Sun, 24 Jun 2012 21:15:20 +0400 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
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changeset |
files
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Sun, 24 Jun 2012 18:21:12 -0400 |
nemo |
These 2 need masks now
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changeset |
files
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Sun, 24 Jun 2012 20:57:02 +0400 |
Stepan777 |
pagevideos is now much better that before:
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changeset |
files
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Sun, 24 Jun 2012 22:37:44 +0400 |
unc0rr |
Fix completely broken RateHammer
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changeset |
files
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Sun, 24 Jun 2012 20:31:26 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Sun, 24 Jun 2012 13:18:33 -0400 |
nemo |
Sanity limits.
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changeset |
files
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Sun, 24 Jun 2012 09:12:53 -0400 |
nemo |
Another take at prettier crate appearance
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changeset |
files
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Wed, 27 Jun 2012 18:02:45 +0200 |
Medo |
frontlib: Getting there :) Added commandline client for testing
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changeset |
files
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Sat, 23 Jun 2012 23:04:06 -0400 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
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Mon, 25 Jun 2012 15:21:18 +0200 |
Medo |
frontlib: Using macros for simplification of callbacks
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changeset |
files
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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changeset |
files
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Mon, 25 Jun 2012 00:42:07 +0200 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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changeset |
files
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Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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changeset |
files
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Thu, 21 Jun 2012 21:32:12 +0200 |
Medo |
More progress on the netplay part of the frontlib
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changeset |
files
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Sat, 23 Jun 2012 22:44:11 +0400 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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changeset |
files
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Tue, 19 Jun 2012 21:20:08 +0200 |
Medo |
Merge
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changeset |
files
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Fri, 22 Jun 2012 08:13:51 +0400 |
unc0rr |
Swap order of actions
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changeset |
files
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Tue, 19 Jun 2012 01:20:19 +0400 |
unc0rr |
Output log to stdout instead of stderr
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changeset |
files
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Tue, 19 Jun 2012 00:40:52 +0400 |
unc0rr |
Oops, forgot this
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changeset |
files
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Mon, 23 Jul 2012 19:15:59 +0300 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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changeset |
files
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Mon, 18 Jun 2012 23:45:21 +0400 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
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changeset |
files
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Sat, 21 Jul 2012 01:54:41 +0300 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
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changeset |
files
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Sun, 17 Jun 2012 22:11:09 +0400 |
unc0rr |
BindsModel
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changeset |
files
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Sat, 21 Jul 2012 01:53:17 +0300 |
belphegorr |
Added localization
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changeset |
files
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Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
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changeset |
files
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Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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changeset |
files
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Sun, 17 Jun 2012 16:32:44 +0200 |
koda |
CROSSAPPLE ftw
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changeset |
files
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Mon, 16 Jul 2012 20:56:55 +0300 |
belphegorr |
Fixed a visual gear in Mission 5
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changeset |
files
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Sun, 17 Jun 2012 14:13:19 +0400 |
unc0rr |
This should fix default hogs names in network game
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changeset |
files
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Mon, 16 Jul 2012 20:38:31 +0300 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
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changeset |
files
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Sun, 17 Jun 2012 00:08:20 +0400 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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changeset |
files
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Tue, 10 Jul 2012 23:06:56 +0300 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
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changeset |
files
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Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
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changeset |
files
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Tue, 10 Jul 2012 15:20:12 +0300 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
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changeset |
files
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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changeset |
files
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Sun, 08 Jul 2012 19:28:40 +0300 |
belphegorr |
Changed a ShowMission in Mission 4
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changeset |
files
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Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
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changeset |
files
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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changeset |
files
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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changeset |
files
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Fri, 06 Jul 2012 15:10:36 +0300 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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changeset |
files
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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changeset |
files
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Fri, 06 Jul 2012 14:45:55 +0300 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
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changeset |
files
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Wed, 13 Jun 2012 23:28:54 +0200 |
koda |
add default cfg files for uniformity in missions
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changeset |
files
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Fri, 06 Jul 2012 12:30:07 +0300 |
belphegorr |
Increased turn time to 40
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changeset |
files
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Tue, 12 Jun 2012 17:20:27 +0400 |
Stepan777 |
fix very stupid bug :)
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changeset |
files
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Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
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changeset |
files
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Thu, 05 Jul 2012 17:19:11 +0300 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
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changeset |
files
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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changeset |
files
