2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-22 unc0rr Add more strictness in hope it will help with space leak
2012-03-21 nemo Try different splash sounds too
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-18 Xeli fix ammomenu, the cursor actually works now -_-
2012-03-18 koda workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18 koda updated ios project file to work with fpc 2.6
2012-03-18 nemo revert this until someone makes it not screw up camera focus
2012-03-17 Xeli touchinterface, move the up/down arrows a bit down
2012-03-17 Xeli make the Ammomenu show up a little faster
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-13 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-17 nemo Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17 nemo eh. guess they really should be here
2012-03-17 nemo Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17 nemo I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-14 unc0rr Oops, fix range (2 is too small value)
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13 unc0rr Variable pen width
2012-03-13 nemo tweak take 2
2012-03-13 nemo Small tweak to return something more useful in the negative 0 case on dX
2012-03-13 nemo Minimise another sqrt check.
2012-03-12 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12 unc0rr Compatibility
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-03-12 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-12 nemo Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-12 nemo small tweak. make drowning prefer higher health hogs
2012-03-12 nemo Teach AI to drown with shotgun too
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 unc0rr Fix silliness
2012-03-11 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11 nemo Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11 nemo bug #336
2012-03-11 nemo Add div to allow safe integer division from lua
2012-03-10 nemo Recount team health if modifying hedgehog health
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10 nemo Avoid rare double decrement.
2012-03-10 nemo Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-04 nemo bug #370
2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 nemo comment out reserve to maintain old Qt compat
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 nemo Someone might find this useful. Plan to link to it from the wiki.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29 nemo oops
2012-02-28 Xeli android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28 nemo attractiveness tweak to the text clip
2012-02-28 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-26 nemo don't use currenthedgehog
2012-02-26 mikade use per hog ammo game flag. improves AI play
2012-02-26 nemo oops
2012-02-26 nemo right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26 nemo ugh
2012-02-26 nemo make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26 nemo pass indexes for the clan/team/hedgehog
2012-02-26 nemo copypasta fail
2012-02-26 nemo Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26 unc0rr Send ROUND_FINISHED only once (only from in game mode)
2012-02-25 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-24 unc0rr - Increase server version number due to rooms list protocol changes
2012-02-23 unc0rr Bring back functionality to "Join" button
2012-02-23 unc0rr Setup rooms list headers
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-22 koda Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22 koda Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22 koda Removed tag 0-9.17-release
2012-02-20 Xeli updated version for market hedgeroid-alpha
2012-02-20 Xeli incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20 Xeli fixed a nullpointer exception when creating a new team
2012-02-20 Xeli fixed the schemes on android
2012-02-20 Xeli schemes/teams now get replaces on each version update
2012-02-19 Xeli check if the widget is shown before checking if the finger is on the widget
2012-02-20 unc0rr Show message and return from network game pages on server shutdown
2012-02-20 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-19 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19 koda ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-18 koda missions page rotates correctly
2012-02-18 koda two more this time
2012-02-18 koda merge
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 koda this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 koda prepare a styled button
2012-02-18 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 koda rotation support for other controllers
2012-02-18 koda one more USE_TOUCH_INTERFACE
2012-02-18 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 Xeli change power() to sqr
2012-02-17 Xeli fix crosshair aiming
2012-02-17 Xeli remove all hwFloat calculations
2012-02-17 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 koda the most important commit of the year
2012-02-17 koda exploit the new setWhatsThis feature in our desktop frontend
2012-02-17 Xeli forgot begin
2012-02-17 unc0rr Use queued signal-slot connections with HWNet class
2012-02-17 koda ops
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 koda and of course fix build for sdl 1.2
2012-02-16 koda carried out some cosmetic TODOs in uTouch
2012-02-16 Xeli move the aim buttons to be above the jump button
2012-02-16 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16 Xeli wops, added an extra USE_TOUCH_INTERFACE
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-15 Xeli use realtick rather than SDL_GetTicks
2012-02-15 Xeli rebuild all modules each time..... :P
