2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 nemo Small tweak to filter
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-04 koda add new robot badge to sources
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 jose1711 Updated Slovak translation
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 koda merge and fix my typos Hedgewars-iOS-1.2.2
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 jose1711 Updated Slovak translation (lua)
2010-12-30 jose1711 Merge
2010-12-30 ourobolos French translation finally gets some love
2010-12-30 Henek some more themes updated, note comments on brick
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 unc0rr Close branch 0.9.15
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 koda merge 0.9.15
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