Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Fri, 26 Oct 2012 13:50:03 -0400 nemo eh. might as well toss this in for reference purposes
Fri, 26 Oct 2012 13:47:16 -0400 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 12:42:56 -0400 nemo issue #445 spin math
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Fri, 26 Oct 2012 10:31:26 -0400 nemo missed this one when fixing regular flakes. issue #444
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 11:57:06 -0400 nemo add gsoc students. also sphrix to translators
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 18:44:23 +0100 koda I hate Windows and it hates me...
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