Fri, 29 Oct 2010 01:28:15 +0200 koda fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 koda merge
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 11:39:05 -0400 nemo Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 00:24:03 -0400 nemo merge
Wed, 27 Oct 2010 01:33:38 +0200 koda merge
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Carlos Vives Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 nemo make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
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