Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Fri, 07 Feb 2014 14:41:49 +0400 unc0rr Fix build with old base package
Fri, 07 Feb 2014 10:11:10 +0100 sheepluva disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 22:13:30 +0100 sheepluva fix potential buffer overflow
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Fri, 07 Feb 2014 00:47:51 +0400 unc0rr Merge
Thu, 06 Feb 2014 21:07:50 +0100 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
Fri, 07 Feb 2014 00:46:49 +0400 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 20:18:10 +0100 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 23:02:35 +0400 unc0rr Drop support for other string types than string255
Thu, 06 Feb 2014 19:05:22 +0100 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 23:53:43 +0400 unc0rr CMake checks for haskell modules needed
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 17:24:32 +0100 sheepluva whoops, lost a space
Tue, 04 Feb 2014 17:18:05 +0100 sheepluva fix a relevant warning I caused by accident
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 04 Feb 2014 15:23:37 +0100 sheepluva yo dawg, I herd you like PChar...
Tue, 04 Feb 2014 14:04:24 +0100 sheepluva remove obsolete type conversions that messed with pas2c
Tue, 04 Feb 2014 13:47:43 +0100 sheepluva fix some string related pas2c issues
Tue, 04 Feb 2014 13:37:12 +0100 sheepluva use uConsts rather than including config.inc more than once
Tue, 04 Feb 2014 12:37:26 +0100 sheepluva add travis dependencies
Mon, 03 Feb 2014 14:06:11 +0100 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Mon, 03 Feb 2014 13:52:47 +0400 unc0rr - Cut actions array instead of performing full copy, when it is possible
Mon, 03 Feb 2014 13:32:09 +0400 unc0rr Tiny optimization
Sat, 01 Feb 2014 22:03:22 -0500 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
Sun, 02 Feb 2014 00:37:00 +0400 unc0rr Actually do some actions when flood detected
Fri, 31 Jan 2014 23:36:02 +0400 unc0rr Define some boundaries to detect events
Fri, 31 Jan 2014 16:51:20 +0400 unc0rr More work on flood detector
Fri, 31 Jan 2014 12:45:51 +0400 unc0rr Fix build
Thu, 30 Jan 2014 16:08:05 +0400 unc0rr Official racer challenge #2
Thu, 30 Jan 2014 00:18:32 +0400 unc0rr - Start work on flood detector
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 23:14:02 -0500 nemo tweaks
Wed, 29 Jan 2014 00:26:35 +0400 unc0rr Implement kick voting
Tue, 28 Jan 2014 22:29:21 +0400 unc0rr This should help server bypass malformed replays
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Tue, 28 Jan 2014 17:00:46 +0400 unc0rr AI always activates invulnerability and extra damage if it has them
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Mon, 27 Jan 2014 23:42:20 -0500 nemo unbreak build. didn't test changes
Tue, 28 Jan 2014 00:22:49 +0400 unc0rr Implement 'voted' function
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Mon, 27 Jan 2014 01:07:12 +0400 unc0rr Fix times
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Sun, 26 Jan 2014 10:20:42 +0400 unc0rr ADMIN_ACCESS is deprecated long ago
Sun, 26 Jan 2014 02:17:04 +0400 unc0rr Mutual authentication: server side
Sun, 26 Jan 2014 00:09:50 +0400 unc0rr Filter confusables to some limits
Sun, 26 Jan 2014 00:08:49 +0400 unc0rr Mutual authentication: client side
Fri, 24 Jan 2014 22:38:15 +0400 unc0rr Now convert to xml rules
Fri, 24 Jan 2014 13:19:35 +0100 koda freaking space
Fri, 24 Jan 2014 13:05:19 +0100 koda add glew and ghc-zlib dependencies for travis tests
Fri, 24 Jan 2014 12:44:03 +0100 koda ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 koda add AppData file
Fri, 24 Jan 2014 10:56:22 +0100 koda use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 unc0rr Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 unc0rr - Add SCHEME which is needed in room config
Fri, 24 Jan 2014 00:05:19 +0400 unc0rr Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 unc0rr confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 unc0rr Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 unc0rr Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 unc0rr - Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 unc0rr - Allow delegation to specific person in fixed room
Wed, 22 Jan 2014 23:42:41 +0400 unc0rr Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 unc0rr More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Wohlstand Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 sheepluva actual fix
Wed, 22 Jan 2014 15:53:36 +0100 sheepluva fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 unc0rr Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 unc0rr Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 sheepluva test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 koda more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 koda little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 koda restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 koda readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 koda ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 koda restore tests
Tue, 21 Jan 2014 23:15:25 +0100 koda restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Wed, 22 Jan 2014 01:11:13 +0400 unc0rr Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:04:40 +0400 unc0rr Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 sheepluva luaAPI:
Tue, 21 Jan 2014 11:48:43 +0400 unc0rr Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 unc0rr Merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
Tue, 21 Jan 2014 01:23:57 +0100 sheepluva test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
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