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 Xeli unbreak uTouch
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 nemo oops
2012-02-12 unc0rr Show preview immediately on fetch
2012-02-12 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 koda restored interface on iphone
2012-02-12 unc0rr Remove STL dependency (again), fix qmake build
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-12 koda tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12 koda gather context restoration under a single keyword
2012-02-12 koda colorWithPatternImage uses too much memory
2012-02-12 koda fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12 koda shorten the portait orientation check
2012-02-11 koda ios weapon setting page supports rotation
2012-02-11 koda i don't know how this is possible
2012-02-11 Xeli split the installing and building in the android Makefile
2012-02-11 koda ios check for music preference also for fading methods
2012-02-11 koda fix coordinate system on ios overlay
2012-02-11 inu one more pt locale update
2012-02-11 koda minor changes to ios project file to better behave with buildbot
2012-02-10 unc0rr Workaround pointers to not yet defined types
2012-02-10 inu updated pt_pt locale
2012-02-09 Xeli disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09 koda merge
2012-02-09 koda move the classes recently added to a proper folder
2012-02-09 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09 koda small ios weapon localisation handling fix
2012-02-09 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09 inu updated ios description portuguese
2012-02-09 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-08 unc0rr Move a bit further
2012-02-08 nemo and oooone last off-by-1 in ammo menu
2012-02-07 Xeli fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07 unc0rr Fix a bug with type declaration trying to resolve type being declared
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-07 koda merge
2012-02-07 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-07 nemo Fix slider positions
2012-02-07 koda merge
2012-02-06 Xeli add the button images to the android assets
2012-02-06 Xeli wops, must use tabs not spaces..
2012-02-06 Xeli the buttons actually work now!
2012-02-06 Xeli fix compiler error for non android build
2012-02-06 Xeli wops, too much copy pasting
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-07 koda ios game configuration page rotation gliches fix
2012-02-06 unc0rr Some progress, still can't find the source of bad behavior
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-06 nemo Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-06 nemo unbreak tardis
2012-02-06 nemo unbreak ammo menu
2012-02-05 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05 nemo add individual hog healths to team health bar
2012-02-05 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-02-04 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-29 Xeli disable using files from the assets dir, and use fopen()
2012-02-03 unc0rr Propagate types on identifiers
2012-02-01 cherrotluo chinese update
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30 koda more ios pages supporting rotaiton
2012-01-30 koda ahem, fix build
2012-01-29 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29 koda starting to convert the ipad interface to support all ortientations...
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 Xeli koda/ammomenu on desktop fix!
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-28 Xeli added the background for the weaponnames in MOBILE
2012-01-28 Xeli fixed the weapon name position
2012-01-28 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 nemo bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli background now properly resizes on tablets
2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 Xeli enable pause/resume on the java side
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 Xeli add the android support package for Fragments and the like
2012-01-24 Xeli not needed when using the updated android ndk.. -_-
2012-01-24 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 Xeli these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Xeli Added a script to simplify building the android port
2012-01-22 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 Xeli remove the incorrect text that people need to download before playing
2012-01-16 Xeli Android: quick fix from a bug report from the market in the download manager
2012-01-18 koda merge
2012-01-18 koda little hack for playing less sounds in frontend
2012-01-18 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-17 bovi skip button sound when exiting
2012-01-17 koda move the feedback button in a nicer position
2012-01-17 nemo fix line endings
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-16 valnut GCI task: season greetings
2012-01-16 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15 bovi disable the glitchy exit sound
2012-01-15 koda correct language identifier
2012-01-15 koda hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15 bovi GCI task: stars
2012-01-15 bovi small tweak for compiling with xfire and qt under windows
2012-01-15 bovi GCI task: ping
2012-01-15 bovi GCI task: iOS _language_ 3 (Romanian)
2012-01-15 bovi provide a minimal Romanian translation for engine
2012-01-15 bovi updated win build script
2012-01-15 Xeli changed error message
2012-01-15 Xeli Load the TeamCreationmenu's contents in a different thread
2012-01-15 Xeli some bug fixed regarding the downloader
2012-01-15 Xeli Graphics used on the android market
2012-01-15 Xeli some meta build files needed for newer api levels...
