Tue, 09 Aug 2011 20:54:56 +0200 Xeli Fixed IPC provide gameconfig hedgeroid
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Xeli Added color and team hog count hedgeroid
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Tue, 09 Aug 2011 20:52:26 +0200 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
Fri, 05 Aug 2011 01:22:51 +0200 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 Xeli changed iphone specific ifdefs to mobile hedgeroid
Fri, 05 Aug 2011 14:15:19 -0400 nemo merge
Mon, 08 Aug 2011 23:52:17 +0200 Xeli Removed the (default) qualifier hedgeroid
Wed, 10 Aug 2011 16:07:34 +0100 grammikj Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 nemo move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 Xeli added placeholder images for teamcount hedgeroid
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 koda add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 nemo add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 unc0rr Merge
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 nemo Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 Xeli removed TODO no use for it now hedgeroid
Wed, 27 Jul 2011 20:58:06 -0400 nemo bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 Xeli The start of the IPC transers to the engine hedgeroid
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
Wed, 27 Jul 2011 08:55:30 -0400 nemo trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Xeli Main activity for starting a local game hedgeroid
Wed, 27 Jul 2011 08:52:29 -0400 nemo unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 Xeli send the gameconfig hedgeroid
Wed, 27 Jul 2011 11:30:54 +0200 koda annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Wed, 27 Jul 2011 10:39:04 +0200 koda increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 Xeli moved these files to a subdir hedgeroid
Wed, 27 Jul 2011 10:38:41 +0200 koda one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
Wed, 27 Jul 2011 10:37:05 +0200 koda trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 nemo Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
Tue, 26 Jul 2011 23:46:41 -0400 nemo example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 Xeli added GenLandPreview declaration hedgeroid
Tue, 26 Jul 2011 01:02:02 +0200 mikade Don't activate switch if player only has 1 hog
Thu, 04 Aug 2011 17:20:14 +0200 Xeli jni constants used by hwLibrary hedgeroid
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 Xeli images for the frontend hedgeroid
Mon, 25 Jul 2011 01:18:51 +0200 koda add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Sun, 24 Jul 2011 16:58:40 -0400 nemo raise AI to hard
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