2011-01-29 unc0rr Update frontend's project file
2011-01-29 sheepluva nick sorting: give letters priority over all other chars
2011-01-29 sheepluva sort nick lists case-insensitive
2011-01-28 sheepluva lua: getter and setter for hedgehog hats
2011-01-28 sheepluva procedure for loading hats
2011-01-25 Henek add a new lua library with misc tools and removed redundant tracker functions
2011-01-24 mikade Two new gameplay modes: Tumbler and Racer.
2011-01-24 mikade bugfix for flag spawn, teleporter + rope
2011-01-22 sheepluva trim net nick in frontend
2011-01-22 Henek added GetGearRaduis and minor Tracker things
2011-01-22 unc0rr merge
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 nemo *sigh*
2011-01-21 mikade Fix typos in tips
2011-01-21 nemo updated italian translation
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 koda ios has still a case sensitive file system
2011-01-19 koda disable the C memory manager and keep the native pascal one
2011-01-19 koda new local play button graphic
2011-01-19 nemo rename firepunch to shoryuken
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-17 koda merge
2011-01-17 koda merge experimental3D in default
2011-01-17 koda slim down .hgtags
2013-02-25 koda closing old branch experimental3D
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-16 mikade merge in script tweaks
2011-01-16 Henek readding cabal file for the server, burp not shure why it had gone
2011-01-14 sheepluva you're welcome koda
2011-01-14 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 nemo Force RGBA for these too (and strip)
2011-01-13 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek also example flake
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-11 nemo update collision in set gear position
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 unc0rr Set version to 0.9.16-dev
2011-01-10 unc0rr Fix formatting
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
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