Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
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Tue, 12 Aug 2014 13:21:32 +0400 |
unc0rr |
Challenge map #12
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Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
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Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
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Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
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Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
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Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
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Mon, 28 Jul 2014 15:46:15 -0400 |
nemo |
should be RGBA, not RGB
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Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
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Fri, 25 Jul 2014 20:42:06 +0400 |
unc0rr |
One more map
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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Fri, 25 Jul 2014 14:16:33 +0400 |
unc0rr |
Oops
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Fri, 25 Jul 2014 14:00:51 +0400 |
unc0rr |
Official racer map #11
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Thu, 10 Jul 2014 13:40:49 +0400 |
unc0rr |
Racer challenge map #10
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Mon, 07 Jul 2014 16:07:49 +0200 |
sheepluva |
burst drowning gears into bubbles after timeout
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Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
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Mon, 07 Jul 2014 00:48:12 +0200 |
sheepluva |
cont.
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Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
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Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
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Sun, 06 Jul 2014 12:02:55 +0200 |
sheepluva |
tweaks
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Sat, 05 Jul 2014 22:54:58 +0200 |
sheepluva |
merge (even although I rebased... ok)
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Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
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Sat, 05 Jul 2014 20:27:42 +0200 |
sheepluva |
fix pas2c build
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Sun, 06 Jul 2014 00:26:55 +0400 |
unc0rr |
Treat "out" as "var"
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Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
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Sat, 05 Jul 2014 15:28:32 +0400 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
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Fri, 04 Jul 2014 22:45:59 +0400 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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Wed, 02 Jul 2014 23:55:00 +0400 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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Wed, 02 Jul 2014 11:40:57 -0400 |
koda |
cpack: do not exclude liblua from release tarball
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Tue, 01 Jul 2014 12:39:06 +0200 |
sheepluva |
add assignment I forgot
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Tue, 01 Jul 2014 12:30:36 +0200 |
sheepluva |
lua api: allow to specify layer when adding visual gear
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Mon, 30 Jun 2014 00:07:03 +0400 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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Sun, 29 Jun 2014 22:50:21 +0400 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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Sat, 28 Jun 2014 14:51:45 +0400 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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Thu, 26 Jun 2014 21:43:36 +0400 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
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Thu, 26 Jun 2014 00:48:44 +0400 |
Igor Paliychuk |
Ukrainian translation update
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Tue, 24 Jun 2014 09:24:37 -0400 |
nemo |
2x2 to avoid engine bug
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Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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Mon, 23 Jun 2014 23:50:08 +0400 |
unc0rr |
Inform engine if player is back after being disconnected
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Mon, 23 Jun 2014 22:22:29 +0400 |
unc0rr |
Allow server admins to join room of another protocol version
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Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
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Thu, 19 Jun 2014 15:29:31 +0400 |
unc0rr |
Racer challenge map #9
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Thu, 19 Jun 2014 00:36:11 +0200 |
sheepluva |
merge time. it's been a while
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Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
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Thu, 19 Jun 2014 00:16:58 +0200 |
sheepluva |
fix camera now being centered on land when game starts
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Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 23:53:11 +0400 |
unc0rr |
Compressing and encoding
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Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
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Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
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Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
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Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
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Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
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