Wed, 15 Jul 2015 00:27:12 +0200 |
sheepluva |
small german string fix
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files
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Tue, 14 Jul 2015 20:06:07 +0900 |
mikade |
ups, remove random testing vars
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files
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Tue, 14 Jul 2015 20:01:15 +0900 |
mikade |
tentative/lazy fixes for unC0Rr's evil
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Tue, 14 Jul 2015 03:45:27 +0200 |
sheepluva |
update german translation
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files
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Tue, 14 Jul 2015 02:01:58 +0200 |
sheepluva |
merge
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files
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Tue, 14 Jul 2015 01:56:47 +0200 |
wuzzy |
update for "that sinking feeling"
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files
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Mon, 13 Jul 2015 23:30:12 +0200 |
sheepluva |
fix some typos
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Mon, 13 Jul 2015 22:10:01 +0200 |
wuzzy |
german lua strings translation
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files
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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files
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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files
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Sun, 12 Jul 2015 23:15:39 +0200 |
sheepluva |
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
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files
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Sun, 12 Jul 2015 08:20:33 +0200 |
sheepluva |
small changelog update
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files
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Sat, 11 Jul 2015 18:36:06 -0400 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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Sat, 11 Jul 2015 18:28:26 +0200 |
sheepluva |
please avoid # in filenames
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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Tue, 07 Jul 2015 19:19:43 -0400 |
nemo |
merge
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files
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Sat, 04 Jul 2015 21:48:02 +0200 |
wuzzy |
german translation update
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files
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Tue, 07 Jul 2015 19:19:18 -0400 |
nemo |
update hl for .22 airmines
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Sat, 04 Jul 2015 03:43:41 +0200 |
sheepluva |
fix Rubberduck grave
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files
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Wed, 24 Jun 2015 01:23:37 +0200 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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Tue, 16 Jun 2015 10:08:07 -0400 |
nemo |
bit friendlier if the uVariables values get changed
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Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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Thu, 11 Jun 2015 03:31:33 +0200 |
sheepluva |
hog number display: no blinking
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Wed, 10 Jun 2015 23:21:30 +0300 |
unc0rr |
Time is stored in bytestring now
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