39:36 +0200 |
Medo |
Hedgeroid: Start using the frontlib for more operations
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changeset |
files
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Sat, 18 Aug 2012 14:26:19 +0300 |
belphegorr |
Added a FollowGear to the leaderDead animation in mission 9
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changeset |
files
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Sat, 04 Aug 2012 18:01:46 -0400 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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changeset |
files
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Mon, 06 Aug 2012 22:33:07 +0200 |
Medo |
frontlib: Brought commandline client (almost) up to date with the frontlib changes
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changeset |
files
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Sat, 18 Aug 2012 14:24:27 +0300 |
belphegorr |
Fixed a few bugs in mission 7
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files
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Fri, 03 Aug 2012 16:58:49 +0400 |
unc0rr |
TestKamikaze, needs polishing
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files
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Mon, 06 Aug 2012 22:32:46 +0200 |
Medo |
frontlib: prevent writing a "binds" section of the team file when there are no binds
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changeset |
files
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Sat, 18 Aug 2012 14:22:54 +0300 |
belphegorr |
Fixed a typo in mission 6
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changeset |
files
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Wed, 01 Aug 2012 18:35:09 -0400 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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files
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Mon, 06 Aug 2012 22:32:05 +0200 |
Medo |
frontlib: fixed ini writing failing because of an inverted condition
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files
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Sat, 18 Aug 2012 12:22:35 +0300 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
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changeset |
files
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Tue, 31 Jul 2012 23:29:00 +0400 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
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changeset |
files
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Mon, 06 Aug 2012 22:31:02 +0200 |
Medo |
frontlib: Removed reference counting from schemelist
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changeset |
files
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Sat, 18 Aug 2012 12:17:26 +0300 |
belphegorr |
Crashfix, healthfix in mission 5
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changeset |
files
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Fri, 27 Jul 2012 23:16:30 -0400 |
nemo |
oops
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changeset |
files
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Thu, 02 Aug 2012 16:36:11 +0200 |
Medo |
Hedgeroid: Started to implement RoomActivity
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changeset |
files
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Sat, 18 Aug 2012 11:34:49 +0300 |
belphegorr |
Forgot to add mission 9 -.-'
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files
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Fri, 27 Jul 2012 19:27:39 -0400 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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files
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Thu, 02 Aug 2012 16:35:12 +0200 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
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files
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Thu, 16 Aug 2012 16:07:04 +0300 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
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files
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Fri, 27 Jul 2012 20:45:02 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 01 Aug 2012 21:13:39 +0200 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
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changeset |
files
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Thu, 16 Aug 2012 16:06:24 +0300 |
belphegorr |
Modified final cutscene and fixed a skipping bug
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files
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Fri, 27 Jul 2012 11:41:16 +0400 |
unc0rr |
oops
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changeset |
files
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Wed, 01 Aug 2012 20:56:32 +0200 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
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changeset |
files
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Fri, 10 Aug 2012 20:11:05 +0300 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
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changeset |
files
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Fri, 27 Jul 2012 10:29:37 +0400 |
unc0rr |
Fix edge case problems with sniper rifle
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changeset |
files
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Wed, 01 Aug 2012 20:41:54 +0200 |
Medo |
Hedgeroid: Room screen WIP
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changeset |
files
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Fri, 10 Aug 2012 04:26:58 +0300 |
belphegorr |
Solved "floating repositionings" in every mission
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files
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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files
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Thu, 26 Jul 2012 11:56:58 +0400 |
unc0rr |
No more AI jumping lulz
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files
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Fri, 27 Jul 2012 10:47:23 -0400 |
nemo |
this one too
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changeset |
files
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Fri, 27 Jul 2012 01:38:24 +0200 |
Medo |
Hedgeroid: various improvements:
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files
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Fri, 10 Aug 2012 00:20:52 +0300 |
belphegorr |
Added Mission 8: Long Live The Queen
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changeset |
files
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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changeset |
files
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Thu, 26 Jul 2012 11:56:43 +0400 |
unc0rr |
Better prediction of cluster, melon, and whip
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files
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Fri, 27 Jul 2012 10:38:29 -0400 |
nemo |
rewrite to make the string shorter
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changeset |
files
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Thu, 26 Jul 2012 11:10:56 +0200 |
Medo |
Merge
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changeset |
files
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Fri, 10 Aug 2012 00:20:21 +0300 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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files
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Wed, 25 Jul 2012 22:46:03 +0400 |
unc0rr |
merge
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changeset |
files
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Thu, 02 Aug 2012 05:52:56 +0300 |
belphegorr |
Removed gfOneClanMode from Mission 7
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files
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Wed, 25 Jul 2012 16:31:34 +0400 |
unc0rr |
Commit commented out code which I used to debug AI walking
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files
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Tue, 31 Jul 2012 21:21:27 +0300 |
belphegorr |
Added Mission 7: Family Reunion
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files
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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files
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Wed, 25 Jul 2012 22:36:39 +0400 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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files
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Tue, 31 Jul 2012 21:20:58 +0300 |
belphegorr |
Mission 6: Modified a dialogue timing
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changeset |
files
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Wed, 25 Jul 2012 12:29:53 +0400 |
unc0rr |
Some tiny improvements to AI walking algorythm
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files
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Wed, 25 Jul 2012 10:57:00 -0400 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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files
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Tue, 31 Jul 2012 20:25:28 +0300 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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files
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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files
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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changeset |
files
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Tue, 31 Jul 2012 17:19:24 +0300 |
belphegorr |
Mission 1: Fixed a typo
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files
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Tue, 24 Jul 2012 16:12:41 +0400 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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files
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Tue, 24 Jul 2012 18:53:42 -0400 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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files
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Tue, 24 Jul 2012 20:46:12 +0300 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
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files
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Tue, 24 Jul 2012 16:10:09 +0400 |
unc0rr |
No need to redefine signal
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changeset |
files
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Tue, 24 Jul 2012 17:50:42 -0400 |
nemo |
Fix bee crasher, tweak splash values
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changeset |
files
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Tue, 24 Jul 2012 20:21:01 +0300 |
belphegorr |
Removed some campaign variables from Mission 6.
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files
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Sat, 21 Jul 2012 17:51:51 -0400 |
nemo |
better?
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changeset |
files
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Tue, 24 Jul 2012 20:15:30 +0300 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
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files
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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files
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Tue, 24 Jul 2012 18:36:23 +0300 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
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files
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Fri, 20 Jul 2012 21:30:53 -0400 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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files
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Mon, 23 Jul 2012 19:17:04 +0300 |
belphegorr |
Finished mission 6: Dragon's lair
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changeset |
files
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Fri, 20 Jul 2012 21:15:38 -0400 |
nemo |
Ok. *these* should be safe with just this one extra check...
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files
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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changeset |
files
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Fri, 20 Jul 2012 19:56:58 -0400 |
nemo |
:( I have no idea why this did not work
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changeset |
files
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Fri, 20 Jul 2012 18:48:04 -0400 |
nemo |
Avoid desync playing back demos
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changeset |
files
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Fri, 20 Jul 2012 17:43:35 -0400 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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changeset |
files
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Fri, 20 Jul 2012 15:12:47 -0400 |
nemo |
I thirst for randomness.
