Sat, 01 Oct 2016 16:45:59 +0200 sheepluva fix build
Mon, 26 Sep 2016 23:36:00 -0400 koda Drop xfire module
Sat, 24 Sep 2016 21:01:12 +0200 sheepluva minor german translation adjustment
Fri, 16 Sep 2016 00:41:03 +0200 sheepluva fix typo and hopefully also pas2c
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Thu, 15 Sep 2016 23:16:49 +0200 sheepluva Lua API: GetAmmoName(ammoType)
Fri, 09 Sep 2016 15:57:30 +0000 koda merge with github
Sun, 04 Sep 2016 21:23:00 +0200 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
Thu, 11 Aug 2016 23:05:14 +0300 unc0rr Make in-game chat work qmlfrontend
Tue, 02 Aug 2016 23:08:17 +0300 unc0rr Preparation to sending engine messages to net. qmlfrontend
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Sat, 09 Jul 2016 22:40:44 +0300 unc0rr Use less weird options
Sat, 02 Jul 2016 17:56:10 +0200 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
Wed, 29 Jun 2016 20:16:29 +0300 unc0rr bytestring-show RIP
Wed, 22 Jun 2016 09:25:29 -0400 alzen Polish update
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 nemo no.
Wed, 15 Jun 2016 18:39:31 -0400 nemo lupdate
Sun, 22 May 2016 15:06:08 +0200 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Sat, 21 May 2016 14:39:35 -0400 nemo http → https
Wed, 18 May 2016 15:42:14 -0400 alfadur Fruit theme music
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Mon, 16 May 2016 00:15:32 +0200 sheepluva remove another useless SysUtils include
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Sun, 15 May 2016 11:37:07 +0200 sheepluva merge Wuzzy's frontend tweaks
Fri, 06 May 2016 20:12:27 +0200 Wuzzy Tweak sizes and icons of most footer buttons of frontend
Fri, 06 May 2016 19:23:26 +0200 Wuzzy Neatly align all the bottom buttons on the same height
Fri, 06 May 2016 18:49:41 +0200 Wuzzy Slightly better naming of new or copied ammo/game schemes
Fri, 06 May 2016 18:35:33 +0200 Wuzzy Tweak damage modifier help
Fri, 06 May 2016 18:33:54 +0200 Wuzzy Fix mines time displaying "1 seconds" in frontend
Fri, 06 May 2016 17:26:06 +0200 Wuzzy Frontend: Increase space for help text in the footer
Fri, 06 May 2016 17:20:19 +0200 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
Fri, 06 May 2016 16:08:48 +0200 Wuzzy Add more What's This? texts throughout the frontend
Fri, 06 May 2016 15:45:48 +0200 Wuzzy Fix problems with dynamic whats this texts
Wed, 04 May 2016 22:56:22 +0200 Wuzzy Add missing frontend constants
Wed, 04 May 2016 19:42:20 +0200 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wed, 04 May 2016 18:14:25 +0200 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
Sun, 15 May 2016 10:43:18 +0200 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
Tue, 10 May 2016 13:28:37 -0400 nemo turn off sparks for drowning dynamite
Fri, 06 May 2016 20:00:55 +0200 sheepluva <unC0Rr> might be somewhere width used instead of rightx
Wed, 04 May 2016 14:30:04 -0400 koda linux on travis needs sudo to install dependencies
Wed, 04 May 2016 14:09:54 +0300 unC0Rr Fix some warnings
Tue, 03 May 2016 22:19:17 +0200 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
Tue, 03 May 2016 13:20:35 -0400 koda Enable GL2 travis builds
Tue, 03 May 2016 20:18:25 +0300 unc0rr ansistring, not Ansistring
Tue, 03 May 2016 19:06:09 +0200 sheepluva small code cleanup/comment
Tue, 03 May 2016 19:17:30 +0300 unc0rr I heard we switched to physfs
Tue, 03 May 2016 19:08:27 +0300 unc0rr TryDo is deprecated
Tue, 03 May 2016 01:07:26 -0400 frd Add pre/post js stub files and expand the emscripten options
Tue, 03 May 2016 00:55:46 -0400 frd Set medium floating precision to shaders
Tue, 03 May 2016 00:51:33 -0400 koda Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400 koda Work around missing gl functions from emscripten headers
Mon, 02 May 2016 23:03:42 -0400 koda Avoid using an undeclared variable
Mon, 02 May 2016 22:52:21 -0400 koda Set pas2c switches more cleanly
Tue, 03 May 2016 01:13:41 +0200 antonc27 - Pass also userPath to LoadLocaleWrapper
Tue, 03 May 2016 01:09:36 +0200 antonc27 - More ugly ifdefs for the ifdef god
Tue, 03 May 2016 00:59:38 +0200 antonc27 [BUG 66] - Create '/Logs' folder if not exists
Sun, 01 May 2016 21:09:45 +0200 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
Sun, 01 May 2016 15:58:19 +0200 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
Sun, 01 May 2016 14:32:47 +0200 sheepluva add button to randomize theme only
Sun, 01 May 2016 12:36:59 +0200 sheepluva changelog
Sun, 01 May 2016 02:47:51 +0200 sheepluva update changelog
Sat, 30 Apr 2016 21:06:46 +0200 sheepluva update changelog
Sat, 30 Apr 2016 20:55:02 +0200 sheepluva update changelog
Sat, 30 Apr 2016 00:13:11 +0200 sheepluva indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 sheepluva koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 sheepluva koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 sheepluva more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 sheepluva add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 sheepluva merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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