2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva speed up tests
2014-06-16 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva tweak engine segfault capabilities
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-06-15 sheepluva fix videorec build
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva enforce style on message boxes some more
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
(0) -10000 -3000 -1000 -300 -100 -48 +48 +100 +300 +1000 +3000 tip