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changeset |
files
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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changeset |
files
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Fri, 20 Jul 2012 18:42:45 +0400 |
unc0rr |
Replace stupid 'mod' with 'and'
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files
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Fri, 20 Jul 2012 15:39:13 +0100 |
koda |
ooops (and indentation)
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changeset |
files
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Fri, 20 Jul 2012 12:25:53 +0100 |
koda |
press 8 to mute audio while ingame
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changeset |
files
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Fri, 20 Jul 2012 09:09:17 +0400 |
unc0rr |
mod operator is so stupid in pascal
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changeset |
files
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Thu, 19 Jul 2012 20:34:21 -0400 |
nemo |
oh yeah, these too
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changeset |
files
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Thu, 19 Jul 2012 17:34:18 -0400 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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changeset |
files
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Thu, 19 Jul 2012 17:14:02 -0400 |
nemo |
Update team health
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changeset |
files
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Wed, 18 Jul 2012 23:02:14 +0400 |
unc0rr |
Start TestCake
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changeset |
files
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Wed, 18 Jul 2012 15:05:56 +0100 |
koda |
allow FPFLAGS and GHFLAGS only in cmakes able to support them
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changeset |
files
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Mon, 16 Jul 2012 23:08:42 -0400 |
nemo |
what the heck, let's add a few more
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changeset |
files
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Mon, 16 Jul 2012 23:46:44 +0400 |
unc0rr |
- Check for harmful gear deletions
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changeset |
files
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Mon, 16 Jul 2012 23:12:59 +0400 |
unc0rr |
Use gmDestroy message instead
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changeset |
files
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Sun, 15 Jul 2012 16:56:05 -0400 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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changeset |
files
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Fri, 13 Jul 2012 16:39:20 +0400 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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changeset |
files
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Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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changeset |
files
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Fri, 13 Jul 2012 16:35:42 +0400 |
Stepan777 |
merge
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changeset |
files
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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changeset |
files
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Fri, 13 Jul 2012 13:21:52 +0400 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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changeset |
files
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Fri, 10 Jan 2014 00:57:15 +0400 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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changeset |
files
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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changeset |
files
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Fri, 13 Jul 2012 01:07:53 +0400 |
unc0rr |
Don't consider moving hedgehogs in place rating in after attack mode
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changeset |
files
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Thu, 09 Jan 2014 22:38:40 +0400 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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changeset |
files
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Tue, 10 Jul 2012 21:56:25 +0400 |
Stepan777 |
merge
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changeset |
files
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Thu, 12 Jul 2012 23:31:06 +0400 |
unc0rr |
When removing a record, set selection on the next item in the list
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changeset |
files
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Thu, 09 Jan 2014 22:35:40 +0400 |
unc0rr |
Wolfgang Steffens's gl2 and atlas branch
gl2
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changeset |
files
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Wed, 18 Jun 2014 19:57:25 +0200 |
sheepluva |
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
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changeset |
files
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Mon, 09 Jul 2012 21:45:30 +0400 |
Stepan777 |
fix bug with desynced camera positions
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changeset |
files
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Thu, 12 Jul 2012 06:19:32 -0400 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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changeset |
files
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Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
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changeset |
files
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Mon, 09 Jul 2012 17:03:57 +0400 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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files
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Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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files
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Mon, 09 Jul 2012 16:42:13 +0400 |
Stepan777 |
merge
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changeset |
files
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Mon, 09 Jul 2012 23:28:02 -0400 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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changeset |
files
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Sun, 08 Jul 2012 13:29:06 +0400 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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files
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Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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changeset |
files
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Sun, 08 Jul 2012 13:21:12 +0400 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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changeset |
files
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Sun, 08 Jul 2012 13:49:41 -0400 |
nemo |
A bit more convoluted, but more attractive visually
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files
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Sun, 08 Jul 2012 13:18:52 +0400 |
Stepan777 |
merge
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changeset |
files
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Sun, 08 Jul 2012 12:00:27 -0400 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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changeset |
files
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Sat, 07 Jul 2012 19:59:44 +0400 |
Stepan777 |
fix alpha channel in image rescaling
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changeset |
files
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Sun, 08 Jul 2012 11:43:22 -0400 |
nemo |
Draw bombs behind plane
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changeset |
files
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Sat, 07 Jul 2012 19:17:50 +0400 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
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changeset |
files
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Sun, 08 Jul 2012 18:59:25 +0400 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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changeset |
files
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Sat, 07 Jul 2012 17:43:10 +0400 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
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changeset |
files
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Sun, 08 Jul 2012 10:35:40 -0400 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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files
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Sat, 07 Jul 2012 17:26:20 +0400 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
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files
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Thu, 26 Jul 2012 11:01:32 +0200 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
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changeset |
files
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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changeset |
files
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Sat, 07 Jul 2012 16:21:42 +0400 |
Stepan777 |
fix for older ffmpeg (0.7.13)
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changeset |
files
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Tue, 24 Jul 2012 16:57:48 +0200 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
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changeset |
files
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Sat, 07 Jul 2012 23:22:03 +0200 |
kjpou1 |
remaining files for the Danish translation
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changeset |
files
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Fri, 06 Jul 2012 19:15:44 +0400 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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changeset |
files
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Mon, 23 Jul 2012 00:17:06 +0200 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
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changeset |
files
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Sat, 07 Jul 2012 23:31:59 +0400 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
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changeset |
files
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Fri, 06 Jul 2012 13:22:33 +0400 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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changeset |
files
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Sat, 21 Jul 2012 14:56:52 +0200 |
Medo |
Hedgeroid: More work on the lobby activity
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changeset |
files
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Sat, 07 Jul 2012 15:28:47 -0400 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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changeset |
files
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Fri, 06 Jul 2012 12:50:18 +0400 |
Stepan777 |
merge
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changeset |
files
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Thu, 19 Jul 2012 22:55:36 +0200 |
Medo |
Hedgeroid: Lobby activity improvements
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changeset |
files
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Sat, 07 Jul 2012 14:29:35 -0400 |
nemo |
unbreak grayscale
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changeset |
files
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Thu, 19 Jul 2012 22:53:39 +0200 |
Medo |
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
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changeset |
files
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Fri, 06 Jul 2012 01:25:04 +0400 |
unc0rr |
It is global var
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changeset |
files
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Thu, 19 Jul 2012 18:58:18 +0200 |
Medo |
Hedgeroid: Got the roomlist working... more or less.
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changeset |
files
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Thu, 05 Jul 2012 20:53:55 +0400 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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changeset |
files
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Thu, 19 Jul 2012 18:31:58 +0200 |
Medo |
Re-Added the commandline client, but it's not compilable agains the latest frontlib
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changeset |
files
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Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
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changeset |
files
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Thu, 19 Jul 2012 17:56:38 +0200 |
Medo |
frontlib:
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changeset |
files
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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changeset |
files
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Wed, 18 Jul 2012 21:34:49 +0200 |
Medo |
frontlib: Fix onRoomUpdateCb receiving a null pointer
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changeset |
files
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Tue, 03 Jul 2012 22:44:50 +0400 |
unc0rr |
- Don't call Length() on variable size arrays
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changeset |
files
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Tue, 17 Jul 2012 23:06:20 +0200 |
Medo |
Hedgeroid: Fixed multitouch breakage
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changeset |
files
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Sat, 30 Jun 2012 01:09:31 +0400 |
unc0rr |
Properly convert taking address of function with var parameters
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changeset |
files
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Tue, 17 Jul 2012 22:27:16 +0200 |
Medo |
Hedgeroid: Chat and player list work now, but everything is very much WIP
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changeset |
files
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Sat, 30 Jun 2012 00:34:51 +0400 |
unc0rr |
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
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changeset |
files
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Mon, 16 Jul 2012 20:16:03 +0200 |
Medo |
Hedgeroid: Layout experiments for the lobby page
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changeset |
files
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Sat, 30 Jun 2012 00:20:01 +0400 |
unc0rr |
Don't produce unnecessary and erroneous defines
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changeset |
files
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Wed, 11 Jul 2012 01:52:01 +0200 |
Medo |
Hedgeroid: Added experimental lobby chat
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changeset |
files
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Fri, 29 Jun 2012 22:46:58 +0400 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
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changeset |
files
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Wed, 11 Jul 2012 01:51:28 +0200 |
Medo |
Hedgeroid: Simplified some code
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changeset |
files
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Fri, 29 Jun 2012 01:23:43 +0400 |
unc0rr |
Tiny optimization + formatting fix
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changeset |
files
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Wed, 11 Jul 2012 01:40:35 +0200 |
Medo |
frontlib: Added missing disconnect case
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changeset |
files
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Fri, 29 Jun 2012 00:45:13 +0400 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
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files
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Tue, 10 Jul 2012 19:40:10 +0200 |
Medo |
frontlib: Added the NDK build file for Android
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changeset |
files
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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changeset |
files
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Tue, 10 Jul 2012 19:33:57 +0200 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
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changeset |
files
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Wed, 27 Jun 2012 16:40:36 -0400 |
nemo |
ocd
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changeset |
files