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Tue, 19 Jun 2012 21:17:05 +0200 |
Medo |
frontlib: Started work on the server connection code
|
changeset |
files
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Wed, 13 Jun 2012 11:18:30 -0400 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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changeset |
files
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Thu, 05 Jul 2012 16:50:06 +0300 |
belphegorr |
Reduced ammo count on Mission 2
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changeset |
files
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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changeset |
files
|
Fri, 15 Jun 2012 19:57:25 +0200 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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changeset |
files
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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changeset |
files
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Thu, 05 Jul 2012 16:43:15 +0300 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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changeset |
files
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Tue, 12 Jun 2012 21:10:11 +0200 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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changeset |
files
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Mon, 11 Jun 2012 01:16:43 +0200 |
koda |
reorganize options.inc a little
|
changeset |
files
|
Thu, 05 Jul 2012 16:02:42 +0300 |
belphegorr |
Added localization and changed primary team color.
|
changeset |
files
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Tue, 12 Jun 2012 11:25:05 +0200 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
|
changeset |
files
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Mon, 11 Jun 2012 01:13:57 +0200 |
koda |
uniform NOPNG and NOSERVER cmake symbols
|
changeset |
files
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Thu, 05 Jul 2012 00:57:30 +0300 |
belphegorr |
Added Mission 4: United We Stand
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changeset |
files
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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changeset |
files
|
Mon, 11 Jun 2012 00:03:04 +0200 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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changeset |
files
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Tue, 03 Jul 2012 12:15:07 +0300 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
|
changeset |
files
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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changeset |
files
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Sun, 01 Jul 2012 17:24:04 +0300 |
belphegorr |
Removed some debugging lines I forgot to remove.
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changeset |
files
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
|
changeset |
files
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Sun, 01 Jul 2012 17:11:59 +0300 |
belphegorr |
Added mission 3: The Journey Back
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changeset |
files
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Sat, 09 Jun 2012 16:51:56 -0400 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
|
changeset |
files
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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changeset |
files
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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changeset |
files
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Tue, 26 Jun 2012 02:07:58 +0300 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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changeset |
files
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
changeset |
files
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Tue, 26 Jun 2012 01:17:04 +0300 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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changeset |
files
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Sat, 09 Jun 2012 10:28:45 -0400 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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changeset |
files
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Tue, 26 Jun 2012 00:57:09 +0300 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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changeset |
files
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Sat, 09 Jun 2012 09:53:15 -0400 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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changeset |
files
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Mon, 25 Jun 2012 11:17:19 +0300 |
belphegorr |
Added the helper script I forgot to add last time
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changeset |
files
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Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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changeset |
files
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Mon, 25 Jun 2012 11:16:24 +0300 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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changeset |
files
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Sat, 09 Jun 2012 12:15:05 +0200 |
Xeli |
restore fpc 2.4.2 compatibility
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changeset |
files
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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changeset |
files
|
Fri, 08 Jun 2012 23:56:08 +0400 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
changeset |
files
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Fri, 08 Jun 2012 19:25:40 +0200 |
Xeli |
fix shift key by disabling the key modifiers for now
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changeset |
files
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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changeset |
files
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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changeset |
files
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Fri, 08 Jun 2012 02:41:14 +0400 |
Stepan777 |
merge
|
changeset |
files
|
Fri, 08 Jun 2012 14:30:46 +0400 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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changeset |
files
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Thu, 07 Jun 2012 17:42:32 +0400 |
Stepan777 |
merge
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changeset |
files
|
Thu, 07 Jun 2012 22:40:28 +0200 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
|
changeset |
files
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Thu, 07 Jun 2012 01:28:39 +0200 |
Xeli |
removed some writelns
|
changeset |
files
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
|
changeset |
files
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Wed, 06 Jun 2012 17:56:39 -0400 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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changeset |
files
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Wed, 06 Jun 2012 22:11:55 +0400 |
unc0rr |
Not needed here
|
changeset |
files
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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changeset |
files
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Tue, 05 Jun 2012 14:07:28 +0400 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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changeset |
files
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Tue, 05 Jun 2012 19:36:07 +0200 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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Tue, 05 Jun 2012 19:33:49 +0200 |
Xeli |
only reset those keys which actually change their bindings
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changeset |
files
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Mon, 04 Jun 2012 19:43:39 -0400 |
nemo |
tidy flags
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changeset |
files
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Mon, 11 Jun 2012 00:02:17 +0200 |
Medo |
Small improvements to the frontend lib for better debugging
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changeset |
files
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Mon, 04 Jun 2012 19:36:55 -0400 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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changeset |
files
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
|
changeset |
files
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Sat, 09 Jun 2012 03:28:38 +0200 |
Medo |
Implemented game launching API for the frontlib.