2012-01-15 nemo Assign ammo counts as well, in case the game flags were changed by the script
2012-01-14 koda somehow my paths slipped in...
2012-01-14 valnut GCI task: feedback is important
2012-01-14 bovi GCI task: cmd.exe
2012-01-13 nemo Fix typos
2012-01-13 gallardo_pablo Spanish voice
2012-01-11 enveezee Push RopePercent to lua to fix rope if not set
2012-01-12 nemo Allow multiple portals, so long as the team hasn't changed...
2012-01-11 nemo allow roping into a portal (still detaches rope)
2012-01-09 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-06 unc0rr Disallow dot as a part of identifier
2012-01-06 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-04 Ivo Nunes GCI task: iOS Portuguese
2012-01-01 RoFra graphics fix. take 3
2012-01-01 ChipHome Fixed unicode italian missions translation update
2012-01-01 nemo one more mask, reduce hog count on ruler map
2012-01-01 ChipHome Italian update - ditched missions file since encoding appears to be incorrect.
2011-12-31 thebowseat GCI task: iOS Japanese
2011-12-31 koda update ios project file with new uGears* files; flags for one text file
2011-12-30 unc0rr Fix build
2011-12-30 unc0rr Oops
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29 jerryma1121 GCI task: one bug (issue 167)
2011-12-29 kragniz GCI task: idea
2011-12-29 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-28 unc0rr Take koda's notice into account, also update list of source files
2011-12-28 unc0rr add -O2
2011-12-28 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-27 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-20 ChipHome Italian update
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-12 Henek added SetAmmoStore to lua for convinience
2011-12-11 koda added 'loaded locale' message, other minor things
2011-12-11 koda finally hook the engine localization on ios
2011-12-11 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11 koda make sure to stop music before freeing it
2011-12-11 Henek enable lua to also set rope length percent
2011-12-10 sheepluva removing my reserved hat.
2011-12-09 nemo missing nil
2011-12-08 unc0rr Some more work on scopes
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 koda ios italian translation
2011-12-07 unc0rr Format code a bit
2011-12-07 unc0rr Further progress on dealing with namespaces
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 unc0rr - Fix type2C id2C call
2011-12-07 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 unc0rr "System" unit to help converter
2011-12-06 unc0rr Ok, State monad instead
2011-12-06 Terrington_Snyde nicer graphic
2011-12-06 unc0rr Convert into Reader monad
2011-12-06 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 nemo with statement considered harmful
2011-12-06 mikade Don't forget about Rope Training.
2011-12-06 mikade oops
2011-12-06 mikade merge
2011-12-05 nemo ...
2011-12-05 nemo ...
2011-12-05 mikade Add some (slightly modified) GCI missions.