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Thu, 05 Jul 2012 22:22:48 +0200 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
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changeset |
files
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Thu, 28 Jun 2012 00:30:50 +0400 |
unc0rr |
Prepare to handle passing by reference
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changeset |
files
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Thu, 05 Jul 2012 00:33:24 +0200 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
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changeset |
files
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Wed, 27 Jun 2012 22:53:26 +0400 |
unc0rr |
Remove trailing spaces
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changeset |
files
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Wed, 27 Jun 2012 22:52:19 +0200 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
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changeset |
files
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Wed, 27 Jun 2012 13:47:42 -0400 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
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changeset |
files
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Wed, 27 Jun 2012 18:04:17 +0200 |
Medo |
Merge
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changeset |
files
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Wed, 27 Jun 2012 13:39:46 -0400 |
sphrix |
Missions localisation
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changeset |
files
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Wed, 27 Jun 2012 09:16:34 -0400 |
nemo |
More efficient
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changeset |
files
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Wed, 27 Jun 2012 08:54:03 -0400 |
nemo |
oops
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changeset |
files
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Wed, 27 Jun 2012 07:58:16 -0400 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
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changeset |
files
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Tue, 26 Jun 2012 23:02:25 -0400 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
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changeset |
files
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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changeset |
files
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Tue, 26 Jun 2012 20:05:24 -0400 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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changeset |
files
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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changeset |
files
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Tue, 26 Jun 2012 23:23:02 +0400 |
Stepan777 |
merge
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changeset |
files
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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changeset |
files
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Mon, 25 Jun 2012 16:22:03 +0200 |
Wolfgang Steffens |
GL1.x fixes
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changeset |
files
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Tue, 26 Jun 2012 14:38:19 -0400 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
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changeset |
files
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Mon, 25 Jun 2012 15:46:49 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Tue, 26 Jun 2012 21:13:27 +0400 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
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files
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Mon, 25 Jun 2012 15:46:08 +0200 |
Wolfgang Steffens |
using atlas for rendering now
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files
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Tue, 26 Jun 2012 11:08:33 -0400 |
nemo |
er. this one too
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changeset |
files
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Mon, 25 Jun 2012 12:02:54 +0200 |
Wolfgang Steffens |
made surface retaining mandatory
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changeset |
files
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Tue, 26 Jun 2012 02:15:50 +0400 |
Stepan777 |
merge
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changeset |
files
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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files
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Mon, 25 Jun 2012 12:01:19 +0200 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
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files
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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changeset |
files
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Mon, 25 Jun 2012 09:40:56 -0400 |
nemo |
Update contributor e-mail address
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changeset |
files
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Tue, 26 Jun 2012 02:14:35 +0400 |
Stepan777 |
Restore almost old TCPBase behaviour
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changeset |
files
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Mon, 25 Jun 2012 10:44:27 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Mon, 25 Jun 2012 09:01:03 -0400 |
nemo |
oops
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changeset |
files
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Sun, 24 Jun 2012 21:33:45 +0400 |
Stepan777 |
remaining IFDEFs
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changeset |
files
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Mon, 25 Jun 2012 10:16:19 +0400 |
unc0rr |
oops
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changeset |
files
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Sun, 24 Jun 2012 21:32:33 +0400 |
Stepan777 |
merge
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changeset |
files
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Sun, 24 Jun 2012 20:30:51 -0400 |
nemo |
oops
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changeset |
files
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Sun, 24 Jun 2012 21:15:20 +0400 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
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files
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Sun, 24 Jun 2012 18:21:12 -0400 |
nemo |
These 2 need masks now
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changeset |
files
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Sun, 24 Jun 2012 20:57:02 +0400 |
Stepan777 |
pagevideos is now much better that before:
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files
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Sun, 24 Jun 2012 22:37:44 +0400 |
unc0rr |
Fix completely broken RateHammer
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changeset |
files
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Sun, 24 Jun 2012 20:31:26 +0400 |
Stepan777 |
merge
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changeset |
files
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Sun, 24 Jun 2012 13:18:33 -0400 |
nemo |
Sanity limits.
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changeset |
files
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Sun, 24 Jun 2012 09:12:53 -0400 |
nemo |
Another take at prettier crate appearance
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changeset |
files
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Wed, 27 Jun 2012 18:02:45 +0200 |
Medo |
frontlib: Getting there :) Added commandline client for testing
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changeset |
files
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Sat, 23 Jun 2012 23:04:06 -0400 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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changeset |
files
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Mon, 25 Jun 2012 15:21:18 +0200 |
Medo |
frontlib: Using macros for simplification of callbacks
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changeset |
files
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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changeset |
files
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Mon, 25 Jun 2012 00:42:07 +0200 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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changeset |
files
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Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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changeset |
files
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Thu, 21 Jun 2012 21:32:12 +0200 |
Medo |
More progress on the netplay part of the frontlib
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changeset |
files
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Sat, 23 Jun 2012 22:44:11 +0400 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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changeset |
files
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Tue, 19 Jun 2012 21:20:08 +0200 |
Medo |
Merge
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changeset |
files
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Fri, 22 Jun 2012 08:13:51 +0400 |
unc0rr |
Swap order of actions
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changeset |
files
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Tue, 19 Jun 2012 01:20:19 +0400 |
unc0rr |
Output log to stdout instead of stderr
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changeset |
files
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Tue, 19 Jun 2012 00:40:52 +0400 |
unc0rr |
Oops, forgot this
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changeset |
files
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Mon, 23 Jul 2012 19:15:59 +0300 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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changeset |
files
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Mon, 18 Jun 2012 23:45:21 +0400 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
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changeset |
files
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Sat, 21 Jul 2012 01:54:41 +0300 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
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changeset |
files
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Sun, 17 Jun 2012 22:11:09 +0400 |
unc0rr |
BindsModel
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changeset |
files
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Sat, 21 Jul 2012 01:53:17 +0300 |
belphegorr |
Added localization
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changeset |
files
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Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
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changeset |
files
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Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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changeset |
files
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Sun, 17 Jun 2012 16:32:44 +0200 |
koda |
CROSSAPPLE ftw
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changeset |
files
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Mon, 16 Jul 2012 20:56:55 +0300 |
belphegorr |
Fixed a visual gear in Mission 5
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changeset |
files
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Sun, 17 Jun 2012 14:13:19 +0400 |
unc0rr |
This should fix default hogs names in network game
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changeset |
files
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Mon, 16 Jul 2012 20:38:31 +0300 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
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changeset |
files
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Sun, 17 Jun 2012 00:08:20 +0400 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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changeset |
files
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Tue, 10 Jul 2012 23:06:56 +0300 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
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changeset |
files
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Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
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changeset |
files
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Tue, 10 Jul 2012 15:20:12 +0300 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
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changeset |
files
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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changeset |
files
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Sun, 08 Jul 2012 19:28:40 +0300 |
belphegorr |
Changed a ShowMission in Mission 4
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changeset |
files
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Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
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changeset |
files
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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changeset |
files
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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changeset |
files
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Fri, 06 Jul 2012 15:10:36 +0300 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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files
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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changeset |
files
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Fri, 06 Jul 2012 14:45:55 +0300 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
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changeset |
files
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Wed, 13 Jun 2012 23:28:54 +0200 |
koda |
add default cfg files for uniformity in missions
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changeset |
files
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Fri, 06 Jul 2012 12:30:07 +0300 |
belphegorr |
Increased turn time to 40
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changeset |
files
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Tue, 12 Jun 2012 17:20:27 +0400 |
Stepan777 |
fix very stupid bug :)
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changeset |
files
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Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
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changeset |
files
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Thu, 05 Jul 2012 17:19:11 +0300 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
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changeset |
files
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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changeset |
files
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Tue, 19 Jun 2012 21:17:05 +0200 |
Medo |
frontlib: Started work on the server connection code
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changeset |
files
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Wed, 13 Jun 2012 11:18:30 -0400 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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changeset |
files
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Thu, 05 Jul 2012 16:50:06 +0300 |
belphegorr |
Reduced ammo count on Mission 2
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changeset |
files
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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changeset |
files
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Fri, 15 Jun 2012 19:57:25 +0200 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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changeset |
files
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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changeset |
files
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Thu, 05 Jul 2012 16:43:15 +0300 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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changeset |
files
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Tue, 12 Jun 2012 21:10:11 +0200 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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changeset |
files
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Mon, 11 Jun 2012 01:16:43 +0200 |
koda |
reorganize options.inc a little
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changeset |
files
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Thu, 05 Jul 2012 16:02:42 +0300 |
belphegorr |
Added localization and changed primary team color.