|
changeset |
files
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Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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changeset |
files
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Fri, 08 Jun 2012 19:52:24 +0200 |
Medo |
Implemented public API for letting the engine render maps
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changeset |
files
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Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
changeset |
files
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Thu, 07 Jun 2012 02:45:18 +0200 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
|
changeset |
files
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Sun, 03 Jun 2012 23:04:21 -0400 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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changeset |
files
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Mon, 04 Jun 2012 21:12:20 +0200 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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changeset |
files
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Sun, 03 Jun 2012 22:56:30 -0400 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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changeset |
files
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Sun, 03 Jun 2012 01:24:18 +0200 |
Medo |
frontlib refactoring
|
changeset |
files
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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changeset |
files
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Sat, 02 Jun 2012 22:54:09 +0200 |
Medo |
Merge
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changeset |
files
|
Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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changeset |
files
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Sat, 02 Jun 2012 22:31:41 +0200 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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changeset |
files
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Sat, 02 Jun 2012 14:27:09 +0200 |
Medo |
Merge
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changeset |
files
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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changeset |
files
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Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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changeset |
files
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Fri, 01 Jun 2012 00:19:30 +0200 |
mikade |
merge
|
changeset |
files
|
Sat, 02 Jun 2012 14:26:52 +0200 |
Medo |
Demo recording for the frontend library
|
changeset |
files
|
Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
changeset |
files
|
Thu, 31 May 2012 18:54:40 +0200 |
Medo |
Moved frontlib into project_files
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changeset |
files
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Thu, 31 May 2012 20:07:40 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 31 May 2012 18:32:01 +0200 |
Medo |
Further work on the frontend library, restructuring, ...
|
changeset |
files
|
Thu, 31 May 2012 20:07:17 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
|
changeset |
files
|
Thu, 31 May 2012 00:35:06 +0200 |
Medo |
Started work on the frontend networking library
|
changeset |
files
|
Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
|
changeset |
files
|
Thu, 31 May 2012 00:11:42 +0200 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
|
changeset |
files
|
Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
|
changeset |
files
|
Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
|
changeset |
files
|
Wed, 30 May 2012 22:45:30 +0400 |
unc0rr |
This should make drawn maps rendering even more faster
|
changeset |
files
|
Tue, 29 May 2012 22:33:10 +0200 |
Medo |
Merge
|
changeset |
files
|
Wed, 30 May 2012 19:01:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 30 May 2012 18:00:29 +0400 |
unc0rr |
Render drawn maps 10-500 times faster
|
changeset |
files
|
Tue, 29 May 2012 22:21:19 +0400 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
|
changeset |
files
|
Mon, 28 May 2012 22:42:59 +0400 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
|
changeset |
files
|
Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
|
changeset |
files
|
Mon, 28 May 2012 14:11:50 -0400 |
nemo |
also change specialists
|
changeset |
files
|
Mon, 28 May 2012 14:01:23 -0400 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
|
changeset |
files
|
Mon, 28 May 2012 19:33:57 +0200 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
|
changeset |
files
|
Mon, 28 May 2012 19:15:51 +0200 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
|
changeset |
files
|
Mon, 28 May 2012 12:21:54 -0400 |
nemo |
Also change Highlander and Racer
|
changeset |
files
|
Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
|
changeset |
files
|
Mon, 28 May 2012 20:04:49 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 May 2012 10:34:33 +0200 |
Wolfgang Steffens |
merge
|
changeset |
files
|
Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
|
changeset |
files
|
Mon, 28 May 2012 17:54:23 +0400 |
unc0rr |
Some improvements to pas2c
|
changeset |
files
|
Mon, 28 May 2012 00:44:51 +0400 |
unc0rr |
Fix a remote crasher
|
changeset |
files
|
Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
|
changeset |
files
|
Mon, 28 May 2012 00:43:36 +0400 |
unc0rr |
Make frontend compile with clang
|
changeset |
files
|
Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
|
changeset |
files
|
Fri, 25 May 2012 09:00:54 +0200 |
Wolfgang Steffens |
initial GLSL1.2 test version
|
changeset |
files
|
Sat, 26 May 2012 16:50:51 -0400 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
|
changeset |
files
|
Fri, 25 May 2012 08:51:54 +0200 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
|
changeset |
files
|
Sat, 26 May 2012 22:27:57 +0400 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
|
changeset |
files
|
Fri, 25 May 2012 08:42:26 +0200 |
Wolfgang Steffens |
merge
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changeset |
files
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Fri, 25 May 2012 00:06:42 +0400 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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changeset |
files
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Wed, 23 May 2012 22:46:37 +0200 |
Medo |
Merge
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changeset |
files
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Wed, 23 May 2012 16:51:37 -0400 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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changeset |
files
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Wed, 23 May 2012 16:34:12 -0400 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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changeset |
files