2011-12-05 unc0rr Let .hs be native eol format too
2011-12-05 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 unc0rr Some tiny optimizations
2011-12-04 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 koda update the ios data script for the new audio mono location
2011-12-04 koda audio mono is back
2011-12-04 koda ios port working again, mono audio is missing
2011-12-04 Kimsey0 GCI task: iOS Danish
2011-12-03 unc0rr No more nested functions in code
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-03 unc0rr Add base type tags to identifiers
2011-12-03 Xeli android: moved the different objects representing the different game parameters to a different package
2011-12-03 Xeli android: rename TouchInterface package to UserInput
2011-12-03 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 Xeli android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03 koda fix exe flags of new translations
2011-12-03 huseyinaksu GCI task: iOS _language_ (Turkish)
2011-12-03 Leonard GCI task: iOS German
2011-12-03 Kimsey0 GCI task: Danish translation
2011-12-03 koda italian typo, fix issue 324
2011-12-03 koda minor cleanup
2011-12-03 koda cleanup and example
2011-12-03 Oranger GCI task: describez
2011-12-03 koda neeeeeeeemoooooooooooooooo
2011-12-03 koda .hgignore update
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-12-01 unc0rr Why 'And'? (help parser)
2011-11-30 Henek present somthing that could be taken as a structure
2011-11-30 blackmetalowiec further updates to iOS polish translation
2011-11-29 blackmetalowiec polish iOS translation update
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-29 unc0rr - Improve parsing of prefix operators
2011-11-28 unc0rr merge
2011-11-28 Xeli typo... >,<
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli typo... >,<
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli update android version
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli update android version
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-28 jose1711 Updated Slovak translation
2011-11-27 unc0rr - Improvement to the parser
2011-11-27 jose1711 Updated Slovak translation
2011-11-26 Xeli woopsy we dont want that :d
2011-11-26 Xeli android: load graphics multithreaded for superduper loadtimes
2011-11-26 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-26 Xeli android: update manifest to the market version
2011-11-26 unc0rr - Help parser more
2011-11-26 unc0rr - Help parser by dropping that insane formatting syntax in str function
2011-11-26 nemo ffs
2011-11-26 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 Xeli merge
2011-11-26 Henek Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Xeli Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 Xeli merge
2011-11-26 Xeli android: remove the "continue in background" button for now
2011-11-26 Xeli android: fix compatibility with donut
2011-11-25 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 Xeli android: default team is now an AI
2011-11-26 koda fix compiling with LUA_DISABLED
2011-11-25 Xeli new build which works with android ICS
2011-11-26 Oranger eyecandy
2011-11-25 Xeli android: prevent the virtual keyboard from opening at the start
2011-11-25 unc0rr Help parser a bit
2011-11-25 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25 Kamil Pilarski GCI task: iOS Polish
2011-11-25 Rom le Clair GCI task: iOS French
2011-11-25 Ángel Alonso GCI task: iOS Spanish
2011-11-25 koda also for the description
2011-11-25 koda better ios localization files
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 sheepluva hide all context menu options for own nick, except for info
2011-11-24 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 Xeli removed extra endif
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-23 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-22 unc0rr Preprocessor strips comments
2011-11-22 unc0rr - Split PascalParser into modules
2011-11-22 koda group the ios files to be translated (aka localization)
2012-10-26 koda close branch 0.9.17
2011-11-20 koda SDL included some of our patches mainstream
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
2011-11-20 unc0rr Merge with 0.9.17 server fix
2011-11-19 jose1711 Updated Slovak translation
2011-11-21 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
2011-11-19 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-19 unc0rr merge, as --rebase didn't work for some reason
2011-11-19 nemo Merge 0.9.17 with trunk 0.9.17
2011-11-19 unc0rr Improve parser and converter
2011-11-19 nemo Update changelog again
2011-11-19 unc0rr Oops, function call has parens
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-17 unc0rr - Parse sets initialization
2011-11-16 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 nemo prevent flinging up into any land.
2011-11-16 unc0rr Recognize some built-in functions
2011-11-16 unc0rr Less code
2011-11-16 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo reset chat lines too
2011-11-14 mikade Make Highlander moar awesome.
2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo Not useful.
2011-11-14 nemo Aaand in .17 0.9.17
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Aaaand merge .17 into trunk.
2011-11-14 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-11-14 unc0rr Make server know release version 0.9.17
2011-11-14 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-13 koda be more gentle when you stop channels at the end of the game
2011-11-13 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
2011-11-13 koda fix accessing a released object
2011-11-13 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13 nemo Use -1 to clear all channels before playing victory sound
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-13 BioHazardX it update
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
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