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changeset |
files
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Tue, 12 Jun 2012 11:25:05 +0200 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
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changeset |
files
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Mon, 11 Jun 2012 01:13:57 +0200 |
koda |
uniform NOPNG and NOSERVER cmake symbols
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changeset |
files
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Thu, 05 Jul 2012 00:57:30 +0300 |
belphegorr |
Added Mission 4: United We Stand
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changeset |
files
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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changeset |
files
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Mon, 11 Jun 2012 00:03:04 +0200 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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changeset |
files
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Tue, 03 Jul 2012 12:15:07 +0300 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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changeset |
files
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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changeset |
files
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Sun, 01 Jul 2012 17:24:04 +0300 |
belphegorr |
Removed some debugging lines I forgot to remove.
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changeset |
files
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
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changeset |
files
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Sun, 01 Jul 2012 17:11:59 +0300 |
belphegorr |
Added mission 3: The Journey Back
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changeset |
files
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Sat, 09 Jun 2012 16:51:56 -0400 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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changeset |
files
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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changeset |
files
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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changeset |
files
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Tue, 26 Jun 2012 02:07:58 +0300 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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changeset |
files
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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changeset |
files
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Tue, 26 Jun 2012 01:17:04 +0300 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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changeset |
files
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Sat, 09 Jun 2012 10:28:45 -0400 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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changeset |
files
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Tue, 26 Jun 2012 00:57:09 +0300 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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changeset |
files
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Sat, 09 Jun 2012 09:53:15 -0400 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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files
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Mon, 25 Jun 2012 11:17:19 +0300 |
belphegorr |
Added the helper script I forgot to add last time
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changeset |
files
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Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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changeset |
files
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Mon, 25 Jun 2012 11:16:24 +0300 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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changeset |
files
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Sat, 09 Jun 2012 12:15:05 +0200 |
Xeli |
restore fpc 2.4.2 compatibility
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changeset |
files
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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changeset |
files
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Fri, 08 Jun 2012 23:56:08 +0400 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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changeset |
files
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Fri, 08 Jun 2012 19:25:40 +0200 |
Xeli |
fix shift key by disabling the key modifiers for now
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changeset |
files
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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changeset |
files
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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changeset |
files
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Fri, 08 Jun 2012 02:41:14 +0400 |
Stepan777 |
merge
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changeset |
files
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Fri, 08 Jun 2012 14:30:46 +0400 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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changeset |
files
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Thu, 07 Jun 2012 17:42:32 +0400 |
Stepan777 |
merge
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changeset |
files
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Thu, 07 Jun 2012 22:40:28 +0200 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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changeset |
files
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Thu, 07 Jun 2012 01:28:39 +0200 |
Xeli |
removed some writelns
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changeset |
files
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
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changeset |
files
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Wed, 06 Jun 2012 17:56:39 -0400 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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changeset |
files
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Wed, 06 Jun 2012 22:11:55 +0400 |
unc0rr |
Not needed here
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changeset |
files
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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changeset |
files
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Tue, 05 Jun 2012 14:07:28 +0400 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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changeset |
files
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Tue, 05 Jun 2012 19:36:07 +0200 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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Tue, 05 Jun 2012 19:33:49 +0200 |
Xeli |
only reset those keys which actually change their bindings
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changeset |
files
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Mon, 04 Jun 2012 19:43:39 -0400 |
nemo |
tidy flags
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changeset |
files
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Mon, 11 Jun 2012 00:02:17 +0200 |
Medo |
Small improvements to the frontend lib for better debugging
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changeset |
files
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Mon, 04 Jun 2012 19:36:55 -0400 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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changeset |
files
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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changeset |
files
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Sat, 09 Jun 2012 03:28:38 +0200 |
Medo |
Implemented game launching API for the frontlib.
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changeset |
files
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Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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changeset |
files
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Fri, 08 Jun 2012 19:52:24 +0200 |
Medo |
Implemented public API for letting the engine render maps
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changeset |
files
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Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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changeset |
files
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Thu, 07 Jun 2012 02:45:18 +0200 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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changeset |
files
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Sun, 03 Jun 2012 23:04:21 -0400 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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changeset |
files
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Mon, 04 Jun 2012 21:12:20 +0200 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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changeset |
files
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Sun, 03 Jun 2012 22:56:30 -0400 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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changeset |
files
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Sun, 03 Jun 2012 01:24:18 +0200 |
Medo |
frontlib refactoring
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changeset |
files
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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changeset |
files
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Sat, 02 Jun 2012 22:54:09 +0200 |
Medo |
Merge
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changeset |
files
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Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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changeset |
files
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Sat, 02 Jun 2012 22:31:41 +0200 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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changeset |
files
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Sat, 02 Jun 2012 14:27:09 +0200 |
Medo |
Merge
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changeset |
files
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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changeset |
files
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Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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changeset |
files
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Fri, 01 Jun 2012 00:19:30 +0200 |
mikade |
merge
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changeset |
files
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Sat, 02 Jun 2012 14:26:52 +0200 |
Medo |
Demo recording for the frontend library
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changeset |
files
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Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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changeset |
files
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Thu, 31 May 2012 18:54:40 +0200 |
Medo |
Moved frontlib into project_files
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changeset |
files
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Thu, 31 May 2012 20:07:40 +0400 |
unc0rr |
merge
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changeset |
files
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Thu, 31 May 2012 18:32:01 +0200 |
Medo |
Further work on the frontend library, restructuring, ...
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changeset |
files
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Thu, 31 May 2012 20:07:17 +0400 |
unc0rr |
merge
|
changeset |
files
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Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
|
changeset |
files
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Thu, 31 May 2012 00:35:06 +0200 |
Medo |
Started work on the frontend networking library
|
changeset |
files
|
Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
|
changeset |
files
|
Thu, 31 May 2012 00:11:42 +0200 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
|
changeset |
files
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
|
changeset |
files
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
|
changeset |
files
|
Wed, 30 May 2012 22:45:30 +0400 |
unc0rr |
This should make drawn maps rendering even more faster
|
changeset |
files
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Tue, 29 May 2012 22:33:10 +0200 |
Medo |
Merge
|
changeset |
files
|
Wed, 30 May 2012 19:01:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 30 May 2012 18:00:29 +0400 |
unc0rr |
Render drawn maps 10-500 times faster
|
changeset |
files
|
Tue, 29 May 2012 22:21:19 +0400 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
|
changeset |
files
|
Mon, 28 May 2012 22:42:59 +0400 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
|
changeset |
files
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Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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changeset |
files
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Mon, 28 May 2012 14:11:50 -0400 |
nemo |
also change specialists
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changeset |
files
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Mon, 28 May 2012 14:01:23 -0400 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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changeset |
files
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Mon, 28 May 2012 19:33:57 +0200 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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changeset |
