Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 antonc27 - Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 unC0Rr Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 unc0rr Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 unC0Rr Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 unC0Rr Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 unc0rr - Fix room config being sent unmodified
Sat, 27 Feb 2016 20:56:49 +0300 unc0rr Fix build
Sat, 27 Feb 2016 18:15:53 +0300 unc0rr Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 unc0rr Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 unc0rr More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
Wed, 24 Feb 2016 22:37:03 +0300 unc0rr Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL 0.9.22
Mon, 22 Feb 2016 16:01:29 -0500 koda Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 unc0rr Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 antonc27 - Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
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