Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Tue, 26 Feb 2013 11:00:09 +0200 Urbertar Don't calculate edges of map as edges of landscape icegun
Tue, 26 Feb 2013 10:27:51 +0200 Urbertar Check bounds of landscape in drawice procedure icegun
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 11:37:48 +0400 unc0rr Merge
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Sun, 24 Feb 2013 15:53:47 -0500 nemo add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Thu, 21 Feb 2013 22:31:03 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:49:45 +0100 koda blindly updated Android build files for new physfs physfslayer
Thu, 21 Feb 2013 11:13:00 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Thu, 21 Feb 2013 11:12:42 +0400 unc0rr Merge
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
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