Fri, 05 Nov 2010 15:36:45 -0400 nemo Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 geekshadow frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 nemo Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 nemo scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 henek updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 nemo update translation files
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 nemo merge
Fri, 05 Nov 2010 16:07:39 +0100 koda fix issue 2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 inu portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 sheepluva adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 sheepluva some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 koda make the support page more portable
Thu, 04 Nov 2010 18:19:28 -0400 nemo fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Thu, 04 Nov 2010 19:52:35 +0100 Palewolf Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 nemo Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 sheepluva some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 Palewolf spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Palewolf Move LandBackTex to break simmetry as nemo suggested
Wed, 03 Nov 2010 18:18:16 -0400 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 Dragonfly new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 jose1711 slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 koda oops
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Tue, 02 Nov 2010 10:53:38 -0400 henek swedish localisation for opendesktop files
Tue, 02 Nov 2010 10:31:51 -0400 szczur polish localisation for opendesktop files
Tue, 02 Nov 2010 10:18:27 -0400 nemo text tweaks
Tue, 02 Nov 2010 09:10:53 -0400 nemo argh. typo.
Tue, 02 Nov 2010 09:06:50 -0400 nemo this line doesn't use WorldDx
Tue, 02 Nov 2010 13:17:01 +0100 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
Mon, 01 Nov 2010 19:13:00 -0400 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
Mon, 01 Nov 2010 23:30:33 +0100 koda disable file association on mac for now
Mon, 01 Nov 2010 18:20:50 -0400 nemo merge
Mon, 01 Nov 2010 18:20:17 -0400 nemo er. needs bin/
Mon, 01 Nov 2010 18:19:02 -0400 nemo add absolute path to hwengine
Mon, 01 Nov 2010 23:13:58 +0100 Palewolf New land texture for Nature theme
Mon, 01 Nov 2010 18:07:36 -0400 nemo check for subs first
Mon, 01 Nov 2010 17:58:59 -0400 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
Mon, 01 Nov 2010 17:12:32 -0400 nemo Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Mon, 01 Nov 2010 13:02:39 -0400 szczur shorter strings for low-resolution friendliness
Mon, 01 Nov 2010 11:09:04 +0100 Palewolf Updated mission translations
Mon, 01 Nov 2010 00:14:15 -0400 nemo merge
Mon, 01 Nov 2010 04:33:54 +0100 koda rotation stuff for iphone now works
Mon, 01 Nov 2010 00:13:58 -0400 nemo Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
Mon, 01 Nov 2010 03:05:44 +0100 sheepluva we had it with you intolerant portals\!
Mon, 01 Nov 2010 02:47:30 +0100 koda also update health bars when one joins a netgame
Sun, 31 Oct 2010 21:17:17 -0400 szczur polish update
Sun, 31 Oct 2010 21:16:23 -0400 henek again w/ the swedish
Sun, 31 Oct 2010 21:02:59 -0400 henek moar swedish
Sun, 31 Oct 2010 20:24:39 -0400 nemo fix encoding and stupid file host behaviour
Sun, 31 Oct 2010 20:19:31 -0400 szczur polish update, fix encoding
Sun, 31 Oct 2010 19:55:55 -0400 henek more swedish updates
Sun, 31 Oct 2010 23:13:00 +0100 Carlos Vives Merged changes
Sun, 31 Oct 2010 22:57:24 +0100 MeinCookie95 Mummy hat
Sun, 31 Oct 2010 22:56:32 +0100 Robinator Terminator glasees hat
Sun, 31 Oct 2010 22:56:03 +0100 shingo666 Samus hat
Sun, 31 Oct 2010 22:55:28 +0100 MeinCookie95 Infernal horns hat
Sun, 31 Oct 2010 22:54:44 +0100 Miphica Disguise hat
Sun, 31 Oct 2010 22:54:10 +0100 thuban Elvis hat
Sun, 31 Oct 2010 22:53:43 +0100 Blayde Hats
Sun, 31 Oct 2010 22:53:09 +0100 hillis Hat
Sun, 31 Oct 2010 22:52:26 +0100 Lortinak Hats
Sun, 31 Oct 2010 22:50:37 +0100 chujoii Hats
Sun, 31 Oct 2010 22:33:44 +0100 Wolfmarc and Dragonfly Trophyrace scripted map
Sun, 31 Oct 2010 22:31:44 +0100 dctPL Sticks map
Sun, 31 Oct 2010 17:45:34 -0400 henek swedish update
Sun, 31 Oct 2010 22:27:53 +0100 Wolfmarc and Dragonfly Shoppaking map
Sun, 31 Oct 2010 22:22:25 +0100 Dragonfly Evil chiken fort
Sun, 31 Oct 2010 22:18:13 +0100 KoRn666 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
Sun, 31 Oct 2010 20:30:02 +0100 szczur polish language patch
Sun, 31 Oct 2010 19:16:54 +0100 sheepluva various portal tweaks, also: nemo's gear jiggling is back
Sun, 31 Oct 2010 18:28:12 +0100 koda fix issue 63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 koda call initIPC for savefiles only on iOS
Sun, 31 Oct 2010 18:04:21 +0100 koda merge
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 nemo Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 nemo Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 nemo fix entity
Sat, 30 Oct 2010 22:04:36 -0400 nemo don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 inu text updates
Sun, 31 Oct 2010 02:50:15 +0100 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 nemo set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sun, 31 Oct 2010 01:20:44 +0200 sheepluva translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 koda can move the new ammo menu freely
Sun, 31 Oct 2010 01:01:11 +0200 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
Sun, 31 Oct 2010 04:01:31 +0100 koda fix background for the about and saves controller
Sun, 31 Oct 2010 00:40:43 +0200 Always-Godlike German translation
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Sun, 31 Oct 2010 00:06:46 +0200 Tobias Neumann merge
Sat, 30 Oct 2010 23:25:41 +0200 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
Sun, 31 Oct 2010 00:05:49 +0200 inu update pt translation
Sat, 30 Oct 2010 21:57:54 +0200 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
Sat, 30 Oct 2010 21:43:41 +0200 Tobias Neumann Resurrector: Levitate hog + show cross
Sat, 30 Oct 2010 20:04:38 +0200 Tobias Neumann mergeā€¦
Sat, 30 Oct 2010 20:01:34 +0200 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
Sat, 30 Oct 2010 10:58:53 -0400 nemo clear poison on death
Sat, 30 Oct 2010 11:31:47 +0200 Carlos Vives A few lines were missing from spanish locale
Fri, 29 Oct 2010 20:35:17 -0400 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
Fri, 29 Oct 2010 20:05:19 -0400 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
Fri, 29 Oct 2010 19:22:01 -0400 nemo Trying to help burp along, here...
Fri, 29 Oct 2010 16:31:37 -0400 nemo This should only allow switching from portal gun and the like.
Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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