Thu, 23 Mar 2023 16:20:41 -0400 nemo also these
Thu, 23 Mar 2023 16:13:04 -0400 nemo switch server
Wed, 22 Mar 2023 20:42:48 +0100 sheepluva This is yet another (empty) testing commit for the world to admire.
Wed, 22 Mar 2023 18:53:00 +0300 alfadur add a client moderator flag just to commit something
Wed, 22 Mar 2023 09:54:30 +0100 sheepluva This is an empty commit, for testing purposes.
Fri, 10 Mar 2023 11:42:25 +0100 unC0Rr Fix water level, add medium template transitional_engine
Thu, 16 Feb 2023 07:33:33 +0300 alfadur expand theme definition
Wed, 15 Feb 2023 12:42:43 +0100 unC0Rr Format the code, apply clippy fixes transitional_engine
Wed, 15 Feb 2023 12:36:24 +0100 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
Tue, 14 Feb 2023 08:52:20 +0100 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
Mon, 13 Feb 2023 17:02:08 +0100 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
Mon, 13 Feb 2023 12:31:30 +0100 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
Mon, 13 Feb 2023 11:00:12 +0100 unC0Rr Refactor landgen package structure transitional_engine
Mon, 13 Feb 2023 10:39:37 +0100 unC0Rr Extract tile loading into separate method transitional_engine
Sun, 12 Feb 2023 15:10:10 +0100 unC0Rr Fix some bugs transitional_engine
Sun, 12 Feb 2023 14:19:02 +0100 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
Fri, 03 Feb 2023 15:59:18 +0100 unC0Rr Add WIP for generation of rules transitional_engine
Fri, 03 Feb 2023 14:44:33 +0100 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
Thu, 02 Feb 2023 08:41:31 +0100 unC0Rr Add loading of tiles from png transitional_engine
Wed, 01 Feb 2023 11:19:45 +0100 unC0Rr Fix mapgen transitional_engine
Wed, 01 Feb 2023 10:58:45 +0100 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
Fri, 27 Jan 2023 06:22:22 +0300 jpr fix typo
Sun, 22 Jan 2023 04:13:20 +0300 alfadur update credits
Sun, 22 Jan 2023 03:53:09 +0300 alfadur update spanish engine translation
Fri, 20 Jan 2023 21:40:37 -0500 nemo merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 nemo forbid hiding already hidden hogs 1.0.0
Wed, 04 Jan 2023 15:26:30 +0100 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Wed, 04 Jan 2023 10:40:40 +0100 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
Wed, 04 Jan 2023 10:37:12 +0100 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
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