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Wed, 23 May 2012 23:30:50 +0400 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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changeset |
files
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Wed, 23 May 2012 23:24:03 +0400 |
unc0rr |
Don't remove already removed team
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changeset |
files
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Wed, 23 May 2012 21:19:15 +0200 |
Xeli |
wops add this too
|
changeset |
files
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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changeset |
files
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Wed, 23 May 2012 19:56:14 +0200 |
Xeli |
android: fix the default make target
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changeset |
files
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Wed, 23 May 2012 19:54:53 +0200 |
Xeli |
Android: add freezer commit message
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changeset |
files
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Wed, 23 May 2012 02:39:30 +0200 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
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changeset |
files
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Wed, 23 May 2012 01:53:25 +0200 |
koda |
add GHC and GHFLAGS from cmake too
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changeset |
files
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Wed, 23 May 2012 01:39:31 +0200 |
koda |
rename a few internal cmake variables (for consistency and readability)
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changeset |
files
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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changeset |
files
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Tue, 22 May 2012 11:19:32 +0200 |
Medo |
Merge
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changeset |
files
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Wed, 23 May 2012 00:45:37 +0200 |
koda |
there a libSDLMain.a in the bundled SDL framework
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changeset |
files
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Tue, 22 May 2012 09:18:46 +0200 |
Wolfgang Steffens |
Merge
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changeset |
files
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Tue, 22 May 2012 00:41:26 +0200 |
Xeli |
android: possible fix for bitmap recycle errors
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changeset |
files
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Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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changeset |
files
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
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changeset |
files
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Mon, 21 May 2012 16:46:24 -0400 |
nemo |
checksum
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changeset |
files
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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changeset |
files
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Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
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changeset |
files
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Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
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changeset |
files
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Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
|
changeset |
files
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Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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changeset |
files
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Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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changeset |
files
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Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
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changeset |
files
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Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
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changeset |
files
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Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
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changeset |
files
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Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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changeset |
files
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
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changeset |
files
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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changeset |
files
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Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
|
changeset |
files
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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changeset |
files
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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changeset |
files
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Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
|
changeset |
files
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Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
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changeset |
files
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Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
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changeset |
files
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Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
|
changeset |
files
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Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
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changeset |
files
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
|
changeset |
files
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Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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changeset |
files
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Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
|
changeset |
files
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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changeset |
files
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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changeset |
files
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
changeset |
files
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Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
|
changeset |
files
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Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
|
changeset |
files
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Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
