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Sat, 09 Jun 2012 09:53:15 -0400
nemo
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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Mon, 25 Jun 2012 11:17:19 +0300
belphegorr
Added the helper script I forgot to add last time
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Sat, 09 Jun 2012 17:05:16 +0400
unc0rr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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Mon, 25 Jun 2012 11:16:24 +0300
belphegorr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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Sat, 09 Jun 2012 12:15:05 +0200
Xeli
restore fpc 2.4.2 compatibility
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Mon, 25 Jun 2012 10:46:48 +0300
belphegorr
The first campaign commit with a lot of changes...
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Fri, 08 Jun 2012 23:56:08 +0400
unc0rr
New bright and shiny TestFirepunch which actually works
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Fri, 08 Jun 2012 19:25:40 +0200
Xeli
fix shift key by disabling the key modifiers for now
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