Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
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Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
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Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
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Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
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Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
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Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
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Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
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Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
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Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
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Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
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Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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