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changeset |
files
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Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
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changeset |
files
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
|
changeset |
files
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Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
|
changeset |
files
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Sat, 12 May 2012 16:45:06 -0400 |
nemo |
unc0rr's magic macro
|
changeset |
files
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Sun, 13 May 2012 00:40:01 +0400 |
unc0rr |
oops, wrong type
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changeset |
files
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
|
changeset |
files
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
|
changeset |
files
|
Sat, 12 May 2012 22:44:39 +0400 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
|
changeset |
files
|
Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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changeset |
files
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Sat, 12 May 2012 00:25:49 +0400 |
unc0rr |
Add missing identifiers
|
changeset |
files
|
Fri, 11 May 2012 16:09:11 -0400 |
nemo |
Fix casing and type for gl
|
changeset |
files
|
Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
|
changeset |
files
|
Fri, 11 May 2012 23:34:35 +0400 |
unc0rr |
Recognize length on arrays as a separate function
|
changeset |
files
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
|
changeset |
files
|
Fri, 11 May 2012 23:03:28 +0400 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
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changeset |
files
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Fri, 11 May 2012 22:54:19 +0400 |
unc0rr |
Define NOCONSOLE for pas2c
|
changeset |
files
|
Fri, 11 May 2012 22:50:52 +0400 |
unc0rr |
uCommandHandlers now compiles
|
changeset |
files
|
Fri, 11 May 2012 22:35:09 +0400 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
|
changeset |
files
|
Fri, 11 May 2012 22:17:39 +0400 |
unc0rr |
Recognize (hwFloat op int) expressions
|
changeset |
files
|
Fri, 11 May 2012 22:09:34 +0400 |
unc0rr |
Convert "unit.function()" properly
|
changeset |
files
|
Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
|
changeset |
files
|
Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
|
changeset |
files
|
Fri, 11 May 2012 19:33:21 +0400 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
|
changeset |
files
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
|
changeset |
files
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Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
|
changeset |
files
|
Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
|
changeset |
files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
|
changeset |
files
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
changeset |
files
|
Fri, 11 May 2012 01:01:29 +0400 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
|
changeset |
files
|
Fri, 11 May 2012 00:36:32 +0400 |
unc0rr |
Declare Param* functions
|
changeset |
files
|
Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
|
changeset |
files
|
Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
|
changeset |
files
|
Thu, 10 May 2012 23:51:05 +0400 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
|
changeset |
files
|
Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
|
changeset |
files
|
Thu, 10 May 2012 13:45:47 +0400 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
|
changeset |
files
|
Thu, 10 May 2012 13:41:18 +0400 |
unc0rr |
Handle function type differently
|
changeset |
files
|
Thu, 10 May 2012 13:16:31 +0400 |
unc0rr |
Some more definitions and slight fixes
|
changeset |
files
|
Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
changeset |
files
|
Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
|
changeset |
files
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Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
|
changeset |
files
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Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
|
changeset |
files
|
Tue, 08 May 2012 00:17:02 +0400 |
unc0rr |
Prepend unit name to function identifiers
|
changeset |
files
|
Mon, 07 May 2012 23:48:24 +0400 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
|
changeset |
files
|
Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
|
changeset |
files
|
Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
|
changeset |
files
|
Mon, 07 May 2012 10:51:32 +0200 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
|
changeset |
files
|
Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
changeset |
files
|
Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
|
changeset |
files
|
Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
changeset |
files
|
Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
|
changeset |
files
|
Sat, 05 May 2012 16:53:46 +0100 |
koda |
fix more breakage
|
changeset |
files
|
Sat, 05 May 2012 16:41:14 +0200 |
Xeli |
removed the default argument in uWorld
|
changeset |
files
|
Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
|
changeset |
files
|
Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
|
changeset |
files
|
Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
|
changeset |
files
|
Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
|
changeset |
files
|
Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
changeset |
files
|
Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
|
changeset |
files
|
Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
|
changeset |
files
|
Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
|
changeset |
files
|
Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
changeset |
files
|
Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
|
changeset |
files
|
Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
|
changeset |
files
|
Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
changeset |
files
|
Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
|
changeset |
files
|
Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
changeset |
files
|
Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
changeset |
files
|
Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
|
changeset |
files
|
Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
|
changeset |
files
|
Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
|
changeset |
files
|
Wed, 02 May 2012 21:45:55 +0200 |
sheepluva |
tweak how the header customization is stored in the settings file
|
changeset |
files
|
Wed, 02 May 2012 22:51:42 +0400 |
unc0rr |
Render float consts into defines
|
changeset |
files
|
Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
changeset |
files
|
Wed, 02 May 2012 19:36:23 +0200 |
sheepluva |
allow F5 magic to refresh demos/saves list too
|
changeset |
files
|
Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
|
changeset |
files
|
Wed, 02 May 2012 14:41:21 +0100 |
koda |
wut?