files
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Mon, 28 May 2012 19:15:51 +0200 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
|
changeset |
files
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Mon, 28 May 2012 12:21:54 -0400 |
nemo |
Also change Highlander and Racer
|
changeset |
files
|
Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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changeset |
files
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Mon, 28 May 2012 20:04:49 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 May 2012 10:34:33 +0200 |
Wolfgang Steffens |
merge
|
changeset |
files
|
Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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changeset |
files
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Mon, 28 May 2012 17:54:23 +0400 |
unc0rr |
Some improvements to pas2c
|
changeset |
files
|
Mon, 28 May 2012 00:44:51 +0400 |
unc0rr |
Fix a remote crasher
|
changeset |
files
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Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
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changeset |
files
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Mon, 28 May 2012 00:43:36 +0400 |
unc0rr |
Make frontend compile with clang
|
changeset |
files
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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changeset |
files
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Fri, 25 May 2012 09:00:54 +0200 |
Wolfgang Steffens |
initial GLSL1.2 test version
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changeset |
files
|
Sat, 26 May 2012 16:50:51 -0400 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
|
changeset |
files
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Fri, 25 May 2012 08:51:54 +0200 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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changeset |
files
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Sat, 26 May 2012 22:27:57 +0400 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
|
changeset |
files
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Fri, 25 May 2012 08:42:26 +0200 |
Wolfgang Steffens |
merge
|
changeset |
files
|
Fri, 25 May 2012 00:06:42 +0400 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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changeset |
files
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Wed, 23 May 2012 22:46:37 +0200 |
Medo |
Merge
|
changeset |
files
|
Wed, 23 May 2012 16:51:37 -0400 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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changeset |
files
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Wed, 23 May 2012 16:34:12 -0400 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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changeset |
files
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Wed, 23 May 2012 23:30:50 +0400 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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changeset |
files
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Wed, 23 May 2012 23:24:03 +0400 |
unc0rr |
Don't remove already removed team
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changeset |
files
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Wed, 23 May 2012 21:19:15 +0200 |
Xeli |
wops add this too
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changeset |
files
|
Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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changeset |
files
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Wed, 23 May 2012 19:56:14 +0200 |
Xeli |
android: fix the default make target
|
changeset |
files
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Wed, 23 May 2012 19:54:53 +0200 |
Xeli |
Android: add freezer commit message
|
changeset |
files
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Wed, 23 May 2012 02:39:30 +0200 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
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changeset |
files
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Wed, 23 May 2012 01:53:25 +0200 |
koda |
add GHC and GHFLAGS from cmake too
|
changeset |
files
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Wed, 23 May 2012 01:39:31 +0200 |
koda |
rename a few internal cmake variables (for consistency and readability)
|
changeset |
files
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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changeset |
files
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Tue, 22 May 2012 11:19:32 +0200 |
Medo |
Merge
|
changeset |
files
|
Wed, 23 May 2012 00:45:37 +0200 |
koda |
there a libSDLMain.a in the bundled SDL framework
|
changeset |
files
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Tue, 22 May 2012 09:18:46 +0200 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
Tue, 22 May 2012 00:41:26 +0200 |
Xeli |
android: possible fix for bitmap recycle errors
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changeset |
files
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Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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changeset |
files
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
|
changeset |
files
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Mon, 21 May 2012 16:46:24 -0400 |
nemo |
checksum
|
changeset |
files
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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changeset |
files
|
Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
|
changeset |
files
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Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
|
changeset |
files
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Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
|
changeset |
files
|
Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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changeset |
files
|
Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
|
changeset |
files
|
Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
|
changeset |
files
|
Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
|
changeset |
files
|
Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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changeset |
files
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
|
changeset |
files
|
Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
changeset |
files
|
Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
|
changeset |
files
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
|
changeset |
files
|
Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
|
changeset |
files
|
Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
|
changeset |
files
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Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
|
changeset |
files
|
Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
|
changeset |
files
|
Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
|
changeset |
files
|
Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
|
changeset |
files
|
Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
|
changeset |
files
|
Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
|
changeset |
files
|
Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
|
changeset |
files
|
Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
changeset |
files
|
Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
|
changeset |
files
|
Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
changeset |
files
|
Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
|
changeset |
files
|
Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
|
changeset |
files
|
Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
|
changeset |
files
|
Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
|
changeset |
files
|
Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
|
changeset |
files
|
Sat, 12 May 2012 16:45:06 -0400 |
nemo |
unc0rr's magic macro
|
changeset |
files
|
Sun, 13 May 2012 00:40:01 +0400 |
unc0rr |
oops, wrong type
|
changeset |
files
|
Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
|
changeset |
files
|
Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
|
changeset |
files
|
Sat, 12 May 2012 22:44:39 +0400 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
|
changeset |
files
|
Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
|
changeset |
files
|
Sat, 12 May 2012 00:25:49 +0400 |
unc0rr |
Add missing identifiers
|
changeset |
files
|
Fri, 11 May 2012 16:09:11 -0400 |
nemo |
Fix casing and type for gl
|
changeset |
files
|
Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
|
changeset |
files
|
Fri, 11 May 2012 23:34:35 +0400 |
unc0rr |
Recognize length on arrays as a separate function
|
changeset |
files
|
Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
|
changeset |
files
|
Fri, 11 May 2012 23:03:28 +0400 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
|
changeset |
files
|
Fri, 11 May 2012 22:54:19 +0400 |
unc0rr |
Define NOCONSOLE for pas2c
|
changeset |
files
|
Fri, 11 May 2012 22:50:52 +0400 |
unc0rr |
uCommandHandlers now compiles
|
changeset |
files
|
Fri, 11 May 2012 22:35:09 +0400 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
|
changeset |
files
|
Fri, 11 May 2012 22:17:39 +0400 |
unc0rr |
Recognize (hwFloat op int) expressions
|
changeset |
files
|
Fri, 11 May 2012 22:09:34 +0400 |
unc0rr |
Convert "unit.function()" properly
|
changeset |
files
|
Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
|
changeset |
files
|
Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
|
changeset |
files
|
Fri, 11 May 2012 19:33:21 +0400 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
|
changeset |
files
|
Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
|
changeset |
files
|
Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
|
changeset |
files
|
Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
|
changeset |
files
|
Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
|
changeset |
files
|
Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
changeset |
files
|
Fri, 11 May 2012 01:01:29 +0400 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
|
changeset |
files
|
Fri, 11 May 2012 00:36:32 +0400 |
unc0rr |
Declare Param* functions
|
changeset |
files
|
Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
|
changeset |
files
|
Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
|
changeset |
files
|
Thu, 10 May 2012 23:51:05 +0400 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
|
changeset |
files
|
Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
|
changeset |
files
|
Thu, 10 May 2012 13:45:47 +0400 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
|
changeset |
files
|
Thu, 10 May 2012 13:41:18 +0400 |
unc0rr |
Handle function type differently
|
changeset |
files
|
Thu, 10 May 2012 13:16:31 +0400 |
unc0rr |
Some more definitions and slight fixes
|
changeset |
files
|
Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
changeset |
files
|
Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
|
changeset |
files
|
Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
|
changeset |
files
|
Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
|
changeset |
files
|
Tue, 08 May 2012 00:17:02 +0400 |
unc0rr |
Prepend unit name to function identifiers
|
changeset |
files
|
Mon, 07 May 2012 23:48:24 +0400 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
|
changeset |
files
|
Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
|
changeset |
files
|
Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
|
changeset |
files
|
Mon, 07 May 2012 10:51:32 +0200 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
|
changeset |
files
|
Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
changeset |
files
|
Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
|
changeset |
files
|
Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
changeset |
files
|
Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
|
changeset |
files
|
Sat, 05 May 2012 16:53:46 +0100 |
koda |
fix more breakage
|
changeset |
files
|
Sat, 05 May 2012 16:41:14 +0200 |
Xeli |
removed the default argument in uWorld
|
changeset |
files
|
Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
|
changeset |
files
|
Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
|
changeset |
files
|
Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
|
changeset |
files
|
Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
|
changeset |
files
|
Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
changeset |
files
|
Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
|
changeset |
files
|
Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
|
changeset |
files
|
Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
|
changeset |
files
|
Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
changeset |
files
|
Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
|
changeset |
files
|
Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
|
changeset |
files
|
Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
changeset |
files
|
Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
|
changeset |
files
|
Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
changeset |
files
|
Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
changeset |
files
|
Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
|
changeset |
files
|
Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
|
changeset |
files
|
Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
|
changeset |
files
|
Wed, 02 May 2012 21:45:55 +0200 |
sheepluva |
tweak how the header customization is stored in the settings file
|
changeset |
files
|
Wed, 02 May 2012 22:51:42 +0400 |
unc0rr |
Render float consts into defines
|
changeset |
files
|
Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
changeset |
files
|
Wed, 02 May 2012 19:36:23 +0200 |
sheepluva |
allow F5 magic to refresh demos/saves list too
|
changeset |
files
|
Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
|
changeset |
files
|
Wed, 02 May 2012 14:41:21 +0100 |
koda |
wut?
