Fri, 19 Dec 2014 22:56:28 +0100 |
sheepluva |
hat fix
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files
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Wed, 17 Dec 2014 23:41:10 +0100 |
sheepluva |
revert last commit
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files
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Wed, 17 Dec 2014 23:01:43 +0100 |
sheepluva |
don't save alpha channel to screenshots when not needed
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Wed, 17 Dec 2014 21:01:44 +0100 |
sheepluva |
change speechfix implementation (no "continue" anymore
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Wed, 17 Dec 2014 19:23:57 +0100 |
sheepluva |
grmlgrml
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Wed, 17 Dec 2014 19:03:33 +0100 |
sheepluva |
change string types of speech bubbles fix to work with pas2c
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Wed, 17 Dec 2014 19:02:33 +0100 |
sheepluva |
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
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Wed, 17 Dec 2014 14:56:14 +0100 |
sheepluva |
cleanup speech bubble code a little. this fixes issue 719
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files
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Wed, 17 Dec 2014 08:36:55 +0100 |
sheepluva |
ClimbHome mission preview by wuzzy
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files
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Wed, 17 Dec 2014 07:35:39 +0100 |
sheepluva |
update changelog
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files
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Tue, 16 Dec 2014 23:41:26 +0100 |
sheepluva |
merge'n'magic
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files
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Tue, 16 Dec 2014 14:32:53 -0500 |
nemo |
just in case. one more nil check
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files
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Tue, 16 Dec 2014 14:29:25 -0500 |
nemo |
aaaand where it was actually crashing
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Tue, 16 Dec 2014 14:23:24 -0500 |
nemo |
Add nil checks on HHGear to rope steps.
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Tue, 16 Dec 2014 22:30:17 +0100 |
sheepluva |
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
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files
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Tue, 16 Dec 2014 08:04:18 -0500 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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Mon, 15 Dec 2014 20:03:20 +0100 |
wuzzy |
Issue 867: Update German mission strings
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files
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Mon, 15 Dec 2014 19:38:54 +0100 |
sheepluva |
small code tweak
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files
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Mon, 15 Dec 2014 19:37:44 +0100 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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files
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Mon, 15 Dec 2014 16:11:18 +0100 |
sheepluva |
Issue 829: Drill rocket drilling dust is slightly misplaced
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files
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Mon, 15 Dec 2014 15:24:26 +0100 |
sheepluva |
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
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files
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Mon, 15 Dec 2014 20:45:42 +0900 |
mikade |
Some fixes and (really lazy) fixes
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files
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Sun, 14 Dec 2014 21:54:54 +0100 |
sheepluva |
Issue 768: Bee: Camera focus lost
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files
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Sun, 14 Dec 2014 20:11:36 +0100 |
sheepluva |
Issue 865: gfResetHealth is not exposed to Lua
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files
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Sun, 14 Dec 2014 12:26:16 +0900 |
mikade |
make use of onGearWaterSkip
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files
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Sun, 14 Dec 2014 03:32:11 +0100 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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files
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Sun, 14 Dec 2014 03:16:40 +0100 |
sheepluva |
lua API event: onGearWaterSkip
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Sun, 14 Dec 2014 02:37:30 +0100 |
sheepluva |
remove links from doxygen project number as doxygen escapes them now
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Sat, 13 Dec 2014 20:12:55 +0300 |
unc0rr |
Some ru l10n updates
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files
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Sat, 13 Dec 2014 10:05:50 -0500 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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Fri, 12 Dec 2014 09:51:58 +0100 |
Gianfranco Costamagna |
Use notice and skip join on irc
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Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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Thu, 11 Dec 2014 22:22:40 +0100 |
sheepluva |
make camera in wrap mode a bit smarter
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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files
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Thu, 11 Dec 2014 17:50:05 +0100 |
sheepluva |
fix size of PtrInt. enable tests for pas2c (all passing now)
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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Thu, 11 Dec 2014 07:52:51 -0500 |
nemo |
fix copypasta
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Thu, 11 Dec 2014 13:35:35 +0100 |
sheepluva |
let sinegun bounce on weBounce
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Thu, 11 Dec 2014 21:00:42 +0900 |
mikade |
Add (and slightly tweak) Wuzzy's Target Practice missions
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Thu, 11 Dec 2014 20:38:03 +0900 |
mikade |
Wuzzy's changes to stats for some of the training missions.
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Thu, 11 Dec 2014 10:33:49 +0100 |
sheepluva |
cont.
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Thu, 11 Dec 2014 10:22:51 +0100 |
sheepluva |
wrap explosions!
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Thu, 11 Dec 2014 09:50:31 +0100 |
sheepluva |
wrap sinegun
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Thu, 11 Dec 2014 01:39:29 +0100 |
wuzzy |
Issue 848: Minor translation update for German (misc files)
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Thu, 11 Dec 2014 01:24:27 +0100 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Wed, 10 Dec 2014 22:33:09 +0100 |
sheepluva |
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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files
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Wed, 10 Dec 2014 20:03:28 +0100 |
sheepluva |
remove redundant check
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files
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Wed, 10 Dec 2014 19:44:01 +0100 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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