|
changeset |
files
|
Wed, 02 May 2012 14:35:54 +0100 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
|
changeset |
files
|
Wed, 02 May 2012 15:33:34 +0200 |
sheepluva |
rooms list
|
changeset |
files
|
Wed, 02 May 2012 14:30:22 +0200 |
sheepluva |
roomslist: reimplement filters
|
changeset |
files
|
Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
|
changeset |
files
|
Wed, 02 May 2012 13:00:10 +0200 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
changeset |
files
|
Wed, 02 May 2012 12:24:44 +0200 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
changeset |
files
|
Wed, 02 May 2012 11:28:38 +0200 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
|
changeset |
files
|
Wed, 02 May 2012 10:57:36 +0200 |
sheepluva |
sort by room state by default
|
changeset |
files
|
Wed, 02 May 2012 10:47:21 +0200 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
|
Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
|
Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
|
changeset |
files
|
Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
|
Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
|
Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
|
changeset |
files
|
Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
|
changeset |
files
|
Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
|
Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
|
changeset |
files
|
Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
|
changeset |
files
|
Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
|
changeset |
files
|
Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
|
Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
|
changeset |
files
|
Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
|
Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
|
Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
|
Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
|
Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
|
changeset |
files
|
Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
|
Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
|
changeset |
files
|
Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
|
Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
|
Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
changeset |
files
|
Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
|
Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
|
Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
changeset |
files
|
Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
changeset |
files
|
Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
|
Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
|
Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
|
Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
|
changeset |
files
|
Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
|
Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
|
Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
|
Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
|
Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
|
Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
|
Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
|
changeset |
files
|
Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
|
changeset |
files
|
Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
|
Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
|
Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
|
Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
|
Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
Mon, 23 Apr 2012 04:05:18 +0200 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
Sun, 22 Apr 2012 18:38:34 +0200 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
Sun, 22 Apr 2012 03:59:24 +0200 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
|
Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
|
Sat, 21 Apr 2012 18:02:44 +0200 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
Fri, 20 Apr 2012 23:03:20 +0400 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
Fri, 20 Apr 2012 22:56:56 +0400 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
Fri, 20 Apr 2012 22:03:35 +0400 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
Thu, 19 Apr 2012 18:15:03 +0200 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
|
changeset |
files
|
Sat, 14 Apr 2012 23:36:57 +0400 |
unc0rr |
More string types
|
changeset |
files
|
Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
Sat, 14 Apr 2012 22:40:23 +0400 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
Sat, 14 Apr 2012 22:24:09 +0400 |
unc0rr |
Render unions
|
changeset |
files
|
Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
|
changeset |
files
|
Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
Fri, 13 Apr 2012 00:08:46 +0400 |
unc0rr |
Support string constants
|
changeset |
files
|
Thu, 12 Apr 2012 23:10:35 +0400 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
|
changeset |
files
|
Wed, 11 Apr 2012 22:47:21 +0400 |
unc0rr |
Support operators declarations
|
changeset |
files
|
Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
Wed, 11 Apr 2012 01:04:58 +0400 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
Mon, 09 Apr 2012 23:20:42 +0200 |
koda |
vob* variables need to be reset
|
changeset |
files
|
Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
|
Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
|
changeset |
files
|
Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
|
changeset |
files
|
Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
|
changeset |
files
|
Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
|
changeset |
files
|
Sun, 08 Apr 2012 18:11:37 +0200 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
Sat, 07 Apr 2012 22:13:15 +0200 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
Fri, 06 Apr 2012 16:59:32 +0400 |
unc0rr |
Convert some operators
|
changeset |
files
|
Thu, 05 Apr 2012 17:52:27 +0400 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
Thu, 05 Apr 2012 14:58:34 +0400 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
Thu, 05 Apr 2012 14:50:58 +0400 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
Thu, 05 Apr 2012 00:42:43 +0400 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
Wed, 04 Apr 2012 18:00:46 +0400 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
Tue, 03 Apr 2012 17:53:33 +0400 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
Sun, 01 Apr 2012 15:23:34 +0200 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
Tue, 03 Apr 2012 10:08:35 +0100 |
krdrt5367 |
ja update
|
changeset |
files
|
Sun, 01 Apr 2012 15:17:29 +0200 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
Tue, 03 Apr 2012 10:06:58 +0100 |
krdrt5367 |
de update
|
changeset |
files
|
Sun, 01 Apr 2012 15:15:45 +0200 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
Tue, 03 Apr 2012 10:05:26 +0100 |
krdrt5 |
cz update
|
changeset |
files
|
Sun, 01 Apr 2012 04:37:55 +0200 |
Medo |
Merge
|
changeset |
files
|
Mon, 02 Apr 2012 17:28:18 +0400 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
Sun, 01 Apr 2012 04:27:46 +0200 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
Mon, 02 Apr 2012 16:14:29 +0400 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
Sat, 31 Mar 2012 20:39:19 +0200 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
Mon, 02 Apr 2012 00:32:17 +0200 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
Sat, 31 Mar 2012 20:36:03 +0200 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
Fri, 30 Mar 2012 19:40:49 +0200 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
Fri, 30 Mar 2012 23:58:08 +0400 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
Fri, 30 Mar 2012 17:00:34 +0400 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
Thu, 29 Mar 2012 17:27:01 +0400 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
Thu, 29 Mar 2012 01:01:29 +0400 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
Wed, 28 Mar 2012 23:53:45 +0400 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
|
changeset |
files
|
Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
|
changeset |
files
|
Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
Mon, 26 Mar 2012 23:54:12 +0400 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
Mon, 26 Mar 2012 17:56:15 +0400 |
unc0rr |
Just some further work
|
changeset |
files
|
Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
Mon, 26 Mar 2012 03:57:14 +0200 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
|
Mon, 26 Mar 2012 03:36:11 +0200 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
|
Sun, 25 Mar 2012 21:17:01 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 25 Mar 2012 17:37:07 +0200 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
|
changeset |
files
|
Sun, 25 Mar 2012 14:51:13 +0200 |
mikade |
Add the parameters I missed the first time when I added these hooks.