|
changeset |
files
|
Wed, 02 May 2012 14:35:54 +0100 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
|
changeset |
files
|
Wed, 02 May 2012 15:33:34 +0200 |
sheepluva |
rooms list
|
changeset |
files
|
Wed, 02 May 2012 14:30:22 +0200 |
sheepluva |
roomslist: reimplement filters
|
changeset |
files
|
Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
|
changeset |
files
|
Wed, 02 May 2012 13:00:10 +0200 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
changeset |
files
|
Wed, 02 May 2012 12:24:44 +0200 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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changeset |
files
|
Wed, 02 May 2012 11:28:38 +0200 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
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changeset |
files
|
Wed, 02 May 2012 10:57:36 +0200 |
sheepluva |
sort by room state by default
|
changeset |
files
|
Wed, 02 May 2012 10:47:21 +0200 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
|
Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
|
Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
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changeset |
files
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Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
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Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
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Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
|
changeset |
files
|
Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
|
changeset |
files
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Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
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Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
|
changeset |
files
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Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
|
changeset |
files
|
Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
|
changeset |
files
|
Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
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changeset |
files
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Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
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changeset |
files
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Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
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Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
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Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
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changeset |
files
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
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changeset |
files
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
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changeset |
files
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
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changeset |
files
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Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
|
changeset |
files
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Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
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changeset |
files
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
|
changeset |
files
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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changeset |
files
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
changeset |
files
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
changeset |
files
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
changeset |
files
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
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Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
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Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
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Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
|
changeset |
files
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Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
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Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
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Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
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Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
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Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
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Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
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Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
|
changeset |
files
|
Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
|
changeset |
files
|
Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
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Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
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Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
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Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
Mon, 23 Apr 2012 04:05:18 +0200 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
Sun, 22 Apr 2012 18:38:34 +0200 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
Sun, 22 Apr 2012 03:59:24 +0200 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
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Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
|
Sat, 21 Apr 2012 18:02:44 +0200 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
Fri, 20 Apr 2012 23:03:20 +0400 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
Fri, 20 Apr 2012 22:56:56 +0400 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
Fri, 20 Apr 2012 22:03:35 +0400 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
Thu, 19 Apr 2012 18:15:03 +0200 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
|
changeset |
files
|
Sat, 14 Apr 2012 23:36:57 +0400 |
unc0rr |
More string types
|
changeset |
files
|
Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
Sat, 14 Apr 2012 22:40:23 +0400 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
Sat, 14 Apr 2012 22:24:09 +0400 |
unc0rr |
Render unions
|
changeset |
files
|
Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
|
changeset |
files
|
Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
Fri, 13 Apr 2012 00:08:46 +0400 |
unc0rr |
Support string constants
|
changeset |
files
|
Thu, 12 Apr 2012 23:10:35 +0400 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
|
changeset |
files
|
Wed, 11 Apr 2012 22:47:21 +0400 |
unc0rr |
Support operators declarations
|
changeset |
files
|
Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
Wed, 11 Apr 2012 01:04:58 +0400 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
Mon, 09 Apr 2012 23:20:42 +0200 |
koda |
vob* variables need to be reset
|
changeset |
files
|
Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
|
changeset |
files
|
Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
|
changeset |
files
|
Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
|
changeset |
files
|
Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
|
changeset |
files
|
Sun, 08 Apr 2012 18:11:37 +0200 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
Sat, 07 Apr 2012 22:13:15 +0200 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
Fri, 06 Apr 2012 16:59:32 +0400 |
unc0rr |
Convert some operators
|
changeset |
files
|
Thu, 05 Apr 2012 17:52:27 +0400 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
Thu, 05 Apr 2012 14:58:34 +0400 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
Thu, 05 Apr 2012 14:50:58 +0400 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
Thu, 05 Apr 2012 00:42:43 +0400 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
Wed, 04 Apr 2012 18:00:46 +0400 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
Tue, 03 Apr 2012 17:53:33 +0400 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
Sun, 01 Apr 2012 15:23:34 +0200 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
Tue, 03 Apr 2012 10:08:35 +0100 |
krdrt5367 |
ja update
|
changeset |
files
|
Sun, 01 Apr 2012 15:17:29 +0200 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
Tue, 03 Apr 2012 10:06:58 +0100 |
krdrt5367 |
de update
|
changeset |
files
|
Sun, 01 Apr 2012 15:15:45 +0200 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
Tue, 03 Apr 2012 10:05:26 +0100 |
krdrt5 |
cz update
|
changeset |
files
|
Sun, 01 Apr 2012 04:37:55 +0200 |
Medo |
Merge
|
changeset |
files
|
Mon, 02 Apr 2012 17:28:18 +0400 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
Sun, 01 Apr 2012 04:27:46 +0200 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
Mon, 02 Apr 2012 16:14:29 +0400 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
Sat, 31 Mar 2012 20:39:19 +0200 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
Mon, 02 Apr 2012 00:32:17 +0200 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
Sat, 31 Mar 2012 20:36:03 +0200 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
Fri, 30 Mar 2012 19:40:49 +0200 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
Fri, 30 Mar 2012 23:58:08 +0400 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
Fri, 30 Mar 2012 17:00:34 +0400 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
Thu, 29 Mar 2012 17:27:01 +0400 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
Thu, 29 Mar 2012 01:01:29 +0400 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
Wed, 28 Mar 2012 23:53:45 +0400 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
|
changeset |
files
|
Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
|
changeset |
files
|
Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
Mon, 26 Mar 2012 23:54:12 +0400 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
Mon, 26 Mar 2012 17:56:15 +0400 |
unc0rr |
Just some further work
|
changeset |
files
|
Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
Mon, 26 Mar 2012 03:57:14 +0200 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
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Mon, 26 Mar 2012 03:36:11 +0200 |
koda |
ios: fix blocked preview button
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changeset |
files
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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changeset |
files
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Sun, 25 Mar 2012 21:17:01 +0200 |
mikade |
merge
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changeset |
files
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Sun, 25 Mar 2012 17:37:07 +0200 |
mikade |
- don't give hogs air weps when border is enabled
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changeset |
files
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Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
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changeset |
files
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Sun, 25 Mar 2012 14:51:13 +0200 |
mikade |
Add the parameters I missed the first time when I added these hooks.
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changeset |
files
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Sun, 25 Mar 2012 23:10:29 +0400 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
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changeset |
files
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Sat, 24 Mar 2012 21:19:50 +0400 |
unc0rr |
Fix wrong type returned from id2C
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changeset |
files
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Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
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changeset |
files
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Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
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changeset |
files
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Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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changeset |
files
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Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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changeset |
files
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Fri, 23 Mar 2012 21:56:27 -0400 |
nemo |
LandBackTex take 2
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changeset |
files
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Fri, 23 Mar 2012 18:20:59 -0400 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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changeset |
files
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Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
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changeset |
files
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Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
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changeset |
files
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Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
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changeset |
files
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Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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changeset |
files
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Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
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changeset |
files
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Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
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changeset |
files
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Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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changeset |
files
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Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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changeset |
files
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Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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changeset |
files
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Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
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changeset |
files
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Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
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changeset |
files
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Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
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changeset |
files
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Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
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changeset |
files
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Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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changeset |
files
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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files
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Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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changeset |
files
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Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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changeset |
files
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Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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changeset |
files
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Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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changeset |
files
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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changeset |
files
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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changeset |
files
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Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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changeset |
files
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Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
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changeset |
files
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Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
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changeset |
files
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Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
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changeset |
files
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Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
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changeset |
files
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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changeset |
files
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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changeset |
files
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Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
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changeset |
files
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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changeset |
files
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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changeset |
files
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Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
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changeset |
files
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Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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changeset |
files
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Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
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changeset |
files
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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changeset |
files
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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changeset |
files
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Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
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changeset |
files
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Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
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files
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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changeset |
files
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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changeset |
files
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Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
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changeset |
files
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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changeset |
files
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Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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changeset |
files
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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changeset |
files
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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changeset |
files
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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changeset |
files
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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changeset |
files
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Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
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changeset |
files
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Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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changeset |
files
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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changeset |
files
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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changeset |
files
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Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
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changeset |
files
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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changeset |
files
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Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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changeset |
files
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Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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changeset |
files
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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changeset |
files
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
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changeset |
files
