Mon, 23 Dec 2013 12:22:55 -0500 nemo more advbounce flagging
Mon, 23 Dec 2013 00:52:02 -0500 nemo make punch usable with no gravity lua
Mon, 23 Dec 2013 03:15:39 +0200 Periklis Ntanasis code formatting/consistency
Mon, 23 Dec 2013 03:11:17 +0200 Periklis Ntanasis oops, remove debug message
Mon, 23 Dec 2013 02:59:44 +0200 Periklis Ntanasis check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
Sun, 22 Dec 2013 15:49:01 -0500 nemo stricter check of dY and collision
Mon, 23 Dec 2013 00:20:02 +0400 unc0rr Move to No_Gravity and add .cfg
Sun, 22 Dec 2013 15:11:13 -0500 nemo Default to ...
Sun, 22 Dec 2013 14:46:30 -0500 nemo allow poison clouds to flag active using tmpflag
Sun, 22 Dec 2013 23:17:42 +0400 unc0rr No gravity mode
Sun, 22 Dec 2013 23:16:55 +0400 unc0rr - Fix typo in frontend debug output
Sun, 22 Dec 2013 13:44:28 -0500 nemo Graves should not be kicked for EXPLDoNotTouchAny
Sun, 22 Dec 2013 08:37:10 -0500 wuzzy add a preliminary description
Sat, 21 Dec 2013 15:39:16 -0500 nemo redraw ownertex to fix tinting issue
Fri, 20 Dec 2013 22:25:06 -0500 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 tip