|
changeset |
files
|
Sun, 25 Mar 2012 23:10:29 +0400 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
|
changeset |
files
|
Sat, 24 Mar 2012 21:19:50 +0400 |
unc0rr |
Fix wrong type returned from id2C
|
changeset |
files
|
Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
changeset |
files
|
Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
|
changeset |
files
|
Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
|
changeset |
files
|
Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
|
changeset |
files
|
Fri, 23 Mar 2012 21:56:27 -0400 |
nemo |
LandBackTex take 2
|
changeset |
files
|
Fri, 23 Mar 2012 18:20:59 -0400 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
|
changeset |
files
|
Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
|
changeset |
files
|
Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
|
changeset |
files
|
Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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changeset |
files
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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changeset |
files
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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changeset |
files
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Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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changeset |
files
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Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
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changeset |
files
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Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
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changeset |
files
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Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
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changeset |
files
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Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
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changeset |
files
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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changeset |
files
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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changeset |
files
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Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
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changeset |
files
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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changeset |
files
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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changeset |
files
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Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
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changeset |
files
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Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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changeset |
files
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Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
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changeset |
files
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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changeset |
files
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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changeset |
files
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Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
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changeset |
files
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Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
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changeset |
files
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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changeset |
files
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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changeset |
files
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Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
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changeset |
files
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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changeset |
files
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Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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changeset |
files
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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changeset |
files
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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changeset |
files
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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changeset |
files
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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changeset |
files
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Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
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changeset |
files
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Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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changeset |
files
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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changeset |
files
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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changeset |
files
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Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
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changeset |
files
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
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Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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changeset |
files
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Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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changeset |
files
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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changeset |
files
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
|
changeset |
files
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Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
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Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
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Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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changeset |
files
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Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
|
changeset |
files
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Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
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Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
|
changeset |
files
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Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
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Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
|
changeset |
files
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
|
changeset |
files
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
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Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
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Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
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Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
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Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
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Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
|
changeset |
files
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
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Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
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Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
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Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
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Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
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Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
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Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
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Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
|
changeset |
files
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Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
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Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
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Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
|
changeset |
files
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
|
changeset |
files
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Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
|
changeset |
files
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
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Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
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Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
|
changeset |
files
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
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Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
|
changeset |
files
|
Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
|
changeset |
files
|
Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
changeset |
files
|
Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
|
changeset |
files
|
Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
|
changeset |
files
|
Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
|
changeset |
files
|
Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
|
changeset |
files
|
Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
|
changeset |
files
|
Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
|
changeset |
files
|
Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
|
changeset |
files
|
Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|
Fri, 10 Feb 2012 12:21:54 +0100 |
inu |
updated pt_pt locale
|
changeset |
files
|
Thu, 09 Feb 2012 19:59:57 +0100 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
Thu, 09 Feb 2012 19:06:43 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
|
changeset |
files
|
Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
|
changeset |
files
|
Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
|
changeset |
files
|
Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
|
changeset |
files
|
Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
|
changeset |
files
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Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
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changeset |
files
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Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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changeset |
files
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Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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changeset |
files
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Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
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changeset |
files
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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changeset |
files
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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changeset |
files
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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changeset |
files
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Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
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changeset |
files
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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changeset |
files
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Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
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changeset |
files
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Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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changeset |
files
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Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
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changeset |
files
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Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
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changeset |
files
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Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
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changeset |
files
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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changeset |
files
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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changeset |
files
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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changeset |
files
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Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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changeset |
files
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Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
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changeset |
files
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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changeset |
files
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Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
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changeset |
files
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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changeset |
files
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Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
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changeset |
files
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Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
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changeset |
files
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Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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changeset |
files
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Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
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changeset |
files
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Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
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changeset |
files
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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changeset |
files
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Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
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changeset |
files
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Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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changeset |
files
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Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
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changeset |
files
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Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
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changeset |
files
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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changeset |
files
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Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
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changeset |
files
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Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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changeset |
files
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Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
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Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
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changeset |
files
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Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
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changeset |
files
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Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
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changeset |
files
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Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
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Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
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changeset |
files
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Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
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Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
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Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
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Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
|
changeset |
files
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Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
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changeset |
files
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Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
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changeset |
files
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Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
|
changeset |
files
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Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
|
changeset |
files
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Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
|
changeset |
files
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
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Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
changeset |
files
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Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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changeset |
files
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Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
|
changeset |
files
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Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
|
changeset |
files
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Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
|
changeset |
files
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Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
|
changeset |
files
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Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
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Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
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Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
|
changeset |
files
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Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
|
changeset |
files
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Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
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Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
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Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
|
changeset |
files
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Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
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Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
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Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
|
changeset |
files
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Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
|
changeset |
files
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Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
|
changeset |
files
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Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
|
changeset |
files
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Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
|
changeset |
files
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Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
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Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
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Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
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Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
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Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
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Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
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changeset |
files
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Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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changeset |
files
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Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
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Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
|
changeset |
files
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Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
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Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
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changeset |
files
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Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
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changeset |
files
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Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
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Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
changeset |
files
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Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
|
changeset |
files
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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changeset |
files
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Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
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Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
|
changeset |
files
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Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
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Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
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Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
|
changeset |
files
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Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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changeset |
files
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Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
|
changeset |
files
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Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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changeset |
files
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
|
changeset |
files
|
Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
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Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
|
changeset |
files
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Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
|
changeset |
files
|
Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
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