Tue, 17 Dec 2024 15:44:21 +0100 |
unC0Rr |
Implement passing of available ammo to rust AI
transitional_engine
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Sat, 14 Dec 2024 18:07:29 +0100 |
unC0Rr |
Add templates for maps with 3 to 8 vertical structures
transitional_engine
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Tue, 03 Dec 2024 16:23:30 +0100 |
unC0Rr |
Add the template to selection
transitional_engine
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Tue, 03 Dec 2024 14:12:28 +0100 |
unC0Rr |
Add one more template
transitional_engine
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Mon, 02 Dec 2024 17:36:44 +0100 |
unC0Rr |
Tweak the rest of map templates
transitional_engine
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Sun, 01 Dec 2024 21:08:03 +0100 |
unC0Rr |
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
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Fri, 29 Nov 2024 22:29:58 +0100 |
unC0Rr |
Add a tool visualizing map templates
transitional_engine
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Fri, 22 Nov 2024 17:30:45 +0100 |
unC0Rr |
Merge tip
transitional_engine
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Fri, 22 Nov 2024 17:29:48 +0100 |
unC0Rr |
Make AI less annoying
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Fri, 22 Nov 2024 17:29:30 +0100 |
unC0Rr |
Add some progress on rust AI
transitional_engine
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Sun, 27 Oct 2024 17:00:17 +0100 |
unC0Rr |
Start on AI implementation in rust
transitional_engine
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Wed, 20 Nov 2024 21:37:47 +0100 |
unC0Rr |
- Update corrosion
transitional_engine
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Sat, 28 Sep 2024 22:27:13 +0200 |
unC0Rr |
Wrap chat lines into div
default
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Wed, 18 Sep 2024 14:10:51 +0200 |
unC0Rr |
Remove old code
transitional_engine
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Wed, 18 Sep 2024 13:42:26 +0200 |
unC0Rr |
Add templates for different maze styles
transitional_engine
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Mon, 16 Sep 2024 16:57:11 +0200 |
unC0Rr |
Sanitize maze mapgen code a bit
transitional_engine
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Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
transitional_engine
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Tue, 10 Sep 2024 13:56:51 +0200 |
unC0Rr |
Add maze land generator ported from pascal engine
transitional_engine
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Wed, 04 Sep 2024 14:54:34 +0200 |
unC0Rr |
Fix test to match new yaml structure
transitional_engine
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Thu, 05 Sep 2024 21:33:51 +0200 |
unC0Rr |
Add install script for tiles
transitional_engine
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Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
transitional_engine
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Tue, 03 Sep 2024 11:16:52 +0200 |
unC0Rr |
Make outline template generator behave more like old engine
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Tue, 03 Sep 2024 11:16:16 +0200 |
unC0Rr |
Make Point::with_margin function safe to use
transitional_engine
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Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
transitional_engine
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Thu, 29 Aug 2024 15:28:20 +0200 |
unC0Rr |
Make pas2c engine work with hwengine-future
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Thu, 29 Aug 2024 12:56:16 +0200 |
unC0Rr |
Pass full path to WFC for tile loading
transitional_engine
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Wed, 28 Aug 2024 17:16:23 +0200 |
unC0Rr |
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
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Wed, 28 Aug 2024 15:34:49 +0200 |
unC0Rr |
Merge default
transitional_engine
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Wed, 28 Aug 2024 15:31:51 +0200 |
unC0Rr |
Add corrosion as a subdirectory, CMake fixes
transitional_engine
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Wed, 28 Aug 2024 13:41:51 +0200 |
unC0Rr |
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
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Wed, 28 Aug 2024 13:36:52 +0200 |
unC0Rr |
Avoid creating unused string that is quite costly to produce
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Tue, 27 Aug 2024 17:01:13 +0200 |
unC0Rr |
Improve pas2c rtl performance by avoiding double iteration on strings
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Tue, 21 May 2024 14:38:30 +0200 |
unC0Rr |
Implement triggering advancement of simulation in qmlfrontend
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Mon, 20 May 2024 14:58:30 +0200 |
unC0Rr |
Implement key bindings
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Sun, 19 May 2024 15:55:26 +0200 |
unC0Rr |
Handle game view resize
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Thu, 16 May 2024 14:11:16 +0200 |
unC0Rr |
Improve AI aiming with minigun
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Wed, 15 May 2024 10:05:13 +0200 |
unC0Rr |
Wonder if anyone is trying to build this game anymore
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Wed, 01 May 2024 16:49:16 +0200 |
unC0Rr |
Allow to move camera by dragging mouse cursor over game field
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Fri, 19 Apr 2024 17:45:05 +0200 |
unC0Rr |
Fix build
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Fri, 19 Apr 2024 17:44:55 +0200 |
unC0Rr |
Port QML frontend to Qt6, use rendering to framebuffer object
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Fri, 19 Jan 2024 13:07:22 +0100 |
unC0Rr |
Start on adopting corrosion
transitional_engine
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Tue, 05 Sep 2023 17:02:08 +0200 |
unC0Rr |
Merge default
transitional_engine
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Tue, 05 Sep 2023 17:01:46 +0200 |
unC0Rr |
Fix type
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Fri, 05 Apr 2024 13:10:55 +0100 |
spudpiggy |
sndCover now falls back to sndWatchThis OR sndFire.
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Fri, 05 Apr 2024 07:37:44 +0100 |
spudpiggy |
Fixed grammar, and reworded a few sentences to sound better.
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Thu, 28 Mar 2024 00:25:22 +0300 |
alfadur |
fix early room deletion
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Thu, 28 Mar 2024 00:17:01 +0300 |
alfadur |
fix room joining
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Wed, 27 Mar 2024 02:57:44 +0300 |
alfadur |
thread server reference through dispatch to ensure rooms can be auto dropped
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Wed, 27 Mar 2024 02:19:44 +0300 |
alfadur |
fix leaving rooms
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Mon, 25 Mar 2024 16:05:11 +0300 |
alfadur |
fix rejoining
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Mon, 25 Mar 2024 15:59:14 +0300 |
alfadur |
add some more buffer space
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Mon, 25 Mar 2024 00:23:41 +0300 |
alfadur |
grow network buffer periodically
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Mon, 25 Mar 2024 00:04:13 +0300 |
alfadur |
fix protocol recovery
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Sun, 24 Mar 2024 14:34:27 -0400 |
nemo |
merge the kick notice suppression
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Sun, 24 Mar 2024 14:33:57 -0400 |
nemo |
merge the lobby suppression
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Sun, 24 Mar 2024 14:19:02 -0400 |
nemo |
suppress this message too.
1.0.0
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Sun, 24 Mar 2024 14:05:06 -0400 |
nemo |
requested change by andu. filtering out ignored player. lobby notice
1.0.0
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Sat, 23 Mar 2024 17:24:20 -0400 |
nemo |
unc0rr commented this out in trunk. based on what andu reported it probably needs to be removed in the branch too
1.0.0
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Mon, 19 Feb 2024 00:14:10 +0300 |
alfadur |
a couple more todos
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Wed, 14 Feb 2024 02:07:35 +0300 |
alfadur |
fix connection errors carrying over to new clients
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