Sun, 05 Feb 2006 18:51:54 +0000 |
unc0rr |
No more hedgehogs hung in air
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files
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Sun, 05 Feb 2006 12:48:35 +0000 |
displacer |
colors added to teamselwidget
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files
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Sun, 05 Feb 2006 12:48:02 +0000 |
displacer |
vector removed & teamselwidget moved to constructor
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files
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Sat, 04 Feb 2006 22:37:12 +0000 |
unc0rr |
Fixed compile (second try)
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files
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Sat, 04 Feb 2006 22:35:09 +0000 |
unc0rr |
Fixed compile
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changeset |
files
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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files
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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files
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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files
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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files
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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files
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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files
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Sun, 15 Jan 2006 23:32:58 +0000 |
unc0rr |
- Get rid of hwserv and runhelper
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files
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Sun, 15 Jan 2006 23:31:34 +0000 |
displacer |
TeamSelect widget alpha added
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files
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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files
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Thu, 12 Jan 2006 22:07:36 +0000 |
unc0rr |
- New /skip command
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files
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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files
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Wed, 11 Jan 2006 20:01:36 +0000 |
unc0rr |
- Fixed dynamit sprite
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files
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Tue, 10 Jan 2006 22:29:51 +0000 |
displacer |
DefaultTeam is now default to play with single and network game
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files
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Tue, 10 Jan 2006 21:57:41 +0000 |
displacer |
added default team on loading
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files
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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files
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Mon, 09 Jan 2006 20:33:12 +0000 |
unc0rr |
- Fixed console behavior
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files
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Mon, 09 Jan 2006 20:29:14 +0000 |
unc0rr |
- Fixed crash in IPC code
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files
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Sat, 07 Jan 2006 15:23:45 +0000 |
unc0rr |
- More binds
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changeset |
files
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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files
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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files
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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files
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Sat, 31 Dec 2005 13:46:49 +0000 |
unc0rr |
- Anti-flood and anti-lag changes
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files
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Sat, 31 Dec 2005 13:45:09 +0000 |
unc0rr |
- New rope
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files
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Wed, 28 Dec 2005 23:34:22 +0000 |
unc0rr |
fixed "hang" on first run
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files
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Wed, 28 Dec 2005 23:30:33 +0000 |
unc0rr |
fix to compile on Linux
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files
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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files
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Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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files
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Tue, 27 Dec 2005 10:19:21 +0000 |
unc0rr |
- Fixed slow sprite blt
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files
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Fri, 23 Dec 2005 23:14:31 +0000 |
unc0rr |
More work on net game, still far from complete
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files
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Fri, 16 Dec 2005 20:59:49 +0000 |
unc0rr |
- clear demos list before adding items
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files
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Fri, 16 Dec 2005 20:57:14 +0000 |
unc0rr |
- improve land generation
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files
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Wed, 07 Dec 2005 20:36:55 +0000 |
unc0rr |
Frontend lets define more binds
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files
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Tue, 06 Dec 2005 19:46:40 +0000 |
unc0rr |
- Get rid of old frontend
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files
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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files
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Sun, 04 Dec 2005 19:06:56 +0000 |
unc0rr |
- Land generator uses templates to generate
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files
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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files
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Sun, 13 Nov 2005 22:13:58 +0000 |
unc0rr |
- Many improvements to frontend
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files
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Wed, 09 Nov 2005 18:31:11 +0000 |
unc0rr |
frontend rewrite for QT4
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files
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Wed, 26 Oct 2005 21:15:35 +0000 |
unc0rr |
Binds and various fixes
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files
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Wed, 26 Oct 2005 17:26:39 +0000 |
unc0rr |
Start to write QT frontend
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files
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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files
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Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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files
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Sun, 11 Sep 2005 11:45:01 +0000 |
unc0rr |
- Minor code simplifying
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files
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Fri, 09 Sep 2005 21:45:31 +0000 |
unc0rr |
- Mine checks whether a hedgehog is near less frequently
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files
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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files
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Tue, 06 Sep 2005 19:09:39 +0000 |
unc0rr |
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
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files
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Sun, 04 Sep 2005 21:19:19 +0000 |
unc0rr |
Fix some issues with sound
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files
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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files
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Thu, 01 Sep 2005 18:41:23 +0000 |
unc0rr |
- Show explosion
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files
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Sun, 28 Aug 2005 19:00:20 +0000 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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files
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Thu, 25 Aug 2005 17:57:37 +0000 |
unc0rr |
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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files
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