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Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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changeset |
files
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Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
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changeset |
files
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Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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changeset |
files
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Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
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changeset |
files
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Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
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files
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Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
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changeset |
files
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Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
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changeset |
files
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Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
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changeset |
files
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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changeset |
files
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
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changeset |
files
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Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
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changeset |
files
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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changeset |
files
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Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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changeset |
files
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Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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changeset |
files
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Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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changeset |
files
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Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
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changeset |
files
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Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
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changeset |
files
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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changeset |
files
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
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changeset |
files
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
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changeset |
files
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Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
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changeset |
files
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Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
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changeset |
files
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Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
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changeset |
files
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Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
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changeset |
files
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Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
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changeset |
files
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Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
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changeset |
files
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Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
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changeset |
files
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Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
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changeset |
files
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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changeset |
files
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
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changeset |
files
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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changeset |
files
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Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
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changeset |
files
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Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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changeset |
files
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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changeset |
files
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Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
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changeset |
files
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
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changeset |
files
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Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
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changeset |
files
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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changeset |
files
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Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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changeset |
files
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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changeset |
files
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Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
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changeset |
files
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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changeset |
files
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Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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changeset |
files
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
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changeset |
files
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Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
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changeset |
files
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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changeset |
files
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Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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changeset |
files
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Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
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changeset |
files
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Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
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changeset |
files
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Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
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changeset |
files
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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changeset |
files
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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changeset |
files
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Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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changeset |
files
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
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changeset |
files
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Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
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changeset |
files
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Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
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changeset |
files
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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changeset |
files
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Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
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changeset |
files
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
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changeset |
files
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
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changeset |
files
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Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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changeset |
files
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Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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changeset |
files
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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changeset |
files
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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changeset |
files
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Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
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changeset |
files
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Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
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changeset |
files
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Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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changeset |
files
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Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
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changeset |
files
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Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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changeset |
files
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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changeset |
files
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Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
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changeset |
files
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Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
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changeset |
files
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Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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changeset |
files
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Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
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changeset |
files
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Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
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changeset |
files
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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changeset |
files
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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changeset |
files
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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changeset |
files
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Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
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changeset |
files
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Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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changeset |
files
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Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
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changeset |
files
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Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
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changeset |
files
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Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
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changeset |
files
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Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
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changeset |
files
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Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
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changeset |
files
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Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
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changeset |
files
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Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
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changeset |
files
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Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
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changeset |
files
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Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
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changeset |
files
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Fri, 10 Feb 2012 12:21:54 +0100 |
inu |
updated pt_pt locale
|
changeset |
files
|
Thu, 09 Feb 2012 19:59:57 +0100 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
Thu, 09 Feb 2012 19:06:43 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
|
changeset |
files
|
Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
|
changeset |
files
|
Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
|
changeset |
files
|
Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
|
changeset |
files
|
Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
|
changeset |
files
|
Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
|
changeset |
files
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
|
changeset |
files
|
Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
|
changeset |
files
|
Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
|
changeset |
files
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
changeset |
files
|
Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
|
changeset |
files
|
Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
|
changeset |
files
|
Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
|
changeset |
files
|
Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
|
changeset |
files
|
Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
|
changeset |
files
|
Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
|
changeset |
files
|
Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
changeset |
files
|
Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
|
changeset |
files
|
Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
|
changeset |
files
|
Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
|
changeset |
files
|
Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
|
changeset |
files
|
Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
|
changeset |
files
|
Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
|
changeset |
files
|
Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
|
changeset |
files
|
Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
|
changeset |
files
|
Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
|
changeset |
files
|
Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
|
changeset |
files
|
Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
Sun, 04 Dec 2011 18:53:49 +0100 |
koda |
audio mono is back
|
changeset |
files
|
Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
Sat, 03 Dec 2011 22:21:23 +0300 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
Sat, 03 Dec 2011 19:18:13 +0100 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
Sat, 03 Dec 2011 19:09:24 +0100 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
Sat, 03 Dec 2011 18:50:29 +0100 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
Sat, 03 Dec 2011 18:49:17 +0100 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
Sat, 03 Dec 2011 15:22:07 +0100 |
koda |
fix exe flags of new translations
|
changeset |
files
|
Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
Sat, 03 Dec 2011 15:09:46 +0100 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
Sat, 03 Dec 2011 15:06:47 +0100 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
Sat, 03 Dec 2011 15:01:57 +0100 |
koda |
minor cleanup
|
changeset |
files
|
Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
|
changeset |
files
|
Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
|
changeset |
files
|
Sat, 03 Dec 2011 12:00:32 +0100 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
Sat, 03 Dec 2011 11:32:34 +0100 |
koda |
.hgignore update
|
changeset |
files
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
Thu, 01 Dec 2011 11:30:06 +0400 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
Wed, 30 Nov 2011 12:19:10 +0100 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
Tue, 29 Nov 2011 16:24:25 +0100 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
Mon, 28 Nov 2011 17:41:35 -0500 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
Tue, 29 Nov 2011 17:42:42 +0400 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
Mon, 28 Nov 2011 23:14:11 +0300 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
Sun, 27 Nov 2011 19:34:08 +0300 |
unc0rr |
More work on the parser
|
changeset |
files
|
Mon, 28 Nov 2011 06:55:55 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
Sun, 27 Nov 2011 14:08:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 00:57:43 +0100 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
Sun, 27 Nov 2011 00:55:45 +0100 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
Sun, 27 Nov 2011 00:54:00 +0100 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
Sun, 27 Nov 2011 00:53:08 +0100 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
|
changeset |
files
|
Sat, 26 Nov 2011 21:12:23 +0300 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
Sat, 26 Nov 2011 12:01:13 -0500 |
nemo |
ffs
|
changeset |
files
|
Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 11:40:54 +0100 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
Sat, 26 Nov 2011 11:39:41 +0100 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
Fri, 25 Nov 2011 19:36:03 +0100 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:55 +0100 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:17 +0100 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
|
changeset |
files
|
Fri, 25 Nov 2011 19:32:54 +0100 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
Fri, 25 Nov 2011 23:22:35 +0300 |
unc0rr |
Help parser a bit
|
changeset |
files
|
Fri, 25 Nov 2011 18:36:12 +0300 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
Fri, 25 Nov 2011 05:06:39 +0100 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
Fri, 25 Nov 2011 05:05:34 +0100 |
koda |
also for the description
|
changeset |
files
|
Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
|
changeset |
files
|
Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
Thu, 24 Nov 2011 19:15:29 +0100 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
Thu, 24 Nov 2011 20:59:13 +0300 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
|
changeset |
files
|
Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
|
changeset |
files
|
Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
|
changeset |
files
|
Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
|
changeset |
files
|
Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
|
changeset |
files
|
Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:30:17 -0500 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
Mon, 14 Nov 2011 13:15:55 -0500 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
Mon, 14 Nov 2011 13:14:32 -0500 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:13:38 -0500 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:28:16 +0400 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:39:52 -0500 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:28:11 +0100 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
Sun, 13 Nov 2011 14:41:02 -0500 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:18:33 +0100 |
koda |
fix accessing a released object
|
changeset |
files
|
Sun, 13 Nov 2011 14:39:39 -0500 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
Sun, 13 Nov 2011 14:33:14 -0500 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
Sun, 13 Nov 2011 13:27:04 -0500 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
Sun, 13 Nov 2011 13:18:56 -0500 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:05:19 -0500 |
nemo |
stray "
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 20:24:55 +0300 |
unc0rr |
Something
|
changeset |
files
|
Sun, 13 Nov 2011 12:30:32 -0500 |
nemo |
Release?
