Sat, 25 Oct 2014 10:42:30 -0400 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
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Mon, 13 Oct 2014 23:46:49 +0400 |
unc0rr |
- Implement getTeamsList (not tested)
qmlfrontend
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Mon, 20 Oct 2014 19:50:46 +0200 |
sheepluva |
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
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Thu, 02 Oct 2014 00:48:14 +0400 |
unc0rr |
Filter out garbage from themes list
qmlfrontend
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Mon, 20 Oct 2014 15:31:44 +0200 |
sheepluva |
find and add lua tests automagically
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Wed, 01 Oct 2014 01:20:05 +0400 |
unc0rr |
flib provides theme icons, qmlFrontend shows them
qmlfrontend
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Sun, 19 Oct 2014 15:46:09 -0400 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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Thu, 09 Oct 2014 22:14:55 +0400 |
unc0rr |
some unfinished stuff
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Sun, 28 Sep 2014 21:33:14 +0400 |
unc0rr |
Quick Game PoC
qmlfrontend
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Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
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Sun, 28 Sep 2014 01:17:55 +0400 |
unc0rr |
Getter and setter for seed
qmlfrontend
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Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
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Sun, 28 Sep 2014 00:49:04 +0400 |
unc0rr |
More refactoring: move PoC preview getting code into flib
qmlfrontend
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Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
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Sun, 28 Sep 2014 00:18:01 +0400 |
unc0rr |
Some refactoring
qmlfrontend
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Thu, 02 Oct 2014 13:01:18 +0200 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Thu, 02 Oct 2014 12:08:22 +0200 |
sheepluva |
fix mapgen of other scripts too
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Fri, 26 Sep 2014 00:56:36 +0400 |
unc0rr |
- Pages
qmlfrontend
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Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
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Mon, 22 Sep 2014 02:10:39 +0400 |
unc0rr |
flib:
qmlfrontend
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Thu, 02 Oct 2014 00:06:59 +0200 |
sheepluva |
some more splash code tweaking/fixing
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Sun, 21 Sep 2014 00:37:50 +0400 |
unc0rr |
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
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Wed, 01 Oct 2014 22:46:58 +0200 |
sheepluva |
tweak splash position
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Wed, 01 Oct 2014 15:51:17 -0400 |
nemo |
☹
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Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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Fri, 26 Sep 2014 22:20:12 -0400 |
nemo |
climb home training/multiplayer
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Thu, 18 Sep 2014 23:02:05 +0400 |
unc0rr |
- More flib IPC routines
qmlfrontend
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Wed, 17 Sep 2014 23:03:24 -0400 |
nemo |
Make it a bit easier/safer to build ice bridges
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Thu, 18 Sep 2014 00:19:05 +0400 |
unc0rr |
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
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Tue, 09 Sep 2014 10:48:11 +0200 |
sheepluva |
update manpage
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Tue, 16 Sep 2014 12:46:58 +0400 |
unc0rr |
Some more of ignoration
qmlfrontend
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Mon, 08 Sep 2014 18:53:34 +0200 |
sheepluva |
mention the hwplay:// thing in --help
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Tue, 16 Sep 2014 12:47:39 +0400 |
unc0rr |
Basic layout of frontlib, some more sdl bindings
qmlfrontend
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Mon, 08 Sep 2014 18:12:13 +0200 |
sheepluva |
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
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Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
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Sun, 07 Sep 2014 15:11:08 -0400 |
nemo |
update with new winners
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Fri, 12 Sep 2014 00:51:14 +0400 |
unc0rr |
Let's get it started
qmlfrontend
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Mon, 25 Aug 2014 22:52:59 +0400 |
unc0rr |
- Revert try to add local team on rejoin
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Mon, 25 Aug 2014 00:11:19 +0400 |
unc0rr |
This should make frontend aware of your own teams in game on rejoin
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Sun, 24 Aug 2014 23:53:33 +0400 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
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Sun, 24 Aug 2014 23:41:06 +0400 |
unc0rr |
Also convert the message if current team is gone
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Sun, 24 Aug 2014 15:18:26 -0400 |
nemo |
rename of variable typo for readability
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Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
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Fri, 22 Aug 2014 19:43:26 +0400 |
unc0rr |
Fix issue 813
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
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Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
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Fri, 15 Aug 2014 08:31:34 +0200 |
sheepluva |
comment out some debug output code
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Fri, 15 Aug 2014 08:23:15 +0200 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
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Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
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Wed, 13 Aug 2014 22:31:28 +0400 |
unc0rr |
Smooth perlin's outline
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