Wed, 30 Dec 2015 23:20:57 -0500 nemo remove hardcoded shotgun val
Wed, 30 Dec 2015 15:26:25 -0500 nemo set TryHard for placing hog automatically
Wed, 30 Dec 2015 11:59:43 -0500 nemo remove space from key binding name
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Mon, 28 Dec 2015 23:37:44 +0300 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
Mon, 28 Dec 2015 21:51:12 +0300 unc0rr Defer kicking to the time when everything is in consistent state
Mon, 28 Dec 2015 21:21:02 +0300 unc0rr Allow toggling registration requirement on live server
Mon, 28 Dec 2015 09:06:29 +0300 unc0rr Allow only one query per session
Mon, 28 Dec 2015 08:43:38 +0300 unc0rr Don't send LIST command on join
Sat, 26 Dec 2015 22:29:57 +0300 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
Tue, 22 Dec 2015 11:18:40 -0500 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
Sun, 20 Dec 2015 12:45:49 +0300 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
Thu, 17 Dec 2015 00:51:20 +0300 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
Wed, 16 Dec 2015 00:20:56 +0300 unc0rr Send full game config to the engine qmlfrontend
Tue, 15 Dec 2015 20:38:51 +0300 unc0rr Dunno why those were here at all qmlfrontend
Tue, 15 Dec 2015 18:19:12 +0100 sheepluva uFLData was renamed, update "uses" qmlfrontend
Tue, 15 Dec 2015 20:11:18 +0300 unc0rr Fix command sent to engine so it works for real qmlfrontend
Mon, 14 Dec 2015 00:24:03 +0300 unc0rr - Improve IPC handling in engine qmlfrontend
Sat, 12 Dec 2015 23:42:40 +0300 unc0rr Also send config in network game qmlfrontend
Sat, 12 Dec 2015 23:38:18 +0300 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
Thu, 10 Dec 2015 23:49:12 +0300 unc0rr Start work on running engine in network game qmlfrontend
Thu, 10 Dec 2015 00:33:45 +0300 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
Mon, 07 Dec 2015 00:05:41 +0300 unc0rr Client flags handling implementation start qmlfrontend
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