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:46:26 +0300 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
Sun, 13 Nov 2011 12:13:21 -0500 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
Sun, 13 Nov 2011 12:11:44 -0500 |
inu |
pt update
|
changeset |
files
|
Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
Thu, 24 Nov 2011 13:44:30 +0100 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 17:52:50 +0200 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
Thu, 24 Nov 2011 13:40:17 +0100 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
|
changeset |
files
|
Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
|
changeset |
files
|
Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
|
changeset |
files
|
Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
|
changeset |
files
|
Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
|
changeset |
files
|
Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
|
changeset |
files
|
Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
|
changeset |
files
|
Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
|
changeset |
files
|
Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
|
changeset |
files
|
Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
|
changeset |
files
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
|
changeset |
files
|
Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
|
changeset |
files
|
Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
|
changeset |
files
|
Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
|
changeset |
files
|
Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
|
changeset |
files
|
Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
|
changeset |
files
|
Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
|
changeset |
files
|
Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
|
changeset |
files
|
Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
|
changeset |
files
|
Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
|
changeset |
files
|
Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
|
changeset |
files
|
Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
|
changeset |
files
|
Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
|
changeset |
files
|
Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
|
changeset |
files
|
Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
|
changeset |
files
|
Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
|
changeset |
files
|
Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
|
changeset |
files
|
Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
|
changeset |
files
|
Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
|
changeset |
files
|
Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
|
changeset |
files
|
Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
|
changeset |
files
|
Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
|
changeset |
files
|
Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
|
changeset |
files
|
Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
|
changeset |
files
|
Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
|
changeset |
files
|
Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
|
changeset |
files
|
Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
|
changeset |
files
|
Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
|
changeset |
files
|
Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
|
changeset |
files
|
Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
|
changeset |
files
|
Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
|
changeset |
files
|
Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
|
changeset |
files
|
Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
|
changeset |
files
|
Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
|
changeset |
files
|
Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
|
changeset |
files
|
Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
|
changeset |
files
|
Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
|
changeset |
files
|
Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
|
changeset |
files
|
Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
|
changeset |
files
|
Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
|
changeset |
files
|
Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
|
changeset |
files
|
Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
|
changeset |
files
|
Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
|
changeset |
files
|
Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
|
changeset |
files
|
Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
|
changeset |
files
|
Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
|
changeset |
files
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
|
changeset |
files
|
Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
|
changeset |
files
|
Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
|
changeset |
files
|
Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
|
changeset |
files
|
Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
|
changeset |
files
|
Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
|
changeset |
files
|
Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
|
changeset |
files
|
Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
|
changeset |
files
|
Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
|
Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
|
changeset |
files
|
Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
|
changeset |
files
|
Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
|
changeset |
files
|
Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
|
changeset |
files
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
|
changeset |
files
|
Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
|
Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
|
Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
|
changeset |
files
|
Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
|
changeset |
files
|
Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
|
changeset |
files
|
Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
|
changeset |
files
|
Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
|
Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
|
changeset |
files
|
Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
|
changeset |
files
|
Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
|
changeset |
files
|
Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
|
changeset |
files
|
Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
|
Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
|
changeset |
files
|
Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
|
changeset |
files
|
Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
|
Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
|
changeset |
files
|
Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
|
changeset |
files
|
Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
|
changeset |
files
|
Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
|
Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
change²log
|
changeset |
files
|
Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
|
changeset |
files
|
Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
|
changeset |
files
|
Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
|
Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
|
Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
|
Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
|
changeset |
files
|
Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
|
Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
|
Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
|
Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
|
changeset |
files
|
Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
|
Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
|
changeset |
files
|
Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
|
changeset |
files
|
Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
|
Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
|
changeset |
files
|
Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
|
changeset |
files
|
Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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files
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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files
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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files
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
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files
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
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files
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
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files
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Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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files
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Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
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files
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Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
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files
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Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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files
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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files
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Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
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files
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Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
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files
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Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
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files
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Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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files
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Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
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files
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
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files
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Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
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files
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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files
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Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
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files
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Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
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files
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Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
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files
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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files
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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files
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
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files
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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files
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Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
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files
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Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
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files
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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files
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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files
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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files
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Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
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files
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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files
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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files
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Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
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files
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Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
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files
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Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
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files
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Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
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files
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Fri, 09 Sep 2011 03:00:03 +0200 |
mikade |
Add support for more players.
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files
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Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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files
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Fri, 09 Sep 2011 02:11:51 +0200 |
mikade |
For now, don't spawn anything other than health crates.
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files
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Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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files
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Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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files
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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files
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Thu, 08 Sep 2011 13:03:58 -0400 |
nemo |
oops
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files
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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files
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Thu, 08 Sep 2011 17:44:51 +0200 |
sheepluva |
fix knight hat
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files
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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files
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Thu, 08 Sep 2011 15:39:30 +0400 |
unc0rr |
Remove unnecessary and wrong check
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files
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Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
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files
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Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
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files
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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files
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Wed, 07 Sep 2011 20:54:32 -0400 |
nemo |
Add flickery ghost grave
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files
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Wed, 07 Sep 2011 20:53:45 -0400 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
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files
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Wed, 07 Sep 2011 20:35:24 -0400 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
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files
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Wed, 07 Sep 2011 20:13:14 -0400 |
Star |
updated hat
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files
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Sat, 08 Oct 2011 16:45:52 +0200 |
jose1711 |
merge
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files
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Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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files
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Wed, 07 Sep 2011 15:06:42 -0400 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
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files
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Wed, 07 Sep 2011 15:03:26 -0400 |
nemo |
new countries
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files
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Tue, 06 Sep 2011 17:14:29 -0400 |
nemo |
fix hat name
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files
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Tue, 06 Sep 2011 17:10:03 -0400 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
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files
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Tue, 06 Sep 2011 21:15:01 +0400 |
unc0rr |
- Don't generate seed twice
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files
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Tue, 06 Sep 2011 21:10:02 +0400 |
unc0rr |
Send mapgen for static maps
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files
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Tue, 06 Sep 2011 20:53:26 +0400 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
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files
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Tue, 06 Sep 2011 10:40:32 -0400 |
tsleon |
translation update
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files
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Tue, 06 Sep 2011 10:37:32 -0400 |
szczur |
translation update
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files
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Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
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files
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Mon, 05 Sep 2011 16:20:35 -0400 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
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files
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Mon, 05 Sep 2011 15:48:46 -0400 |
nemo |
Add update preview when picking random static
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files
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Mon, 05 Sep 2011 15:32:58 -0400 |
nemo |
Add a fade out when in lag for snow.
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files
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Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
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files
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Mon, 05 Sep 2011 21:45:28 +0400 |
unC0Rr |
Fix linking in windows
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files
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Mon, 05 Sep 2011 21:12:22 +0400 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
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files
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Mon, 05 Sep 2011 16:04:05 +0200 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
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files
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Mon, 05 Sep 2011 15:11:46 +0200 |
sheepluva |
fix gas mask hat
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files
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Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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files
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Mon, 05 Sep 2011 15:49:14 +0400 |
unc0rr |
Support Qt version which have no qHash(QUrl)
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files
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Sun, 04 Sep 2011 17:26:38 -0400 |
nemo |
Move a few more, exclude NoHat and team hats from animation
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files
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Sun, 04 Sep 2011 17:15:09 -0400 |
nemo |
Load list of hats dynamically.
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files
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Sun, 04 Sep 2011 16:42:51 -0400 |
nemo |
Add check on amNothing
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files
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Sun, 04 Sep 2011 16:35:27 -0400 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
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files
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Sun, 04 Sep 2011 14:05:11 -0400 |
nemo |
copy/paste fail
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files
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Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
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files
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Sun, 04 Sep 2011 21:40:47 +0400 |
unc0rr |
Some renaming
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files
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Sun, 04 Sep 2011 21:39:50 +0400 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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files
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Sun, 04 Sep 2011 13:36:59 -0400 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
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files
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Sun, 04 Sep 2011 13:13:51 -0400 |
nemo |
load mask from user path as well
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files
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Sun, 04 Sep 2011 21:03:06 +0400 |
unc0rr |
Prevent runtime warning
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files
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Sun, 04 Sep 2011 20:51:54 +0400 |
unc0rr |
Only prepend hedgewars.org if the url is relative
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files
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Sun, 04 Sep 2011 12:47:10 -0400 |
nemo |
remove dupe
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files
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Sun, 04 Sep 2011 12:34:43 -0400 |
nemo |
oops
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changeset |
files
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Sun, 04 Sep 2011 20:21:08 +0400 |
unc0rr |
Allow surfing, download and extract only .zip files
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files
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Sun, 04 Sep 2011 12:19:31 -0400 |
nemo |
truncate page on comment tags, as suggested by unc0rr
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files
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Sun, 04 Sep 2011 12:06:10 -0400 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
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files
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Sun, 04 Sep 2011 19:04:36 +0400 |
unc0rr |
Extract to cfgdir
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files
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Sun, 04 Sep 2011 10:54:00 -0400 |
nemo |
update animation page. remove test image
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files
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Sun, 04 Sep 2011 10:47:44 -0400 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
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files
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Sun, 04 Sep 2011 17:33:33 +0400 |
unc0rr |
Call update() so loaded images appear
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files
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Sun, 04 Sep 2011 14:59:38 +0400 |
unc0rr |
Fix a warning
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files
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Sun, 04 Sep 2011 14:46:46 +0400 |
unc0rr |
Link against quazip
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files
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Sun, 04 Sep 2011 14:44:13 +0400 |
unc0rr |
Extract downloaded content into temp dir
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files
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Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
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files
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Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
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files
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Thu, 08 Sep 2011 00:34:57 +0200 |
jose1711 |
Updated Slovak translation
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files
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Sun, 04 Sep 2011 10:58:42 +0400 |
unc0rr |
Add QuaZIP library to build system
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files
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Sun, 04 Sep 2011 00:48:54 +0200 |
jose1711 |
Updated Slovak translation
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files
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Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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files
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Sat, 03 Sep 2011 20:36:08 +0200 |
sheepluva |
'Star and Moon' updated his sheep hat.
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files
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Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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files
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Sat, 03 Sep 2011 21:35:49 +0400 |
unc0rr |
Remove STL dependency
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files
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Sat, 03 Sep 2011 21:23:20 +0400 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
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files
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Sat, 03 Sep 2011 12:35:49 +0200 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
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files
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Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
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changeset |
files
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Fri, 02 Sep 2011 16:15:37 -0400 |
nemo |
typo
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changeset |
files
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